fix regression: enemy soldiers fired in wrong direction
[rofl0r-openDOW.git] / spritemaps.h
blobd5e927072cd8dc534376ceaf3c90c8f27ffae8d5
1 #ifndef SPRITEMAPS_H
2 #define SPRITEMAPS_H
4 enum __attribute__ ((__packed__)) sprite_index {
5 SI_PLAYERS = 0,
6 SI_BULLET,
7 SI_CROSSHAIR,
8 SI_FLASH,
9 SI_FLAME,
10 SI_GRENADE,
11 SI_GRENADE_EXPLOSION,
12 SI_ROCKET,
13 SI_BIG_EXPLOSION,
14 SI_ENEMY_WESTERN,
15 SI_ENEMY_ASIAN,
16 SI_WORLDMAP,
17 SI_CLIENTS,
18 SI_MAPBLINK,
19 SI_PICFRAME_HORIZ,
20 SI_PICFRAME_VERT,
21 SI_VEHICLES_SMALL,
22 SI_VEHICLES_MEDIUM,
23 SI_VEHICLES_BIG,
24 SI_MINES,
25 SI_BUNKERS,
26 SI_GUNTURRET,
27 SI_BOSSES,
28 SI_MISC,
29 SI_MAX,
30 SI_INVALID = SI_MAX,
33 #include "palpic.h"
35 extern const struct palpic *spritemaps[];
37 //RcB: DEP "spritemaps.c"
39 #endif