can_atari_group(): When switching to selfatari cousin, check defense_is_hopeless()
[pachi/pachi-r6144.git] / tactics / 2lib.c
blobf6ff0825399ae53ebdd81d0f54395281a677eb4b
1 #include <assert.h>
2 #include <stdio.h>
3 #include <stdlib.h>
5 #define DEBUG
6 #include "board.h"
7 #include "debug.h"
8 #include "mq.h"
9 #include "tactics/2lib.h"
10 #include "tactics/selfatari.h"
13 /* Whether to avoid capturing/atariing doomed groups (this is big
14 * performance hit and may reduce playouts balance; it does increase
15 * the strength, but not quite proportionally to the performance). */
16 //#define NO_DOOMED_GROUPS
19 static bool
20 miai_2lib(struct board *b, group_t group, enum stone color)
22 bool can_connect = false, can_pull_out = false;
23 /* We have miai if we can either connect on both libs,
24 * or connect on one lib and escape on another. (Just
25 * having two escape routes can be risky.) We must make
26 * sure that we don't consider following as miai:
27 * X X X O
28 * X . . O
29 * O O X O - left dot would be pull-out, right dot connect */
30 foreach_neighbor(b, board_group_info(b, group).lib[0], {
31 enum stone cc = board_at(b, c);
32 if (cc == S_NONE && cc != board_at(b, board_group_info(b, group).lib[1])) {
33 can_pull_out = true;
34 } else if (cc != color) {
35 continue;
38 group_t cg = group_at(b, c);
39 if (cg && cg != group && board_group_info(b, cg).libs > 1)
40 can_connect = true;
41 });
42 foreach_neighbor(b, board_group_info(b, group).lib[1], {
43 enum stone cc = board_at(b, c);
44 if (c == board_group_info(b, group).lib[0])
45 continue;
46 if (cc == S_NONE && can_connect) {
47 return true;
48 } else if (cc != color) {
49 continue;
52 group_t cg = group_at(b, c);
53 if (cg && cg != group && board_group_info(b, cg).libs > 1)
54 return (can_connect || can_pull_out);
55 });
56 return false;
59 static bool
60 defense_is_hopeless(struct board *b, group_t group, enum stone owner,
61 enum stone to_play, coord_t lib, coord_t otherlib,
62 bool use)
64 /* If we are the defender not connecting out, do not
65 * escape with moves that do not gain liberties anyway
66 * - either the new extension has just single extra
67 * liberty, or the "gained" liberties are shared. */
68 /* XXX: We do not check connecting to a short-on-liberty
69 * group (e.g. ourselves). */
70 if (DEBUGL(7))
71 fprintf(stderr, "\tif_check %d and defending %d and uscount %d ilcount %d\n",
72 use, to_play == owner,
73 neighbor_count_at(b, lib, owner),
74 immediate_liberty_count(b, lib));
75 if (!use)
76 return false;
77 if (to_play == owner && neighbor_count_at(b, lib, owner) == 1) {
78 if (immediate_liberty_count(b, lib) == 1)
79 return true;
80 if (immediate_liberty_count(b, lib) == 2
81 && coord_is_adjecent(lib, otherlib, b))
82 return true;
84 return false;
87 void
88 can_atari_group(struct board *b, group_t group, enum stone owner,
89 enum stone to_play, struct move_queue *q,
90 int tag, bool use_def_no_hopeless)
92 bool have[2] = { false, false };
93 bool preference[2] = { true, true };
94 for (int i = 0; i < 2; i++) {
95 coord_t lib = board_group_info(b, group).lib[i];
96 assert(board_at(b, lib) == S_NONE);
97 if (!board_is_valid_play(b, to_play, lib))
98 continue;
100 if (DEBUGL(6))
101 fprintf(stderr, "- checking liberty %s of %s %s, filled by %s\n",
102 coord2sstr(lib, b),
103 stone2str(owner), coord2sstr(group, b),
104 stone2str(to_play));
106 /* Don't play at the spot if it is extremely short
107 * of liberties... */
108 /* XXX: This looks harmful, could significantly
109 * prefer atari to throwin:
111 * XXXOOOOOXX
112 * .OO.....OX
113 * XXXOOOOOOX */
114 #if 0
115 if (neighbor_count_at(b, lib, stone_other(owner)) + immediate_liberty_count(b, lib) < 2)
116 continue;
117 #endif
119 /* Prevent hopeless escape attempts. */
120 if (defense_is_hopeless(b, group, owner, to_play, lib,
121 board_group_info(b, group).lib[1 - i],
122 use_def_no_hopeless))
123 continue;
125 #ifdef NO_DOOMED_GROUPS
126 /* If the owner can't play at the spot, we don't want
127 * to bother either. */
128 if (is_bad_selfatari(b, owner, lib))
129 continue;
130 #endif
132 /* Of course we don't want to play bad selfatari
133 * ourselves, if we are the attacker... */
134 if (
135 #ifdef NO_DOOMED_GROUPS
136 to_play != owner &&
137 #endif
138 is_bad_selfatari(b, to_play, lib)) {
139 if (DEBUGL(7))
140 fprintf(stderr, "\tliberty is selfatari\n");
141 coord_t coord = pass;
142 group_t bygroup = 0;
143 if (to_play != owner) {
144 /* Okay! We are attacker; maybe we just need
145 * to connect a false eye before atari - this
146 * is very common in the corner. */
147 coord = selfatari_cousin(b, to_play, lib, &bygroup);
149 if (is_pass(coord))
150 continue;
151 /* Ok, connect, but prefer not to. */
152 enum stone byowner = board_at(b, bygroup);
153 if (DEBUGL(7))
154 fprintf(stderr, "\treluctantly switching to cousin %s (group %s %s)\n",
155 coord2sstr(coord, b), coord2sstr(bygroup, b), stone2str(byowner));
156 /* One more thing - is the cousin sensible defense
157 * for the other group? */
158 if (defense_is_hopeless(b, bygroup, byowner, to_play,
159 coord, lib,
160 use_def_no_hopeless))
161 continue;
162 lib = coord;
163 preference[i] = false;
165 /* By now, we must be decided we add the move to the
166 * queue! [comment intentionally misindented] */
170 have[i] = true;
172 /* If the move is too "lumpy", prefer the alternative:
174 * #######
175 * ..O.X.X <- always play the left one!
176 * OXXXXXX */
177 if (neighbor_count_at(b, lib, to_play) + neighbor_count_at(b, lib, S_OFFBOARD) >= 3) {
178 if (DEBUGL(7))
179 fprintf(stderr, "\tlumpy: mine %d + edge %d\n",
180 neighbor_count_at(b, lib, to_play),
181 neighbor_count_at(b, lib, S_OFFBOARD));
182 preference[i] = false;
185 if (DEBUGL(6))
186 fprintf(stderr, "+ liberty %s ready with preference %d\n", coord2sstr(lib, b), preference[i]);
188 /* If we prefer only one of the moves, pick that one. */
189 if (i == 1 && have[0] && preference[0] != preference[1]) {
190 if (!preference[0]) {
191 if (q->move[q->moves - 1] == board_group_info(b, group).lib[0])
192 q->moves--;
193 /* ...else{ may happen, since we call
194 * mq_nodup() and the move might have
195 * been there earlier. */
196 } else {
197 assert(!preference[1]);
198 continue;
202 /* Tasty! Crispy! Good! */
203 mq_add(q, lib, tag);
204 mq_nodup(q);
207 if (DEBUGL(7)) {
208 char label[256];
209 snprintf(label, 256, "= final %s %s liberties to play by %s",
210 stone2str(owner), coord2sstr(group, b),
211 stone2str(to_play));
212 mq_print(q, b, label);
216 void
217 group_2lib_check(struct board *b, group_t group, enum stone to_play, struct move_queue *q, int tag, bool use_miaisafe, bool use_def_no_hopeless)
219 enum stone color = board_at(b, group_base(group));
220 assert(color != S_OFFBOARD && color != S_NONE);
222 if (DEBUGL(5))
223 fprintf(stderr, "[%s] 2lib check of color %d\n",
224 coord2sstr(group, b), color);
226 /* Do not try to atari groups that cannot be harmed. */
227 if (use_miaisafe && miai_2lib(b, group, color))
228 return;
230 can_atari_group(b, group, color, to_play, q, tag, use_def_no_hopeless);
232 /* Can we counter-atari another group, if we are the defender? */
233 if (to_play != color)
234 return;
235 foreach_in_group(b, group) {
236 foreach_neighbor(b, c, {
237 if (board_at(b, c) != stone_other(color))
238 continue;
239 group_t g2 = group_at(b, c);
240 if (board_group_info(b, g2).libs == 1) {
241 /* We can capture a neighbor. */
242 mq_add(q, board_group_info(b, g2).lib[0], tag);
243 mq_nodup(q);
244 continue;
246 if (board_group_info(b, g2).libs != 2)
247 continue;
248 can_atari_group(b, g2, stone_other(color), to_play, q, tag, use_def_no_hopeless);
250 } foreach_in_group_end;