Sort moves just after scoring
[qgit4/redivivus.git] / src / move.h
blob527699c82f8cf73b6ef9078c06abcf94f0b23ecf
1 /*
2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008 Marco Costalba
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #if !defined(MOVE_H_INCLUDED)
22 #define MOVE_H_INCLUDED
24 ////
25 //// Includes
26 ////
28 #include <iostream>
30 #include "misc.h"
31 #include "piece.h"
32 #include "square.h"
35 ////
36 //// Types
37 ////
39 class Position;
41 /// A move needs 17 bits to be stored
42 ///
43 /// bit 0- 5: destination square (from 0 to 63)
44 /// bit 6-11: origin square (from 0 to 63)
45 /// bit 12-14: promotion piece type
46 /// bit 15: en passant flag
47 /// bit 16: castle flag
48 ///
49 /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
50 /// because in any normal move destination square is always different
51 /// from origin square while MOVE_NONE and MOVE_NULL have the same
52 /// origin and destination square, 0 and 1 respectively.
54 enum Move {
55 MOVE_NONE = 0,
56 MOVE_NULL = 65
60 struct MoveStack {
61 Move move;
62 int score;
65 // Note that operator< is set up such that std::sort() will sort in descending order
66 inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; }
69 ////
70 //// Inline functions
71 ////
73 inline Square move_from(Move m) {
74 return Square((int(m) >> 6) & 0x3F);
77 inline Square move_to(Move m) {
78 return Square(m & 0x3F);
81 inline PieceType move_promotion(Move m) {
82 return PieceType((int(m) >> 12) & 7);
85 inline bool move_is_ep(Move m) {
86 return bool((int(m) >> 15) & 1);
89 inline bool move_is_castle(Move m) {
90 return bool((int(m) >> 16) & 1);
93 inline bool move_is_short_castle(Move m) {
94 return move_is_castle(m) && (move_to(m) > move_from(m));
97 inline bool move_is_long_castle(Move m) {
98 return move_is_castle(m) && (move_to(m) < move_from(m));
101 inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
102 return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
105 inline Move make_move(Square from, Square to) {
106 return Move(int(to) | (int(from) << 6));
109 inline Move make_castle_move(Square from, Square to) {
110 return Move(int(to) | (int(from) << 6) | (1 << 16));
113 inline Move make_ep_move(Square from, Square to) {
114 return Move(int(to) | (int(from) << 6) | (1 << 15));
118 ////
119 //// Prototypes
120 ////
122 extern std::ostream &operator << (std::ostream &os, Move m);
123 extern Move move_from_string(const Position &pos, const std::string &str);
124 extern const std::string move_to_string(Move m);
125 extern bool move_is_ok(Move m);
128 #endif // !defined(MOVE_H_INCLUDED)