1 /* Playout policy by stochastically applying a fixed set of decision
2 * rules in given order - modelled after the intelligent playouts
3 * in the Mogo engine. */
13 #include "joseki/base.h"
17 #include "playout/moggy.h"
20 #include "uct/prior.h"
22 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
24 /* Whether to avoid capturing/atariing doomed groups (this is big
25 * performance hit and may reduce playouts balance; it does increase
26 * the strength, but not quite proportionally to the performance). */
27 //#define NO_DOOMED_GROUPS
30 /* Note that the context can be shared by multiple threads! */
33 bool ladders
, ladderassess
, borderladders
, assess_local
;
34 unsigned int lcapturerate
, atarirate
, capturerate
, patternrate
, korate
, josekirate
;
35 unsigned int selfatarirate
, alwaysccaprate
;
36 unsigned int fillboardtries
;
38 /* Whether to look for patterns around second-to-last move. */
40 /* Whether, when self-atari attempt is detected, to play the other
41 * group's liberty if that is non-self-atari. */
44 struct pattern3s patterns
;
55 /* Below, we keep track of each trait for each |color_to_play */
56 int capturable_ready
:2; // is @capturable meaningful?
59 int can_countercapture_ready
:2;
60 int can_countercapture
:2;
63 /* Cache of evaluation of various board features. */
67 struct group_state
*groups
; /* [board_size2()], indexed by group_t */
68 unsigned char *groups_known
; /* Bitmap of known groups. */
71 /* Using board cache: this turns out to be actually a 10% slowdown,
72 * since we reuse data in the cache only very little within single
74 // #define CACHE_STATE
75 /* Reusing board cache across moves if they are successive on the
76 * board; only cache entries within cfg distance 2 of the last move
78 // #define PERSISTENT_STATE
81 static __thread
struct board_state
*ss
;
84 board_state_reuse(struct board_state
*s
, struct board
*b
)
86 /* Decide how much of the board state we can reuse. */
87 /* We do not cache ladder decisions, so we don't have
88 * to worry about this. */
89 coord_t c
= b
->last_move
.coord
;
91 if (unlikely(is_pass(c
))) {
92 /* Passes don't change anything. */
96 if (unlikely(board_at(b
, c
) == S_NONE
)) {
97 /* Suicide is hopeless. */
101 /* XXX: we can make some moves self-atari. */
103 if (neighbor_count_at(b
, c
, S_BLACK
) + neighbor_count_at(b
, c
, S_WHITE
) == 0) {
104 /* We are not taking off liberties of any other stones. */
111 static inline struct board_state
*
112 board_state_init(struct board
*b
)
115 if (ss
->bsize2
!= board_size2(b
)) {
117 free(ss
->groups_known
);
120 #ifdef PERSISTENT_STATE
121 /* Only one stone added to the board, nothing removed. */
122 else if (ss
->hash
== (b
->hash
^ hash_at(b
, b
->last_move
.coord
, b
->last_move
.color
))) {
124 if (likely(board_state_reuse(ss
, b
)))
130 ss
= malloc2(sizeof(*ss
));
131 ss
->bsize2
= board_size2(b
);
132 ss
->groups
= malloc2(board_size2(b
) * sizeof(*ss
->groups
));
133 ss
->groups_known
= malloc2(board_size2(b
) / 8 + 1);
136 memset(ss
->groups_known
, 0, board_size2(b
) / 8 + 1);
140 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
141 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
142 #define group_trait_ready(s, g, color, gstat, trait) do { \
143 if (!group_is_known(s, g)) { \
144 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
145 group_set_known(s, g); \
147 s->groups[g].status = gstat; \
148 s->groups[g].trait ## _ready |= color; \
150 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
151 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
152 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
156 #define board_state_init(b) NULL
157 #define group_is_known(s, g) false
158 #define group_set_known(s, g)
159 #define group_trait_ready(s, g, color, gstat, trait)
160 #define group_trait_is_ready(s, g, color, trait) false
161 #define group_trait_set(s, g, color, trait, val)
162 #define group_trait_get(s, g, color, trait) false
166 static char moggy_patterns_src
[][11] = {
167 /* hane pattern - enclosing hane */
171 /* hane pattern - non-cutting hane */
175 /* hane pattern - magari */
179 /* hane pattern - thin hane */
183 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
187 /* cut1 pattern (kiri) - unprotected cut */
191 /* cut1 pattern (kiri) - peeped cut */
195 /* cut2 pattern (de) */
199 /* cut keima (not in Mogo) */
202 "???", /* o?? has some pathological tsumego cases */
203 /* side pattern - chase */
207 /* side pattern - weirdness (SUSPICIOUS) */
211 /* side pattern - sagari (SUSPICIOUS) */
213 "x.x" /* Mogo has "x.?" */
214 "###" /* Mogo has "X" */,
215 /* side pattern - throw-in (SUSPICIOUS) */
221 /* side pattern - cut (SUSPICIOUS) */
224 "###" /* Mogo has "X" */,
226 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
229 test_pattern3_here(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
231 struct moggy_policy
*pp
= p
->data
;
232 /* Check if 3x3 pattern is matched by given move... */
233 if (!pattern3_move_here(&pp
->patterns
, b
, m
))
235 /* ...and the move is not obviously stupid. */
236 if (is_bad_selfatari(b
, m
->color
, m
->coord
))
238 /* Ladder moves are stupid. */
239 group_t atari_neighbor
= board_get_atari_neighbor(b
, m
->coord
, m
->color
);
240 if (atari_neighbor
&& is_ladder(b
, m
->coord
, atari_neighbor
, pp
->borderladders
, pp
->ladders
))
246 apply_pattern_here(struct playout_policy
*p
, struct board
*b
, coord_t c
, enum stone color
, struct move_queue
*q
)
248 struct move m2
= { .coord
= c
, .color
= color
};
249 if (board_is_valid_move(b
, &m2
) && test_pattern3_here(p
, b
, &m2
))
253 /* Check if we match any pattern around given move (with the other color to play). */
255 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*mm
)
260 /* Suicides do not make any patterns and confuse us. */
261 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
264 foreach_8neighbor(b
, m
->coord
) {
265 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), &q
);
266 } foreach_8neighbor_end
;
268 if (mm
) { /* Second move for pattern searching */
269 foreach_8neighbor(b
, mm
->coord
) {
270 if (coord_is_8adjecent(m
->coord
, c
, b
))
272 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), &q
);
273 } foreach_8neighbor_end
;
277 mq_print(&q
, b
, "Pattern");
284 can_play_on_lib(struct playout_policy
*p
, struct board_state
*s
,
285 struct board
*b
, group_t g
, enum stone to_play
)
287 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, capturable
)) {
288 /* We have already seen this group. */
289 assert(s
->groups
[g
].status
== G_ATARI
);
290 if (group_trait_get(s
, g
, to_play
, capturable
))
296 /* Cache miss. Set up cache entry, default at capturable = false. */
297 group_trait_ready(s
, g
, to_play
, G_ATARI
, capturable
);
299 coord_t capture
= board_group_info(b
, g
).lib
[0];
301 fprintf(stderr
, "can capture group %d (%s)?\n",
302 g
, coord2sstr(capture
, b
));
303 /* Does playing on the liberty usefully capture the group? */
304 if (board_is_valid_play(b
, to_play
, capture
)
305 && !is_bad_selfatari(b
, to_play
, capture
)) {
306 group_trait_set(s
, g
, to_play
, capturable
, true);
313 /* For given position @c, decide if this is a group that is in danger from
314 * @capturer and @to_play can do anything about it (play at the last
315 * liberty to either capture or escape). */
316 /* Note that @to_play is important; e.g. consider snapback, it's good
317 * to play at the last liberty by attacker, but not defender. */
318 static __attribute__((always_inline
)) bool
319 capturable_group(struct playout_policy
*p
, struct board_state
*s
,
320 struct board
*b
, enum stone capturer
, coord_t c
,
323 group_t g
= group_at(b
, c
);
324 if (likely(board_at(b
, c
) != stone_other(capturer
)
325 || board_group_info(b
, g
).libs
> 1))
328 return can_play_on_lib(p
, s
, b
, g
, to_play
);
331 /* For given atari group @group owned by @owner, decide if @to_play
332 * can save it / keep it in danger by dealing with one of the
333 * neighboring groups. */
335 can_countercapture(struct playout_policy
*p
, struct board_state
*s
,
336 struct board
*b
, enum stone owner
, group_t g
,
337 enum stone to_play
, struct move_queue
*q
)
341 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, can_countercapture
)) {
342 /* We have already seen this group. */
343 assert(s
->groups
[g
].status
== G_ATARI
);
344 if (group_trait_get(s
, g
, to_play
, can_countercapture
)) {
345 if (q
) { /* Scan for countercapture liberties. */
354 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
355 group_trait_ready(s
, g
, to_play
, G_ATARI
, can_countercapture
);
356 group_trait_set(s
, g
, to_play
, can_countercapture
, true);
359 unsigned int qmoves_prev
= q
? q
->moves
: 0;
361 foreach_in_group(b
, g
) {
362 foreach_neighbor(b
, c
, {
363 if (!capturable_group(p
, s
, b
, owner
, c
, to_play
))
369 mq_add(q
, board_group_info(b
, group_at(b
, c
)).lib
[0]);
372 } foreach_in_group_end
;
374 bool can
= q
? q
->moves
> qmoves_prev
: false;
375 group_trait_set(s
, g
, to_play
, can_countercapture
, can
);
379 #ifdef NO_DOOMED_GROUPS
381 can_be_rescued(struct playout_policy
*p
, struct board_state
*s
,
382 struct board
*b
, group_t group
, enum stone color
)
384 /* Does playing on the liberty rescue the group? */
385 if (can_play_on_lib(p
, s
, b
, group
, color
))
388 /* Then, maybe we can capture one of our neighbors? */
389 return can_countercapture(p
, s
, b
, color
, group
, color
, NULL
);
393 /* ladder != NULL implies to always enqueue all relevant moves. */
395 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
396 struct move_queue
*q
, coord_t
*ladder
, struct board_state
*s
)
398 struct moggy_policy
*pp
= p
->data
;
399 int qmoves_prev
= q
->moves
;
401 /* We don't use @to_play almost anywhere since any moves here are good
402 * for both defender and attacker. */
404 enum stone color
= board_at(b
, group_base(group
));
405 coord_t lib
= board_group_info(b
, group
).lib
[0];
407 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
409 fprintf(stderr
, "[%s] atariiiiiiiii %s of color %d\n",
410 coord2sstr(group
, b
), coord2sstr(lib
, b
), color
);
411 assert(board_at(b
, lib
) == S_NONE
);
413 /* Do not bother with kos. */
414 if (group_is_onestone(b
, group
)
415 && neighbor_count_at(b
, lib
, color
) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 4)
418 /* Can we capture some neighbor? */
419 bool ccap
= can_countercapture(p
, s
, b
, color
, group
, to_play
, q
);
420 if (ccap
&& !ladder
&& pp
->alwaysccaprate
> fast_random(100))
423 /* Do not suicide... */
424 if (!can_play_on_lib(p
, s
, b
, group
, to_play
))
426 #ifdef NO_DOOMED_GROUPS
427 /* Do not remove group that cannot be saved by the opponent. */
428 if (to_play
!= color
&& !can_be_rescued(p
, s
, b
, group
, color
))
432 fprintf(stderr
, "...escape route valid\n");
434 /* ...or play out ladders. */
435 if (is_ladder(b
, lib
, group
, pp
->borderladders
, pp
->ladders
)) {
436 /* Sometimes we want to keep the ladder move in the
437 * queue in order to discourage it. */
444 fprintf(stderr
, "...no ladder\n");
446 if (to_play
!= color
) {
447 /* We are the attacker! In that case, throw away the moves
448 * that defend our groups, since we can capture the culprit. */
449 q
->moves
= qmoves_prev
;
457 joseki_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
)
462 for (int i
= 0; i
< 4; i
++) {
463 hash_t h
= b
->qhash
[i
] & joseki_hash_mask
;
464 coord_t
*cc
= joseki_pats
[h
].moves
[to_play
];
466 fprintf(stderr
, "%"PRIhash
" %d\n", h
, i
);
467 for (; !is_pass(*cc
); cc
++) {
468 if (coord_quadrant(*cc
, b
) != i
)
476 mq_print(&q
, b
, "Joseki");
483 global_atari_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
)
491 int g_base
= fast_random(b
->clen
);
492 for (int g
= g_base
; g
< b
->clen
; g
++) {
493 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
496 mq_print(&q
, b
, "Global atari");
500 for (int g
= 0; g
< g_base
; g
++) {
501 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, &q
, NULL
, s
);
504 mq_print(&q
, b
, "Global atari");
512 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
517 /* Did the opponent play a self-atari? */
518 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
519 group_atari_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, NULL
, s
);
522 foreach_neighbor(b
, m
->coord
, {
523 group_t g
= group_at(b
, c
);
524 if (!g
|| board_group_info(b
, g
).libs
!= 1)
526 group_atari_check(p
, b
, g
, stone_other(m
->color
), &q
, NULL
, s
);
530 mq_print(&q
, b
, "Local atari");
536 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
538 bool can_connect
= false, can_pull_out
= false;
539 /* We have miai if we can either connect on both libs,
540 * or connect on one lib and escape on another. (Just
541 * having two escape routes can be risky.) We must make
542 * sure that we don't consider following as miai:
545 * O O X O - left dot would be pull-out, right dot connect */
546 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
547 enum stone cc
= board_at(b
, c
);
548 if (cc
== S_NONE
&& cc
!= board_at(b
, board_group_info(b
, group
).lib
[1])) {
550 } else if (cc
!= color
) {
554 group_t cg
= group_at(b
, c
);
555 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
558 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
559 enum stone cc
= board_at(b
, c
);
560 if (c
== board_group_info(b
, group
).lib
[0])
562 if (cc
== S_NONE
&& can_connect
) {
564 } else if (cc
!= color
) {
568 group_t cg
= group_at(b
, c
);
569 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
570 return (can_connect
|| can_pull_out
);
576 check_group_atari(struct board
*b
, group_t group
, enum stone owner
,
577 enum stone to_play
, struct move_queue
*q
)
579 for (int i
= 0; i
< 2; i
++) {
580 coord_t lib
= board_group_info(b
, group
).lib
[i
];
581 assert(board_at(b
, lib
) == S_NONE
);
582 if (!board_is_valid_play(b
, to_play
, lib
))
585 /* Don't play at the spot if it is extremely short
587 /* XXX: This looks harmful, could significantly
588 * prefer atari to throwin:
594 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + immediate_liberty_count(b
, lib
) < 2)
598 /* If the move is too "lumpy", do not play it:
601 * ..O.X.X <- always play the left one!
603 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 3)
606 #ifdef NO_DOOMED_GROUPS
607 /* If the owner can't play at the spot, we don't want
608 * to bother either. */
609 if (is_bad_selfatari(b
, owner
, lib
))
613 /* Of course we don't want to play bad selfatari
614 * ourselves, if we are the attacker... */
616 #ifdef NO_DOOMED_GROUPS
619 is_bad_selfatari(b
, to_play
, lib
))
622 /* Tasty! Crispy! Good! */
629 group_2lib_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
630 struct move_queue
*q
, struct board_state
*s
)
632 enum stone color
= board_at(b
, group_base(group
));
633 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
636 fprintf(stderr
, "[%s] 2lib check of color %d\n",
637 coord2sstr(group
, b
), color
);
639 /* Do not try to atari groups that cannot be harmed. */
640 if (miai_2lib(b
, group
, color
))
643 check_group_atari(b
, group
, color
, to_play
, q
);
645 /* Can we counter-atari another group, if we are the defender? */
646 if (to_play
!= color
)
648 foreach_in_group(b
, group
) {
649 foreach_neighbor(b
, c
, {
650 if (board_at(b
, c
) != stone_other(color
))
652 group_t g2
= group_at(b
, c
);
653 if (board_group_info(b
, g2
).libs
!= 2)
655 check_group_atari(b
, g2
, color
, to_play
, q
);
657 } foreach_in_group_end
;
661 local_2lib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
)
666 /* Does the opponent have just two liberties? */
667 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 2) {
668 group_2lib_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), &q
, s
);
670 /* We always prefer to take off an enemy chain liberty
671 * before pulling out ourselves. */
672 /* XXX: We aren't guaranteed to return to that group
675 return q
.move
[fast_random(q
.moves
)];
679 /* Then he took a third liberty from neighboring chain? */
680 foreach_neighbor(b
, m
->coord
, {
681 group_t g
= group_at(b
, c
);
682 if (!g
|| board_group_info(b
, g
).libs
!= 2)
684 group_2lib_check(p
, b
, g
, stone_other(m
->color
), &q
, s
);
688 mq_print(&q
, b
, "Local 2lib");
694 playout_moggy_choose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
696 struct moggy_policy
*pp
= p
->data
;
699 struct board_state
*s
= board_state_init(b
);
702 board_print(b
, stderr
);
705 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
706 && b
->moves
- b
->last_ko_age
< pp
->koage
707 && pp
->korate
> fast_random(100)) {
708 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
709 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
710 return b
->last_ko
.coord
;
714 if (!is_pass(b
->last_move
.coord
)) {
715 /* Local group in atari? */
716 if (pp
->lcapturerate
> fast_random(100)) {
717 c
= local_atari_check(p
, b
, &b
->last_move
, s
);
722 /* Local group can be PUT in atari? */
723 if (pp
->atarirate
> fast_random(100)) {
724 c
= local_2lib_check(p
, b
, &b
->last_move
, s
);
729 /* Check for patterns we know */
730 if (pp
->patternrate
> fast_random(100)) {
731 c
= apply_pattern(p
, b
, &b
->last_move
,
732 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
);
740 /* Any groups in atari? */
741 if (pp
->capturerate
> fast_random(100)) {
742 c
= global_atari_check(p
, b
, to_play
, s
);
748 if (pp
->josekirate
> fast_random(100)) {
749 c
= joseki_check(p
, b
, to_play
, s
);
755 unsigned int fbtries
= b
->flen
/ 8;
756 for (unsigned int i
= 0; i
< (fbtries
< pp
->fillboardtries
? fbtries
: pp
->fillboardtries
); i
++) {
757 coord_t coord
= b
->f
[fast_random(b
->flen
)];
758 if (immediate_liberty_count(b
, coord
) != 4)
760 foreach_diag_neighbor(b
, coord
) {
761 if (board_at(b
, c
) != S_NONE
)
763 } foreach_diag_neighbor_end
;
773 selfatari_cousin(struct board
*b
, enum stone color
, coord_t coord
)
775 group_t groups
[4]; int groups_n
= 0;
776 foreach_neighbor(b
, coord
, {
777 enum stone s
= board_at(b
, c
);
778 if (s
!= color
) continue;
779 group_t g
= group_at(b
, c
);
780 if (board_group_info(b
, g
).libs
== 2)
781 groups
[groups_n
++] = g
;
786 group_t group
= groups
[fast_random(groups_n
)];
788 coord_t lib2
= board_group_other_lib(b
, group
, coord
);
789 if (is_bad_selfatari(b
, color
, lib2
))
795 assess_local_bonus(struct playout_policy
*p
, struct board
*board
, coord_t a
, coord_t b
, int games
)
797 struct moggy_policy
*pp
= p
->data
;
798 if (!pp
->assess_local
)
801 int dx
= abs(coord_x(a
, board
) - coord_x(b
, board
));
802 int dy
= abs(coord_y(a
, board
) - coord_y(b
, board
));
803 /* adjecent move, directly or diagonally? */
804 if (dx
+ dy
<= 1 + (dx
&& dy
))
811 playout_moggy_assess_group(struct playout_policy
*p
, struct prior_map
*map
, group_t g
, int games
,
812 struct board_state
*s
)
814 struct moggy_policy
*pp
= p
->data
;
815 struct board
*b
= map
->b
;
816 struct move_queue q
; q
.moves
= 0;
818 if (board_group_info(b
, g
).libs
> 2)
822 fprintf(stderr
, "ASSESS of group %s:\n", coord2sstr(g
, b
));
823 board_print(b
, stderr
);
826 if (board_group_info(b
, g
).libs
== 2) {
829 group_2lib_check(p
, b
, g
, map
->to_play
, &q
, s
);
831 coord_t coord
= q
.move
[q
.moves
];
833 fprintf(stderr
, "1.0: 2lib %s\n", coord2sstr(coord
, b
));
834 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) / 2;
835 add_prior_value(map
, coord
, 1, assess
);
840 /* This group, sir, is in atari! */
842 if (!pp
->capturerate
&& !pp
->lcapturerate
&& !pp
->ladderassess
)
845 coord_t ladder
= pass
;
846 group_atari_check(p
, b
, g
, map
->to_play
, &q
, &ladder
, s
);
848 coord_t coord
= q
.move
[q
.moves
];
850 /* _Never_ play here if this move plays out
851 * a caught ladder. */
852 if (coord
== ladder
&& !board_playing_ko_threat(b
)) {
853 /* Note that the opposite is not guarded against;
854 * we do not advise against capturing a laddered
855 * group (but we don't encourage it either). Such
856 * a move can simplify tactical situations if we
858 if (!pp
->ladderassess
|| map
->to_play
!= board_at(b
, g
))
860 /* FIXME: We give the malus even if this move
861 * captures another group. */
863 fprintf(stderr
, "0.0: ladder %s\n", coord2sstr(coord
, b
));
864 add_prior_value(map
, coord
, 0, games
);
868 if (!pp
->capturerate
&& !pp
->lcapturerate
)
872 fprintf(stderr
, "1.0: atari %s\n", coord2sstr(coord
, b
));
873 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) * 2;
874 add_prior_value(map
, coord
, 1, assess
);
879 playout_moggy_assess_one(struct playout_policy
*p
, struct prior_map
*map
, coord_t coord
, int games
)
881 struct moggy_policy
*pp
= p
->data
;
882 struct board
*b
= map
->b
;
885 fprintf(stderr
, "ASSESS of move %s:\n", coord2sstr(coord
, b
));
886 board_print(b
, stderr
);
889 /* Is this move a self-atari? */
890 if (pp
->selfatarirate
) {
891 if (!board_playing_ko_threat(b
) && is_bad_selfatari(b
, map
->to_play
, coord
)) {
893 fprintf(stderr
, "0.0: self-atari\n");
894 add_prior_value(map
, coord
, 0, games
);
895 if (!pp
->selfatari_other
)
897 /* If we can play on the other liberty of the
898 * endangered group, do! */
899 coord
= selfatari_cousin(b
, map
->to_play
, coord
);
903 fprintf(stderr
, "1.0: self-atari redirect %s\n", coord2sstr(coord
, b
));
904 add_prior_value(map
, coord
, 1.0, games
);
910 if (pp
->patternrate
) {
911 struct move m
= { .color
= map
->to_play
, .coord
= coord
};
912 if (test_pattern3_here(p
, b
, &m
)) {
914 fprintf(stderr
, "1.0: pattern\n");
915 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
);
916 add_prior_value(map
, coord
, 1, assess
);
924 playout_moggy_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
926 struct moggy_policy
*pp
= p
->data
;
928 struct board_state
*s
= board_state_init(map
->b
);
930 /* First, go through all endangered groups. */
931 if (pp
->lcapturerate
|| pp
->capturerate
|| pp
->atarirate
|| pp
->ladderassess
)
932 for (group_t g
= 1; g
< board_size2(map
->b
); g
++)
933 if (group_at(map
->b
, g
) == g
)
934 playout_moggy_assess_group(p
, map
, g
, games
, s
);
936 /* Then, assess individual moves. */
937 if (!pp
->patternrate
&& !pp
->selfatarirate
)
939 foreach_free_point(map
->b
) {
940 if (map
->consider
[c
])
941 playout_moggy_assess_one(p
, map
, c
, games
);
942 } foreach_free_point_end
;
946 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
948 struct moggy_policy
*pp
= p
->data
;
950 /* The idea is simple for now - never allow self-atari moves.
951 * They suck in general, but this also permits us to actually
952 * handle seki in the playout stage. */
954 if (fast_random(100) >= pp
->selfatarirate
) {
956 fprintf(stderr
, "skipping sar test\n");
959 bool selfatari
= is_bad_selfatari(b
, m
->color
, m
->coord
);
962 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n",
963 stone2str(m
->color
), coord2sstr(m
->coord
, b
));
964 if (pp
->selfatari_other
) {
965 /* Ok, try the other liberty of the atari'd group. */
966 coord_t c
= selfatari_cousin(b
, m
->color
, m
->coord
);
967 if (is_pass(c
)) return false;
969 fprintf(stderr
, "___ Redirecting to other lib %s\n",
980 struct playout_policy
*
981 playout_moggy_init(char *arg
, struct board
*b
)
983 struct playout_policy
*p
= calloc2(1, sizeof(*p
));
984 struct moggy_policy
*pp
= calloc2(1, sizeof(*pp
));
986 p
->choose
= playout_moggy_choose
;
987 p
->assess
= playout_moggy_assess
;
988 p
->permit
= playout_moggy_permit
;
992 pp
->lcapturerate
= pp
->atarirate
= pp
->capturerate
= pp
->patternrate
= pp
->selfatarirate
994 pp
->korate
= 0; pp
->koage
= 4;
995 pp
->alwaysccaprate
= 0;
997 pp
->ladders
= pp
->borderladders
= true;
998 pp
->ladderassess
= true;
1001 char *optspec
, *next
= arg
;
1004 next
+= strcspn(next
, ":");
1005 if (*next
) { *next
++ = 0; } else { *next
= 0; }
1007 char *optname
= optspec
;
1008 char *optval
= strchr(optspec
, '=');
1009 if (optval
) *optval
++ = 0;
1011 if (!strcasecmp(optname
, "lcapturerate") && optval
) {
1012 pp
->lcapturerate
= atoi(optval
);
1013 } else if (!strcasecmp(optname
, "atarirate") && optval
) {
1014 pp
->atarirate
= atoi(optval
);
1015 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
1016 pp
->capturerate
= atoi(optval
);
1017 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
1018 pp
->patternrate
= atoi(optval
);
1019 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
1020 pp
->selfatarirate
= atoi(optval
);
1021 } else if (!strcasecmp(optname
, "korate") && optval
) {
1022 pp
->korate
= atoi(optval
);
1023 } else if (!strcasecmp(optname
, "josekirate") && optval
) {
1024 pp
->josekirate
= atoi(optval
);
1025 } else if (!strcasecmp(optname
, "alwaysccaprate") && optval
) {
1026 pp
->alwaysccaprate
= atoi(optval
);
1027 } else if (!strcasecmp(optname
, "rate") && optval
) {
1028 rate
= atoi(optval
);
1029 } else if (!strcasecmp(optname
, "fillboardtries")) {
1030 pp
->fillboardtries
= atoi(optval
);
1031 } else if (!strcasecmp(optname
, "koage") && optval
) {
1032 pp
->koage
= atoi(optval
);
1033 } else if (!strcasecmp(optname
, "ladders")) {
1034 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
1035 } else if (!strcasecmp(optname
, "borderladders")) {
1036 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
1037 } else if (!strcasecmp(optname
, "ladderassess")) {
1038 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
1039 } else if (!strcasecmp(optname
, "assess_local")) {
1040 pp
->assess_local
= optval
&& *optval
== '0' ? false : true;
1041 } else if (!strcasecmp(optname
, "pattern2")) {
1042 pp
->pattern2
= optval
&& *optval
== '0' ? false : true;
1043 } else if (!strcasecmp(optname
, "selfatari_other")) {
1044 pp
->selfatari_other
= optval
&& *optval
== '0' ? false : true;
1046 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);
1051 if (pp
->lcapturerate
== -1U) pp
->lcapturerate
= rate
;
1052 if (pp
->atarirate
== -1U) pp
->atarirate
= rate
;
1053 if (pp
->capturerate
== -1U) pp
->capturerate
= rate
;
1054 if (pp
->patternrate
== -1U) pp
->patternrate
= rate
;
1055 if (pp
->selfatarirate
== -1U) pp
->selfatarirate
= rate
;
1056 if (pp
->korate
== -1U) pp
->korate
= rate
;
1057 if (pp
->josekirate
== -1U) pp
->josekirate
= rate
;
1058 if (pp
->alwaysccaprate
== -1U) pp
->alwaysccaprate
= rate
;
1060 pattern3s_init(&pp
->patterns
, moggy_patterns_src
, moggy_patterns_src_n
);