stats_add_result_decay(): Fix division by zero in case of decay==1
[pachi.git] / uct / internal.h
blob80810cc5d76fc24ed9b985dfd8950d0026bcea19
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "playout.h"
10 #include "stats.h"
12 struct tree;
13 struct tree_node;
14 struct uct_policy;
15 struct uct_prior;
16 struct uct_dynkomi;
17 struct uct_pluginset;
18 struct joseki_dict;
20 /* How big proportion of ownermap counts must be of one color to consider
21 * the point sure. */
22 #define GJ_THRES 0.8
23 /* How many games to consider at minimum before judging groups. */
24 #define GJ_MINGAMES 500
26 /* Internal engine state. */
27 struct uct {
28 int debug_level;
29 int games, gamelen;
30 floating_t resign_threshold, sure_win_threshold;
31 double best2_ratio, bestr_ratio;
32 floating_t max_maintime_ratio;
33 bool pass_all_alive; /* Current value */
34 bool territory_scoring;
35 int expand_p;
36 bool playout_amaf;
37 bool amaf_prior;
38 int playout_amaf_cutoff;
39 int dumpthres;
40 int force_seed;
41 bool no_tbook;
42 bool fast_alloc;
43 unsigned long max_tree_size;
44 unsigned long max_pruned_size;
45 unsigned long pruning_threshold;
46 int mercymin;
47 int significant_threshold;
49 int threads;
50 enum uct_thread_model {
51 TM_TREE, /* Tree parallelization w/o virtual loss. */
52 TM_TREEVL, /* Tree parallelization with virtual loss. */
53 } thread_model;
54 int virtual_loss;
55 bool pondering_opt; /* User wants pondering */
56 bool pondering; /* Actually pondering now */
57 bool slave; /* Act as slave in distributed engine. */
58 int max_slaves; /* Optional, -1 if not set */
59 int slave_index; /* 0..max_slaves-1, or -1 if not set */
60 enum stone my_color;
62 int fuseki_end;
63 int yose_start;
65 int dynkomi_mask;
66 int dynkomi_interval;
67 struct uct_dynkomi *dynkomi;
69 floating_t val_scale;
70 int val_points;
71 bool val_extra;
73 int random_policy_chance;
74 bool local_tree;
75 int tenuki_d;
76 floating_t local_tree_aging;
77 #define LTREE_PLAYOUTS_MULTIPLIER 100
78 floating_t local_tree_depth_decay;
79 bool local_tree_allseq;
80 bool local_tree_neival;
81 bool local_tree_rootgoal;
82 bool local_tree_rootchoose;
84 char *banner;
86 struct uct_policy *policy;
87 struct uct_policy *random_policy;
88 struct playout_policy *playout;
89 struct uct_prior *prior;
90 struct uct_pluginset *plugins;
91 struct joseki_dict *jdict;
93 /* Used within frame of single genmove. */
94 struct board_ownermap ownermap;
95 /* Used for coordination among slaves of the distributed engine. */
96 int stats_hbits;
97 int shared_nodes;
98 int shared_levels;
99 double stats_delay; /* stored in seconds */
100 int played_own;
101 int played_all; /* games played by all slaves */
103 /* Game state - maintained by setup_state(), reset_state(). */
104 struct tree *t;
107 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
109 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
111 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
112 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
113 void uct_pondering_stop(struct uct *u);
116 /* This is the state used for descending the tree; we use this wrapper
117 * structure in order to be able to easily descend in multiple trees
118 * in parallel (e.g. main tree and local tree) or compute cummulative
119 * "path value" throughout the tree descent. */
120 struct uct_descent {
121 /* Active tree nodes: */
122 struct tree_node *node; /* Main tree. */
123 struct tree_node *lnode; /* Local tree. */
124 /* Value of main tree node (with all value factors, but unbiased
125 * - without exploration factor), from black's perspective. */
126 struct move_stats value;
130 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
131 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
132 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
133 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
134 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
135 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
137 struct uct_policy {
138 struct uct *uct;
139 uctp_choose choose;
140 uctp_winner winner;
141 uctp_evaluate evaluate;
142 uctp_descend descend;
143 uctp_update update;
144 uctp_prior prior;
145 bool wants_amaf;
146 void *data;
149 #endif