1 #ifndef ZZGO_TACTICS_LADDER_H
2 #define ZZGO_TACTICS_LADDER_H
9 /* Check if escaping on this liberty by given group in atari would play out
11 /* Two ways of ladder reading can be enabled separately; simple first-line
12 * ladders and trivial middle-board ladders. */
13 static bool is_ladder(struct board
*b
, coord_t coord
, group_t laddered
,
14 bool border_ladders
, bool middle_ladders
);
17 bool is_border_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
);
18 bool is_middle_ladder(struct board
*b
, coord_t coord
, enum stone lcolor
);
20 is_ladder(struct board
*b
, coord_t coord
, group_t laddered
,
21 bool border_ladders
, bool middle_ladders
)
23 enum stone lcolor
= board_at(b
, group_base(laddered
));
26 fprintf(stderr
, "ladder check - does %s play out %s's laddered group %s?\n",
27 coord2sstr(coord
, b
), stone2str(lcolor
), coord2sstr(laddered
, b
));
29 /* First, special-case first-line "ladders". This is a huge chunk
30 * of ladders we actually meet and want to play. */
32 && neighbor_count_at(b
, coord
, S_OFFBOARD
) == 1
33 && neighbor_count_at(b
, coord
, lcolor
) == 1) {
34 bool l
= is_border_ladder(b
, coord
, lcolor
);
35 if (DEBUGL(6)) fprintf(stderr
, "border ladder solution: %d\n", l
);
40 bool l
= is_middle_ladder(b
, coord
, lcolor
);
41 if (DEBUGL(6)) fprintf(stderr
, "middle ladder solution: %d\n", l
);
45 if (DEBUGL(6)) fprintf(stderr
, "no ladder to be checked\n");