include/standard-headers: add pvrdma related headers
[qemu.git] / ui / sdl2.c
blob858e04d7c082f669b37b34ed6295734222e7168c
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/input.h"
30 #include "ui/sdl2.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs;
34 static struct sdl2_console *sdl2_console;
36 static SDL_Surface *guest_sprite_surface;
37 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
39 static int gui_saved_grab;
40 static int gui_fullscreen;
41 static int gui_key_modifier_pressed;
42 static int gui_keysym;
43 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
44 static SDL_Cursor *sdl_cursor_normal;
45 static SDL_Cursor *sdl_cursor_hidden;
46 static int absolute_enabled;
47 static int guest_cursor;
48 static int guest_x, guest_y;
49 static SDL_Cursor *guest_sprite;
50 static Notifier mouse_mode_notifier;
52 #define SDL2_REFRESH_INTERVAL_BUSY 10
53 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
54 / SDL2_REFRESH_INTERVAL_BUSY + 1)
56 static void sdl_update_caption(struct sdl2_console *scon);
58 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
60 int i;
61 for (i = 0; i < sdl2_num_outputs; i++) {
62 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
63 return &sdl2_console[i];
66 return NULL;
69 void sdl2_window_create(struct sdl2_console *scon)
71 int flags = 0;
73 if (!scon->surface) {
74 return;
76 assert(!scon->real_window);
78 if (gui_fullscreen) {
79 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
80 } else {
81 flags |= SDL_WINDOW_RESIZABLE;
83 if (scon->hidden) {
84 flags |= SDL_WINDOW_HIDDEN;
87 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
88 SDL_WINDOWPOS_UNDEFINED,
89 surface_width(scon->surface),
90 surface_height(scon->surface),
91 flags);
92 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
93 if (scon->opengl) {
94 scon->winctx = SDL_GL_GetCurrentContext();
96 sdl_update_caption(scon);
99 void sdl2_window_destroy(struct sdl2_console *scon)
101 if (!scon->real_window) {
102 return;
105 SDL_DestroyRenderer(scon->real_renderer);
106 scon->real_renderer = NULL;
107 SDL_DestroyWindow(scon->real_window);
108 scon->real_window = NULL;
111 void sdl2_window_resize(struct sdl2_console *scon)
113 if (!scon->real_window) {
114 return;
117 SDL_SetWindowSize(scon->real_window,
118 surface_width(scon->surface),
119 surface_height(scon->surface));
122 static void sdl2_redraw(struct sdl2_console *scon)
124 if (scon->opengl) {
125 #ifdef CONFIG_OPENGL
126 sdl2_gl_redraw(scon);
127 #endif
128 } else {
129 sdl2_2d_redraw(scon);
133 static void sdl_update_caption(struct sdl2_console *scon)
135 char win_title[1024];
136 char icon_title[1024];
137 const char *status = "";
139 if (!runstate_is_running()) {
140 status = " [Stopped]";
141 } else if (gui_grab) {
142 if (alt_grab) {
143 status = " - Press Ctrl-Alt-Shift-G to exit grab";
144 } else if (ctrl_grab) {
145 status = " - Press Right-Ctrl-G to exit grab";
146 } else {
147 status = " - Press Ctrl-Alt-G to exit grab";
151 if (qemu_name) {
152 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
153 scon->idx, status);
154 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
155 } else {
156 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
157 snprintf(icon_title, sizeof(icon_title), "QEMU");
160 if (scon->real_window) {
161 SDL_SetWindowTitle(scon->real_window, win_title);
165 static void sdl_hide_cursor(void)
167 if (!cursor_hide) {
168 return;
171 SDL_ShowCursor(SDL_DISABLE);
172 SDL_SetCursor(sdl_cursor_hidden);
174 if (!qemu_input_is_absolute()) {
175 SDL_SetRelativeMouseMode(SDL_TRUE);
179 static void sdl_show_cursor(void)
181 if (!cursor_hide) {
182 return;
185 if (!qemu_input_is_absolute()) {
186 SDL_SetRelativeMouseMode(SDL_FALSE);
189 if (guest_cursor &&
190 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
191 SDL_SetCursor(guest_sprite);
192 } else {
193 SDL_SetCursor(sdl_cursor_normal);
196 SDL_ShowCursor(SDL_ENABLE);
199 static void sdl_grab_start(struct sdl2_console *scon)
201 QemuConsole *con = scon ? scon->dcl.con : NULL;
203 if (!con || !qemu_console_is_graphic(con)) {
204 return;
207 * If the application is not active, do not try to enter grab state. This
208 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
209 * application (SDL bug).
211 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
212 return;
214 if (guest_cursor) {
215 SDL_SetCursor(guest_sprite);
216 if (!qemu_input_is_absolute() && !absolute_enabled) {
217 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
219 } else {
220 sdl_hide_cursor();
222 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
223 gui_grab = 1;
224 sdl_update_caption(scon);
227 static void sdl_grab_end(struct sdl2_console *scon)
229 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
230 gui_grab = 0;
231 sdl_show_cursor();
232 sdl_update_caption(scon);
235 static void absolute_mouse_grab(struct sdl2_console *scon)
237 int mouse_x, mouse_y;
238 int scr_w, scr_h;
239 SDL_GetMouseState(&mouse_x, &mouse_y);
240 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
241 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
242 mouse_y > 0 && mouse_y < scr_h - 1) {
243 sdl_grab_start(scon);
247 static void sdl_mouse_mode_change(Notifier *notify, void *data)
249 if (qemu_input_is_absolute()) {
250 if (!absolute_enabled) {
251 absolute_enabled = 1;
252 SDL_SetRelativeMouseMode(SDL_FALSE);
253 absolute_mouse_grab(&sdl2_console[0]);
255 } else if (absolute_enabled) {
256 if (!gui_fullscreen) {
257 sdl_grab_end(&sdl2_console[0]);
259 absolute_enabled = 0;
263 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
264 int x, int y, int state)
266 static uint32_t bmap[INPUT_BUTTON__MAX] = {
267 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
268 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
269 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
271 static uint32_t prev_state;
273 if (prev_state != state) {
274 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
275 prev_state = state;
278 if (qemu_input_is_absolute()) {
279 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
280 x, 0, surface_width(scon->surface));
281 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
282 y, 0, surface_height(scon->surface));
283 } else {
284 if (guest_cursor) {
285 x -= guest_x;
286 y -= guest_y;
287 guest_x += x;
288 guest_y += y;
289 dx = x;
290 dy = y;
292 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
293 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
295 qemu_input_event_sync();
298 static void toggle_full_screen(struct sdl2_console *scon)
300 gui_fullscreen = !gui_fullscreen;
301 if (gui_fullscreen) {
302 SDL_SetWindowFullscreen(scon->real_window,
303 SDL_WINDOW_FULLSCREEN_DESKTOP);
304 gui_saved_grab = gui_grab;
305 sdl_grab_start(scon);
306 } else {
307 if (!gui_saved_grab) {
308 sdl_grab_end(scon);
310 SDL_SetWindowFullscreen(scon->real_window, 0);
312 sdl2_redraw(scon);
315 static int get_mod_state(void)
317 SDL_Keymod mod = SDL_GetModState();
319 if (alt_grab) {
320 return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
321 (gui_grab_code | KMOD_LSHIFT);
322 } else if (ctrl_grab) {
323 return (mod & KMOD_RCTRL) == KMOD_RCTRL;
324 } else {
325 return (mod & gui_grab_code) == gui_grab_code;
329 static void handle_keydown(SDL_Event *ev)
331 int win;
332 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
334 gui_key_modifier_pressed = get_mod_state();
336 if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
337 switch (ev->key.keysym.scancode) {
338 case SDL_SCANCODE_2:
339 case SDL_SCANCODE_3:
340 case SDL_SCANCODE_4:
341 case SDL_SCANCODE_5:
342 case SDL_SCANCODE_6:
343 case SDL_SCANCODE_7:
344 case SDL_SCANCODE_8:
345 case SDL_SCANCODE_9:
346 if (gui_grab) {
347 sdl_grab_end(scon);
350 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
351 if (win < sdl2_num_outputs) {
352 sdl2_console[win].hidden = !sdl2_console[win].hidden;
353 if (sdl2_console[win].real_window) {
354 if (sdl2_console[win].hidden) {
355 SDL_HideWindow(sdl2_console[win].real_window);
356 } else {
357 SDL_ShowWindow(sdl2_console[win].real_window);
360 gui_keysym = 1;
362 break;
363 case SDL_SCANCODE_F:
364 toggle_full_screen(scon);
365 gui_keysym = 1;
366 break;
367 case SDL_SCANCODE_G:
368 gui_keysym = 1;
369 if (!gui_grab) {
370 sdl_grab_start(scon);
371 } else if (!gui_fullscreen) {
372 sdl_grab_end(scon);
374 break;
375 case SDL_SCANCODE_U:
376 sdl2_window_destroy(scon);
377 sdl2_window_create(scon);
378 if (!scon->opengl) {
379 /* re-create scon->texture */
380 sdl2_2d_switch(&scon->dcl, scon->surface);
382 gui_keysym = 1;
383 break;
384 #if 0
385 case SDL_SCANCODE_KP_PLUS:
386 case SDL_SCANCODE_KP_MINUS:
387 if (!gui_fullscreen) {
388 int scr_w, scr_h;
389 int width, height;
390 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
392 width = MAX(scr_w + (ev->key.keysym.scancode ==
393 SDL_SCANCODE_KP_PLUS ? 50 : -50),
394 160);
395 height = (surface_height(scon->surface) * width) /
396 surface_width(scon->surface);
397 fprintf(stderr, "%s: scale to %dx%d\n",
398 __func__, width, height);
399 sdl_scale(scon, width, height);
400 sdl2_redraw(scon);
401 gui_keysym = 1;
403 #endif
404 default:
405 break;
408 if (!gui_keysym) {
409 sdl2_process_key(scon, &ev->key);
413 static void handle_keyup(SDL_Event *ev)
415 int mod_state;
416 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
418 scon->ignore_hotkeys = false;
420 if (!alt_grab) {
421 mod_state = (ev->key.keysym.mod & gui_grab_code);
422 } else {
423 mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
425 if (!mod_state && gui_key_modifier_pressed) {
426 gui_key_modifier_pressed = 0;
427 gui_keysym = 0;
429 if (!gui_keysym) {
430 sdl2_process_key(scon, &ev->key);
434 static void handle_textinput(SDL_Event *ev)
436 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
437 QemuConsole *con = scon ? scon->dcl.con : NULL;
439 if (qemu_console_is_graphic(con)) {
440 return;
442 kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
445 static void handle_mousemotion(SDL_Event *ev)
447 int max_x, max_y;
448 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
450 if (!qemu_console_is_graphic(scon->dcl.con)) {
451 return;
454 if (qemu_input_is_absolute() || absolute_enabled) {
455 int scr_w, scr_h;
456 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
457 max_x = scr_w - 1;
458 max_y = scr_h - 1;
459 if (gui_grab && !gui_fullscreen
460 && (ev->motion.x == 0 || ev->motion.y == 0 ||
461 ev->motion.x == max_x || ev->motion.y == max_y)) {
462 sdl_grab_end(scon);
464 if (!gui_grab &&
465 (ev->motion.x > 0 && ev->motion.x < max_x &&
466 ev->motion.y > 0 && ev->motion.y < max_y)) {
467 sdl_grab_start(scon);
470 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
471 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
472 ev->motion.x, ev->motion.y, ev->motion.state);
476 static void handle_mousebutton(SDL_Event *ev)
478 int buttonstate = SDL_GetMouseState(NULL, NULL);
479 SDL_MouseButtonEvent *bev;
480 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
482 if (!qemu_console_is_graphic(scon->dcl.con)) {
483 return;
486 bev = &ev->button;
487 if (!gui_grab && !qemu_input_is_absolute()) {
488 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
489 /* start grabbing all events */
490 sdl_grab_start(scon);
492 } else {
493 if (ev->type == SDL_MOUSEBUTTONDOWN) {
494 buttonstate |= SDL_BUTTON(bev->button);
495 } else {
496 buttonstate &= ~SDL_BUTTON(bev->button);
498 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
502 static void handle_mousewheel(SDL_Event *ev)
504 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
505 SDL_MouseWheelEvent *wev = &ev->wheel;
506 InputButton btn;
508 if (!qemu_console_is_graphic(scon->dcl.con)) {
509 return;
512 if (wev->y > 0) {
513 btn = INPUT_BUTTON_WHEEL_UP;
514 } else if (wev->y < 0) {
515 btn = INPUT_BUTTON_WHEEL_DOWN;
516 } else {
517 return;
520 qemu_input_queue_btn(scon->dcl.con, btn, true);
521 qemu_input_event_sync();
522 qemu_input_queue_btn(scon->dcl.con, btn, false);
523 qemu_input_event_sync();
526 static void handle_windowevent(SDL_Event *ev)
528 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
530 if (!scon) {
531 return;
534 switch (ev->window.event) {
535 case SDL_WINDOWEVENT_RESIZED:
537 QemuUIInfo info;
538 memset(&info, 0, sizeof(info));
539 info.width = ev->window.data1;
540 info.height = ev->window.data2;
541 dpy_set_ui_info(scon->dcl.con, &info);
543 sdl2_redraw(scon);
544 break;
545 case SDL_WINDOWEVENT_EXPOSED:
546 sdl2_redraw(scon);
547 break;
548 case SDL_WINDOWEVENT_FOCUS_GAINED:
549 case SDL_WINDOWEVENT_ENTER:
550 if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
551 absolute_mouse_grab(scon);
553 /* If a new console window opened using a hotkey receives the
554 * focus, SDL sends another KEYDOWN event to the new window,
555 * closing the console window immediately after.
557 * Work around this by ignoring further hotkey events until a
558 * key is released.
560 scon->ignore_hotkeys = get_mod_state();
561 break;
562 case SDL_WINDOWEVENT_FOCUS_LOST:
563 if (gui_grab && !gui_fullscreen) {
564 sdl_grab_end(scon);
566 break;
567 case SDL_WINDOWEVENT_RESTORED:
568 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
569 break;
570 case SDL_WINDOWEVENT_MINIMIZED:
571 update_displaychangelistener(&scon->dcl, 500);
572 break;
573 case SDL_WINDOWEVENT_CLOSE:
574 if (qemu_console_is_graphic(scon->dcl.con)) {
575 if (!no_quit) {
576 no_shutdown = 0;
577 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
579 } else {
580 SDL_HideWindow(scon->real_window);
581 scon->hidden = true;
583 break;
584 case SDL_WINDOWEVENT_SHOWN:
585 scon->hidden = false;
586 break;
587 case SDL_WINDOWEVENT_HIDDEN:
588 scon->hidden = true;
589 break;
593 void sdl2_poll_events(struct sdl2_console *scon)
595 SDL_Event ev1, *ev = &ev1;
596 int idle = 1;
598 if (scon->last_vm_running != runstate_is_running()) {
599 scon->last_vm_running = runstate_is_running();
600 sdl_update_caption(scon);
603 while (SDL_PollEvent(ev)) {
604 switch (ev->type) {
605 case SDL_KEYDOWN:
606 idle = 0;
607 handle_keydown(ev);
608 break;
609 case SDL_KEYUP:
610 idle = 0;
611 handle_keyup(ev);
612 break;
613 case SDL_TEXTINPUT:
614 idle = 0;
615 handle_textinput(ev);
616 break;
617 case SDL_QUIT:
618 if (!no_quit) {
619 no_shutdown = 0;
620 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
622 break;
623 case SDL_MOUSEMOTION:
624 idle = 0;
625 handle_mousemotion(ev);
626 break;
627 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP:
629 idle = 0;
630 handle_mousebutton(ev);
631 break;
632 case SDL_MOUSEWHEEL:
633 idle = 0;
634 handle_mousewheel(ev);
635 break;
636 case SDL_WINDOWEVENT:
637 handle_windowevent(ev);
638 break;
639 default:
640 break;
644 if (idle) {
645 if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
646 scon->idle_counter++;
647 if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
648 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
651 } else {
652 scon->idle_counter = 0;
653 scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
657 static void sdl_mouse_warp(DisplayChangeListener *dcl,
658 int x, int y, int on)
660 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
662 if (!qemu_console_is_graphic(scon->dcl.con)) {
663 return;
666 if (on) {
667 if (!guest_cursor) {
668 sdl_show_cursor();
670 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
671 SDL_SetCursor(guest_sprite);
672 if (!qemu_input_is_absolute() && !absolute_enabled) {
673 SDL_WarpMouseInWindow(scon->real_window, x, y);
676 } else if (gui_grab) {
677 sdl_hide_cursor();
679 guest_cursor = on;
680 guest_x = x, guest_y = y;
683 static void sdl_mouse_define(DisplayChangeListener *dcl,
684 QEMUCursor *c)
687 if (guest_sprite) {
688 SDL_FreeCursor(guest_sprite);
691 if (guest_sprite_surface) {
692 SDL_FreeSurface(guest_sprite_surface);
695 guest_sprite_surface =
696 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
697 0xff0000, 0x00ff00, 0xff, 0xff000000);
699 if (!guest_sprite_surface) {
700 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
701 return;
703 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
704 c->hot_x, c->hot_y);
705 if (!guest_sprite) {
706 fprintf(stderr, "Failed to make color cursor from %p\n", c);
707 return;
709 if (guest_cursor &&
710 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
711 SDL_SetCursor(guest_sprite);
715 static void sdl_cleanup(void)
717 if (guest_sprite) {
718 SDL_FreeCursor(guest_sprite);
720 SDL_QuitSubSystem(SDL_INIT_VIDEO);
723 static const DisplayChangeListenerOps dcl_2d_ops = {
724 .dpy_name = "sdl2-2d",
725 .dpy_gfx_update = sdl2_2d_update,
726 .dpy_gfx_switch = sdl2_2d_switch,
727 .dpy_gfx_check_format = sdl2_2d_check_format,
728 .dpy_refresh = sdl2_2d_refresh,
729 .dpy_mouse_set = sdl_mouse_warp,
730 .dpy_cursor_define = sdl_mouse_define,
733 #ifdef CONFIG_OPENGL
734 static const DisplayChangeListenerOps dcl_gl_ops = {
735 .dpy_name = "sdl2-gl",
736 .dpy_gfx_update = sdl2_gl_update,
737 .dpy_gfx_switch = sdl2_gl_switch,
738 .dpy_gfx_check_format = console_gl_check_format,
739 .dpy_refresh = sdl2_gl_refresh,
740 .dpy_mouse_set = sdl_mouse_warp,
741 .dpy_cursor_define = sdl_mouse_define,
743 .dpy_gl_ctx_create = sdl2_gl_create_context,
744 .dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
745 .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
746 .dpy_gl_ctx_get_current = sdl2_gl_get_current_context,
747 .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
748 .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
749 .dpy_gl_update = sdl2_gl_scanout_flush,
751 #endif
753 void sdl_display_early_init(int opengl)
755 switch (opengl) {
756 case -1: /* default */
757 case 0: /* off */
758 break;
759 case 1: /* on */
760 #ifdef CONFIG_OPENGL
761 display_opengl = 1;
762 #endif
763 break;
764 default:
765 g_assert_not_reached();
766 break;
770 void sdl_display_init(DisplayState *ds, int full_screen)
772 int flags;
773 uint8_t data = 0;
774 char *filename;
775 int i;
776 SDL_SysWMinfo info;
778 #ifdef __linux__
779 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
780 * accessible $DISPLAY to open X11 window. This is often the case
781 * when qemu is run using sudo. But in this case, and when actually
782 * run in X11 environment, SDL fights with X11 for the video card,
783 * making current display unavailable, often until reboot.
784 * So make x11 the default SDL video driver if this variable is unset.
785 * This is a bit hackish but saves us from bigger problem.
786 * Maybe it's a good idea to fix this in SDL instead.
788 setenv("SDL_VIDEODRIVER", "x11", 0);
789 #endif
791 flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
792 if (SDL_Init(flags)) {
793 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
794 SDL_GetError());
795 exit(1);
797 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
798 memset(&info, 0, sizeof(info));
799 SDL_VERSION(&info.version);
801 for (i = 0;; i++) {
802 QemuConsole *con = qemu_console_lookup_by_index(i);
803 if (!con) {
804 break;
807 sdl2_num_outputs = i;
808 if (sdl2_num_outputs == 0) {
809 return;
811 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
812 for (i = 0; i < sdl2_num_outputs; i++) {
813 QemuConsole *con = qemu_console_lookup_by_index(i);
814 assert(con != NULL);
815 if (!qemu_console_is_graphic(con)) {
816 sdl2_console[i].hidden = true;
818 sdl2_console[i].idx = i;
819 #ifdef CONFIG_OPENGL
820 sdl2_console[i].opengl = display_opengl;
821 sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
822 #else
823 sdl2_console[i].opengl = 0;
824 sdl2_console[i].dcl.ops = &dcl_2d_ops;
825 #endif
826 sdl2_console[i].dcl.con = con;
827 register_displaychangelistener(&sdl2_console[i].dcl);
829 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
830 if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
831 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
832 qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
833 #elif defined(SDL_VIDEO_DRIVER_X11)
834 qemu_console_set_window_id(con, info.info.x11.window);
835 #endif
837 #endif
840 /* Load a 32x32x4 image. White pixels are transparent. */
841 filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
842 if (filename) {
843 SDL_Surface *image = SDL_LoadBMP(filename);
844 if (image) {
845 uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
846 SDL_SetColorKey(image, SDL_TRUE, colorkey);
847 SDL_SetWindowIcon(sdl2_console[0].real_window, image);
849 g_free(filename);
852 if (full_screen) {
853 gui_fullscreen = 1;
854 sdl_grab_start(0);
857 mouse_mode_notifier.notify = sdl_mouse_mode_change;
858 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
860 gui_grab = 0;
862 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
863 sdl_cursor_normal = SDL_GetCursor();
865 atexit(sdl_cleanup);