Merge branch 'master' into win2
[pachi/t.git] / uct / internal.h
blob4f83e165298b827e9b64ac9a6c1970db7abf83bc
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 int games, gamelen;
30 floating_t resign_threshold, sure_win_threshold;
31 double best2_ratio, bestr_ratio;
32 floating_t max_maintime_ratio;
33 bool pass_all_alive_opt; /* User option */
34 bool pass_all_alive; /* Current value */
35 bool territory_scoring;
36 int expand_p;
37 bool playout_amaf, playout_amaf_nakade;
38 bool amaf_prior;
39 int playout_amaf_cutoff;
40 int dumpthres;
41 int force_seed;
42 bool no_tbook;
43 bool fast_alloc;
44 unsigned long max_tree_size;
45 unsigned long max_pruned_size;
46 unsigned long pruning_threshold;
47 int mercymin;
48 int significant_threshold;
50 int threads;
51 enum uct_thread_model {
52 TM_TREE, /* Tree parallelization w/o virtual loss. */
53 TM_TREEVL, /* Tree parallelization with virtual loss. */
54 } thread_model;
55 int virtual_loss;
56 bool pondering_opt; /* User wants pondering */
57 bool pondering; /* Actually pondering now */
58 bool slave; /* Act as slave in distributed engine. */
59 int max_slaves; /* Optional, -1 if not set */
60 int slave_index; /* 0..max_slaves-1, or -1 if not set */
61 enum stone my_color;
63 int fuseki_end;
64 int yose_start;
66 int dynkomi_mask;
67 int dynkomi_interval;
68 struct uct_dynkomi *dynkomi;
70 floating_t val_scale;
71 int val_points;
72 bool val_extra;
74 int random_policy_chance;
75 bool local_tree;
76 int tenuki_d;
77 floating_t local_tree_aging;
78 #define LTREE_PLAYOUTS_MULTIPLIER 100
79 floating_t local_tree_depth_decay;
80 bool local_tree_allseq;
81 bool local_tree_neival;
82 bool local_tree_rootgoal;
83 bool local_tree_rootchoose;
85 char *banner;
87 struct uct_policy *policy;
88 struct uct_policy *random_policy;
89 struct playout_policy *playout;
90 struct uct_prior *prior;
91 struct uct_pluginset *plugins;
92 struct joseki_dict *jdict;
94 /* Used within frame of single genmove. */
95 struct board_ownermap ownermap;
96 /* Used for coordination among slaves of the distributed engine. */
97 int stats_hbits;
98 int shared_nodes;
99 int shared_levels;
100 double stats_delay; /* stored in seconds */
101 int played_own;
102 int played_all; /* games played by all slaves */
104 /* Game state - maintained by setup_state(), reset_state(). */
105 struct tree *t;
108 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
110 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
112 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
113 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
114 void uct_pondering_stop(struct uct *u);
117 /* This is the state used for descending the tree; we use this wrapper
118 * structure in order to be able to easily descend in multiple trees
119 * in parallel (e.g. main tree and local tree) or compute cummulative
120 * "path value" throughout the tree descent. */
121 struct uct_descent {
122 /* Active tree nodes: */
123 struct tree_node *node; /* Main tree. */
124 struct tree_node *lnode; /* Local tree. */
125 /* Value of main tree node (with all value factors, but unbiased
126 * - without exploration factor), from black's perspective. */
127 struct move_stats value;
131 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
132 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
133 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
134 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
135 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
136 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
138 struct uct_policy {
139 struct uct *uct;
140 uctp_choose choose;
141 uctp_winner winner;
142 uctp_evaluate evaluate;
143 uctp_descend descend;
144 uctp_update update;
145 uctp_prior prior;
146 bool wants_amaf;
147 void *data;
150 #endif