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[ps3freebsd_ps3gpu_test.git] / model_view_proj.c
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1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <string.h>
34 #include <sys/types.h>
35 #include <sys/stat.h>
36 #include <sys/uio.h>
37 #include <sys/ioctl.h>
38 #include <sys/mman.h>
39 #include <sys/fbio.h>
40 #include <sys/consio.h>
41 #include <fcntl.h>
42 #include <unistd.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
46 #include "reset_gpu_state.h"
47 #include "util.h"
48 #include "matrix.h"
50 int
51 main(int argc, char **argv)
53 struct ps3gpu_ctl_context_allocate context_allocate;
54 struct ps3gpu_ctl_context_free context_free;
55 int context_id;
56 volatile uint32_t *control;
57 volatile uint8_t *driver_info;
58 uint32_t *fifo, *reset_gpu, *db[2], *zb, *fp;
59 unsigned long fifo_handle, reset_gpu_handle, db_handle[2], zb_handle, fp_handle;
60 unsigned int fifo_gaddr, reset_gpu_gaddr, db_gaddr[2], zb_gaddr, fp_gaddr;
61 matrix_t mat_proj, mat_view, mat;
62 int fd = -1;
63 int i, err;
65 /* Open GPU device */
67 fd = open(PS3GPU_DEV_PATH, O_RDWR);
68 if (fd < 0) {
69 perror("open");
70 goto done;
73 /* Create GPU context */
75 context_allocate.vram_size = 64; /* MB */
77 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
78 if (err < 0) {
79 perror("ioctl");
80 goto done;
83 context_id = context_allocate.context_id;
85 printf("context id %d\n", context_id);
86 printf("control handle 0x%lx size %d\n",
87 context_allocate.control_handle, context_allocate.control_size);
88 printf("driver_info handle 0x%lx size %d\n",
89 context_allocate.driver_info_handle, context_allocate.driver_info_size);
91 /* Map control registers */
93 control = mmap(NULL, context_allocate.control_size,
94 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
95 if (control == (void *) MAP_FAILED) {
96 perror("mmap");
97 goto done;
100 /* Map driver info */
102 driver_info = mmap(NULL, context_allocate.driver_info_size,
103 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.driver_info_handle);
104 if (driver_info == (void *) MAP_FAILED) {
105 perror("mmap");
106 goto done;
109 printf("channel id %d\n", get_channel_id(driver_info));
111 /* Allocate FIFO */
113 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_GART,
114 64 * 1024, 12, &fifo_handle, &fifo_gaddr, (void **) &fifo);
115 if (err < 0) {
116 perror("memory_allocate");
117 goto done;
120 printf("FIFO handle 0x%lx gpu addr 0x%08x\n",
121 fifo_handle, fifo_gaddr);
123 /* Setup FIFO */
125 err = setup_control(fd, context_id, fifo_handle, fifo_handle, 0xdeadbabe);
126 if (err < 0) {
127 perror("setup_control");
128 goto done;
131 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
132 control[0x10], control[0x11], control[0x12]);
134 /* Allocate FIFO for resetting GPU state */
136 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_GART,
137 4 * 1024, 12, &reset_gpu_handle, &reset_gpu_gaddr, (void **)&reset_gpu);
138 if (err < 0) {
139 perror("memory_allocate");
140 goto done;
143 printf("reset GPU state handle 0x%lx gpu addr 0x%08x\n",
144 reset_gpu_handle, reset_gpu_gaddr);
146 memcpy(reset_gpu, reset_gpu_state_3d, reset_gpu_state_3d_size);
148 /* Kick FIFO */
150 fifo[0] = PS3GPU_MTH_HDR(0, 0, reset_gpu_gaddr | PS3GPU_MTH_ADDR_CALL);
151 fifo[1] = PS3GPU_MTH_HDR(1, 0, PS3GPU_MTH_ADDR_REF);
152 fifo[2] = 0xcafef00d;
154 control[0x10] = fifo_gaddr + 3 * sizeof(uint32_t);
156 err = wait_fifo_idle(control);
157 if (err < 0) {
158 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
159 control[0x10], control[0x11], control[0x12]);
160 dump_fifo(stderr, fifo, 0x400);
161 goto done;
164 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
165 control[0x10], control[0x11], control[0x12]);
167 /* Allocate display buffers */
169 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
170 ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024), 12,
171 &db_handle[0], &db_gaddr[0], (void **) &db[0]);
172 if (err < 0) {
173 perror("memory_allocate");
174 goto done;
177 printf("DB0 handle 0x%lx gpu addr 0x%08x\n",
178 db_handle[0], db_gaddr[0]);
180 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
181 ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024), 12,
182 &db_handle[1], &db_gaddr[1], (void **) &db[1]);
183 if (err < 0) {
184 perror("memory_allocate");
185 goto done;
188 printf("DB1 handle 0x%lx gpu addr 0x%08x\n",
189 db_handle[1], db_gaddr[1]);
191 /* Allocate depth buffer */
193 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
194 ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024), 12,
195 &zb_handle, &zb_gaddr, (void **) &zb);
196 if (err < 0) {
197 perror("memory_allocate");
198 goto done;
201 printf("ZB handle 0x%lx gpu addr 0x%08x\n",
202 zb_handle, zb_gaddr);
204 /* Allocate fragment program */
206 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
207 4 * 1024, 12, &fp_handle, &fp_gaddr, (void **) &fp);
208 if (err < 0) {
209 perror("memory_allocate");
210 goto done;
213 printf("FP handle 0x%lx gpu addr 0x%08x\n",
214 fp_handle, fp_gaddr);
216 /* Set display buffers */
218 err = display_buffer_set(fd, context_id, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT,
219 DISPLAY_PITCH, db_handle[0]);
220 if (err < 0) {
221 perror("display_buffer_set");
222 goto done;
225 err = display_buffer_set(fd, context_id, 1, DISPLAY_WIDTH, DISPLAY_HEIGHT,
226 DISPLAY_PITCH, db_handle[1]);
227 if (err < 0) {
228 perror("display_buffer_set");
229 goto done;
232 const struct surface_desc surf_desc[] = {
233 /* display buffer 0 */
235 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
236 .sd_color_off = { db_gaddr[0], 0, 0, 0 },
237 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
238 .sd_color_fmt = 0x8,
239 .sd_color_target = 0x1,
240 .sd_depth_loc = 0xfeed0000,
241 .sd_depth_off = zb_gaddr,
242 .sd_depth_pitch = DISPLAY_PITCH,
243 .sd_depth_fmt = 0x2,
244 .sd_x = 0,
245 .sd_y = 0,
246 .sd_w = DISPLAY_WIDTH,
247 .sd_h = DISPLAY_HEIGHT,
249 /* display buffer 1 */
251 .sd_color_loc = { 0xfeed0000, 0xfeed0000, 0xfeed0000, 0xfeed0000 },
252 .sd_color_off = { db_gaddr[1], 0, 0, 0 },
253 .sd_color_pitch = { DISPLAY_PITCH, 64, 64, 64 },
254 .sd_color_fmt = 0x8,
255 .sd_color_target = 0x1,
256 .sd_depth_loc = 0xfeed0000,
257 .sd_depth_off = zb_gaddr,
258 .sd_depth_pitch = DISPLAY_PITCH,
259 .sd_depth_fmt = 0x2,
260 .sd_x = 0,
261 .sd_y = 0,
262 .sd_w = DISPLAY_WIDTH,
263 .sd_h = DISPLAY_HEIGHT,
267 const uint32_t clear_color[] = {
268 0xff404040,
269 0xffffffff,
272 const float vp_offset[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
273 const float vp_scale[] = { DISPLAY_WIDTH * 0.5f, DISPLAY_HEIGHT * 0.5f, 0.5f, 0.0f };
275 const uint32_t vertex_prg[] = {
276 /* MOV o[1], v[3] */
277 0x401f9c6c, 0x0040030d, 0x8106c083, 0x6041ff84,
278 /* DP4 o[0].w, v[0], c[259] */
279 0x401f9c6c, 0x01d0300d, 0x8106c0c3, 0x60403f80,
280 /* DP4 o[0].z, v[0], c[258] */
281 0x401f9c6c, 0x01d0200d, 0x8106c0c3, 0x60405f80,
282 /* DP4 o[0].y, v[0], c[257] */
283 0x401f9c6c, 0x01d0100d, 0x8106c0c3, 0x60409f80,
284 /* DP4 o[0].x, v[0], c[256] */
285 0x401f9c6c, 0x01d0000d, 0x8106c0c3, 0x60411f81,
288 uint32_t frag_prg[] = {
289 /* MOVR R0, f[1] */
290 0x3e010100, 0xc8011c9d, 0xc8000001, 0xc8003fe1,
294 * (0.0, -0.5)
295 * /\
296 * / \
297 * / \
298 * / \
299 * (-0.5, 0.5) /________\ (0.5, 0.5)
303 const float triangle_pos[][4] = {
304 /* xyzw */
305 { 0.0f, -0.5f, -1.0f, 1.0f },
306 { -0.5f, 0.5f, -1.0f, 1.0f },
307 { 0.5f, 0.5f, -1.0f, 1.0f },
309 const float triangle_color[][4] = {
310 /* rgba */
311 { 1.0f, 0.0f, 0.0f, 1.0f },
312 { 0.0f, 1.0f, 0.0f, 1.0f },
313 { 0.0f, 0.0f, 1.0f, 1.0f },
316 err = setup_control(fd, context_id, fifo_handle, fifo_handle, 0xdeadbabe);
317 if (err < 0) {
318 perror("setup_control");
319 goto done;
322 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
323 control[0x10], control[0x11], control[0x12]);
325 /* Transfer fragment program to VRAM */
327 err += transfer_inline(fifo + err, 0xfeed0000, fp_gaddr,
328 frag_prg, ARRAY_SIZE(frag_prg));
330 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
332 err = wait_fifo_idle(control);
333 if (err < 0) {
334 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
335 control[0x10], control[0x11], control[0x12]);
336 dump_fifo(stderr, fifo, 0x400);
337 goto done;
340 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
341 control[0x10], control[0x11], control[0x12]);
343 for (i = 0; i < ARRAY_SIZE(surf_desc); i++) {
344 err = setup_control(fd, context_id, fifo_handle, fifo_handle, 0xdeadbabe);
345 if (err < 0) {
346 perror("setup_control");
347 goto done;
350 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
351 control[0x10], control[0x11], control[0x12]);
353 err += set_surface(fifo + err, &surf_desc[i]);
354 err += set_depth_mask(fifo + err, 0x00000000);
355 err += set_color_mask(fifo + err, 0x01010101);
356 err += set_color_mask_mrt(fifo + err, 0x00000000);
357 err += set_clear_color(fifo + err, clear_color[i]);
358 err += set_scissor(fifo + err, 0, 0, 4095, 4095);
359 err += clear_surface(fifo + err, 0x000000f1);
361 err += set_viewport(fifo + err, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT,
362 0.0f, 1.0f, vp_offset, vp_scale);
364 /* Compute MVP matrix */
366 matrix_proj(mat_proj, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 10000.0f);
367 matrix_trans(mat_view, 0.0f, 0.0f, -4.0f);
368 MATRIX_ELEM(mat_view, 0, 0) = 1.0f / (16.0f / 9.0f);
369 matrix_mult(mat, mat_proj, mat_view);
371 /* Set vertex shader */
373 err += load_vertex_prg(fifo + err, 0, vertex_prg, ARRAY_SIZE(vertex_prg) / 4);
374 err += set_vertex_prg_start_slot(fifo + err, 0);
375 err += set_vertex_prg_reg_count(fifo + err, 1);
376 err += set_vertex_prg_const(fifo + err, 256, 16, mat);
377 err += set_vertex_attr_inmask(fifo + err, (1 << 3) | (1 << 0));
378 err += set_vertex_attr_outmask(fifo + err, (1 << 2) | (1 << 0));
380 /* Set fragment shader */
382 err += set_frag_prg(fifo + err, 0x1, fp_gaddr);
383 err += frag_prg_ctrl(fifo + err, 2, 0, 0, 0, 0);
385 err += set_front_poly_mode(fifo + err, 0x1b02);
386 err += set_shade_mode(fifo + err, 0x1d01);
388 /* register 0 - position */
389 err += set_vertex_data_arrfmt(fifo + err, 0, 0, 0, 0, 2);
390 /* register 3 - color */
391 err += set_vertex_data_arrfmt(fifo + err, 3, 0, 0, 0, 2);
393 err += draw_begin(fifo + err, 0x5);
394 err += set_vertex_data_4f(fifo + err, 3, triangle_color[0]);
395 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[0]);
396 err += set_vertex_data_4f(fifo + err, 3, triangle_color[1]);
397 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[1]);
398 err += set_vertex_data_4f(fifo + err, 3, triangle_color[2]);
399 err += set_vertex_data_4f(fifo + err, 0, triangle_pos[2]);
400 err += draw_end(fifo + err);
402 err += flip_display_buffer(fifo + err, get_channel_id(driver_info), i, 0);
405 * Label with index 0 (head 0) is set by LV1 to 0x00000000 when flip is complete.
406 * Let GPU wait for it.
409 err += wait_label(fifo + err, 0, 0x00000000);
411 control[0x10] = fifo_gaddr + err * sizeof(uint32_t);
413 err = wait_fifo_idle(control);
414 if (err < 0) {
415 fprintf(stderr, "FIFO timeout: put 0x%08x get 0x%08x ref 0x%08x\n",
416 control[0x10], control[0x11], control[0x12]);
417 dump_fifo(stderr, fifo, 0x400);
418 goto done;
421 printf("FIFO put 0x%08x get 0x%08x ref 0x%08x\n",
422 control[0x10], control[0x11], control[0x12]);
424 usleep(1000000);
427 save_image("image.argb", (const char *) db[0], DISPLAY_PITCH * DISPLAY_HEIGHT);
429 /* Destroy GPU context */
431 context_free.context_id = context_id;
433 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
434 if (err < 0) {
435 perror("ioctl");
436 goto done;
439 done:
441 if (fd >= 0)
442 close(fd);
444 /* Restore console */
446 ioctl(0, SW_TEXT_80x25, NULL);
448 exit(0);