2 Stockfish, a UCI chess playing engine derived from Glaurung 2.1
3 Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
4 Copyright (C) 2008 Marco Costalba
6 Stockfish is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 Stockfish is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #if !defined(PAWNS_H_INCLUDED)
22 #define PAWNS_H_INCLUDED
35 /// PawnInfo is a class which contains various information about a pawn
36 /// structure. Currently, it only includes a middle game and an end game
37 /// pawn structure evaluation, and a bitboard of passed pawns. We may want
38 /// to add further information in the future. A lookup to the pawn hash table
39 /// (performed by calling the get_pawn_info method in a PawnInfoTable object)
40 /// returns a pointer to a PawnInfo object.
44 friend class PawnInfoTable
;
47 Value
mg_value() const;
48 Value
eg_value() const;
49 Value
kingside_storm_value(Color c
) const;
50 Value
queenside_storm_value(Color c
) const;
51 Bitboard
passed_pawns() const;
52 bool file_is_half_open(Color c
, File f
) const;
53 bool has_open_file_to_left(Color c
, File f
) const;
54 bool has_open_file_to_right(Color c
, File f
) const;
62 int ksStormValue
[2], qsStormValue
[2];
67 /// The PawnInfoTable class represents a pawn hash table. It is basically
68 /// just an array of PawnInfo objects and a few methods for accessing these
69 /// objects. The most important method is get_pawn_info, which looks up a
70 /// position in the table and returns a pointer to a PawnInfo object.
75 PawnInfoTable(unsigned numOfEntries
);
78 PawnInfo
*get_pawn_info(const Position
&pos
);
90 inline Value
PawnInfo::mg_value() const {
91 return Value(mgValue
);
94 inline Value
PawnInfo::eg_value() const {
95 return Value(egValue
);
98 inline Bitboard
PawnInfo::passed_pawns() const {
102 inline Value
PawnInfo::kingside_storm_value(Color c
) const {
103 return Value(ksStormValue
[c
]);
106 inline Value
PawnInfo::queenside_storm_value(Color c
) const {
107 return Value(qsStormValue
[c
]);
110 inline bool PawnInfo::file_is_half_open(Color c
, File f
) const {
111 return (halfOpenFiles
[c
] & (1 << int(f
)));
114 inline bool PawnInfo::has_open_file_to_left(Color c
, File f
) const {
115 return halfOpenFiles
[c
] & ((1 << int(f
)) - 1);
118 inline bool PawnInfo::has_open_file_to_right(Color c
, File f
) const {
119 return halfOpenFiles
[c
] & ~((1 << int(f
+1)) - 1);
122 inline void PawnInfo::clear() {
124 passedPawns
= EmptyBoardBB
;
125 mgValue
= egValue
= 0;
126 ksStormValue
[WHITE
] = ksStormValue
[BLACK
] = 0;
127 qsStormValue
[WHITE
] = qsStormValue
[BLACK
] = 0;
128 halfOpenFiles
[WHITE
] = halfOpenFiles
[BLACK
] = 0xFF;
132 #endif // !defined(PAWNS_H_INCLUDED)