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[ps3freebsd_ps3gpu_test.git] / cursor.c
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1 /*-
2 * Copyright (C) 2011, 2012 glevand <geoffrey.levand@mail.ru>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer,
10 * without modification, immediately at the beginning of the file.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
15 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 * $FreeBSD$
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <string.h>
34 #include <sys/types.h>
35 #include <sys/stat.h>
36 #include <sys/uio.h>
37 #include <sys/ioctl.h>
38 #include <sys/mman.h>
39 #include <sys/fbio.h>
40 #include <sys/consio.h>
41 #include <fcntl.h>
42 #include <unistd.h>
44 #include "ps3gpu_ctl.h"
45 #include "ps3gpu_mth.h"
46 #include "util.h"
48 static const uint64_t cursor_bitmap[64] = {
49 0x000000ffff000000,
50 0x0000ff0000ff0000,
51 0x00ff00000000ff00,
52 0xff000000000000ff,
53 0xff000000000000ff,
54 0xff000000000000ff,
55 0xff000000000000ff,
56 0xff000000000000ff,
57 0xff000000000000ff,
58 0xff000000000000ff,
59 0xff000000000000ff,
60 0xff000000000000ff,
61 0xff000000000000ff,
62 0xff000000000000ff,
63 0xff000000000000ff,
64 0xff000000000000ff,
65 0xff000000000000ff,
66 0xff000000000000ff,
67 0xff000000000000ff,
68 0xff000000000000ff,
69 0xff000000000000ff,
70 0xff000000000000ff,
71 0xff000000000000ff,
72 0xff000000000000ff,
73 0xff000000000000ff,
74 0xff000000000000ff,
75 0xff000000000000ff,
76 0xff000000000000ff,
77 0xff000000000000ff,
78 0xff000000000000ff,
79 0xff000000000000ff,
80 0xff000000000000ff,
81 0xff000000000000ff,
82 0xff000000000000ff,
83 0xff000000000000ff,
84 0xff000000000000ff,
85 0xff000000000000ff,
86 0xff000000000000ff,
87 0xff000000000000ff,
88 0xff000000000000ff,
89 0xff000000000000ff,
90 0xff000000000000ff,
91 0xff000000000000ff,
92 0xff000000000000ff,
93 0xff000000000000ff,
94 0xff000000000000ff,
95 0xff000000000000ff,
96 0xff000000000000ff,
97 0xff000000000000ff,
98 0xff000000000000ff,
99 0xff000000000000ff,
100 0xff000000000000ff,
101 0xff000000000000ff,
102 0xff000000000000ff,
103 0xff000000000000ff,
104 0xff000000000000ff,
105 0xff000000000000ff,
106 0xff000000000000ff,
107 0xff000000000000ff,
108 0xff000000000000ff,
109 0xff000000000000ff,
110 0x00ff00000000ff00,
111 0x0000ff0000ff0000,
112 0x000000ffff000000,
116 static int
117 update_cursor(int fd, int context_id, int head, unsigned long offset,
118 int x, int y, int enable)
120 struct ps3gpu_ctl_cursor_enable cursor_enable;
121 struct ps3gpu_ctl_cursor_set_image cursor_set_image;
122 struct ps3gpu_ctl_cursor_set_position cursor_set_position;
123 int err;
125 /* Disable cursor */
127 cursor_enable.context_id = context_id;
128 cursor_enable.head = head;
129 cursor_enable.enable = 0;
131 err = ioctl(fd, PS3GPU_CTL_CURSOR_ENABLE, &cursor_enable);
132 if (err < 0) {
133 perror("ioctl");
134 return (err);
137 /* Set cursor image */
139 cursor_set_image.context_id = context_id;
140 cursor_set_image.head = head;
141 cursor_set_image.offset = offset;
143 err = ioctl(fd, PS3GPU_CTL_CURSOR_SET_IMAGE, &cursor_set_image);
144 if (err < 0) {
145 perror("ioctl");
146 return (err);
149 /* Set cursor position */
151 cursor_set_position.context_id = context_id;
152 cursor_set_position.head = head;
153 cursor_set_position.x = x;
154 cursor_set_position.y = y;
156 err = ioctl(fd, PS3GPU_CTL_CURSOR_SET_POSITION, &cursor_set_position);
157 if (err < 0) {
158 perror("ioctl");
159 return (err);
162 /* Enable cursor */
164 cursor_enable.context_id = context_id;
165 cursor_enable.head = head;
166 cursor_enable.enable = enable;
168 err = ioctl(fd, PS3GPU_CTL_CURSOR_ENABLE, &cursor_enable);
169 if (err < 0) {
170 perror("ioctl");
171 return (err);
174 return (0);
178 main(int argc, char **argv)
180 struct ps3gpu_ctl_context_allocate context_allocate;
181 struct ps3gpu_ctl_context_free context_free;
182 int context_id;
183 volatile uint32_t *control;
184 uint32_t *vram, *cursor;
185 unsigned long vram_handle, cursor_handle;
186 unsigned int vram_gaddr, cursor_gaddr;
187 int fd = -1;
188 int x, y;
189 int err;
191 /* Open GPU device */
193 fd = open(PS3GPU_DEV_PATH, O_RDWR);
194 if (fd < 0) {
195 perror("open");
196 goto done;
199 /* Create GPU context */
201 context_allocate.vram_size = 64; /* MB */
203 err = ioctl(fd, PS3GPU_CTL_CONTEXT_ALLOCATE, &context_allocate);
204 if (err < 0) {
205 perror("ioctl");
206 goto done;
209 context_id = context_allocate.context_id;
211 printf("context id %d\n", context_id);
212 printf("control handle 0x%lx size %d\n",
213 context_allocate.control_handle, context_allocate.control_size);
215 /* Map control registers */
217 control = mmap(NULL, context_allocate.control_size,
218 PROT_READ | PROT_WRITE, MAP_SHARED, fd, context_allocate.control_handle);
219 if (control == (void *) MAP_FAILED) {
220 perror("mmap");
221 goto done;
224 /* Allocate VRAM */
226 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
227 ROUNDUP(DISPLAY_HEIGHT * DISPLAY_PITCH, 4 * 1024), 12,
228 &vram_handle, &vram_gaddr, (void **) &vram);
229 if (err < 0) {
230 perror("memory_allocate");
231 goto done;
234 printf("VRAM handle 0x%lx gpu addr 0x%08x\n",
235 vram_handle, vram_gaddr);
237 memset32(vram, 0xff404040, DISPLAY_HEIGHT * DISPLAY_WIDTH);
239 /* Allocate cursor */
241 err = memory_allocate(fd, context_id, PS3GPU_CTL_MEMORY_TYPE_VIDEO,
242 16 * 1024, 20, &cursor_handle, &cursor_gaddr, (void **) &cursor);
243 if (err < 0) {
244 perror("memory_allocate");
245 goto done;
248 printf("cursor handle 0x%lx gpu addr 0x%08x\n",
249 cursor_handle, cursor_gaddr);
251 /* Create cursor image */
253 for (y = 0; y < 64; y++) {
254 for (x = 0; x < 64; x++)
255 if (cursor_bitmap[(y * 64 + x) >> 6] &
256 (1ul << ((63 - (y * 64 + x)) & 0x3f)))
257 cursor[y * 64 + x] = 0xffffff00;
258 else
259 cursor[y * 64 + x] = 0x00000000;
262 /* Update cursor */
264 err = update_cursor(fd, context_id, PS3GPU_CTL_HEAD_A,
265 cursor_handle, 100, 100, 1);
266 if (err)
267 goto done;
269 err = update_cursor(fd, context_id, PS3GPU_CTL_HEAD_B,
270 cursor_handle, 100, 100, 1);
271 if (err)
272 goto done;
274 /* Flip */
276 err = flip(fd, context_id, PS3GPU_CTL_HEAD_A, vram_handle);
277 if (err < 0) {
278 perror("flip");
279 goto done;
282 err = flip(fd, context_id, PS3GPU_CTL_HEAD_B, vram_handle);
283 if (err < 0) {
284 perror("flip");
285 goto done;
288 usleep(2000000);
290 /* Update cursor */
292 err = update_cursor(fd, context_id, PS3GPU_CTL_HEAD_A,
293 cursor_handle, 300, 300, 1);
294 if (err) {
295 fprintf(stderr, "could not update cursor\n");
296 goto done;
299 err = update_cursor(fd, context_id, PS3GPU_CTL_HEAD_B,
300 cursor_handle, 300, 300, 1);
301 if (err) {
302 fprintf(stderr, "could not update cursor\n");
303 goto done;
306 usleep(2000000);
308 /* Destroy GPU context */
310 context_free.context_id = context_id;
312 err = ioctl(fd, PS3GPU_CTL_CONTEXT_FREE, &context_free);
313 if (err < 0) {
314 perror("ioctl");
315 goto done;
318 done:
320 if (fd >= 0)
321 close(fd);
323 /* Restore console */
325 ioctl(0, SW_TEXT_80x25, NULL);
327 exit(0);