Tactics: Split out selfatari.c and ladder.c
[pachi.git] / tactics / ladder.h
blob736844b10a3e391dba1d62d41f7a84fa67004932
1 #ifndef ZZGO_TACTICS_LADDER_H
2 #define ZZGO_TACTICS_LADDER_H
4 /* Reading ladders. */
6 #include "board.h"
7 #include "debug.h"
9 /* Check if escaping on this liberty by given group in atari would play out
10 * a simple ladder. */
11 /* Two ways of ladder reading can be enabled separately; simple first-line
12 * ladders and trivial middle-board ladders. */
13 static bool is_ladder(struct board *b, coord_t coord, group_t laddered,
14 bool border_ladders, bool middle_ladders);
17 bool is_border_ladder(struct board *b, coord_t coord, enum stone lcolor);
18 bool is_middle_ladder(struct board *b, coord_t coord, enum stone lcolor);
19 static inline bool
20 is_ladder(struct board *b, coord_t coord, group_t laddered,
21 bool border_ladders, bool middle_ladders)
23 enum stone lcolor = board_at(b, group_base(laddered));
25 if (DEBUGL(6))
26 fprintf(stderr, "ladder check - does %s play out %s's laddered group %s?\n",
27 coord2sstr(coord, b), stone2str(lcolor), coord2sstr(laddered, b));
29 /* First, special-case first-line "ladders". This is a huge chunk
30 * of ladders we actually meet and want to play. */
31 if (border_ladders
32 && neighbor_count_at(b, coord, S_OFFBOARD) == 1
33 && neighbor_count_at(b, coord, lcolor) == 1) {
34 bool l = is_border_ladder(b, coord, lcolor);
35 if (DEBUGL(6)) fprintf(stderr, "border ladder solution: %d\n", l);
36 return l;
39 if (middle_ladders) {
40 bool l = is_middle_ladder(b, coord, lcolor);
41 if (DEBUGL(6)) fprintf(stderr, "middle ladder solution: %d\n", l);
42 return l;
45 if (DEBUGL(6)) fprintf(stderr, "no ladder to be checked\n");
46 return false;
49 #endif