Moggy ko check: Aside of connecting the ko, also consider countercapturing a neighbor
[pachi/derm.git] / uct / walk.h
blobfe7e38e947b020da0d34b746194138c451287b9f
1 #ifndef ZZGO_UCT_WALK_H
2 #define ZZGO_UCT_WALK_H
4 #include "move.h"
6 struct tree;
7 struct uct;
8 struct board;
10 void uct_progress_status(struct uct *u, struct tree *t, enum stone color, int playouts);
12 int uct_playout(struct uct *u, struct board *b, enum stone player_color, struct tree *t);
13 int uct_playouts(struct uct *u, struct board *b, enum stone color, struct tree *t, struct time_info *ti);
15 #endif