do not process turrets when in editor mode
[rofl0r-openDOW.git] / sprites / ws_bolt.c
blobd979c35456e17714d07a88be97273b3789a736c6
1 #include "../palpic.h"
2 #define PAL_COUNT 7
3 #define SPRITE_COUNT 1
4 #define WIDTH 7
5 #define HEIGHT 7
6 #define o 0
7 #define STRUCT_NAME ws_bolt
9 static const struct {
10 struct palpic header;
11 prgb palette[PAL_COUNT];
12 uint8_t data[WIDTH * HEIGHT];
13 } STRUCT_NAME = {
14 { {'p', 'P', 'i', 'C', }, 1, PAL_COUNT, SPRITE_COUNT, WIDTH, HEIGHT, PPF_TRANSPARENT, 0 },
16 PRGB( 0, 0, 0),
17 PRGB(255, 255, 221),
18 PRGB(187, 153, 85),
19 PRGB(187, 119, 85),
20 PRGB(255, 221, 85),
21 PRGB(119, 85, 17),
22 PRGB( 17, 51, 51),
26 /* sprite #000 */
27 o, 1, 2, 3, 2, 4, o,
28 1, 2, 3, 5, 3, 2, 4,
29 2, 3, 5, 6, 5, 3, 2,
30 3, 5, 6, o, 6, 5, 3,
31 3, 3, 5, 6, 5, 3, 2,
32 5, 3, 3, 5, 3, 2, 5,
33 o, 5, 3, 3, 3, 5, o,
38 #undef o
39 #undef PAL_COUNT
40 #undef SPRITE_COUNT
41 #undef WIDTH
42 #undef HEIGHT
43 #undef STRUCT_NAME