1 /* Playout policy by stochastically applying a fixed set of decision
2 * rules in given order - modelled after the intelligent playouts
3 * in the Mogo engine. */
13 #include "joseki/base.h"
17 #include "playout/moggy.h"
20 #include "uct/prior.h"
22 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
24 /* Whether to avoid capturing/atariing doomed groups (this is big
25 * performance hit and may reduce playouts balance; it does increase
26 * the strength, but not quite proportionally to the performance). */
27 //#define NO_DOOMED_GROUPS
30 /* Note that the context can be shared by multiple threads! */
33 bool ladders
, ladderassess
, borderladders
, assess_local
;
34 unsigned int lcapturerate
, atarirate
, capturerate
, patternrate
, korate
, josekirate
;
35 unsigned int selfatarirate
, alwaysccaprate
;
36 unsigned int fillboardtries
;
38 /* Whether to look for patterns around second-to-last move. */
40 /* Whether, when self-atari attempt is detected, to play the other
41 * group's liberty if that is non-self-atari. */
44 struct joseki_dict
*jdict
;
45 struct pattern3s patterns
;
49 /* Move queue tags: */
65 /* Below, we keep track of each trait for each |color_to_play */
66 int capturable_ready
:2; // is @capturable meaningful?
69 int can_countercapture_ready
:2;
70 int can_countercapture
:2;
73 /* Cache of evaluation of various board features. */
77 struct group_state
*groups
; /* [board_size2()], indexed by group_t */
78 unsigned char *groups_known
; /* Bitmap of known groups. */
81 /* Using board cache: this turns out to be actually a 10% slowdown,
82 * since we reuse data in the cache only very little within single
84 // #define CACHE_STATE
85 /* Reusing board cache across moves if they are successive on the
86 * board; only cache entries within cfg distance 2 of the last move
88 // #define PERSISTENT_STATE
91 static __thread
struct board_state
*ss
;
94 board_state_reuse(struct board_state
*s
, struct board
*b
)
96 /* Decide how much of the board state we can reuse. */
97 /* We do not cache ladder decisions, so we don't have
98 * to worry about this. */
99 coord_t c
= b
->last_move
.coord
;
101 if (unlikely(is_pass(c
))) {
102 /* Passes don't change anything. */
106 if (unlikely(board_at(b
, c
) == S_NONE
)) {
107 /* Suicide is hopeless. */
111 /* XXX: we can make some moves self-atari. */
113 if (neighbor_count_at(b
, c
, S_BLACK
) + neighbor_count_at(b
, c
, S_WHITE
) == 0) {
114 /* We are not taking off liberties of any other stones. */
121 static inline struct board_state
*
122 board_state_init(struct board
*b
)
125 if (ss
->bsize2
!= board_size2(b
)) {
127 free(ss
->groups_known
);
130 #ifdef PERSISTENT_STATE
131 /* Only one stone added to the board, nothing removed. */
132 else if (ss
->hash
== (b
->hash
^ hash_at(b
, b
->last_move
.coord
, b
->last_move
.color
))) {
134 if (likely(board_state_reuse(ss
, b
)))
140 ss
= malloc2(sizeof(*ss
));
141 ss
->bsize2
= board_size2(b
);
142 ss
->groups
= malloc2(board_size2(b
) * sizeof(*ss
->groups
));
143 ss
->groups_known
= malloc2(board_size2(b
) / 8 + 1);
146 memset(ss
->groups_known
, 0, board_size2(b
) / 8 + 1);
150 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
151 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
152 #define group_trait_ready(s, g, color, gstat, trait) do { \
153 if (!group_is_known(s, g)) { \
154 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
155 group_set_known(s, g); \
157 s->groups[g].status = gstat; \
158 s->groups[g].trait ## _ready |= color; \
160 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
161 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
162 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
166 #define board_state_init(b) NULL
167 #define group_is_known(s, g) false
168 #define group_set_known(s, g)
169 #define group_trait_ready(s, g, color, gstat, trait)
170 #define group_trait_is_ready(s, g, color, trait) false
171 #define group_trait_set(s, g, color, trait, val)
172 #define group_trait_get(s, g, color, trait) false
176 static char moggy_patterns_src
[][11] = {
177 /* hane pattern - enclosing hane */
181 /* hane pattern - non-cutting hane */
185 /* hane pattern - magari */
189 /* hane pattern - thin hane */
193 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
197 /* cut1 pattern (kiri) - unprotected cut */
201 /* cut1 pattern (kiri) - peeped cut */
205 /* cut2 pattern (de) */
209 /* cut keima (not in Mogo) */
212 "???", /* o?? has some pathological tsumego cases */
213 /* side pattern - chase */
217 /* side pattern - block side cut */
221 /* side pattern - block side connection */
225 /* side pattern - sagari (SUSPICIOUS) */
227 "x.x" /* Mogo has "x.?" */
228 "###" /* Mogo has "X" */,
229 /* side pattern - throw-in (SUSPICIOUS) */
235 /* side pattern - cut (SUSPICIOUS) */
238 "###" /* Mogo has "X" */,
240 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
243 test_pattern3_here(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
245 struct moggy_policy
*pp
= p
->data
;
246 /* Check if 3x3 pattern is matched by given move... */
247 if (!pattern3_move_here(&pp
->patterns
, b
, m
))
249 /* ...and the move is not obviously stupid. */
250 if (is_bad_selfatari(b
, m
->color
, m
->coord
))
252 /* Ladder moves are stupid. */
253 group_t atari_neighbor
= board_get_atari_neighbor(b
, m
->coord
, m
->color
);
254 if (atari_neighbor
&& is_ladder(b
, m
->coord
, atari_neighbor
, pp
->borderladders
, pp
->ladders
))
260 apply_pattern_here(struct playout_policy
*p
, struct board
*b
, coord_t c
, enum stone color
, struct move_queue
*q
)
262 struct move m2
= { .coord
= c
, .color
= color
};
263 if (board_is_valid_move(b
, &m2
) && test_pattern3_here(p
, b
, &m2
))
264 mq_add(q
, c
, 1<<MQ_PAT3
);
267 /* Check if we match any pattern around given move (with the other color to play). */
269 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*mm
, struct move_queue
*q
)
271 /* Suicides do not make any patterns and confuse us. */
272 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
275 foreach_8neighbor(b
, m
->coord
) {
276 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), q
);
277 } foreach_8neighbor_end
;
279 if (mm
) { /* Second move for pattern searching */
280 foreach_8neighbor(b
, mm
->coord
) {
281 if (coord_is_8adjecent(m
->coord
, c
, b
))
283 apply_pattern_here(p
, b
, c
, stone_other(m
->color
), q
);
284 } foreach_8neighbor_end
;
288 mq_print(q
, b
, "Pattern");
293 can_play_on_lib(struct playout_policy
*p
, struct board_state
*s
,
294 struct board
*b
, group_t g
, enum stone to_play
)
296 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, capturable
)) {
297 /* We have already seen this group. */
298 assert(s
->groups
[g
].status
== G_ATARI
);
299 if (group_trait_get(s
, g
, to_play
, capturable
))
305 /* Cache miss. Set up cache entry, default at capturable = false. */
306 group_trait_ready(s
, g
, to_play
, G_ATARI
, capturable
);
308 coord_t capture
= board_group_info(b
, g
).lib
[0];
310 fprintf(stderr
, "can capture group %d (%s)?\n",
311 g
, coord2sstr(capture
, b
));
312 /* Does playing on the liberty usefully capture the group? */
313 if (board_is_valid_play(b
, to_play
, capture
)
314 && !is_bad_selfatari(b
, to_play
, capture
)) {
315 group_trait_set(s
, g
, to_play
, capturable
, true);
322 /* For given position @c, decide if this is a group that is in danger from
323 * @capturer and @to_play can do anything about it (play at the last
324 * liberty to either capture or escape). */
325 /* Note that @to_play is important; e.g. consider snapback, it's good
326 * to play at the last liberty by attacker, but not defender. */
327 static __attribute__((always_inline
)) bool
328 capturable_group(struct playout_policy
*p
, struct board_state
*s
,
329 struct board
*b
, enum stone capturer
, coord_t c
,
332 group_t g
= group_at(b
, c
);
333 if (likely(board_at(b
, c
) != stone_other(capturer
)
334 || board_group_info(b
, g
).libs
> 1))
337 return can_play_on_lib(p
, s
, b
, g
, to_play
);
340 /* For given atari group @group owned by @owner, decide if @to_play
341 * can save it / keep it in danger by dealing with one of the
342 * neighboring groups. */
344 can_countercapture(struct playout_policy
*p
, struct board_state
*s
,
345 struct board
*b
, enum stone owner
, group_t g
,
346 enum stone to_play
, struct move_queue
*q
, int tag
)
350 if (group_is_known(s
, g
) && group_trait_is_ready(s
, g
, to_play
, can_countercapture
)) {
351 /* We have already seen this group. */
352 assert(s
->groups
[g
].status
== G_ATARI
);
353 if (group_trait_get(s
, g
, to_play
, can_countercapture
)) {
354 if (q
) { /* Scan for countercapture liberties. */
363 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
364 group_trait_ready(s
, g
, to_play
, G_ATARI
, can_countercapture
);
365 group_trait_set(s
, g
, to_play
, can_countercapture
, true);
368 unsigned int qmoves_prev
= q
? q
->moves
: 0;
370 foreach_in_group(b
, g
) {
371 foreach_neighbor(b
, c
, {
372 if (!capturable_group(p
, s
, b
, owner
, c
, to_play
))
378 mq_add(q
, board_group_info(b
, group_at(b
, c
)).lib
[0], 1<<tag
);
381 } foreach_in_group_end
;
383 bool can
= q
? q
->moves
> qmoves_prev
: false;
384 group_trait_set(s
, g
, to_play
, can_countercapture
, can
);
388 #ifdef NO_DOOMED_GROUPS
390 can_be_rescued(struct playout_policy
*p
, struct board_state
*s
,
391 struct board
*b
, group_t group
, enum stone color
, int tag
)
393 /* Does playing on the liberty rescue the group? */
394 if (can_play_on_lib(p
, s
, b
, group
, color
))
397 /* Then, maybe we can capture one of our neighbors? */
398 return can_countercapture(p
, s
, b
, color
, group
, color
, NULL
, tag
);
402 /* ladder != NULL implies to always enqueue all relevant moves. */
404 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
405 struct move_queue
*q
, coord_t
*ladder
, struct board_state
*s
, int tag
)
407 struct moggy_policy
*pp
= p
->data
;
408 int qmoves_prev
= q
->moves
;
410 /* We don't use @to_play almost anywhere since any moves here are good
411 * for both defender and attacker. */
413 enum stone color
= board_at(b
, group_base(group
));
414 coord_t lib
= board_group_info(b
, group
).lib
[0];
416 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
418 fprintf(stderr
, "[%s] atariiiiiiiii %s of color %d\n",
419 coord2sstr(group
, b
), coord2sstr(lib
, b
), color
);
420 assert(board_at(b
, lib
) == S_NONE
);
422 /* Can we capture some neighbor? */
423 bool ccap
= can_countercapture(p
, s
, b
, color
, group
, to_play
, q
, tag
);
424 if (ccap
&& !ladder
&& pp
->alwaysccaprate
> fast_random(100))
427 /* Otherwise, do not save kos. */
428 if (group_is_onestone(b
, group
)
429 && neighbor_count_at(b
, lib
, color
) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 4)
432 /* Do not suicide... */
433 if (!can_play_on_lib(p
, s
, b
, group
, to_play
))
435 #ifdef NO_DOOMED_GROUPS
436 /* Do not remove group that cannot be saved by the opponent. */
437 if (to_play
!= color
&& !can_be_rescued(p
, s
, b
, group
, color
, tag
))
441 fprintf(stderr
, "...escape route valid\n");
443 /* ...or play out ladders. */
444 if (is_ladder(b
, lib
, group
, pp
->borderladders
, pp
->ladders
)) {
445 /* Sometimes we want to keep the ladder move in the
446 * queue in order to discourage it. */
453 fprintf(stderr
, "...no ladder\n");
455 if (to_play
!= color
) {
456 /* We are the attacker! In that case, throw away the moves
457 * that defend our groups, since we can capture the culprit. */
458 q
->moves
= qmoves_prev
;
461 mq_add(q
, lib
, 1<<tag
);
466 joseki_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
, struct move_queue
*q
)
468 struct moggy_policy
*pp
= p
->data
;
472 for (int i
= 0; i
< 4; i
++) {
473 hash_t h
= b
->qhash
[i
] & joseki_hash_mask
;
474 coord_t
*cc
= pp
->jdict
->patterns
[h
].moves
[to_play
];
476 for (; !is_pass(*cc
); cc
++) {
477 if (coord_quadrant(*cc
, b
) != i
)
479 mq_add(q
, *cc
, 1<<MQ_JOSEKI
);
483 if (q
->moves
> 0 && PLDEBUGL(5))
484 mq_print(q
, b
, "Joseki");
488 global_atari_check(struct playout_policy
*p
, struct board
*b
, enum stone to_play
, struct board_state
*s
, struct move_queue
*q
)
493 int g_base
= fast_random(b
->clen
);
494 for (int g
= g_base
; g
< b
->clen
; g
++) {
495 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, q
, NULL
, s
, MQ_GATARI
);
497 /* XXX: Try carrying on. */
499 mq_print(q
, b
, "Global atari");
503 for (int g
= 0; g
< g_base
; g
++) {
504 group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])), to_play
, q
, NULL
, s
, MQ_GATARI
);
506 /* XXX: Try carrying on. */
508 mq_print(q
, b
, "Global atari");
516 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
, struct move_queue
*q
)
518 /* Did the opponent play a self-atari? */
519 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
520 group_atari_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), q
, NULL
, s
, MQ_LATARI
);
523 foreach_neighbor(b
, m
->coord
, {
524 group_t g
= group_at(b
, c
);
525 if (!g
|| board_group_info(b
, g
).libs
!= 1)
527 group_atari_check(p
, b
, g
, stone_other(m
->color
), q
, NULL
, s
, MQ_LATARI
);
531 mq_print(q
, b
, "Local atari");
535 miai_2lib(struct board
*b
, group_t group
, enum stone color
)
537 bool can_connect
= false, can_pull_out
= false;
538 /* We have miai if we can either connect on both libs,
539 * or connect on one lib and escape on another. (Just
540 * having two escape routes can be risky.) We must make
541 * sure that we don't consider following as miai:
544 * O O X O - left dot would be pull-out, right dot connect */
545 foreach_neighbor(b
, board_group_info(b
, group
).lib
[0], {
546 enum stone cc
= board_at(b
, c
);
547 if (cc
== S_NONE
&& cc
!= board_at(b
, board_group_info(b
, group
).lib
[1])) {
549 } else if (cc
!= color
) {
553 group_t cg
= group_at(b
, c
);
554 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
557 foreach_neighbor(b
, board_group_info(b
, group
).lib
[1], {
558 enum stone cc
= board_at(b
, c
);
559 if (c
== board_group_info(b
, group
).lib
[0])
561 if (cc
== S_NONE
&& can_connect
) {
563 } else if (cc
!= color
) {
567 group_t cg
= group_at(b
, c
);
568 if (cg
&& cg
!= group
&& board_group_info(b
, cg
).libs
> 1)
569 return (can_connect
|| can_pull_out
);
575 check_group_atari(struct board
*b
, group_t group
, enum stone owner
,
576 enum stone to_play
, struct move_queue
*q
)
578 for (int i
= 0; i
< 2; i
++) {
579 coord_t lib
= board_group_info(b
, group
).lib
[i
];
580 assert(board_at(b
, lib
) == S_NONE
);
581 if (!board_is_valid_play(b
, to_play
, lib
))
584 /* Don't play at the spot if it is extremely short
586 /* XXX: This looks harmful, could significantly
587 * prefer atari to throwin:
593 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + immediate_liberty_count(b
, lib
) < 2)
597 /* If the move is too "lumpy", do not play it:
600 * ..O.X.X <- always play the left one!
602 if (neighbor_count_at(b
, lib
, stone_other(owner
)) + neighbor_count_at(b
, lib
, S_OFFBOARD
) == 3)
605 #ifdef NO_DOOMED_GROUPS
606 /* If the owner can't play at the spot, we don't want
607 * to bother either. */
608 if (is_bad_selfatari(b
, owner
, lib
))
612 /* Of course we don't want to play bad selfatari
613 * ourselves, if we are the attacker... */
615 #ifdef NO_DOOMED_GROUPS
618 is_bad_selfatari(b
, to_play
, lib
))
621 /* Tasty! Crispy! Good! */
622 mq_add(q
, lib
, 1<<MQ_L2LIB
);
628 group_2lib_check(struct playout_policy
*p
, struct board
*b
, group_t group
, enum stone to_play
,
629 struct move_queue
*q
, struct board_state
*s
)
631 enum stone color
= board_at(b
, group_base(group
));
632 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
635 fprintf(stderr
, "[%s] 2lib check of color %d\n",
636 coord2sstr(group
, b
), color
);
638 /* Do not try to atari groups that cannot be harmed. */
639 if (miai_2lib(b
, group
, color
))
642 check_group_atari(b
, group
, color
, to_play
, q
);
644 /* Can we counter-atari another group, if we are the defender? */
645 if (to_play
!= color
)
647 foreach_in_group(b
, group
) {
648 foreach_neighbor(b
, c
, {
649 if (board_at(b
, c
) != stone_other(color
))
651 group_t g2
= group_at(b
, c
);
652 if (board_group_info(b
, g2
).libs
== 1) {
653 /* We can capture a neighbor. */
654 mq_add(q
, board_group_info(b
, g2
).lib
[0], 1<<MQ_L2LIB
);
658 if (board_group_info(b
, g2
).libs
!= 2)
660 check_group_atari(b
, g2
, color
, to_play
, q
);
662 } foreach_in_group_end
;
666 local_2lib_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct board_state
*s
, struct move_queue
*q
)
668 /* Does the opponent have just two liberties? */
669 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 2) {
670 group_2lib_check(p
, b
, group_at(b
, m
->coord
), stone_other(m
->color
), q
, s
);
672 /* We always prefer to take off an enemy chain liberty
673 * before pulling out ourselves. */
674 /* XXX: We aren't guaranteed to return to that group
677 return q
->move
[fast_random(q
->moves
)];
681 /* Then he took a third liberty from neighboring chain? */
682 foreach_neighbor(b
, m
->coord
, {
683 group_t g
= group_at(b
, c
);
684 if (!g
|| board_group_info(b
, g
).libs
!= 2)
686 group_2lib_check(p
, b
, g
, stone_other(m
->color
), q
, s
);
690 mq_print(q
, b
, "Local 2lib");
694 fillboard_check(struct playout_policy
*p
, struct board
*b
)
696 struct moggy_policy
*pp
= p
->data
;
697 unsigned int fbtries
= b
->flen
/ 8;
698 if (pp
->fillboardtries
< fbtries
)
699 fbtries
= pp
->fillboardtries
;
701 for (unsigned int i
= 0; i
< fbtries
; i
++) {
702 coord_t coord
= b
->f
[fast_random(b
->flen
)];
703 if (immediate_liberty_count(b
, coord
) != 4)
705 foreach_diag_neighbor(b
, coord
) {
706 if (board_at(b
, c
) != S_NONE
)
708 } foreach_diag_neighbor_end
;
716 playout_moggy_partchoose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
718 struct moggy_policy
*pp
= p
->data
;
719 struct board_state
*s
= board_state_init(b
);
722 board_print(b
, stderr
);
725 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
726 && b
->moves
- b
->last_ko_age
< pp
->koage
727 && pp
->korate
> fast_random(100)) {
728 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
729 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
730 return b
->last_ko
.coord
;
734 if (!is_pass(b
->last_move
.coord
)) {
735 /* Local group in atari? */
736 if (pp
->lcapturerate
> fast_random(100)) {
737 struct move_queue q
= { .moves
= 0 };
738 local_atari_check(p
, b
, &b
->last_move
, s
, &q
);
743 /* Local group can be PUT in atari? */
744 if (pp
->atarirate
> fast_random(100)) {
745 struct move_queue q
= { .moves
= 0 };
746 local_2lib_check(p
, b
, &b
->last_move
, s
, &q
);
751 /* Check for patterns we know */
752 if (pp
->patternrate
> fast_random(100)) {
753 struct move_queue q
= { .moves
= 0 };
754 apply_pattern(p
, b
, &b
->last_move
,
755 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
,
764 /* Any groups in atari? */
765 if (pp
->capturerate
> fast_random(100)) {
766 struct move_queue q
= { .moves
= 0 };
767 global_atari_check(p
, b
, to_play
, s
, &q
);
773 if (pp
->josekirate
> fast_random(100)) {
774 struct move_queue q
= { .moves
= 0 };
775 joseki_check(p
, b
, to_play
, s
, &q
);
781 if (pp
->fillboardtries
> 0) {
782 coord_t c
= fillboard_check(p
, b
);
791 playout_moggy_fullchoose(struct playout_policy
*p
, struct board
*b
, enum stone to_play
)
793 struct moggy_policy
*pp
= p
->data
;
794 struct board_state
*s
= board_state_init(b
);
795 struct move_queue q
= { .moves
= 0 };
798 board_print(b
, stderr
);
801 if (!is_pass(b
->last_ko
.coord
) && is_pass(b
->ko
.coord
)
802 && b
->moves
- b
->last_ko_age
< pp
->koage
803 && pp
->korate
> fast_random(100)) {
804 if (board_is_valid_play(b
, to_play
, b
->last_ko
.coord
)
805 && !is_bad_selfatari(b
, to_play
, b
->last_ko
.coord
))
806 mq_add(&q
, b
->last_ko
.coord
, 1<<MQ_KO
);
810 if (!is_pass(b
->last_move
.coord
)) {
811 /* Local group in atari? */
812 if (pp
->lcapturerate
> fast_random(100)) {
813 local_atari_check(p
, b
, &b
->last_move
, s
, &q
);
816 /* Local group can be PUT in atari? */
817 if (pp
->atarirate
> fast_random(100)) {
818 local_2lib_check(p
, b
, &b
->last_move
, s
, &q
);
821 /* Check for patterns we know */
822 if (pp
->patternrate
> fast_random(100)) {
823 apply_pattern(p
, b
, &b
->last_move
,
824 pp
->pattern2
&& b
->last_move2
.coord
>= 0 ? &b
->last_move2
: NULL
,
831 /* Any groups in atari? */
832 if (pp
->capturerate
> fast_random(100)) {
833 global_atari_check(p
, b
, to_play
, s
, &q
);
837 if (pp
->josekirate
> fast_random(100)) {
838 joseki_check(p
, b
, to_play
, s
, &q
);
842 /* Average length of the queue is 1.4 move. */
843 printf("MQL %d ", q
.moves
);
844 for (unsigned int i
= 0; i
< q
.moves
; i
++)
845 printf("%s ", coord2sstr(q
.move
[i
], b
));
853 if (pp
->fillboardtries
> 0) {
854 coord_t c
= fillboard_check(p
, b
);
864 selfatari_cousin(struct board
*b
, enum stone color
, coord_t coord
)
866 group_t groups
[4]; int groups_n
= 0;
867 foreach_neighbor(b
, coord
, {
868 enum stone s
= board_at(b
, c
);
869 if (s
!= color
) continue;
870 group_t g
= group_at(b
, c
);
871 if (board_group_info(b
, g
).libs
== 2)
872 groups
[groups_n
++] = g
;
877 group_t group
= groups
[fast_random(groups_n
)];
879 coord_t lib2
= board_group_other_lib(b
, group
, coord
);
880 if (is_bad_selfatari(b
, color
, lib2
))
886 assess_local_bonus(struct playout_policy
*p
, struct board
*board
, coord_t a
, coord_t b
, int games
)
888 struct moggy_policy
*pp
= p
->data
;
889 if (!pp
->assess_local
)
892 int dx
= abs(coord_x(a
, board
) - coord_x(b
, board
));
893 int dy
= abs(coord_y(a
, board
) - coord_y(b
, board
));
894 /* adjecent move, directly or diagonally? */
895 if (dx
+ dy
<= 1 + (dx
&& dy
))
902 playout_moggy_assess_group(struct playout_policy
*p
, struct prior_map
*map
, group_t g
, int games
,
903 struct board_state
*s
)
905 struct moggy_policy
*pp
= p
->data
;
906 struct board
*b
= map
->b
;
907 struct move_queue q
; q
.moves
= 0;
909 if (board_group_info(b
, g
).libs
> 2)
913 fprintf(stderr
, "ASSESS of group %s:\n", coord2sstr(g
, b
));
914 board_print(b
, stderr
);
917 if (board_group_info(b
, g
).libs
== 2) {
920 group_2lib_check(p
, b
, g
, map
->to_play
, &q
, s
);
922 coord_t coord
= q
.move
[q
.moves
];
924 fprintf(stderr
, "1.0: 2lib %s\n", coord2sstr(coord
, b
));
925 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) / 2;
926 add_prior_value(map
, coord
, 1, assess
);
931 /* This group, sir, is in atari! */
933 if (!pp
->capturerate
&& !pp
->lcapturerate
&& !pp
->ladderassess
)
936 coord_t ladder
= pass
;
937 group_atari_check(p
, b
, g
, map
->to_play
, &q
, &ladder
, s
, 0);
939 coord_t coord
= q
.move
[q
.moves
];
941 /* _Never_ play here if this move plays out
942 * a caught ladder. */
943 if (coord
== ladder
&& !board_playing_ko_threat(b
)) {
944 /* Note that the opposite is not guarded against;
945 * we do not advise against capturing a laddered
946 * group (but we don't encourage it either). Such
947 * a move can simplify tactical situations if we
949 if (!pp
->ladderassess
|| map
->to_play
!= board_at(b
, g
))
951 /* FIXME: We give the malus even if this move
952 * captures another group. */
954 fprintf(stderr
, "0.0: ladder %s\n", coord2sstr(coord
, b
));
955 add_prior_value(map
, coord
, 0, games
);
959 if (!pp
->capturerate
&& !pp
->lcapturerate
)
963 fprintf(stderr
, "1.0: atari %s\n", coord2sstr(coord
, b
));
964 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
) * 2;
965 add_prior_value(map
, coord
, 1, assess
);
970 playout_moggy_assess_one(struct playout_policy
*p
, struct prior_map
*map
, coord_t coord
, int games
)
972 struct moggy_policy
*pp
= p
->data
;
973 struct board
*b
= map
->b
;
976 fprintf(stderr
, "ASSESS of move %s:\n", coord2sstr(coord
, b
));
977 board_print(b
, stderr
);
980 /* Is this move a self-atari? */
981 if (pp
->selfatarirate
) {
982 if (!board_playing_ko_threat(b
) && is_bad_selfatari(b
, map
->to_play
, coord
)) {
984 fprintf(stderr
, "0.0: self-atari\n");
985 add_prior_value(map
, coord
, 0, games
);
986 if (!pp
->selfatari_other
)
988 /* If we can play on the other liberty of the
989 * endangered group, do! */
990 coord
= selfatari_cousin(b
, map
->to_play
, coord
);
994 fprintf(stderr
, "1.0: self-atari redirect %s\n", coord2sstr(coord
, b
));
995 add_prior_value(map
, coord
, 1.0, games
);
1001 if (pp
->patternrate
) {
1002 struct move m
= { .color
= map
->to_play
, .coord
= coord
};
1003 if (test_pattern3_here(p
, b
, &m
)) {
1005 fprintf(stderr
, "1.0: pattern\n");
1006 int assess
= assess_local_bonus(p
, b
, b
->last_move
.coord
, coord
, games
);
1007 add_prior_value(map
, coord
, 1, assess
);
1015 playout_moggy_assess(struct playout_policy
*p
, struct prior_map
*map
, int games
)
1017 struct moggy_policy
*pp
= p
->data
;
1019 struct board_state
*s
= board_state_init(map
->b
);
1021 /* First, go through all endangered groups. */
1022 if (pp
->lcapturerate
|| pp
->capturerate
|| pp
->atarirate
|| pp
->ladderassess
)
1023 for (group_t g
= 1; g
< board_size2(map
->b
); g
++)
1024 if (group_at(map
->b
, g
) == g
)
1025 playout_moggy_assess_group(p
, map
, g
, games
, s
);
1027 /* Then, assess individual moves. */
1028 if (!pp
->patternrate
&& !pp
->selfatarirate
)
1030 foreach_free_point(map
->b
) {
1031 if (map
->consider
[c
])
1032 playout_moggy_assess_one(p
, map
, c
, games
);
1033 } foreach_free_point_end
;
1037 playout_moggy_permit(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
1039 struct moggy_policy
*pp
= p
->data
;
1041 /* The idea is simple for now - never allow self-atari moves.
1042 * They suck in general, but this also permits us to actually
1043 * handle seki in the playout stage. */
1045 if (fast_random(100) >= pp
->selfatarirate
) {
1047 fprintf(stderr
, "skipping sar test\n");
1050 bool selfatari
= is_bad_selfatari(b
, m
->color
, m
->coord
);
1053 fprintf(stderr
, "__ Prohibiting self-atari %s %s\n",
1054 stone2str(m
->color
), coord2sstr(m
->coord
, b
));
1055 if (pp
->selfatari_other
) {
1056 /* Ok, try the other liberty of the atari'd group. */
1057 coord_t c
= selfatari_cousin(b
, m
->color
, m
->coord
);
1058 if (is_pass(c
)) return false;
1060 fprintf(stderr
, "___ Redirecting to other lib %s\n",
1071 struct playout_policy
*
1072 playout_moggy_init(char *arg
, struct board
*b
, struct joseki_dict
*jdict
)
1074 struct playout_policy
*p
= calloc2(1, sizeof(*p
));
1075 struct moggy_policy
*pp
= calloc2(1, sizeof(*pp
));
1077 p
->choose
= playout_moggy_partchoose
;
1078 p
->assess
= playout_moggy_assess
;
1079 p
->permit
= playout_moggy_permit
;
1085 pp
->lcapturerate
= pp
->atarirate
= pp
->capturerate
= pp
->patternrate
1086 = pp
->selfatarirate
= pp
->josekirate
= -1U;
1087 pp
->korate
= 0; pp
->koage
= 4;
1088 pp
->alwaysccaprate
= 0;
1089 pp
->ladders
= pp
->borderladders
= true;
1090 pp
->ladderassess
= true;
1091 pp
->selfatari_other
= true;
1094 char *optspec
, *next
= arg
;
1097 next
+= strcspn(next
, ":");
1098 if (*next
) { *next
++ = 0; } else { *next
= 0; }
1100 char *optname
= optspec
;
1101 char *optval
= strchr(optspec
, '=');
1102 if (optval
) *optval
++ = 0;
1104 if (!strcasecmp(optname
, "debug") && optval
) {
1105 p
->debug_level
= atoi(optval
);
1106 } else if (!strcasecmp(optname
, "lcapturerate") && optval
) {
1107 pp
->lcapturerate
= atoi(optval
);
1108 } else if (!strcasecmp(optname
, "atarirate") && optval
) {
1109 pp
->atarirate
= atoi(optval
);
1110 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
1111 pp
->capturerate
= atoi(optval
);
1112 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
1113 pp
->patternrate
= atoi(optval
);
1114 } else if (!strcasecmp(optname
, "selfatarirate") && optval
) {
1115 pp
->selfatarirate
= atoi(optval
);
1116 } else if (!strcasecmp(optname
, "korate") && optval
) {
1117 pp
->korate
= atoi(optval
);
1118 } else if (!strcasecmp(optname
, "josekirate") && optval
) {
1119 pp
->josekirate
= atoi(optval
);
1120 } else if (!strcasecmp(optname
, "alwaysccaprate") && optval
) {
1121 pp
->alwaysccaprate
= atoi(optval
);
1122 } else if (!strcasecmp(optname
, "rate") && optval
) {
1123 rate
= atoi(optval
);
1124 } else if (!strcasecmp(optname
, "fillboardtries")) {
1125 pp
->fillboardtries
= atoi(optval
);
1126 } else if (!strcasecmp(optname
, "koage") && optval
) {
1127 pp
->koage
= atoi(optval
);
1128 } else if (!strcasecmp(optname
, "ladders")) {
1129 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
1130 } else if (!strcasecmp(optname
, "borderladders")) {
1131 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
1132 } else if (!strcasecmp(optname
, "ladderassess")) {
1133 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
1134 } else if (!strcasecmp(optname
, "assess_local")) {
1135 pp
->assess_local
= optval
&& *optval
== '0' ? false : true;
1136 } else if (!strcasecmp(optname
, "pattern2")) {
1137 pp
->pattern2
= optval
&& *optval
== '0' ? false : true;
1138 } else if (!strcasecmp(optname
, "selfatari_other")) {
1139 pp
->selfatari_other
= optval
&& *optval
== '0' ? false : true;
1140 } else if (!strcasecmp(optname
, "fullchoose")) {
1141 p
->choose
= optval
&& *optval
== '0' ? playout_moggy_partchoose
: playout_moggy_fullchoose
;
1143 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);
1148 if (pp
->lcapturerate
== -1U) pp
->lcapturerate
= rate
;
1149 if (pp
->atarirate
== -1U) pp
->atarirate
= rate
;
1150 if (pp
->capturerate
== -1U) pp
->capturerate
= rate
;
1151 if (pp
->patternrate
== -1U) pp
->patternrate
= rate
;
1152 if (pp
->selfatarirate
== -1U) pp
->selfatarirate
= rate
;
1153 if (pp
->korate
== -1U) pp
->korate
= rate
;
1154 if (pp
->josekirate
== -1U) pp
->josekirate
= rate
;
1155 if (pp
->alwaysccaprate
== -1U) pp
->alwaysccaprate
= rate
;
1157 pattern3s_init(&pp
->patterns
, moggy_patterns_src
, moggy_patterns_src_n
);