block: fix deadlock in bdrv_co_flush
[qemu/kevin.git] / ui / gtk-gl-area.c
blob0df5a36a9f61f9da0f613deaf67f02726e6235b6
1 /*
2 * GTK UI -- glarea opengl code.
4 * Requires 3.16+ (GtkGLArea widget).
6 * This work is licensed under the terms of the GNU GPL, version 2 or later.
7 * See the COPYING file in the top-level directory.
8 */
10 #include "qemu/osdep.h"
11 #include "qemu-common.h"
13 #include "trace.h"
15 #include "ui/console.h"
16 #include "ui/gtk.h"
17 #include "ui/egl-helpers.h"
19 #include "sysemu/sysemu.h"
21 static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
23 if (vc->gfx.scanout_mode == scanout) {
24 return;
27 vc->gfx.scanout_mode = scanout;
28 if (!vc->gfx.scanout_mode) {
29 if (vc->gfx.fbo_id) {
30 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
31 GL_COLOR_ATTACHMENT0_EXT,
32 GL_TEXTURE_2D, 0, 0);
33 glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
34 glDeleteFramebuffers(1, &vc->gfx.fbo_id);
35 vc->gfx.fbo_id = 0;
37 if (vc->gfx.surface) {
38 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
39 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
44 /** DisplayState Callbacks (opengl version) **/
46 void gd_gl_area_draw(VirtualConsole *vc)
48 int ww, wh, y1, y2;
50 if (!vc->gfx.gls) {
51 return;
54 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
55 ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area);
56 wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
58 if (vc->gfx.scanout_mode) {
59 if (!vc->gfx.fbo_id) {
60 return;
63 glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
64 /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
66 glViewport(0, 0, ww, wh);
67 y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
68 y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
69 glBlitFramebuffer(0, y1, vc->gfx.w, y2,
70 0, 0, ww, wh,
71 GL_COLOR_BUFFER_BIT, GL_NEAREST);
72 } else {
73 if (!vc->gfx.ds) {
74 return;
76 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
78 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
79 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
83 void gd_gl_area_update(DisplayChangeListener *dcl,
84 int x, int y, int w, int h)
86 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
88 if (!vc->gfx.gls || !vc->gfx.ds) {
89 return;
92 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
93 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
94 vc->gfx.glupdates++;
97 void gd_gl_area_refresh(DisplayChangeListener *dcl)
99 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
101 if (!vc->gfx.gls) {
102 if (!gtk_widget_get_realized(vc->gfx.drawing_area)) {
103 return;
105 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
106 vc->gfx.gls = console_gl_init_context();
107 if (vc->gfx.ds) {
108 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
112 graphic_hw_update(dcl->con);
114 if (vc->gfx.glupdates) {
115 vc->gfx.glupdates = 0;
116 gtk_gl_area_set_scanout_mode(vc, false);
117 gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
121 void gd_gl_area_switch(DisplayChangeListener *dcl,
122 DisplaySurface *surface)
124 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
125 bool resized = true;
127 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
129 if (vc->gfx.ds &&
130 surface_width(vc->gfx.ds) == surface_width(surface) &&
131 surface_height(vc->gfx.ds) == surface_height(surface)) {
132 resized = false;
135 if (vc->gfx.gls) {
136 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
137 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
138 surface_gl_create_texture(vc->gfx.gls, surface);
140 vc->gfx.ds = surface;
142 if (resized) {
143 gd_update_windowsize(vc);
147 QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
148 QEMUGLParams *params)
150 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
151 GdkWindow *window;
152 GdkGLContext *ctx;
153 GError *err = NULL;
155 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
156 window = gtk_widget_get_window(vc->gfx.drawing_area);
157 ctx = gdk_window_create_gl_context(window, &err);
158 gdk_gl_context_set_required_version(ctx,
159 params->major_ver,
160 params->minor_ver);
161 gdk_gl_context_realize(ctx, &err);
162 return ctx;
165 void gd_gl_area_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
167 /* FIXME */
170 void gd_gl_area_scanout(DisplayChangeListener *dcl,
171 uint32_t backing_id, bool backing_y_0_top,
172 uint32_t backing_width, uint32_t backing_height,
173 uint32_t x, uint32_t y,
174 uint32_t w, uint32_t h)
176 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
178 vc->gfx.x = x;
179 vc->gfx.y = y;
180 vc->gfx.w = w;
181 vc->gfx.h = h;
182 vc->gfx.tex_id = backing_id;
183 vc->gfx.y0_top = backing_y_0_top;
185 gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
187 if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
188 gtk_gl_area_set_scanout_mode(vc, false);
189 return;
192 gtk_gl_area_set_scanout_mode(vc, true);
193 if (!vc->gfx.fbo_id) {
194 glGenFramebuffers(1, &vc->gfx.fbo_id);
197 glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
198 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
199 GL_TEXTURE_2D, vc->gfx.tex_id, 0);
202 void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
203 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
205 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
207 gtk_gl_area_queue_render(GTK_GL_AREA(vc->gfx.drawing_area));
210 void gtk_gl_area_init(void)
212 display_opengl = 1;
215 QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl)
217 return gdk_gl_context_get_current();
220 int gd_gl_area_make_current(DisplayChangeListener *dcl,
221 QEMUGLContext ctx)
223 gdk_gl_context_make_current(ctx);
224 return 0;