Added the unlimited_tree_dump option so that reducing dumpthres actually becomes...
[pachi/pachi-r6144.git] / uct / internal.h
blobfea25c5c1990d70ff9135191c35cb1349b4c9580
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 int games, gamelen;
30 floating_t resign_threshold, sure_win_threshold;
31 double best2_ratio, bestr_ratio;
32 floating_t max_maintime_ratio;
33 bool pass_all_alive;
34 bool territory_scoring;
35 int expand_p;
36 bool playout_amaf, playout_amaf_nakade;
37 bool amaf_prior;
38 int playout_amaf_cutoff;
39 int dumpthres;
40 int force_seed;
41 bool unlimited_tree_dump;
42 bool no_tbook;
43 bool fast_alloc;
44 unsigned long max_tree_size;
45 unsigned long max_pruned_size;
46 unsigned long pruning_threshold;
47 int mercymin;
48 int significant_threshold;
50 int threads;
51 enum uct_thread_model {
52 TM_TREE, /* Tree parallelization w/o virtual loss. */
53 TM_TREEVL, /* Tree parallelization with virtual loss. */
54 } thread_model;
55 int virtual_loss;
56 bool pondering_opt; /* User wants pondering */
57 bool pondering; /* Actually pondering now */
58 bool slave; /* Act as slave in distributed engine. */
59 enum stone my_color;
61 int fuseki_end;
62 int yose_start;
64 int dynkomi_mask;
65 int dynkomi_interval;
66 struct uct_dynkomi *dynkomi;
68 floating_t val_scale;
69 int val_points;
70 bool val_extra;
72 int random_policy_chance;
73 int local_tree;
74 int tenuki_d;
75 floating_t local_tree_aging;
76 #define LTREE_PLAYOUTS_MULTIPLIER 100
77 floating_t local_tree_depth_decay;
78 bool local_tree_allseq;
79 bool local_tree_rootseqval;
81 char *banner;
83 struct uct_policy *policy;
84 struct uct_policy *random_policy;
85 struct playout_policy *playout;
86 struct uct_prior *prior;
87 struct uct_pluginset *plugins;
88 struct joseki_dict *jdict;
90 /* Used within frame of single genmove. */
91 struct board_ownermap ownermap;
92 /* Used for coordination among slaves of the distributed engine. */
93 int stats_hbits;
94 int shared_nodes;
95 int shared_levels;
96 double stats_delay; /* stored in seconds */
97 int played_own;
98 int played_all; /* games played by all slaves */
100 /* Game state - maintained by setup_state(), reset_state(). */
101 struct tree *t;
104 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
106 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
108 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
109 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
110 void uct_pondering_stop(struct uct *u);
113 /* This is the state used for descending the tree; we use this wrapper
114 * structure in order to be able to easily descend in multiple trees
115 * in parallel (e.g. main tree and local tree) or compute cummulative
116 * "path value" throughout the tree descent. */
117 struct uct_descent {
118 /* Active tree nodes: */
119 struct tree_node *node; /* Main tree. */
120 struct tree_node *lnode; /* Local tree. */
121 /* Value of main tree node (with all value factors, but unbiased
122 * - without exploration factor), from black's perspective. */
123 struct move_stats value;
127 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
128 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
129 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
130 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
131 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
132 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
134 struct uct_policy {
135 struct uct *uct;
136 uctp_choose choose;
137 uctp_winner winner;
138 uctp_evaluate evaluate;
139 uctp_descend descend;
140 uctp_update update;
141 uctp_prior prior;
142 bool wants_amaf;
143 void *data;
146 #endif