UCT debug_after: Extra printouts
[pachi/peepo.git] / uct / uct.c
blobe3906721370b8c0812f425ded1c4a01be3869e16
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "chat.h"
14 #include "move.h"
15 #include "mq.h"
16 #include "joseki/base.h"
17 #include "playout.h"
18 #include "playout/moggy.h"
19 #include "playout/light.h"
20 #include "tactics/util.h"
21 #include "timeinfo.h"
22 #include "uct/dynkomi.h"
23 #include "uct/internal.h"
24 #include "uct/plugins.h"
25 #include "uct/prior.h"
26 #include "uct/search.h"
27 #include "uct/slave.h"
28 #include "uct/tree.h"
29 #include "uct/uct.h"
30 #include "uct/walk.h"
32 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
33 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg, struct board *board);
34 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
36 /* Maximal simulation length. */
37 #define MC_GAMELEN MAX_GAMELEN
40 static void
41 setup_state(struct uct *u, struct board *b, enum stone color)
43 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
44 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, u->stats_hbits);
45 if (u->initial_extra_komi)
46 u->t->extra_komi = u->initial_extra_komi;
47 if (u->force_seed)
48 fast_srandom(u->force_seed);
49 if (UDEBUGL(3))
50 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
51 if (!u->no_tbook && b->moves == 0) {
52 if (color == S_BLACK) {
53 tree_load(u->t, b);
54 } else if (DEBUGL(0)) {
55 fprintf(stderr, "Warning: First move appears to be white\n");
60 static void
61 reset_state(struct uct *u)
63 assert(u->t);
64 tree_done(u->t); u->t = NULL;
67 static void
68 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
70 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
71 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
72 else if (!u->t->use_extra_komi)
73 u->t->extra_komi = 0;
76 void
77 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
79 if (u->t) {
80 /* Verify that we have sane state. */
81 assert(b->es == u);
82 assert(u->t && b->moves);
83 if (color != stone_other(u->t->root_color)) {
84 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
85 color, u->t->root_color);
86 exit(1);
88 uct_htable_reset(u->t);
90 } else {
91 /* We need fresh state. */
92 b->es = u;
93 setup_state(u, b, color);
96 u->ownermap.playouts = 0;
97 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
98 u->played_own = u->played_all = 0;
101 static void
102 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
104 enum gj_state gs_array[board_size2(b)];
105 struct group_judgement gj = { .thres = GJ_THRES, .gs = gs_array };
106 board_ownermap_judge_groups(b, &u->ownermap, &gj);
107 groups_of_status(b, &gj, GS_DEAD, mq);
110 bool
111 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
113 /* Make sure enough playouts are simulated to get a reasonable dead group list. */
114 while (u->ownermap.playouts < GJ_MINGAMES)
115 uct_playout(u, b, color, u->t);
117 struct move_queue mq = { .moves = 0 };
118 dead_group_list(u, b, &mq);
119 if (pass_all_alive) {
120 for (unsigned int i = 0; i < mq.moves; i++) {
121 if (board_at(b, mq.move[i]) == stone_other(color)) {
122 return false; // We need to remove opponent dead groups first.
125 mq.moves = 0; // our dead stones are alive when pass_all_alive is true
127 if (u->allow_losing_pass) {
128 foreach_point(b) {
129 if (board_at(b, c) == S_OFFBOARD)
130 continue;
131 if (board_ownermap_judge_point(&u->ownermap, c, GJ_THRES) == PJ_UNKNOWN) {
132 if (UDEBUGL(3))
133 fprintf(stderr, "uct_pass_is_safe fails at %s[%d]\n", coord2sstr(c, b), c);
134 return false; // Unclear point, clarify first.
136 } foreach_point_end;
137 return true;
139 return pass_is_safe(b, color, &mq);
142 static char *
143 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
145 struct uct *u = board->es;
146 if (!u) {
147 strcat(s, ". ");
148 return s + 2;
150 const char chr[] = ":XO,"; // dame, black, white, unclear
151 const char chm[] = ":xo,";
152 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
153 if (ch == ',') { // less precise estimate then?
154 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
156 s += snprintf(s, end - s, "%c ", ch);
157 return s;
160 static char *
161 uct_notify_play(struct engine *e, struct board *b, struct move *m, char *enginearg)
163 struct uct *u = e->data;
164 if (!u->t) {
165 /* No state, create one - this is probably game beginning
166 * and we need to load the opening tbook right now. */
167 uct_prepare_move(u, b, m->color);
168 assert(u->t);
171 /* Stop pondering, required by tree_promote_at() */
172 uct_pondering_stop(u);
173 if (UDEBUGL(2) && u->slave)
174 tree_dump(u->t, u->dumpthres);
176 if (is_resign(m->coord)) {
177 /* Reset state. */
178 reset_state(u);
179 return NULL;
182 /* Promote node of the appropriate move to the tree root. */
183 assert(u->t->root);
184 if (u->t->untrustworthy_tree | !tree_promote_at(u->t, b, m->coord)) {
185 if (UDEBUGL(3)) {
186 if (u->t->untrustworthy_tree)
187 fprintf(stderr, "Not promoting move node in untrustworthy tree.\n");
188 else
189 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
191 /* Preserve dynamic komi information, though, that is important. */
192 u->initial_extra_komi = u->t->extra_komi;
193 reset_state(u);
194 return NULL;
197 /* If we are a slave in a distributed engine, start pondering once
198 * we know which move we actually played. See uct_genmove() about
199 * the check for pass. */
200 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
201 uct_pondering_start(u, b, u->t, stone_other(m->color));
203 return NULL;
206 static char *
207 uct_undo(struct engine *e, struct board *b)
209 struct uct *u = e->data;
211 if (!u->t) return NULL;
212 uct_pondering_stop(u);
213 u->initial_extra_komi = u->t->extra_komi;
214 reset_state(u);
215 return NULL;
218 static char *
219 uct_result(struct engine *e, struct board *b)
221 struct uct *u = e->data;
222 static char reply[1024];
224 if (!u->t)
225 return NULL;
226 enum stone color = u->t->root_color;
227 struct tree_node *n = u->t->root;
228 snprintf(reply, 1024, "%s %s %d %.2f %.1f",
229 stone2str(color), coord2sstr(node_coord(n), b),
230 n->u.playouts, tree_node_get_value(u->t, -1, n->u.value),
231 u->t->use_extra_komi ? u->t->extra_komi : 0);
232 return reply;
235 static char *
236 uct_chat(struct engine *e, struct board *b, bool opponent, char *from, char *cmd)
238 struct uct *u = e->data;
240 if (!u->t)
241 return generic_chat(b, opponent, from, cmd, S_NONE, pass, 0, 1, u->threads, 0.0, 0.0);
243 struct tree_node *n = u->t->root;
244 double winrate = tree_node_get_value(u->t, -1, n->u.value);
245 double extra_komi = u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5 ? u->t->extra_komi : 0;
247 return generic_chat(b, opponent, from, cmd, u->t->root_color, node_coord(n), n->u.playouts, 1,
248 u->threads, winrate, extra_komi);
251 static void
252 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
254 struct uct *u = e->data;
256 /* This means the game is probably over, no use pondering on. */
257 uct_pondering_stop(u);
259 if (u->pass_all_alive)
260 return; // no dead groups
262 bool mock_state = false;
264 if (!u->t) {
265 /* No state, but we cannot just back out - we might
266 * have passed earlier, only assuming some stones are
267 * dead, and then re-connected, only to lose counting
268 * when all stones are assumed alive. */
269 uct_prepare_move(u, b, S_BLACK); assert(u->t);
270 mock_state = true;
272 /* Make sure the ownermap is well-seeded. */
273 while (u->ownermap.playouts < GJ_MINGAMES)
274 uct_playout(u, b, S_BLACK, u->t);
275 /* Show the ownermap: */
276 if (DEBUGL(2))
277 board_print_custom(b, stderr, uct_printhook_ownermap);
279 dead_group_list(u, b, mq);
281 if (mock_state) {
282 /* Clean up the mock state in case we will receive
283 * a genmove; we could get a non-alternating-move
284 * error from uct_prepare_move() in that case otherwise. */
285 reset_state(u);
289 static void
290 playout_policy_done(struct playout_policy *p)
292 if (p->done) p->done(p);
293 if (p->data) free(p->data);
294 free(p);
297 static void
298 uct_stop(struct engine *e)
300 /* This is called on game over notification. However, an undo
301 * and game resume can follow, so don't panic yet and just
302 * relax and stop thinking so that we don't waste CPU. */
303 struct uct *u = e->data;
304 uct_pondering_stop(u);
307 static void
308 uct_done(struct engine *e)
310 /* This is called on engine reset, especially when clear_board
311 * is received and new game should begin. */
312 struct uct *u = e->data;
313 uct_pondering_stop(u);
314 if (u->t) reset_state(u);
315 free(u->ownermap.map);
317 free(u->policy);
318 free(u->random_policy);
319 playout_policy_done(u->playout);
320 uct_prior_done(u->prior);
321 joseki_done(u->jdict);
322 pluginset_done(u->plugins);
327 /* Run time-limited MCTS search on foreground. */
328 static int
329 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t, bool print_progress)
331 struct uct_search_state s;
332 uct_search_start(u, b, color, t, ti, &s);
333 if (UDEBUGL(2) && s.base_playouts > 0)
334 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
336 /* The search tree is ctx->t. This is currently == . It is important
337 * to reference ctx->t directly since the
338 * thread manager will swap the tree pointer asynchronously. */
340 /* Now, just periodically poll the search tree. */
341 /* Note that in case of TD_GAMES, threads will not wait for
342 * the uct_search_check_stop() signalization. */
343 while (1) {
344 time_sleep(TREE_BUSYWAIT_INTERVAL);
345 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
346 * time control is broken. But if it happens to be less, we still search
347 * at least 100ms otherwise the move is completely random. */
349 int i = uct_search_games(&s);
350 /* Print notifications etc. */
351 uct_search_progress(u, b, color, t, ti, &s, i);
352 /* Check if we should stop the search. */
353 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
354 break;
357 struct uct_thread_ctx *ctx = uct_search_stop();
358 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
359 if (UDEBUGL(2))
360 fprintf(stderr, "(avg score %f/%d; dynkomi's %f/%d value %f/%d)\n",
361 t->avg_score.value, t->avg_score.playouts,
362 u->dynkomi->score.value, u->dynkomi->score.playouts,
363 u->dynkomi->value.value, u->dynkomi->value.playouts);
364 if (print_progress)
365 uct_progress_status(u, t, color, ctx->games, NULL);
367 if (u->debug_after.playouts > 0) {
368 /* Now, start an additional run of playouts, single threaded. */
369 struct time_info debug_ti = {
370 .period = TT_MOVE,
371 .dim = TD_GAMES,
373 debug_ti.len.games = t->root->u.playouts + u->debug_after.playouts;
375 board_print_custom(b, stderr, uct_printhook_ownermap);
376 fprintf(stderr, "--8<-- UCT debug post-run begin (%d:%d) --8<--\n", u->debug_after.level, u->debug_after.playouts);
378 int debug_level_save = debug_level;
379 int u_debug_level_save = u->debug_level;
380 int p_debug_level_save = u->playout->debug_level;
381 debug_level = u->debug_after.level;
382 u->debug_level = u->debug_after.level;
383 u->playout->debug_level = u->debug_after.level;
384 uct_halt = false;
386 uct_playouts(u, b, color, t, &debug_ti);
387 tree_dump(t, u->dumpthres);
389 uct_halt = true;
390 debug_level = debug_level_save;
391 u->debug_level = u_debug_level_save;
392 u->playout->debug_level = p_debug_level_save;
394 fprintf(stderr, "--8<-- UCT debug post-run finished --8<--\n");
397 u->played_own += ctx->games;
398 return ctx->games;
401 /* Start pondering background with @color to play. */
402 static void
403 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
405 if (UDEBUGL(1))
406 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
407 u->pondering = true;
409 /* We need a local board copy to ponder upon. */
410 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
412 /* *b0 did not have the genmove'd move played yet. */
413 struct move m = { node_coord(t->root), t->root_color };
414 int res = board_play(b, &m);
415 assert(res >= 0);
416 setup_dynkomi(u, b, stone_other(m.color));
418 /* Start MCTS manager thread "headless". */
419 static struct uct_search_state s;
420 uct_search_start(u, b, color, t, NULL, &s);
423 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
424 * to stop the background search for a slave in the distributed engine. */
425 void
426 uct_pondering_stop(struct uct *u)
428 if (!thread_manager_running)
429 return;
431 /* Stop the thread manager. */
432 struct uct_thread_ctx *ctx = uct_search_stop();
433 if (UDEBUGL(1)) {
434 if (u->pondering) fprintf(stderr, "(pondering) ");
435 uct_progress_status(u, ctx->t, ctx->color, ctx->games, NULL);
437 if (u->pondering) {
438 free(ctx->b);
439 u->pondering = false;
444 void
445 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
447 if (b->superko_violation) {
448 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
449 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
450 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
451 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
452 b->superko_violation = false;
455 uct_prepare_move(u, b, color);
457 assert(u->t);
458 u->my_color = color;
460 /* How to decide whether to use dynkomi in this game? Since we use
461 * pondering, it's not simple "who-to-play" matter. Decide based on
462 * the last genmove issued. */
463 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
464 setup_dynkomi(u, b, color);
466 if (b->rules == RULES_JAPANESE)
467 u->territory_scoring = true;
469 /* Make pessimistic assumption about komi for Japanese rules to
470 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
471 * The rules usually give the same winner if the integer part of komi
472 * is odd so we adjust the komi only if it is even (for a board of
473 * odd size). We are not trying to get an exact evaluation for rare
474 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
475 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
476 b->komi += (color == S_BLACK ? 1.0 : -1.0);
477 if (UDEBUGL(0))
478 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
479 b->komi);
483 static coord_t *
484 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
486 double start_time = time_now();
487 struct uct *u = e->data;
488 u->pass_all_alive |= pass_all_alive;
489 uct_pondering_stop(u);
490 uct_genmove_setup(u, b, color);
492 /* Start the Monte Carlo Tree Search! */
493 int base_playouts = u->t->root->u.playouts;
494 int played_games = uct_search(u, b, ti, color, u->t, false);
496 coord_t best_coord;
497 struct tree_node *best;
498 best = uct_search_result(u, b, color, u->pass_all_alive, played_games, base_playouts, &best_coord);
500 if (UDEBUGL(2)) {
501 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
502 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
503 time, (int)(played_games/time), (int)(played_games/time/u->threads));
506 uct_progress_status(u, u->t, color, played_games, &best_coord);
508 if (!best) {
509 /* Pass or resign. */
510 if (is_pass(best_coord))
511 u->initial_extra_komi = u->t->extra_komi;
512 reset_state(u);
513 return coord_copy(best_coord);
516 if (!u->t->untrustworthy_tree) {
517 tree_promote_node(u->t, &best);
518 } else {
519 /* Throw away an untrustworthy tree. */
520 /* Preserve dynamic komi information, though, that is important. */
521 u->initial_extra_komi = u->t->extra_komi;
522 reset_state(u);
525 /* After a pass, pondering is harmful for two reasons:
526 * (i) We might keep pondering even when the game is over.
527 * Of course this is the case for opponent resign as well.
528 * (ii) More importantly, the ownermap will get skewed since
529 * the UCT will start cutting off any playouts. */
530 if (u->pondering_opt && u->t && !is_pass(node_coord(best))) {
531 uct_pondering_start(u, b, u->t, stone_other(color));
533 return coord_copy(best_coord);
537 bool
538 uct_gentbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
540 struct uct *u = e->data;
541 if (!u->t) uct_prepare_move(u, b, color);
542 assert(u->t);
544 if (ti->dim == TD_GAMES) {
545 /* Don't count in games that already went into the tbook. */
546 ti->len.games += u->t->root->u.playouts;
548 uct_search(u, b, ti, color, u->t, true);
550 assert(ti->dim == TD_GAMES);
551 tree_save(u->t, b, ti->len.games / 100);
553 return true;
556 void
557 uct_dumptbook(struct engine *e, struct board *b, enum stone color)
559 struct uct *u = e->data;
560 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
561 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, 0);
562 tree_load(t, b);
563 tree_dump(t, 0);
564 tree_done(t);
568 floating_t
569 uct_evaluate_one(struct engine *e, struct board *b, struct time_info *ti, coord_t c, enum stone color)
571 struct uct *u = e->data;
573 struct board b2;
574 board_copy(&b2, b);
575 struct move m = { c, color };
576 int res = board_play(&b2, &m);
577 if (res < 0)
578 return NAN;
579 color = stone_other(color);
581 if (u->t) reset_state(u);
582 uct_prepare_move(u, &b2, color);
583 assert(u->t);
585 floating_t bestval;
586 uct_search(u, &b2, ti, color, u->t, true);
587 struct tree_node *best = u->policy->choose(u->policy, u->t->root, &b2, color, resign);
588 if (!best) {
589 bestval = NAN; // the opponent has no reply!
590 } else {
591 bestval = tree_node_get_value(u->t, 1, best->u.value);
594 reset_state(u); // clean our junk
596 return isnan(bestval) ? NAN : 1.0f - bestval;
599 void
600 uct_evaluate(struct engine *e, struct board *b, struct time_info *ti, floating_t *vals, enum stone color)
602 for (int i = 0; i < b->flen; i++) {
603 if (is_pass(b->f[i]))
604 vals[i] = NAN;
605 else
606 vals[i] = uct_evaluate_one(e, b, ti, b->f[i], color);
611 struct uct *
612 uct_state_init(char *arg, struct board *b)
614 struct uct *u = calloc2(1, sizeof(struct uct));
615 bool pat_setup = false;
617 u->debug_level = debug_level;
618 u->reportfreq = 10000;
619 u->gamelen = MC_GAMELEN;
620 u->resign_threshold = 0.2;
621 u->sure_win_threshold = 0.95;
622 u->mercymin = 0;
623 u->significant_threshold = 50;
624 u->expand_p = 8;
625 u->dumpthres = 0.01;
626 u->playout_amaf = true;
627 u->amaf_prior = false;
628 u->max_tree_size = 1408ULL * 1048576;
629 u->fast_alloc = true;
630 u->pruning_threshold = 0;
632 u->threads = 1;
633 u->thread_model = TM_TREEVL;
634 u->virtual_loss = 1;
636 u->pondering_opt = true;
638 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
639 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
640 u->bestr_ratio = 0.02;
641 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
642 // TODO: Further tuning and experiments with better time allocation schemes.
643 u->best2_ratio = 2.5;
644 // Higher values of max_maintime_ratio sometimes cause severe time trouble in tournaments
645 // It might be necessary to reduce it to 1.5 on large board, but more tuning is needed.
646 u->max_maintime_ratio = 2.0;
648 u->val_scale = 0; u->val_points = 40;
649 u->dynkomi_interval = 1000;
650 u->dynkomi_mask = S_BLACK | S_WHITE;
652 u->tenuki_d = 4;
653 u->local_tree_aging = 80;
654 u->local_tree_depth_decay = 1.5;
655 u->local_tree_eval = LTE_ROOT;
656 u->local_tree_neival = true;
658 u->max_slaves = -1;
659 u->slave_index = -1;
660 u->stats_delay = 0.01; // 10 ms
661 u->shared_levels = 1;
663 u->plugins = pluginset_init(b);
665 u->jdict = joseki_load(b->size);
667 if (arg) {
668 char *optspec, *next = arg;
669 while (*next) {
670 optspec = next;
671 next += strcspn(next, ",");
672 if (*next) { *next++ = 0; } else { *next = 0; }
674 char *optname = optspec;
675 char *optval = strchr(optspec, '=');
676 if (optval) *optval++ = 0;
678 /** Basic options */
680 if (!strcasecmp(optname, "debug")) {
681 if (optval)
682 u->debug_level = atoi(optval);
683 else
684 u->debug_level++;
685 } else if (!strcasecmp(optname, "reporting") && optval) {
686 /* The format of output for detailed progress
687 * information (such as current best move and
688 * its value, etc.). */
689 if (!strcasecmp(optval, "text")) {
690 /* Plaintext traditional output. */
691 u->reporting = UR_TEXT;
692 } else if (!strcasecmp(optval, "json")) {
693 /* JSON output. Implies debug=0. */
694 u->reporting = UR_JSON;
695 u->debug_level = 0;
696 } else if (!strcasecmp(optval, "jsonbig")) {
697 /* JSON output, but much more detailed.
698 * Implies debug=0. */
699 u->reporting = UR_JSON_BIG;
700 u->debug_level = 0;
701 } else {
702 fprintf(stderr, "UCT: Invalid reporting format %s\n", optval);
703 exit(1);
705 } else if (!strcasecmp(optname, "reportfreq") && optval) {
706 /* The progress information line will be shown
707 * every <reportfreq> simulations. */
708 u->reportfreq = atoi(optval);
709 } else if (!strcasecmp(optname, "dumpthres") && optval) {
710 /* When dumping the UCT tree on output, include
711 * nodes with at least this many playouts.
712 * (A fraction of the total # of playouts at the
713 * tree root.) */
714 /* Use 0 to list all nodes with at least one
715 * simulation, and -1 to list _all_ nodes. */
716 u->dumpthres = atof(optval);
717 } else if (!strcasecmp(optname, "resign_threshold") && optval) {
718 /* Resign when this ratio of games is lost
719 * after GJ_MINGAMES sample is taken. */
720 u->resign_threshold = atof(optval);
721 } else if (!strcasecmp(optname, "sure_win_threshold") && optval) {
722 /* Stop reading when this ratio of games is won
723 * after PLAYOUT_EARLY_BREAK_MIN sample is
724 * taken. (Prevents stupid time losses,
725 * friendly to human opponents.) */
726 u->sure_win_threshold = atof(optval);
727 } else if (!strcasecmp(optname, "force_seed") && optval) {
728 /* Set RNG seed at the tree setup. */
729 u->force_seed = atoi(optval);
730 } else if (!strcasecmp(optname, "no_tbook")) {
731 /* Disable UCT opening tbook. */
732 u->no_tbook = true;
733 } else if (!strcasecmp(optname, "pass_all_alive")) {
734 /* Whether to consider passing only after all
735 * dead groups were removed from the board;
736 * this is like all genmoves are in fact
737 * kgs-genmove_cleanup. */
738 u->pass_all_alive = !optval || atoi(optval);
739 } else if (!strcasecmp(optname, "allow_losing_pass")) {
740 /* Whether to consider passing in a clear
741 * but losing situation, to be scored as a loss
742 * for us. */
743 u->allow_losing_pass = !optval || atoi(optval);
744 } else if (!strcasecmp(optname, "territory_scoring")) {
745 /* Use territory scoring (default is area scoring).
746 * An explicit kgs-rules command overrides this. */
747 u->territory_scoring = !optval || atoi(optval);
748 } else if (!strcasecmp(optname, "stones_only")) {
749 /* Do not count eyes. Nice to teach go to kids.
750 * http://strasbourg.jeudego.org/regle_strasbourgeoise.htm */
751 b->rules = RULES_STONES_ONLY;
752 u->pass_all_alive = true;
753 } else if (!strcasecmp(optname, "debug_after")) {
754 /* debug_after=9:1000 will make Pachi think under
755 * the normal conditions, but at the point when
756 * a move is to be chosen, the tree is dumped and
757 * another 1000 simulations are run single-threaded
758 * with debug level 9, allowing inspection of Pachi's
759 * behavior after it has thought a lot. */
760 if (optval) {
761 u->debug_after.level = atoi(optval);
762 char *playouts = strchr(optval, ':');
763 if (playouts)
764 u->debug_after.playouts = atoi(playouts+1);
765 else
766 u->debug_after.playouts = 1000;
767 } else {
768 u->debug_after.level = 9;
769 u->debug_after.playouts = 1000;
771 } else if (!strcasecmp(optname, "banner") && optval) {
772 /* Additional banner string. This must come as the
773 * last engine parameter. You can use '+' instead
774 * of ' ' if you are wrestling with kgsGtp. */
775 if (*next) *--next = ',';
776 u->banner = strdup(optval);
777 for (char *b = u->banner; *b; b++) {
778 if (*b == '+') *b = ' ';
780 break;
781 } else if (!strcasecmp(optname, "plugin") && optval) {
782 /* Load an external plugin; filename goes before the colon,
783 * extra arguments after the colon. */
784 char *pluginarg = strchr(optval, ':');
785 if (pluginarg)
786 *pluginarg++ = 0;
787 plugin_load(u->plugins, optval, pluginarg);
789 /** UCT behavior and policies */
791 } else if ((!strcasecmp(optname, "policy")
792 /* Node selection policy. ucb1amaf is the
793 * default policy implementing RAVE, while
794 * ucb1 is the simple exploration/exploitation
795 * policy. Policies can take further extra
796 * options. */
797 || !strcasecmp(optname, "random_policy")) && optval) {
798 /* A policy to be used randomly with small
799 * chance instead of the default policy. */
800 char *policyarg = strchr(optval, ':');
801 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
802 if (policyarg)
803 *policyarg++ = 0;
804 if (!strcasecmp(optval, "ucb1")) {
805 *p = policy_ucb1_init(u, policyarg);
806 } else if (!strcasecmp(optval, "ucb1amaf")) {
807 *p = policy_ucb1amaf_init(u, policyarg, b);
808 } else {
809 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
810 exit(1);
812 } else if (!strcasecmp(optname, "playout") && optval) {
813 /* Random simulation (playout) policy.
814 * moggy is the default policy with large
815 * amount of domain-specific knowledge and
816 * heuristics. light is a simple uniformly
817 * random move selection policy. */
818 char *playoutarg = strchr(optval, ':');
819 if (playoutarg)
820 *playoutarg++ = 0;
821 if (!strcasecmp(optval, "moggy")) {
822 u->playout = playout_moggy_init(playoutarg, b, u->jdict);
823 } else if (!strcasecmp(optval, "light")) {
824 u->playout = playout_light_init(playoutarg, b);
825 } else {
826 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
827 exit(1);
829 } else if (!strcasecmp(optname, "prior") && optval) {
830 /* Node priors policy. When expanding a node,
831 * it will seed node values heuristically
832 * (most importantly, based on playout policy
833 * opinion, but also with regard to other
834 * things). See uct/prior.c for details.
835 * Use prior=eqex=0 to disable priors. */
836 u->prior = uct_prior_init(optval, b, u);
837 } else if (!strcasecmp(optname, "mercy") && optval) {
838 /* Minimal difference of black/white captures
839 * to stop playout - "Mercy Rule". Speeds up
840 * hopeless playouts at the expense of some
841 * accuracy. */
842 u->mercymin = atoi(optval);
843 } else if (!strcasecmp(optname, "gamelen") && optval) {
844 /* Maximum length of single simulation
845 * in moves. */
846 u->gamelen = atoi(optval);
847 } else if (!strcasecmp(optname, "expand_p") && optval) {
848 /* Expand UCT nodes after it has been
849 * visited this many times. */
850 u->expand_p = atoi(optval);
851 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
852 /* If specified (N), with probability 1/N, random_policy policy
853 * descend is used instead of main policy descend; useful
854 * if specified policy (e.g. UCB1AMAF) can make unduly biased
855 * choices sometimes, you can fall back to e.g.
856 * random_policy=UCB1. */
857 u->random_policy_chance = atoi(optval);
859 /** General AMAF behavior */
860 /* (Only relevant if the policy supports AMAF.
861 * More variables can be tuned as policy
862 * parameters.) */
864 } else if (!strcasecmp(optname, "playout_amaf")) {
865 /* Whether to include random playout moves in
866 * AMAF as well. (Otherwise, only tree moves
867 * are included in AMAF. Of course makes sense
868 * only in connection with an AMAF policy.) */
869 /* with-without: 55.5% (+-4.1) */
870 if (optval && *optval == '0')
871 u->playout_amaf = false;
872 else
873 u->playout_amaf = true;
874 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
875 /* Keep only first N% of playout stage AMAF
876 * information. */
877 u->playout_amaf_cutoff = atoi(optval);
878 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
879 /* In node policy, consider prior values
880 * part of the real result term or part
881 * of the AMAF term? */
882 u->amaf_prior = atoi(optval);
884 /** Performance and memory management */
886 } else if (!strcasecmp(optname, "threads") && optval) {
887 /* By default, Pachi will run with only single
888 * tree search thread! */
889 u->threads = atoi(optval);
890 } else if (!strcasecmp(optname, "thread_model") && optval) {
891 if (!strcasecmp(optval, "tree")) {
892 /* Tree parallelization - all threads
893 * grind on the same tree. */
894 u->thread_model = TM_TREE;
895 u->virtual_loss = 0;
896 } else if (!strcasecmp(optval, "treevl")) {
897 /* Tree parallelization, but also
898 * with virtual losses - this discou-
899 * rages most threads choosing the
900 * same tree branches to read. */
901 u->thread_model = TM_TREEVL;
902 } else {
903 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
904 exit(1);
906 } else if (!strcasecmp(optname, "virtual_loss") && optval) {
907 /* Number of virtual losses added before evaluating a node. */
908 u->virtual_loss = atoi(optval);
909 } else if (!strcasecmp(optname, "pondering")) {
910 /* Keep searching even during opponent's turn. */
911 u->pondering_opt = !optval || atoi(optval);
912 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
913 /* Maximum amount of memory [MiB] consumed by the move tree.
914 * For fast_alloc it includes the temp tree used for pruning.
915 * Default is 3072 (3 GiB). */
916 u->max_tree_size = atol(optval) * 1048576;
917 } else if (!strcasecmp(optname, "fast_alloc")) {
918 u->fast_alloc = !optval || atoi(optval);
919 } else if (!strcasecmp(optname, "pruning_threshold") && optval) {
920 /* Force pruning at beginning of a move if the tree consumes
921 * more than this [MiB]. Default is 10% of max_tree_size.
922 * Increase to reduce pruning time overhead if memory is plentiful.
923 * This option is meaningful only for fast_alloc. */
924 u->pruning_threshold = atol(optval) * 1048576;
926 /** Time control */
928 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
929 /* If set, prolong simulating while
930 * first_best/second_best playouts ratio
931 * is less than best2_ratio. */
932 u->best2_ratio = atof(optval);
933 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
934 /* If set, prolong simulating while
935 * best,best_best_child values delta
936 * is more than bestr_ratio. */
937 u->bestr_ratio = atof(optval);
938 } else if (!strcasecmp(optname, "max_maintime_ratio") && optval) {
939 /* If set and while not in byoyomi, prolong simulating no more than
940 * max_maintime_ratio times the normal desired thinking time. */
941 u->max_maintime_ratio = atof(optval);
942 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
943 /* At the very beginning it's not worth thinking
944 * too long because the playout evaluations are
945 * very noisy. So gradually increase the thinking
946 * time up to maximum when fuseki_end percent
947 * of the board has been played.
948 * This only applies if we are not in byoyomi. */
949 u->fuseki_end = atoi(optval);
950 } else if (!strcasecmp(optname, "yose_start") && optval) {
951 /* When yose_start percent of the board has been
952 * played, or if we are in byoyomi, stop spending
953 * more time and spread the remaining time
954 * uniformly.
955 * Between fuseki_end and yose_start, we spend
956 * a constant proportion of the remaining time
957 * on each move. (yose_start should actually
958 * be much earlier than when real yose start,
959 * but "yose" is a good short name to convey
960 * the idea.) */
961 u->yose_start = atoi(optval);
963 /** Dynamic komi */
965 } else if (!strcasecmp(optname, "dynkomi") && optval) {
966 /* Dynamic komi approach; there are multiple
967 * ways to adjust komi dynamically throughout
968 * play. We currently support two: */
969 char *dynkomiarg = strchr(optval, ':');
970 if (dynkomiarg)
971 *dynkomiarg++ = 0;
972 if (!strcasecmp(optval, "none")) {
973 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
974 } else if (!strcasecmp(optval, "linear")) {
975 /* You should set dynkomi_mask=1 or a very low
976 * handicap_value for white. */
977 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
978 } else if (!strcasecmp(optval, "adaptive")) {
979 /* There are many more knobs to
980 * crank - see uct/dynkomi.c. */
981 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
982 } else {
983 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
984 exit(1);
986 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
987 /* Bitmask of colors the player must be
988 * for dynkomi be applied; the default dynkomi_mask=3 allows
989 * dynkomi even in games where Pachi is white. */
990 u->dynkomi_mask = atoi(optval);
991 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
992 /* If non-zero, re-adjust dynamic komi
993 * throughout a single genmove reading,
994 * roughly every N simulations. */
995 /* XXX: Does not work with tree
996 * parallelization. */
997 u->dynkomi_interval = atoi(optval);
998 } else if (!strcasecmp(optname, "extra_komi") && optval) {
999 /* Initial dynamic komi settings. This
1000 * is useful for the adaptive dynkomi
1001 * policy as the value to start with
1002 * (this is NOT kept fixed) in case
1003 * there is not enough time in the search
1004 * to adjust the value properly (e.g. the
1005 * game was interrupted). */
1006 u->initial_extra_komi = atof(optval);
1008 /** Node value result scaling */
1010 } else if (!strcasecmp(optname, "val_scale") && optval) {
1011 /* How much of the game result value should be
1012 * influenced by win size. Zero means it isn't. */
1013 u->val_scale = atof(optval);
1014 } else if (!strcasecmp(optname, "val_points") && optval) {
1015 /* Maximum size of win to be scaled into game
1016 * result value. Zero means boardsize^2. */
1017 u->val_points = atoi(optval) * 2; // result values are doubled
1018 } else if (!strcasecmp(optname, "val_extra")) {
1019 /* If false, the score coefficient will be simply
1020 * added to the value, instead of scaling the result
1021 * coefficient because of it. */
1022 u->val_extra = !optval || atoi(optval);
1023 } else if (!strcasecmp(optname, "val_byavg")) {
1024 /* If true, the score included in the value will
1025 * be relative to average score in the current
1026 * search episode inst. of jigo. */
1027 u->val_byavg = !optval || atoi(optval);
1028 } else if (!strcasecmp(optname, "val_bytemp")) {
1029 /* If true, the value scaling coefficient
1030 * is different based on value extremity
1031 * (dist. from 0.5), linear between
1032 * val_bytemp_min, val_scale. */
1033 u->val_bytemp = !optval || atoi(optval);
1034 } else if (!strcasecmp(optname, "val_bytemp_min") && optval) {
1035 /* Minimum val_scale in case of val_bytemp. */
1036 u->val_bytemp_min = atof(optval);
1038 /** Local trees */
1039 /* (Purely experimental. Does not work - yet!) */
1041 } else if (!strcasecmp(optname, "local_tree")) {
1042 /* Whether to bias exploration by local tree values. */
1043 u->local_tree = !optval || atoi(optval);
1044 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
1045 /* Tenuki distance at which to break the local tree. */
1046 u->tenuki_d = atoi(optval);
1047 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
1048 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
1049 exit(1);
1051 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
1052 /* How much to reduce local tree values between moves. */
1053 u->local_tree_aging = atof(optval);
1054 } else if (!strcasecmp(optname, "local_tree_depth_decay") && optval) {
1055 /* With value x>0, during the descent the node
1056 * contributes 1/x^depth playouts in
1057 * the local tree. I.e., with x>1, nodes more
1058 * distant from local situation contribute more
1059 * than nodes near the root. */
1060 u->local_tree_depth_decay = atof(optval);
1061 } else if (!strcasecmp(optname, "local_tree_allseq")) {
1062 /* If disabled, only complete sequences are stored
1063 * in the local tree. If this is on, also
1064 * subsequences starting at each move are stored. */
1065 u->local_tree_allseq = !optval || atoi(optval);
1066 } else if (!strcasecmp(optname, "local_tree_neival")) {
1067 /* If disabled, local node value is not
1068 * computed just based on terminal status
1069 * of the coordinate, but also its neighbors. */
1070 u->local_tree_neival = !optval || atoi(optval);
1071 } else if (!strcasecmp(optname, "local_tree_eval")) {
1072 /* How is the value inserted in the local tree
1073 * determined. */
1074 if (!strcasecmp(optval, "root"))
1075 /* All moves within a tree branch are
1076 * considered wrt. their merit
1077 * reaching tachtical goal of making
1078 * the first move in the branch
1079 * survive. */
1080 u->local_tree_eval = LTE_ROOT;
1081 else if (!strcasecmp(optval, "each"))
1082 /* Each move is considered wrt.
1083 * its own survival. */
1084 u->local_tree_eval = LTE_EACH;
1085 else if (!strcasecmp(optval, "total"))
1086 /* The tactical goal is the survival
1087 * of all the moves of my color and
1088 * non-survival of all the opponent
1089 * moves. Local values (and their
1090 * inverses) are averaged. */
1091 u->local_tree_eval = LTE_TOTAL;
1092 else {
1093 fprintf(stderr, "uct: unknown local_tree_eval %s\n", optval);
1094 exit(1);
1096 } else if (!strcasecmp(optname, "local_tree_rootchoose")) {
1097 /* If disabled, only moves within the local
1098 * tree branch are considered; the values
1099 * of the branch roots (i.e. root children)
1100 * are ignored. This may make sense together
1101 * with eval!=each, we consider only moves
1102 * that influence the goal, not the "rating"
1103 * of the goal itself. (The real solution
1104 * will be probably using criticality to pick
1105 * local tree branches.) */
1106 u->local_tree_rootchoose = !optval || atoi(optval);
1108 /** Other heuristics */
1109 } else if (!strcasecmp(optname, "patterns")) {
1110 /* Load pattern database. Various modules
1111 * (priors, policies etc.) may make use
1112 * of this database. They will request
1113 * it automatically in that case, but you
1114 * can use this option to tweak the pattern
1115 * parameters. */
1116 patterns_init(&u->pat, optval, false, true);
1117 u->want_pat = pat_setup = true;
1118 } else if (!strcasecmp(optname, "significant_threshold") && optval) {
1119 /* Some heuristics (XXX: none in mainline) rely
1120 * on the knowledge of the last "significant"
1121 * node in the descent. Such a node is
1122 * considered reasonably trustworthy to carry
1123 * some meaningful information in the values
1124 * of the node and its children. */
1125 u->significant_threshold = atoi(optval);
1127 /** Distributed engine slaves setup */
1129 } else if (!strcasecmp(optname, "slave")) {
1130 /* Act as slave for the distributed engine. */
1131 u->slave = !optval || atoi(optval);
1132 } else if (!strcasecmp(optname, "slave_index") && optval) {
1133 /* Optional index if per-slave behavior is desired.
1134 * Must be given as index/max */
1135 u->slave_index = atoi(optval);
1136 char *p = strchr(optval, '/');
1137 if (p) u->max_slaves = atoi(++p);
1138 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
1139 /* Share at most shared_nodes between master and slave at each genmoves.
1140 * Must use the same value in master and slaves. */
1141 u->shared_nodes = atoi(optval);
1142 } else if (!strcasecmp(optname, "shared_levels") && optval) {
1143 /* Share only nodes of level <= shared_levels. */
1144 u->shared_levels = atoi(optval);
1145 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
1146 /* Set hash table size to 2^stats_hbits for the shared stats. */
1147 u->stats_hbits = atoi(optval);
1148 } else if (!strcasecmp(optname, "stats_delay") && optval) {
1149 /* How long to wait in slave for initial stats to build up before
1150 * replying to the genmoves command (in ms) */
1151 u->stats_delay = 0.001 * atof(optval);
1153 /** Presets */
1155 } else if (!strcasecmp(optname, "maximize_score")) {
1156 /* A combination of settings that will make
1157 * Pachi try to maximize his points (instead
1158 * of playing slack yose) or minimize his loss
1159 * (and proceed to counting even when losing). */
1160 /* Please note that this preset might be
1161 * somewhat weaker than normal Pachi, and the
1162 * score maximization is approximate; point size
1163 * of win/loss still should not be used to judge
1164 * strength of Pachi or the opponent. */
1165 /* See README for some further notes. */
1166 if (!optval || atoi(optval)) {
1167 /* Allow scoring a lost game. */
1168 u->allow_losing_pass = true;
1169 /* Make Pachi keep his calm when losing
1170 * and/or maintain winning marging. */
1171 /* Do not play games that are losing
1172 * by too much. */
1173 /* XXX: komi_ratchet_age=40000 is necessary
1174 * with losing_komi_ratchet, but 40000
1175 * is somewhat arbitrary value. */
1176 char dynkomi_args[] = "losing_komi_ratchet:komi_ratchet_age=60000:no_komi_at_game_end=0:max_losing_komi=30";
1177 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomi_args, b);
1178 /* XXX: Values arbitrary so far. */
1179 /* XXX: Also, is bytemp sensible when
1180 * combined with dynamic komi?! */
1181 u->val_scale = 0.01;
1182 u->val_bytemp = true;
1183 u->val_bytemp_min = 0.001;
1184 u->val_byavg = true;
1187 } else {
1188 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
1189 exit(1);
1194 if (!u->policy)
1195 u->policy = policy_ucb1amaf_init(u, NULL, b);
1197 if (!!u->random_policy_chance ^ !!u->random_policy) {
1198 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
1199 exit(1);
1202 if (!u->local_tree) {
1203 /* No ltree aging. */
1204 u->local_tree_aging = 1.0f;
1207 if (u->fast_alloc) {
1208 if (u->pruning_threshold < u->max_tree_size / 10)
1209 u->pruning_threshold = u->max_tree_size / 10;
1210 if (u->pruning_threshold > u->max_tree_size / 2)
1211 u->pruning_threshold = u->max_tree_size / 2;
1213 /* Limit pruning temp space to 20% of memory. Beyond this we discard
1214 * the nodes and recompute them at the next move if necessary. */
1215 u->max_pruned_size = u->max_tree_size / 5;
1216 u->max_tree_size -= u->max_pruned_size;
1217 } else {
1218 /* Reserve 5% memory in case the background free() are slower
1219 * than the concurrent allocations. */
1220 u->max_tree_size -= u->max_tree_size / 20;
1223 if (!u->prior)
1224 u->prior = uct_prior_init(NULL, b, u);
1226 if (!u->playout)
1227 u->playout = playout_moggy_init(NULL, b, u->jdict);
1228 if (!u->playout->debug_level)
1229 u->playout->debug_level = u->debug_level;
1231 if (u->want_pat && !pat_setup)
1232 patterns_init(&u->pat, NULL, false, true);
1234 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
1236 if (u->slave) {
1237 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
1238 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
1239 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
1242 if (!u->dynkomi)
1243 u->dynkomi = board_small(b) ? uct_dynkomi_init_none(u, NULL, b)
1244 : uct_dynkomi_init_linear(u, NULL, b);
1246 /* Some things remain uninitialized for now - the opening tbook
1247 * is not loaded and the tree not set up. */
1248 /* This will be initialized in setup_state() at the first move
1249 * received/requested. This is because right now we are not aware
1250 * about any komi or handicap setup and such. */
1252 return u;
1255 struct engine *
1256 engine_uct_init(char *arg, struct board *b)
1258 struct uct *u = uct_state_init(arg, b);
1259 struct engine *e = calloc2(1, sizeof(struct engine));
1260 e->name = "UCT";
1261 e->printhook = uct_printhook_ownermap;
1262 e->notify_play = uct_notify_play;
1263 e->chat = uct_chat;
1264 e->undo = uct_undo;
1265 e->result = uct_result;
1266 e->genmove = uct_genmove;
1267 e->genmoves = uct_genmoves;
1268 e->evaluate = uct_evaluate;
1269 e->dead_group_list = uct_dead_group_list;
1270 e->stop = uct_stop;
1271 e->done = uct_done;
1272 e->data = u;
1273 if (u->slave)
1274 e->notify = uct_notify;
1276 const char banner[] = "If you believe you have won but I am still playing, "
1277 "please help me understand by capturing all dead stones. "
1278 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
1279 if (!u->banner) u->banner = "";
1280 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
1281 sprintf(e->comment, "%s %s", banner, u->banner);
1283 return e;