Now preserves extra_komi after tree resets causing by the opponent making a move...
[pachi/pachi-r6144.git] / uct / uct.c
bloba8e49b8593cd9c628e4ccd157a4f3b564318c357
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "joseki/base.h"
16 #include "playout.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics/util.h"
20 #include "timeinfo.h"
21 #include "uct/dynkomi.h"
22 #include "uct/internal.h"
23 #include "uct/plugins.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
27 #include "uct/tree.h"
28 #include "uct/uct.h"
29 #include "uct/walk.h"
31 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
32 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg);
33 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
39 static void
40 setup_state(struct uct *u, struct board *b, enum stone color)
42 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
43 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, u->stats_hbits);
44 u->t->extra_komi = u->saved_extra_komi;
45 if (u->force_seed)
46 fast_srandom(u->force_seed);
47 if (UDEBUGL(0))
48 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
49 //board_print(b, stderr);
50 if (!u->no_tbook && b->moves == 0) {
51 assert(color == S_BLACK);
52 tree_load(u->t, b);
56 static void
57 remove_tree(struct uct *u)
59 assert(u->t);
60 tree_done(u->t); u->t = NULL;
63 static void
64 reset_state(struct uct *u)
66 u->saved_extra_komi = 0.0;
67 remove_tree(u);
70 static void
71 reset_state_keep_komi(struct uct *u)
73 u->saved_extra_komi = u->t->extra_komi;
74 remove_tree(u);
77 static void
78 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
80 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
81 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
82 else if (!u->t->use_extra_komi)
83 u->t->extra_komi = 0;
86 void
87 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
89 if (u->t) {
90 /* Verify that we have sane state. */
91 assert(b->es == u);
92 assert(u->t && b->moves);
93 if (color != stone_other(u->t->root_color)) {
94 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
95 color, u->t->root_color);
96 exit(1);
98 uct_htable_reset(u->t);
100 } else {
101 /* We need fresh state. */
102 b->es = u;
103 setup_state(u, b, color);
106 u->ownermap.playouts = 0;
107 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
108 u->played_own = u->played_all = 0;
111 static void
112 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
114 struct group_judgement gj;
115 gj.thres = GJ_THRES;
116 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
117 board_ownermap_judge_group(b, &u->ownermap, &gj);
118 groups_of_status(b, &gj, GS_DEAD, mq);
121 bool
122 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
124 if (u->ownermap.playouts < GJ_MINGAMES)
125 return false;
127 struct move_queue mq = { .moves = 0 };
128 dead_group_list(u, b, &mq);
129 if (pass_all_alive && mq.moves > 0)
130 return false; // We need to remove some dead groups first.
131 return pass_is_safe(b, color, &mq);
134 static char *
135 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
137 struct uct *u = board->es;
138 if (!u) {
139 strcat(s, ". ");
140 return s + 2;
142 const char chr[] = ":XO,"; // dame, black, white, unclear
143 const char chm[] = ":xo,";
144 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
145 if (ch == ',') { // less precise estimate then?
146 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
148 s += snprintf(s, end - s, "%c ", ch);
149 return s;
152 static char *
153 uct_notify_play(struct engine *e, struct board *b, struct move *m)
155 struct uct *u = e->data;
156 if (!u->t) {
157 /* No state, create one - this is probably game beginning
158 * and we need to load the opening tbook right now. */
159 uct_prepare_move(u, b, m->color);
160 assert(u->t);
163 /* Stop pondering, required by tree_promote_at() */
164 uct_pondering_stop(u);
165 if (UDEBUGL(2) && u->slave) /* remove the u->slave test to show the pruned tree */
166 tree_dump(u->t, u->dumpthres, u->unlimited_tree_dump);
168 if (is_resign(m->coord)) {
169 /* Reset state. */
170 reset_state(u);
171 return NULL;
174 /* Promote node of the appropriate move to the tree root. */
175 assert(u->t->root);
176 if (!tree_promote_at(u->t, b, m->coord)) {
177 /* The opponent move does not exist in the tree. Maybe the playout count of our
178 * previous move node is so small that it did not get expanded to yield the opponent
179 * moves, or more likely, the pruning process done at the end of our previous move
180 * removed the opponent node; indeed, since the expansion process in pruning is
181 * depth-first, and any children failing allocation will cause the parent not to be
182 * expanded, upon a temp-tree overflow we often have only a root node left. */
183 if (UDEBUGL(0))
184 fprintf(stderr, "Warning: Cannot promote move node!\n");
185 reset_state_keep_komi(u);
186 return NULL;
189 /* If we are a slave in a distributed engine, start pondering once
190 * we know which move we actually played. See uct_genmove() about
191 * the check for pass. */
192 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
193 uct_pondering_start(u, b, u->t, stone_other(m->color));
195 return NULL;
198 static char *
199 uct_undo(struct engine *e, struct board *b)
201 struct uct *u = e->data;
203 if (!u->t) return NULL;
204 uct_pondering_stop(u);
205 reset_state(u);
206 return NULL;
209 static char *
210 uct_result(struct engine *e, struct board *b)
212 struct uct *u = e->data;
213 static char reply[1024];
215 if (!u->t)
216 return NULL;
217 enum stone color = u->t->root_color;
218 struct tree_node *n = u->t->root;
219 snprintf(reply, 1024, "%s %s %d %.2f %.1f",
220 stone2str(color), coord2sstr(n->coord, b),
221 n->u.playouts, tree_node_get_value(u->t, -1, n->u.value),
222 u->t->use_extra_komi ? u->t->extra_komi : 0);
223 return reply;
226 static char *
227 uct_chat(struct engine *e, struct board *b, char *cmd)
229 struct uct *u = e->data;
230 static char reply[1024];
232 cmd += strspn(cmd, " \n\t");
233 if (!strncasecmp(cmd, "winrate", 7)) {
234 if (!u->t)
235 return "no game context (yet?)";
236 enum stone color = u->t->root_color;
237 struct tree_node *n = u->t->root;
238 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
239 n->u.playouts, u->threads, stone2str(color), coord2sstr(n->coord, b),
240 tree_node_get_value(u->t, -1, n->u.value) * 100);
241 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
242 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
243 u->t->extra_komi);
245 strcat(reply, ".");
246 return reply;
248 return NULL;
251 static void
252 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
254 struct uct *u = e->data;
256 /* This means the game is probably over, no use pondering on. */
257 uct_pondering_stop(u);
259 if (u->pass_all_alive)
260 return; // no dead groups
262 bool mock_state = false;
264 if (!u->t) {
265 /* No state, but we cannot just back out - we might
266 * have passed earlier, only assuming some stones are
267 * dead, and then re-connected, only to lose counting
268 * when all stones are assumed alive. */
269 uct_prepare_move(u, b, S_BLACK); assert(u->t);
270 mock_state = true;
272 /* Make sure the ownermap is well-seeded. */
273 while (u->ownermap.playouts < GJ_MINGAMES)
274 uct_playout(u, b, S_BLACK, u->t);
275 /* Show the ownermap: */
276 if (DEBUGL(2))
277 board_print_custom(b, stderr, uct_printhook_ownermap);
279 dead_group_list(u, b, mq);
281 if (mock_state) {
282 /* Clean up the mock state in case we will receive
283 * a genmove; we could get a non-alternating-move
284 * error from uct_prepare_move() in that case otherwise. */
285 reset_state(u);
289 static void
290 playout_policy_done(struct playout_policy *p)
292 if (p->done) p->done(p);
293 if (p->data) free(p->data);
294 free(p);
297 static void
298 uct_done(struct engine *e)
300 /* This is called on engine reset, especially when clear_board
301 * is received and new game should begin. */
302 struct uct *u = e->data;
303 uct_pondering_stop(u);
304 if (u->t) reset_state(u);
305 free(u->ownermap.map);
307 free(u->policy);
308 free(u->random_policy);
309 playout_policy_done(u->playout);
310 uct_prior_done(u->prior);
311 joseki_done(u->jdict);
312 pluginset_done(u->plugins);
317 /* Run time-limited MCTS search on foreground. */
318 static int
319 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
321 struct uct_search_state s;
322 uct_search_start(u, b, color, t, ti, &s);
323 if (UDEBUGL(2) && s.base_playouts > 0)
324 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
326 /* The search tree is ctx->t. This is currently == . It is important
327 * to reference ctx->t directly since the
328 * thread manager will swap the tree pointer asynchronously. */
330 /* Now, just periodically poll the search tree. */
331 /* Note that in case of TD_GAMES, threads will terminate independently
332 * of the uct_search_check_stop() signalization. */
333 while (1) {
334 time_sleep(TREE_BUSYWAIT_INTERVAL);
335 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
336 * time control is broken. But if it happens to be less, we still search
337 * at least 100ms otherwise the move is completely random. */
339 int i = uct_search_games(&s);
340 /* Print notifications etc. */
341 uct_search_progress(u, b, color, t, ti, &s, i);
342 /* Check if we should stop the search. */
343 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
344 break;
347 struct uct_thread_ctx *ctx = uct_search_stop();
348 if (UDEBUGL(2)) tree_dump(t, u->dumpthres, u->unlimited_tree_dump);
349 if (UDEBUGL(2))
350 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
351 u->dynkomi->score.value, u->dynkomi->score.playouts,
352 u->dynkomi->value.value, u->dynkomi->value.playouts);
353 if (UDEBUGL(0))
354 uct_progress_status(u, t, color, ctx->games);
356 u->played_own += ctx->games;
357 return ctx->games;
360 /* Start pondering background with @color to play. */
361 static void
362 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
364 if (UDEBUGL(1))
365 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
366 u->pondering = true;
368 /* We need a local board copy to ponder upon. */
369 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
371 /* *b0 did not have the genmove'd move played yet. */
372 struct move m = { t->root->coord, t->root_color };
373 int res = board_play(b, &m);
374 assert(res >= 0);
375 setup_dynkomi(u, b, stone_other(m.color));
377 /* Start MCTS manager thread "headless". */
378 static struct uct_search_state s;
379 uct_search_start(u, b, color, t, NULL, &s);
382 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
383 * to stop the background search for a slave in the distributed engine. */
384 void
385 uct_pondering_stop(struct uct *u)
387 if (!thread_manager_running)
388 return;
390 /* Stop the thread manager. */
391 struct uct_thread_ctx *ctx = uct_search_stop();
392 if (UDEBUGL(1)) {
393 if (u->pondering) fprintf(stderr, "(pondering) ");
394 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
396 if (u->pondering) {
397 free(ctx->b);
398 u->pondering = false;
403 void
404 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
406 if (b->superko_violation) {
407 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
408 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
409 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
410 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
411 b->superko_violation = false;
414 uct_prepare_move(u, b, color);
416 assert(u->t);
417 u->my_color = color;
419 /* How to decide whether to use dynkomi in this game? Since we use
420 * pondering, it's not simple "who-to-play" matter. Decide based on
421 * the last genmove issued. */
422 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
423 #if 0
424 /* Moreover, we do not use extra komi at the game end - we are not
425 * to fool ourselves at this point. */
426 /* NOTE: But board_estimated_moves_left() is really too rough for this. On a 19x19 board,
427 * we would just stop using extra komi after move 210 plus the number of captured stones,
428 * leading to extremely conservative moves. */
429 if (board_estimated_moves_left(b) <= MIN_MOVES_LEFT)
430 u->t->use_extra_komi = false;
431 #endif
432 setup_dynkomi(u, b, color);
434 if (b->rules == RULES_JAPANESE)
435 u->territory_scoring = true;
437 /* Make pessimistic assumption about komi for Japanese rules to
438 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
439 * The rules usually give the same winner if the integer part of komi
440 * is odd so we adjust the komi only if it is even (for a board of
441 * odd size). We are not trying to get an exact evaluation for rare
442 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
443 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
444 b->komi += (color == S_BLACK ? 1.0 : -1.0);
445 if (UDEBUGL(0))
446 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
447 b->komi);
451 static coord_t *
452 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
454 double start_time = time_now();
455 struct uct *u = e->data;
456 uct_pondering_stop(u);
457 uct_genmove_setup(u, b, color);
459 /* Start the Monte Carlo Tree Search! */
460 int base_playouts = u->t->root->u.playouts;
461 int played_games = uct_search(u, b, ti, color, u->t);
463 coord_t best_coord;
464 struct tree_node *best;
465 best = uct_search_result(u, b, color, pass_all_alive, played_games, base_playouts, &best_coord);
467 if (UDEBUGL(2)) {
468 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
469 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
470 time, (int)(played_games/time), (int)(played_games/time/u->threads));
473 if (!best) {
474 /* Pass or resign. Probably not a well-considered pass either. */
475 reset_state(u);
476 return coord_copy(best_coord);
478 tree_promote_node(u->t, &best);
480 /* After a pass, pondering is harmful for two reasons:
481 * (i) We might keep pondering even when the game is over.
482 * Of course this is the case for opponent resign as well.
483 * (ii) More importantly, the ownermap will get skewed since
484 * the UCT will start cutting off any playouts. */
485 if (u->pondering_opt && !is_pass(best->coord)) {
486 uct_pondering_start(u, b, u->t, stone_other(color));
488 return coord_copy(best_coord);
492 bool
493 uct_gentbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
495 struct uct *u = e->data;
496 if (!u->t) uct_prepare_move(u, b, color);
497 assert(u->t);
499 if (ti->dim == TD_GAMES) {
500 /* Don't count in games that already went into the tbook. */
501 ti->len.games += u->t->root->u.playouts;
503 uct_search(u, b, ti, color, u->t);
505 assert(ti->dim == TD_GAMES);
506 tree_save(u->t, b, ti->len.games / 100);
508 return true;
511 void
512 uct_dumptbook(struct engine *e, struct board *b, enum stone color)
514 struct uct *u = e->data;
515 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
516 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, 0);
517 tree_load(t, b);
518 tree_dump(t, 0, true);
519 tree_done(t);
523 floating_t
524 uct_evaluate(struct engine *e, struct board *b, struct time_info *ti, coord_t c, enum stone color)
526 struct uct *u = e->data;
528 struct board b2;
529 board_copy(&b2, b);
530 struct move m = { c, color };
531 int res = board_play(&b2, &m);
532 if (res < 0)
533 return NAN;
534 color = stone_other(color);
536 if (u->t) reset_state(u);
537 uct_prepare_move(u, &b2, color);
538 assert(u->t);
540 floating_t bestval;
541 uct_search(u, &b2, ti, color, u->t);
542 struct tree_node *best = u->policy->choose(u->policy, u->t->root, &b2, color, resign);
543 if (!best) {
544 bestval = NAN; // the opponent has no reply!
545 } else {
546 bestval = tree_node_get_value(u->t, 1, best->u.value);
549 reset_state(u); // clean our junk
551 return isnan(bestval) ? NAN : 1.0f - bestval;
555 struct uct *
556 uct_state_init(char *arg, struct board *b)
558 struct uct *u = calloc2(1, sizeof(struct uct));
560 u->debug_level = debug_level;
561 u->gamelen = MC_GAMELEN;
562 u->resign_threshold = 0.2;
563 u->sure_win_threshold = 0.85;
564 u->mercymin = 0;
565 u->significant_threshold = 50;
566 u->expand_p = 2;
567 u->dumpthres = 1000;
568 u->unlimited_tree_dump = false;
569 u->playout_amaf = true;
570 u->playout_amaf_nakade = false;
571 u->amaf_prior = false;
572 u->max_tree_size = 1408ULL * 1048576;
573 u->fast_alloc = true;
574 u->pruning_threshold = 0;
576 u->threads = 1;
577 u->thread_model = TM_TREEVL;
578 u->virtual_loss = 1;
580 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
581 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
582 u->bestr_ratio = 0.02;
583 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
584 // TODO: Further tuning and experiments with better time allocation schemes.
585 u->best2_ratio = 2.5;
586 u->max_maintime_ratio = 8.0;
588 u->val_scale = 0.04; u->val_points = 40;
589 u->dynkomi_interval = 1000;
590 u->dynkomi_mask = S_BLACK | S_WHITE;
592 u->tenuki_d = 4;
593 u->local_tree_aging = 80;
594 u->local_tree_allseq = 1;
595 u->local_tree_rootseqval = 1;
596 u->local_tree_depth_decay = 1.5;
598 u->stats_delay = 0.01; // 10 ms
600 u->plugins = pluginset_init(b);
602 u->jdict = joseki_load(b->size);
604 if (arg) {
605 char *optspec, *next = arg;
606 while (*next) {
607 optspec = next;
608 next += strcspn(next, ",");
609 if (*next) { *next++ = 0; } else { *next = 0; }
611 char *optname = optspec;
612 char *optval = strchr(optspec, '=');
613 if (optval) *optval++ = 0;
615 /** Basic options */
617 if (!strcasecmp(optname, "debug")) {
618 if (optval)
619 u->debug_level = atoi(optval);
620 else
621 u->debug_level++;
622 } else if (!strcasecmp(optname, "dumpthres") && optval) {
623 /* When dumping the UCT tree on output, include
624 * nodes with at least this many playouts.
625 * (This value is re-scaled "intelligently"
626 * in case of very large trees.) */
627 u->dumpthres = atoi(optval);
628 } else if (!strcasecmp(optname, "unlimited_tree_dump")) {
629 /* If true, dumpthres is not increased even if the number of
630 * playouts is much larger than it. Good for debugging, but could
631 * lead to too much verbosity in actual games. */
632 u->unlimited_tree_dump = true;
633 } else if (!strcasecmp(optname, "resign_threshold") && optval) {
634 /* Resign when this ratio of games is lost
635 * after GJ_MINGAMES sample is taken. */
636 u->resign_threshold = atof(optval);
637 } else if (!strcasecmp(optname, "sure_win_threshold") && optval) {
638 /* Stop reading when this ratio of games is won
639 * after PLAYOUT_EARLY_BREAK_MIN sample is
640 * taken. (Prevents stupid time losses,
641 * friendly to human opponents.) */
642 u->sure_win_threshold = atof(optval);
643 } else if (!strcasecmp(optname, "force_seed") && optval) {
644 /* Set RNG seed at the tree setup. */
645 u->force_seed = atoi(optval);
646 } else if (!strcasecmp(optname, "no_tbook")) {
647 /* Disable UCT opening tbook. */
648 u->no_tbook = true;
649 } else if (!strcasecmp(optname, "pass_all_alive")) {
650 /* Whether to consider passing only after all
651 * dead groups were removed from the board;
652 * this is like all genmoves are in fact
653 * kgs-genmove_cleanup. */
654 u->pass_all_alive = !optval || atoi(optval);
655 } else if (!strcasecmp(optname, "territory_scoring")) {
656 /* Use territory scoring (default is area scoring).
657 * An explicit kgs-rules command overrides this. */
658 u->territory_scoring = !optval || atoi(optval);
659 } else if (!strcasecmp(optname, "banner") && optval) {
660 /* Additional banner string. This must come as the
661 * last engine parameter. */
662 if (*next) *--next = ',';
663 u->banner = strdup(optval);
664 break;
665 } else if (!strcasecmp(optname, "plugin") && optval) {
666 /* Load an external plugin; filename goes before the colon,
667 * extra arguments after the colon. */
668 char *pluginarg = strchr(optval, ':');
669 if (pluginarg)
670 *pluginarg++ = 0;
671 plugin_load(u->plugins, optval, pluginarg);
673 /** UCT behavior and policies */
675 } else if ((!strcasecmp(optname, "policy")
676 /* Node selection policy. ucb1amaf is the
677 * default policy implementing RAVE, while
678 * ucb1 is the simple exploration/exploitation
679 * policy. Policies can take further extra
680 * options. */
681 || !strcasecmp(optname, "random_policy")) && optval) {
682 /* A policy to be used randomly with small
683 * chance instead of the default policy. */
684 char *policyarg = strchr(optval, ':');
685 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
686 if (policyarg)
687 *policyarg++ = 0;
688 if (!strcasecmp(optval, "ucb1")) {
689 *p = policy_ucb1_init(u, policyarg);
690 } else if (!strcasecmp(optval, "ucb1amaf")) {
691 *p = policy_ucb1amaf_init(u, policyarg);
692 } else {
693 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
694 exit(1);
696 } else if (!strcasecmp(optname, "playout") && optval) {
697 /* Random simulation (playout) policy.
698 * moggy is the default policy with large
699 * amount of domain-specific knowledge and
700 * heuristics. light is a simple uniformly
701 * random move selection policy. */
702 char *playoutarg = strchr(optval, ':');
703 if (playoutarg)
704 *playoutarg++ = 0;
705 if (!strcasecmp(optval, "moggy")) {
706 u->playout = playout_moggy_init(playoutarg, b, u->jdict);
707 } else if (!strcasecmp(optval, "light")) {
708 u->playout = playout_light_init(playoutarg, b);
709 } else {
710 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
711 exit(1);
713 } else if (!strcasecmp(optname, "prior") && optval) {
714 /* Node priors policy. When expanding a node,
715 * it will seed node values heuristically
716 * (most importantly, based on playout policy
717 * opinion, but also with regard to other
718 * things). See uct/prior.c for details.
719 * Use prior=eqex=0 to disable priors. */
720 u->prior = uct_prior_init(optval, b);
721 } else if (!strcasecmp(optname, "mercy") && optval) {
722 /* Minimal difference of black/white captures
723 * to stop playout - "Mercy Rule". Speeds up
724 * hopeless playouts at the expense of some
725 * accuracy. */
726 u->mercymin = atoi(optval);
727 } else if (!strcasecmp(optname, "gamelen") && optval) {
728 /* Maximum length of single simulation
729 * in moves. */
730 u->gamelen = atoi(optval);
731 } else if (!strcasecmp(optname, "expand_p") && optval) {
732 /* Expand UCT nodes after it has been
733 * visited this many times (NOTE: disabled for now). */
734 u->expand_p = atoi(optval);
735 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
736 /* If specified (N), with probability 1/N, random_policy policy
737 * descend is used instead of main policy descend; useful
738 * if specified policy (e.g. UCB1AMAF) can make unduly biased
739 * choices sometimes, you can fall back to e.g.
740 * random_policy=UCB1. */
741 u->random_policy_chance = atoi(optval);
743 /** General AMAF behavior */
744 /* (Only relevant if the policy supports AMAF.
745 * More variables can be tuned as policy
746 * parameters.) */
748 } else if (!strcasecmp(optname, "playout_amaf")) {
749 /* Whether to include random playout moves in
750 * AMAF as well. (Otherwise, only tree moves
751 * are included in AMAF. Of course makes sense
752 * only in connection with an AMAF policy.) */
753 /* with-without: 55.5% (+-4.1) */
754 if (optval && *optval == '0')
755 u->playout_amaf = false;
756 else
757 u->playout_amaf = true;
758 } else if (!strcasecmp(optname, "playout_amaf_nakade")) {
759 /* Whether to include nakade moves from playouts
760 * in the AMAF statistics; this tends to nullify
761 * the playout_amaf effect by adding too much
762 * noise. */
763 if (optval && *optval == '0')
764 u->playout_amaf_nakade = false;
765 else
766 u->playout_amaf_nakade = true;
767 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
768 /* Keep only first N% of playout stage AMAF
769 * information. */
770 u->playout_amaf_cutoff = atoi(optval);
771 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
772 /* In node policy, consider prior values
773 * part of the real result term or part
774 * of the AMAF term? */
775 u->amaf_prior = atoi(optval);
777 /** Performance and memory management */
779 } else if (!strcasecmp(optname, "threads") && optval) {
780 /* By default, Pachi will run with only single
781 * tree search thread! */
782 u->threads = atoi(optval);
783 } else if (!strcasecmp(optname, "thread_model") && optval) {
784 if (!strcasecmp(optval, "tree")) {
785 /* Tree parallelization - all threads
786 * grind on the same tree. */
787 u->thread_model = TM_TREE;
788 u->virtual_loss = 0;
789 } else if (!strcasecmp(optval, "treevl")) {
790 /* Tree parallelization, but also
791 * with virtual losses - this discou-
792 * rages most threads choosing the
793 * same tree branches to read. */
794 u->thread_model = TM_TREEVL;
795 } else {
796 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
797 exit(1);
799 } else if (!strcasecmp(optname, "virtual_loss")) {
800 /* Number of virtual losses added before evaluating a node. */
801 u->virtual_loss = !optval || atoi(optval);
802 } else if (!strcasecmp(optname, "pondering")) {
803 /* Keep searching even during opponent's turn. */
804 u->pondering_opt = !optval || atoi(optval);
805 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
806 /* Maximum amount of memory [MiB] consumed by the move tree.
807 * For fast_alloc it includes the temp tree used for pruning.
808 * Default is 3072 (3 GiB). */
809 u->max_tree_size = atol(optval) * 1048576;
810 } else if (!strcasecmp(optname, "fast_alloc")) {
811 u->fast_alloc = !optval || atoi(optval);
812 } else if (!strcasecmp(optname, "pruning_threshold") && optval) {
813 /* Force pruning at beginning of a move if the tree consumes
814 * more than this [MiB]. Default is 10% of max_tree_size.
815 * Increase to reduce pruning time overhead if memory is plentiful.
816 * This option is meaningful only for fast_alloc. */
817 u->pruning_threshold = atol(optval) * 1048576;
819 /** Time control */
821 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
822 /* If set, prolong simulating while
823 * first_best/second_best playouts ratio
824 * is less than best2_ratio. */
825 u->best2_ratio = atof(optval);
826 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
827 /* If set, prolong simulating while
828 * best,best_best_child values delta
829 * is more than bestr_ratio. */
830 u->bestr_ratio = atof(optval);
831 } else if (!strcasecmp(optname, "max_maintime_ratio") && optval) {
832 /* If set and while not in byoyomi, prolong simulating no more than
833 * max_maintime_ratio times the normal desired thinking time. */
834 u->max_maintime_ratio = atof(optval);
835 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
836 /* At the very beginning it's not worth thinking
837 * too long because the playout evaluations are
838 * very noisy. So gradually increase the thinking
839 * time up to maximum when fuseki_end percent
840 * of the board has been played.
841 * This only applies if we are not in byoyomi. */
842 u->fuseki_end = atoi(optval);
843 } else if (!strcasecmp(optname, "yose_start") && optval) {
844 /* When yose_start percent of the board has been
845 * played, or if we are in byoyomi, stop spending
846 * more time and spread the remaining time
847 * uniformly.
848 * Between fuseki_end and yose_start, we spend
849 * a constant proportion of the remaining time
850 * on each move. (yose_start should actually
851 * be much earlier than when real yose start,
852 * but "yose" is a good short name to convey
853 * the idea.) */
854 u->yose_start = atoi(optval);
856 /** Dynamic komi */
858 } else if (!strcasecmp(optname, "dynkomi") && optval) {
859 /* Dynamic komi approach; there are multiple
860 * ways to adjust komi dynamically throughout
861 * play. We currently support two: */
862 char *dynkomiarg = strchr(optval, ':');
863 if (dynkomiarg)
864 *dynkomiarg++ = 0;
865 if (!strcasecmp(optval, "none")) {
866 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
867 } else if (!strcasecmp(optval, "linear")) {
868 /* You should set dynkomi_mask=1
869 * since this doesn't work well
870 * for white handicaps! */
871 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
872 } else if (!strcasecmp(optval, "adaptive")) {
873 /* There are many more knobs to
874 * crank - see uct/dynkomi.c. */
875 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
876 } else {
877 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
878 exit(1);
880 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
881 /* Bitmask of colors the player must be
882 * for dynkomi be applied; you may want
883 * to use dynkomi_mask=3 to allow dynkomi
884 * even in games where Pachi is white. */
885 u->dynkomi_mask = atoi(optval);
886 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
887 /* If non-zero, re-adjust dynamic komi
888 * throughout a single genmove reading,
889 * roughly every N simulations. */
890 /* XXX: Does not work with tree
891 * parallelization. */
892 u->dynkomi_interval = atoi(optval);
894 /** Node value result scaling */
896 } else if (!strcasecmp(optname, "val_scale") && optval) {
897 /* How much of the game result value should be
898 * influenced by win size. Zero means it isn't. */
899 u->val_scale = atof(optval);
900 } else if (!strcasecmp(optname, "val_points") && optval) {
901 /* Maximum size of win to be scaled into game
902 * result value. Zero means boardsize^2. */
903 u->val_points = atoi(optval) * 2; // result values are doubled
904 } else if (!strcasecmp(optname, "val_extra")) {
905 /* If false, the score coefficient will be simply
906 * added to the value, instead of scaling the result
907 * coefficient because of it. */
908 u->val_extra = !optval || atoi(optval);
910 /** Local trees */
911 /* (Purely experimental. Does not work - yet!) */
913 } else if (!strcasecmp(optname, "local_tree") && optval) {
914 /* Whether to bias exploration by local tree values
915 * (must be supported by the used policy).
916 * 0: Don't.
917 * 1: Do, value = result.
918 * Try to temper the result:
919 * 2: Do, value = 0.5+(result-expected)/2.
920 * 3: Do, value = 0.5+bzz((result-expected)^2).
921 * 4: Do, value = 0.5+sqrt(result-expected)/2. */
922 u->local_tree = atoi(optval);
923 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
924 /* Tenuki distance at which to break the local tree. */
925 u->tenuki_d = atoi(optval);
926 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
927 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
928 exit(1);
930 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
931 /* How much to reduce local tree values between moves. */
932 u->local_tree_aging = atof(optval);
933 } else if (!strcasecmp(optname, "local_tree_depth_decay") && optval) {
934 /* With value x>0, during the descent the node
935 * contributes 1/x^depth playouts in
936 * the local tree. I.e., with x>1, nodes more
937 * distant from local situation contribute more
938 * than nodes near the root. */
939 u->local_tree_depth_decay = atof(optval);
940 } else if (!strcasecmp(optname, "local_tree_allseq")) {
941 /* If disabled, only complete sequences are stored
942 * in the local tree. If this is on, also
943 * subsequences starting at each move are stored. */
944 u->local_tree_allseq = !optval || atoi(optval);
945 } else if (!strcasecmp(optname, "local_tree_rootseqval")) {
946 /* If disabled, expected node value is computed by
947 * summing up values through the whole descent.
948 * If enabled, expected node value for
949 * each sequence is the value at the root of the
950 * sequence. */
951 u->local_tree_rootseqval = !optval || atoi(optval);
953 /** Other heuristics */
954 } else if (!strcasecmp(optname, "significant_threshold") && optval) {
955 /* Some heuristics (XXX: none in mainline) rely
956 * on the knowledge of the last "significant"
957 * node in the descent. Such a node is
958 * considered reasonably trustworthy to carry
959 * some meaningful information in the values
960 * of the node and its children. */
961 u->significant_threshold = atoi(optval);
963 /** Distributed engine slaves setup */
965 } else if (!strcasecmp(optname, "slave")) {
966 /* Act as slave for the distributed engine. */
967 u->slave = !optval || atoi(optval);
968 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
969 /* Share at most shared_nodes between master and slave at each genmoves.
970 * Must use the same value in master and slaves. */
971 u->shared_nodes = atoi(optval);
972 } else if (!strcasecmp(optname, "shared_levels") && optval) {
973 /* Share only nodes of level <= shared_levels. */
974 u->shared_levels = atoi(optval);
975 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
976 /* Set hash table size to 2^stats_hbits for the shared stats. */
977 u->stats_hbits = atoi(optval);
978 } else if (!strcasecmp(optname, "stats_delay") && optval) {
979 /* How long to wait in slave for initial stats to build up before
980 * replying to the genmoves command (in ms) */
981 u->stats_delay = 0.001 * atof(optval);
983 } else {
984 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
985 exit(1);
990 if (!u->policy)
991 u->policy = policy_ucb1amaf_init(u, NULL);
993 if (!!u->random_policy_chance ^ !!u->random_policy) {
994 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
995 exit(1);
998 if (!u->local_tree) {
999 /* No ltree aging. */
1000 u->local_tree_aging = 1.0f;
1003 if (u->fast_alloc) {
1004 if (u->pruning_threshold < u->max_tree_size / 10)
1005 u->pruning_threshold = u->max_tree_size / 10;
1006 if (u->pruning_threshold > u->max_tree_size / 2)
1007 u->pruning_threshold = u->max_tree_size / 2;
1009 /* Limit pruning temp space to 20% of memory. Beyond this we discard
1010 * the nodes and recompute them at the next move if necessary. */
1011 u->max_pruned_size = u->max_tree_size / 5;
1012 u->max_tree_size -= u->max_pruned_size;
1013 } else {
1014 /* Reserve 5% memory in case the background free() are slower
1015 * than the concurrent allocations. */
1016 u->max_tree_size -= u->max_tree_size / 20;
1019 if (!u->prior)
1020 u->prior = uct_prior_init(NULL, b);
1022 if (!u->playout)
1023 u->playout = playout_moggy_init(NULL, b, u->jdict);
1024 if (!u->playout->debug_level)
1025 u->playout->debug_level = u->debug_level;
1027 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
1029 if (u->slave) {
1030 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
1031 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
1032 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
1035 if (!u->dynkomi)
1036 u->dynkomi = uct_dynkomi_init_adaptive(u, NULL, b);
1038 /* Some things remain uninitialized for now - the opening tbook
1039 * is not loaded and the tree not set up. */
1040 /* This will be initialized in setup_state() at the first move
1041 * received/requested. This is because right now we are not aware
1042 * about any komi or handicap setup and such. */
1044 return u;
1047 struct engine *
1048 engine_uct_init(char *arg, struct board *b)
1050 struct uct *u = uct_state_init(arg, b);
1051 struct engine *e = calloc2(1, sizeof(struct engine));
1052 e->name = "UCT Engine";
1053 e->printhook = uct_printhook_ownermap;
1054 e->notify_play = uct_notify_play;
1055 e->chat = uct_chat;
1056 e->undo = uct_undo;
1057 e->result = uct_result;
1058 e->genmove = uct_genmove;
1059 e->genmoves = uct_genmoves;
1060 e->dead_group_list = uct_dead_group_list;
1061 e->done = uct_done;
1062 e->data = u;
1063 if (u->slave)
1064 e->notify = uct_notify;
1066 const char banner[] = "I'm playing UCT. When I'm losing, I will resign, "
1067 "if I think I win, I play until you pass. "
1068 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
1069 if (!u->banner) u->banner = "";
1070 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
1071 sprintf(e->comment, "%s %s", banner, u->banner);
1073 return e;