do not process turrets when in editor mode
[rofl0r-openDOW.git] / sprites / flash.c
blobf1766cb29882f767cedfd63dafc1b351b9b243db
1 #include "../palpic.h"
2 #define PAL_COUNT 4
3 #define SPRITE_COUNT 8
4 #define WIDTH 8
5 #define HEIGHT 64
6 #define STRUCT_NAME flash
8 static const struct {
9 struct palpic header;
10 prgb palette[PAL_COUNT];
11 uint8_t data[WIDTH * HEIGHT];
12 } STRUCT_NAME = {
13 { {'p', 'P', 'i', 'C', }, 1, PAL_COUNT, SPRITE_COUNT, WIDTH, HEIGHT, PPF_TRANSPARENT, 0 },
15 PRGB( 0, 0, 0),
16 PRGB( 187, 85, 17),
17 PRGB( 255, 221, 85),
18 PRGB(153, 153, 119),
22 /* sprite #000 */
23 0, 1, 1, 1, 1, 1, 0, 0,
24 1, 2, 2, 2, 2, 3, 1, 1,
25 0, 1, 1, 1, 1, 1, 1, 0,
26 0, 0, 0, 0, 0, 0, 0, 0,
27 0, 0, 0, 0, 0, 0, 0, 0,
28 0, 0, 0, 0, 0, 0, 0, 0,
29 0, 0, 0, 0, 0, 0, 0, 0,
30 0, 0, 0, 0, 0, 0, 0, 0,
31 /* sprite #001 */
32 0, 0, 0, 0, 0, 1, 0, 0,
33 0, 0, 0, 1, 1, 1, 0, 0,
34 0, 0, 1, 3, 1, 0, 0, 0,
35 0, 1, 2, 2, 1, 0, 0, 0,
36 1, 2, 2, 1, 0, 0, 0, 0,
37 1, 2, 1, 0, 0, 0, 0, 0,
38 0, 0, 0, 0, 0, 0, 0, 0,
39 0, 0, 0, 0, 0, 0, 0, 0,
40 /* sprite #002 */
41 0, 1, 0, 0, 0, 0, 0, 0,
42 0, 1, 1, 0, 0, 0, 0, 0,
43 1, 3, 1, 0, 0, 0, 0, 0,
44 1, 2, 1, 0, 0, 0, 0, 0,
45 1, 2, 1, 0, 0, 0, 0, 0,
46 1, 2, 1, 0, 0, 0, 0, 0,
47 1, 2, 1, 0, 0, 0, 0, 0,
48 0, 1, 0, 0, 0, 0, 0, 0,
49 /* sprite #003 */
50 1, 1, 0, 0, 0, 0, 0, 0,
51 0, 1, 1, 1, 0, 0, 0, 0,
52 0, 1, 3, 2, 1, 0, 0, 0,
53 0, 0, 1, 2, 2, 1, 0, 0,
54 0, 0, 0, 1, 2, 2, 0, 0,
55 0, 0, 0, 0, 1, 1, 0, 0,
56 0, 0, 0, 0, 0, 0, 0, 0,
57 0, 0, 0, 0, 0, 0, 0, 0,
58 /* sprite #004 */
59 0, 1, 1, 1, 1, 1, 1, 0,
60 1, 1, 3, 2, 2, 2, 2, 1,
61 0, 0, 1, 1, 1, 1, 1, 0,
62 0, 0, 0, 0, 0, 0, 0, 0,
63 0, 0, 0, 0, 0, 0, 0, 0,
64 0, 0, 0, 0, 0, 0, 0, 0,
65 0, 0, 0, 0, 0, 0, 0, 0,
66 0, 0, 0, 0, 0, 0, 0, 0,
67 /* sprite #005 */
68 0, 0, 0, 1, 2, 1, 0, 0,
69 0, 0, 1, 2, 2, 1, 0, 0,
70 0, 1, 2, 2, 1, 0, 0, 0,
71 0, 1, 3, 1, 0, 0, 0, 0,
72 1, 1, 1, 0, 0, 0, 0, 0,
73 1, 0, 0, 0, 0, 0, 0, 0,
74 0, 0, 0, 0, 0, 0, 0, 0,
75 0, 0, 0, 0, 0, 0, 0, 0,
76 /* sprite #006 */
77 0, 1, 0, 0, 0, 0, 0, 0,
78 1, 2, 1, 0, 0, 0, 0, 0,
79 1, 2, 1, 0, 0, 0, 0, 0,
80 1, 2, 1, 0, 0, 0, 0, 0,
81 1, 2, 1, 0, 0, 0, 0, 0,
82 1, 3, 1, 0, 0, 0, 0, 0,
83 1, 1, 0, 0, 0, 0, 0, 0,
84 0, 1, 0, 0, 0, 0, 0, 0,
85 /* sprite #007 */
86 1, 1, 0, 0, 0, 0, 0, 0,
87 2, 2, 1, 0, 0, 0, 0, 0,
88 1, 2, 2, 1, 0, 0, 0, 0,
89 0, 1, 2, 3, 1, 0, 0, 0,
90 0, 0, 1, 1, 1, 0, 0, 0,
91 0, 0, 0, 0, 1, 1, 0, 0,
92 0, 0, 0, 0, 0, 0, 0, 0,
93 0, 0, 0, 0, 0, 0, 0, 0,
98 #undef PAL_COUNT
99 #undef SPRITE_COUNT
100 #undef WIDTH
101 #undef HEIGHT
102 #undef STRUCT_NAME