Merge branch 'json'
[pachi/t.git] / uct / internal.h
blobcdcc76322f8cab4d90773ee383348daea155cd33
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "pattern.h"
10 #include "patternsp.h"
11 #include "patternprob.h"
12 #include "playout.h"
13 #include "stats.h"
15 struct tree;
16 struct tree_node;
17 struct uct_policy;
18 struct uct_prior;
19 struct uct_dynkomi;
20 struct uct_pluginset;
21 struct joseki_dict;
23 /* How big proportion of ownermap counts must be of one color to consider
24 * the point sure. */
25 #define GJ_THRES 0.8
26 /* How many games to consider at minimum before judging groups. */
27 #define GJ_MINGAMES 500
29 /* Internal engine state. */
30 struct uct {
31 int debug_level;
32 enum uct_reporting {
33 UR_TEXT,
34 UR_JSON,
35 UR_JSON_BIG,
36 } reporting;
37 int reportfreq;
39 int games, gamelen;
40 floating_t resign_threshold, sure_win_threshold;
41 double best2_ratio, bestr_ratio;
42 floating_t max_maintime_ratio;
43 bool pass_all_alive; /* Current value */
44 bool territory_scoring;
45 int expand_p;
46 bool playout_amaf;
47 bool amaf_prior;
48 int playout_amaf_cutoff;
49 int dumpthres;
50 int force_seed;
51 bool no_tbook;
52 bool fast_alloc;
53 unsigned long max_tree_size;
54 unsigned long max_pruned_size;
55 unsigned long pruning_threshold;
56 int mercymin;
57 int significant_threshold;
59 int threads;
60 enum uct_thread_model {
61 TM_TREE, /* Tree parallelization w/o virtual loss. */
62 TM_TREEVL, /* Tree parallelization with virtual loss. */
63 } thread_model;
64 int virtual_loss;
65 bool pondering_opt; /* User wants pondering */
66 bool pondering; /* Actually pondering now */
67 bool slave; /* Act as slave in distributed engine. */
68 int max_slaves; /* Optional, -1 if not set */
69 int slave_index; /* 0..max_slaves-1, or -1 if not set */
70 enum stone my_color;
72 int fuseki_end;
73 int yose_start;
75 int dynkomi_mask;
76 int dynkomi_interval;
77 struct uct_dynkomi *dynkomi;
79 floating_t val_scale;
80 int val_points;
81 bool val_extra;
83 int random_policy_chance;
84 bool local_tree;
85 int tenuki_d;
86 floating_t local_tree_aging;
87 #define LTREE_PLAYOUTS_MULTIPLIER 100
88 floating_t local_tree_depth_decay;
89 bool local_tree_allseq;
90 bool local_tree_neival;
91 enum {
92 LTE_ROOT,
93 LTE_EACH,
94 LTE_TOTAL,
95 } local_tree_eval;
96 bool local_tree_rootchoose;
98 char *banner;
100 struct uct_policy *policy;
101 struct uct_policy *random_policy;
102 struct playout_policy *playout;
103 struct uct_prior *prior;
104 struct uct_pluginset *plugins;
105 struct joseki_dict *jdict;
107 struct pattern_setup pat;
108 /* Various modules (prior, policy, ...) set this if they want pattern
109 * database to be loaded. */
110 bool want_pat;
112 /* Used within frame of single genmove. */
113 struct board_ownermap ownermap;
114 /* Used for coordination among slaves of the distributed engine. */
115 int stats_hbits;
116 int shared_nodes;
117 int shared_levels;
118 double stats_delay; /* stored in seconds */
119 int played_own;
120 int played_all; /* games played by all slaves */
122 /* Game state - maintained by setup_state(), reset_state(). */
123 struct tree *t;
126 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
128 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
130 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
131 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
132 void uct_pondering_stop(struct uct *u);
135 /* This is the state used for descending the tree; we use this wrapper
136 * structure in order to be able to easily descend in multiple trees
137 * in parallel (e.g. main tree and local tree) or compute cummulative
138 * "path value" throughout the tree descent. */
139 struct uct_descent {
140 /* Active tree nodes: */
141 struct tree_node *node; /* Main tree. */
142 struct tree_node *lnode; /* Local tree. */
143 /* Value of main tree node (with all value factors, but unbiased
144 * - without exploration factor), from black's perspective. */
145 struct move_stats value;
149 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
150 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
151 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
152 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
153 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
154 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
156 struct uct_policy {
157 struct uct *uct;
158 uctp_choose choose;
159 uctp_winner winner;
160 uctp_evaluate evaluate;
161 uctp_descend descend;
162 uctp_update update;
163 uctp_prior prior;
164 bool wants_amaf;
165 void *data;
168 #endif