do not process turrets when in editor mode
[rofl0r-openDOW.git] / sprites / ws_vbar1.c
blob2e2d214523ad54d2850a1a5245947ff2c6554000
1 #include "../palpic.h"
2 #define PAL_COUNT 6
3 #define SPRITE_COUNT 4
4 #define WIDTH 1
5 #define HEIGHT 16
6 #define o 0
7 #define STRUCT_NAME ws_vbar1
9 static const struct {
10 struct palpic header;
11 prgb palette[PAL_COUNT];
12 uint8_t data[WIDTH * HEIGHT];
13 } STRUCT_NAME = {
14 { {'p', 'P', 'i', 'C', }, 1, PAL_COUNT, SPRITE_COUNT, WIDTH, HEIGHT, PPF_TRANSPARENT, 0 },
16 PRGB( 0, 0, 0),
17 PRGB(255, 221, 85),
18 PRGB(255, 255, 221),
19 PRGB(119, 85, 17),
20 PRGB(187, 119, 85),
21 PRGB(187, 153, 85),
25 /* sprite #000 */
30 /* sprite #001 */
35 /* sprite #002 */
40 /* sprite #003 */
49 #undef o
50 #undef PAL_COUNT
51 #undef SPRITE_COUNT
52 #undef WIDTH
53 #undef HEIGHT
54 #undef STRUCT_NAME