agsinject: really fix rename of temp file on windows build
[rofl0r-agsutils.git] / agsalphainfo.c
blob14f1e3115e68f5013bf609bd9c63e281d8785256
1 #define _GNU_SOURCE
2 #include "DataFile.h"
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <unistd.h>
6 #include "version.h"
7 #define ADS ":::AGSalphainfo " VERSION " by rofl0r:::"
9 static int usage(char *argv0) {
10 fprintf(stderr, ADS "\nusage:\n%s [-s spriteno] DIR\n"
11 "prints alphachannel flags of all sprites, or specified sprite, in game file.\n"
12 "gamefile is typically ac2game.dta or game28.dta inside DIR.\n"
13 , argv0);
14 return 1;
17 #define SPF_ALPHACHANNEL 0x10
19 int main(int argc, char**argv) {
20 int c, flags = 0, spriteno = -1;
21 while ((c = getopt(argc, argv, "s:")) != EOF) switch(c) {
22 case 's': spriteno = atoi(optarg); break;
23 default: return usage(argv[0]);
25 if(!argv[optind]) return usage(argv[0]);
26 char *dir = argv[optind];
28 ADF a_b, *a = &a_b;
29 char fnbuf[512];
30 if(!ADF_find_datafile(dir, fnbuf, sizeof(fnbuf)))
31 return 1;
33 enum ADF_open_error aoe = ADF_open(a, fnbuf);
34 if(aoe != AOE_success && aoe <= AOE_gamebase) {
35 fprintf(stderr, "failed to open/process data file: %s\n", AOE2str(aoe));
36 return 1;
37 } else if (aoe != AOE_success) {
38 fprintf(stderr, "warning: failed to process some non-essential parts (%s) of gamefile, probably from a newer game format\n", AOE2str(aoe));
41 off_t off = ADF_get_spriteflagsstart(a);
42 unsigned nsprites = ADF_get_spritecount(a);
43 ADF_close(a);
45 FILE *f = fopen(fnbuf, "rb");
46 if(!f) return 1;
47 fseeko(f, off, SEEK_SET);
48 unsigned char *buf = malloc(nsprites);
49 fread(buf, 1, nsprites, f);
50 fclose(f);
52 size_t i;
53 static const char *offon[] = { "OFF", "ON" };
54 for(i=0;i<nsprites;++i) {
55 if(spriteno == -1 || spriteno == i)
56 printf("sprite %zu: alpha %s\n", i, offon[!!(buf[i] & SPF_ALPHACHANNEL)]);
58 free(buf);
59 return 0;