Moggy: Support independent (non-zero) debug level setting
[pachi.git] / playout / moggy.c
blob30e1ba31cd1d947949b15e6afd29b4718a5a56a6
1 /* Playout policy by stochastically applying a fixed set of decision
2 * rules in given order - modelled after the intelligent playouts
3 * in the Mogo engine. */
5 #include <assert.h>
6 #include <math.h>
7 #include <stdio.h>
8 #include <stdlib.h>
10 #define DEBUG
11 #include "board.h"
12 #include "debug.h"
13 #include "joseki/base.h"
14 #include "mq.h"
15 #include "pattern3.h"
16 #include "playout.h"
17 #include "playout/moggy.h"
18 #include "random.h"
19 #include "tactics.h"
20 #include "uct/prior.h"
22 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
24 /* Whether to avoid capturing/atariing doomed groups (this is big
25 * performance hit and may reduce playouts balance; it does increase
26 * the strength, but not quite proportionally to the performance). */
27 //#define NO_DOOMED_GROUPS
30 /* Note that the context can be shared by multiple threads! */
32 struct moggy_policy {
33 bool ladders, ladderassess, borderladders, assess_local;
34 unsigned int lcapturerate, atarirate, capturerate, patternrate, korate, josekirate;
35 unsigned int selfatarirate, alwaysccaprate;
36 unsigned int fillboardtries;
37 int koage;
38 /* Whether to look for patterns around second-to-last move. */
39 bool pattern2;
40 /* Whether, when self-atari attempt is detected, to play the other
41 * group's liberty if that is non-self-atari. */
42 bool selfatari_other;
44 struct joseki_dict *jdict;
45 struct pattern3s patterns;
49 struct group_state {
50 enum {
51 G_ATARI,
52 G_2LIB, /* Unused. */
53 G_SAFE /* Unused. */
54 } status:2;
56 /* Below, we keep track of each trait for each |color_to_play */
57 int capturable_ready:2; // is @capturable meaningful?
58 int capturable:2;
60 int can_countercapture_ready:2;
61 int can_countercapture:2;
64 /* Cache of evaluation of various board features. */
65 struct board_state {
66 int bsize2;
67 hash_t hash;
68 struct group_state *groups; /* [board_size2()], indexed by group_t */
69 unsigned char *groups_known; /* Bitmap of known groups. */
72 /* Using board cache: this turns out to be actually a 10% slowdown,
73 * since we reuse data in the cache only very little within single
74 * move. */
75 // #define CACHE_STATE
76 /* Reusing board cache across moves if they are successive on the
77 * board; only cache entries within cfg distance 2 of the last move
78 * are cleared. */
79 // #define PERSISTENT_STATE
81 #ifdef CACHE_STATE
82 static __thread struct board_state *ss;
84 static bool
85 board_state_reuse(struct board_state *s, struct board *b)
87 /* Decide how much of the board state we can reuse. */
88 /* We do not cache ladder decisions, so we don't have
89 * to worry about this. */
90 coord_t c = b->last_move.coord;
92 if (unlikely(is_pass(c))) {
93 /* Passes don't change anything. */
94 return true;
97 if (unlikely(board_at(b, c) == S_NONE)) {
98 /* Suicide is hopeless. */
99 return false;
102 /* XXX: we can make some moves self-atari. */
104 if (neighbor_count_at(b, c, S_BLACK) + neighbor_count_at(b, c, S_WHITE) == 0) {
105 /* We are not taking off liberties of any other stones. */
106 return true;
109 return false;
112 static inline struct board_state *
113 board_state_init(struct board *b)
115 if (ss) {
116 if (ss->bsize2 != board_size2(b)) {
117 free(ss->groups);
118 free(ss->groups_known);
119 free(ss); ss = NULL;
121 #ifdef PERSISTENT_STATE
122 /* Only one stone added to the board, nothing removed. */
123 else if (ss->hash == (b->hash ^ hash_at(b, b->last_move.coord, b->last_move.color))) {
124 ss->hash = b->hash;
125 if (likely(board_state_reuse(ss, b)))
126 return ss;
128 #endif
130 if (!ss) {
131 ss = malloc2(sizeof(*ss));
132 ss->bsize2 = board_size2(b);
133 ss->groups = malloc2(board_size2(b) * sizeof(*ss->groups));
134 ss->groups_known = malloc2(board_size2(b) / 8 + 1);
136 ss->hash = b->hash;
137 memset(ss->groups_known, 0, board_size2(b) / 8 + 1);
138 return ss;
141 #define group_is_known(s, g) (s->groups_known[g >> 3] & (1 << (g & 7)))
142 #define group_set_known(s, g) (s->groups_known[g >> 3] |= (1 << (g & 7)))
143 #define group_trait_ready(s, g, color, gstat, trait) do { \
144 if (!group_is_known(s, g)) { \
145 memset(&s->groups[g], 0, sizeof(s->groups[g])); \
146 group_set_known(s, g); \
148 s->groups[g].status = gstat; \
149 s->groups[g].trait ## _ready |= color; \
150 } while (0)
151 #define group_trait_is_ready(s, g, color, trait) (s->groups[g].trait ## _ready & color)
152 #define group_trait_set(s, g, color, trait, val) s->groups[g].trait = (s->groups[g].trait & ~color) | (!!val * color)
153 #define group_trait_get(s, g, color, trait) (s->groups[g].trait & color)
155 #else
157 #define board_state_init(b) NULL
158 #define group_is_known(s, g) false
159 #define group_set_known(s, g)
160 #define group_trait_ready(s, g, color, gstat, trait)
161 #define group_trait_is_ready(s, g, color, trait) false
162 #define group_trait_set(s, g, color, trait, val)
163 #define group_trait_get(s, g, color, trait) false
164 #endif
167 static char moggy_patterns_src[][11] = {
168 /* hane pattern - enclosing hane */
169 "XOX"
170 "..."
171 "???",
172 /* hane pattern - non-cutting hane */
173 "XO."
174 "..."
175 "?.?",
176 /* hane pattern - magari */
177 "XO?"
178 "X.."
179 "x.?",
180 /* hane pattern - thin hane */
181 "XOO"
182 "..."
183 "?.?" "X",
184 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
185 ".O."
186 "X.."
187 "...",
188 /* cut1 pattern (kiri) - unprotected cut */
189 "XO?"
190 "O.o"
191 "?o?",
192 /* cut1 pattern (kiri) - peeped cut */
193 "XO?"
194 "O.X"
195 "???",
196 /* cut2 pattern (de) */
197 "?X?"
198 "O.O"
199 "ooo",
200 /* cut keima (not in Mogo) */
201 "OX?"
202 "o.O"
203 "???", /* o?? has some pathological tsumego cases */
204 /* side pattern - chase */
205 "X.?"
206 "O.?"
207 "##?",
208 /* side pattern - block side cut */
209 "OX?"
210 "X.O"
211 "###",
212 /* side pattern - block side connection */
213 "?X?"
214 "x.O"
215 "###",
216 /* side pattern - sagari (SUSPICIOUS) */
217 "?XO"
218 "x.x" /* Mogo has "x.?" */
219 "###" /* Mogo has "X" */,
220 /* side pattern - throw-in (SUSPICIOUS) */
221 #if 0
222 "?OX"
223 "o.O"
224 "?##" "X",
225 #endif
226 /* side pattern - cut (SUSPICIOUS) */
227 "?OX"
228 "X.O"
229 "###" /* Mogo has "X" */,
231 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
233 static inline bool
234 test_pattern3_here(struct playout_policy *p, struct board *b, struct move *m)
236 struct moggy_policy *pp = p->data;
237 /* Check if 3x3 pattern is matched by given move... */
238 if (!pattern3_move_here(&pp->patterns, b, m))
239 return false;
240 /* ...and the move is not obviously stupid. */
241 if (is_bad_selfatari(b, m->color, m->coord))
242 return false;
243 /* Ladder moves are stupid. */
244 group_t atari_neighbor = board_get_atari_neighbor(b, m->coord, m->color);
245 if (atari_neighbor && is_ladder(b, m->coord, atari_neighbor, pp->borderladders, pp->ladders))
246 return false;
247 return true;
250 static void
251 apply_pattern_here(struct playout_policy *p, struct board *b, coord_t c, enum stone color, struct move_queue *q)
253 struct move m2 = { .coord = c, .color = color };
254 if (board_is_valid_move(b, &m2) && test_pattern3_here(p, b, &m2))
255 mq_add(q, c);
258 /* Check if we match any pattern around given move (with the other color to play). */
259 static coord_t
260 apply_pattern(struct playout_policy *p, struct board *b, struct move *m, struct move *mm)
262 struct move_queue q;
263 q.moves = 0;
265 /* Suicides do not make any patterns and confuse us. */
266 if (board_at(b, m->coord) == S_NONE || board_at(b, m->coord) == S_OFFBOARD)
267 return pass;
269 foreach_8neighbor(b, m->coord) {
270 apply_pattern_here(p, b, c, stone_other(m->color), &q);
271 } foreach_8neighbor_end;
273 if (mm) { /* Second move for pattern searching */
274 foreach_8neighbor(b, mm->coord) {
275 if (coord_is_8adjecent(m->coord, c, b))
276 continue;
277 apply_pattern_here(p, b, c, stone_other(m->color), &q);
278 } foreach_8neighbor_end;
281 if (PLDEBUGL(5))
282 mq_print(&q, b, "Pattern");
284 return mq_pick(&q);
288 static bool
289 can_play_on_lib(struct playout_policy *p, struct board_state *s,
290 struct board *b, group_t g, enum stone to_play)
292 if (group_is_known(s, g) && group_trait_is_ready(s, g, to_play, capturable)) {
293 /* We have already seen this group. */
294 assert(s->groups[g].status == G_ATARI);
295 if (group_trait_get(s, g, to_play, capturable))
296 return true;
297 else
298 return false;
301 /* Cache miss. Set up cache entry, default at capturable = false. */
302 group_trait_ready(s, g, to_play, G_ATARI, capturable);
304 coord_t capture = board_group_info(b, g).lib[0];
305 if (PLDEBUGL(6))
306 fprintf(stderr, "can capture group %d (%s)?\n",
307 g, coord2sstr(capture, b));
308 /* Does playing on the liberty usefully capture the group? */
309 if (board_is_valid_play(b, to_play, capture)
310 && !is_bad_selfatari(b, to_play, capture)) {
311 group_trait_set(s, g, to_play, capturable, true);
312 return true;
315 return false;
318 /* For given position @c, decide if this is a group that is in danger from
319 * @capturer and @to_play can do anything about it (play at the last
320 * liberty to either capture or escape). */
321 /* Note that @to_play is important; e.g. consider snapback, it's good
322 * to play at the last liberty by attacker, but not defender. */
323 static __attribute__((always_inline)) bool
324 capturable_group(struct playout_policy *p, struct board_state *s,
325 struct board *b, enum stone capturer, coord_t c,
326 enum stone to_play)
328 group_t g = group_at(b, c);
329 if (likely(board_at(b, c) != stone_other(capturer)
330 || board_group_info(b, g).libs > 1))
331 return false;
333 return can_play_on_lib(p, s, b, g, to_play);
336 /* For given atari group @group owned by @owner, decide if @to_play
337 * can save it / keep it in danger by dealing with one of the
338 * neighboring groups. */
339 static bool
340 can_countercapture(struct playout_policy *p, struct board_state *s,
341 struct board *b, enum stone owner, group_t g,
342 enum stone to_play, struct move_queue *q)
344 if (b->clen < 2)
345 return false;
346 if (group_is_known(s, g) && group_trait_is_ready(s, g, to_play, can_countercapture)) {
347 /* We have already seen this group. */
348 assert(s->groups[g].status == G_ATARI);
349 if (group_trait_get(s, g, to_play, can_countercapture)) {
350 if (q) { /* Scan for countercapture liberties. */
351 goto scan;
353 return true;
354 } else {
355 return false;
359 /* Cache miss. Set up cache entry, default at can_countercapture = true. */
360 group_trait_ready(s, g, to_play, G_ATARI, can_countercapture);
361 group_trait_set(s, g, to_play, can_countercapture, true);
363 scan:;
364 unsigned int qmoves_prev = q ? q->moves : 0;
366 foreach_in_group(b, g) {
367 foreach_neighbor(b, c, {
368 if (!capturable_group(p, s, b, owner, c, to_play))
369 continue;
371 if (!q) {
372 return true;
374 mq_add(q, board_group_info(b, group_at(b, c)).lib[0]);
375 mq_nodup(q);
377 } foreach_in_group_end;
379 bool can = q ? q->moves > qmoves_prev : false;
380 group_trait_set(s, g, to_play, can_countercapture, can);
381 return can;
384 #ifdef NO_DOOMED_GROUPS
385 static bool
386 can_be_rescued(struct playout_policy *p, struct board_state *s,
387 struct board *b, group_t group, enum stone color)
389 /* Does playing on the liberty rescue the group? */
390 if (can_play_on_lib(p, s, b, group, color))
391 return true;
393 /* Then, maybe we can capture one of our neighbors? */
394 return can_countercapture(p, s, b, color, group, color, NULL);
396 #endif
398 /* ladder != NULL implies to always enqueue all relevant moves. */
399 static void
400 group_atari_check(struct playout_policy *p, struct board *b, group_t group, enum stone to_play,
401 struct move_queue *q, coord_t *ladder, struct board_state *s)
403 struct moggy_policy *pp = p->data;
404 int qmoves_prev = q->moves;
406 /* We don't use @to_play almost anywhere since any moves here are good
407 * for both defender and attacker. */
409 enum stone color = board_at(b, group_base(group));
410 coord_t lib = board_group_info(b, group).lib[0];
412 assert(color != S_OFFBOARD && color != S_NONE);
413 if (PLDEBUGL(5))
414 fprintf(stderr, "[%s] atariiiiiiiii %s of color %d\n",
415 coord2sstr(group, b), coord2sstr(lib, b), color);
416 assert(board_at(b, lib) == S_NONE);
418 /* Can we capture some neighbor? */
419 bool ccap = can_countercapture(p, s, b, color, group, to_play, q);
420 if (ccap && !ladder && pp->alwaysccaprate > fast_random(100))
421 return;
423 /* Otherwise, do not save kos. */
424 if (group_is_onestone(b, group)
425 && neighbor_count_at(b, lib, color) + neighbor_count_at(b, lib, S_OFFBOARD) == 4)
426 return;
428 /* Do not suicide... */
429 if (!can_play_on_lib(p, s, b, group, to_play))
430 return;
431 #ifdef NO_DOOMED_GROUPS
432 /* Do not remove group that cannot be saved by the opponent. */
433 if (to_play != color && !can_be_rescued(p, s, b, group, color))
434 return;
435 #endif
436 if (PLDEBUGL(6))
437 fprintf(stderr, "...escape route valid\n");
439 /* ...or play out ladders. */
440 if (is_ladder(b, lib, group, pp->borderladders, pp->ladders)) {
441 /* Sometimes we want to keep the ladder move in the
442 * queue in order to discourage it. */
443 if (!ladder)
444 return;
445 else
446 *ladder = lib;
448 if (PLDEBUGL(6))
449 fprintf(stderr, "...no ladder\n");
451 if (to_play != color) {
452 /* We are the attacker! In that case, throw away the moves
453 * that defend our groups, since we can capture the culprit. */
454 q->moves = qmoves_prev;
457 mq_add(q, lib);
458 mq_nodup(q);
461 static coord_t
462 joseki_check(struct playout_policy *p, struct board *b, enum stone to_play, struct board_state *s)
464 struct moggy_policy *pp = p->data;
465 if (!pp->jdict)
466 return pass;
468 struct move_queue q;
469 q.moves = 0;
471 for (int i = 0; i < 4; i++) {
472 hash_t h = b->qhash[i] & joseki_hash_mask;
473 coord_t *cc = pp->jdict->patterns[h].moves[to_play];
474 if (!cc) continue;
475 for (; !is_pass(*cc); cc++) {
476 if (coord_quadrant(*cc, b) != i)
477 continue;
478 mq_add(&q, *cc);
482 if (q.moves > 0) {
483 if (PLDEBUGL(5))
484 mq_print(&q, b, "Joseki");
485 return mq_pick(&q);
487 return pass;
490 static coord_t
491 global_atari_check(struct playout_policy *p, struct board *b, enum stone to_play, struct board_state *s)
493 struct move_queue q;
494 q.moves = 0;
496 if (b->clen == 0)
497 return pass;
499 int g_base = fast_random(b->clen);
500 for (int g = g_base; g < b->clen; g++) {
501 group_atari_check(p, b, group_at(b, group_base(b->c[g])), to_play, &q, NULL, s);
502 if (q.moves > 0) {
503 if (PLDEBUGL(5))
504 mq_print(&q, b, "Global atari");
505 return mq_pick(&q);
508 for (int g = 0; g < g_base; g++) {
509 group_atari_check(p, b, group_at(b, group_base(b->c[g])), to_play, &q, NULL, s);
510 if (q.moves > 0) {
511 if (PLDEBUGL(5))
512 mq_print(&q, b, "Global atari");
513 return mq_pick(&q);
516 return pass;
519 static coord_t
520 local_atari_check(struct playout_policy *p, struct board *b, struct move *m, struct board_state *s)
522 struct move_queue q;
523 q.moves = 0;
525 /* Did the opponent play a self-atari? */
526 if (board_group_info(b, group_at(b, m->coord)).libs == 1) {
527 group_atari_check(p, b, group_at(b, m->coord), stone_other(m->color), &q, NULL, s);
530 foreach_neighbor(b, m->coord, {
531 group_t g = group_at(b, c);
532 if (!g || board_group_info(b, g).libs != 1)
533 continue;
534 group_atari_check(p, b, g, stone_other(m->color), &q, NULL, s);
537 if (PLDEBUGL(5))
538 mq_print(&q, b, "Local atari");
540 return mq_pick(&q);
543 static bool
544 miai_2lib(struct board *b, group_t group, enum stone color)
546 bool can_connect = false, can_pull_out = false;
547 /* We have miai if we can either connect on both libs,
548 * or connect on one lib and escape on another. (Just
549 * having two escape routes can be risky.) We must make
550 * sure that we don't consider following as miai:
551 * X X X O
552 * X . . O
553 * O O X O - left dot would be pull-out, right dot connect */
554 foreach_neighbor(b, board_group_info(b, group).lib[0], {
555 enum stone cc = board_at(b, c);
556 if (cc == S_NONE && cc != board_at(b, board_group_info(b, group).lib[1])) {
557 can_pull_out = true;
558 } else if (cc != color) {
559 continue;
562 group_t cg = group_at(b, c);
563 if (cg && cg != group && board_group_info(b, cg).libs > 1)
564 can_connect = true;
566 foreach_neighbor(b, board_group_info(b, group).lib[1], {
567 enum stone cc = board_at(b, c);
568 if (c == board_group_info(b, group).lib[0])
569 continue;
570 if (cc == S_NONE && can_connect) {
571 return true;
572 } else if (cc != color) {
573 continue;
576 group_t cg = group_at(b, c);
577 if (cg && cg != group && board_group_info(b, cg).libs > 1)
578 return (can_connect || can_pull_out);
580 return false;
583 static void
584 check_group_atari(struct board *b, group_t group, enum stone owner,
585 enum stone to_play, struct move_queue *q)
587 for (int i = 0; i < 2; i++) {
588 coord_t lib = board_group_info(b, group).lib[i];
589 assert(board_at(b, lib) == S_NONE);
590 if (!board_is_valid_play(b, to_play, lib))
591 continue;
593 /* Don't play at the spot if it is extremely short
594 * of liberties... */
595 /* XXX: This looks harmful, could significantly
596 * prefer atari to throwin:
598 * XXXOOOOOXX
599 * .OO.....OX
600 * XXXOOOOOOX */
601 #if 0
602 if (neighbor_count_at(b, lib, stone_other(owner)) + immediate_liberty_count(b, lib) < 2)
603 continue;
604 #endif
606 /* If the move is too "lumpy", do not play it:
608 * #######
609 * ..O.X.X <- always play the left one!
610 * OXXXXXX */
611 if (neighbor_count_at(b, lib, stone_other(owner)) + neighbor_count_at(b, lib, S_OFFBOARD) == 3)
612 continue;
614 #ifdef NO_DOOMED_GROUPS
615 /* If the owner can't play at the spot, we don't want
616 * to bother either. */
617 if (is_bad_selfatari(b, owner, lib))
618 continue;
619 #endif
621 /* Of course we don't want to play bad selfatari
622 * ourselves, if we are the attacker... */
623 if (
624 #ifdef NO_DOOMED_GROUPS
625 to_play != owner &&
626 #endif
627 is_bad_selfatari(b, to_play, lib))
628 continue;
630 /* Tasty! Crispy! Good! */
631 mq_add(q, lib);
632 mq_nodup(q);
636 static void
637 group_2lib_check(struct playout_policy *p, struct board *b, group_t group, enum stone to_play,
638 struct move_queue *q, struct board_state *s)
640 enum stone color = board_at(b, group_base(group));
641 assert(color != S_OFFBOARD && color != S_NONE);
643 if (PLDEBUGL(5))
644 fprintf(stderr, "[%s] 2lib check of color %d\n",
645 coord2sstr(group, b), color);
647 /* Do not try to atari groups that cannot be harmed. */
648 if (miai_2lib(b, group, color))
649 return;
651 check_group_atari(b, group, color, to_play, q);
653 /* Can we counter-atari another group, if we are the defender? */
654 if (to_play != color)
655 return;
656 foreach_in_group(b, group) {
657 foreach_neighbor(b, c, {
658 if (board_at(b, c) != stone_other(color))
659 continue;
660 group_t g2 = group_at(b, c);
661 if (board_group_info(b, g2).libs != 2)
662 continue;
663 check_group_atari(b, g2, color, to_play, q);
665 } foreach_in_group_end;
668 static coord_t
669 local_2lib_check(struct playout_policy *p, struct board *b, struct move *m, struct board_state *s)
671 struct move_queue q;
672 q.moves = 0;
674 /* Does the opponent have just two liberties? */
675 if (board_group_info(b, group_at(b, m->coord)).libs == 2) {
676 group_2lib_check(p, b, group_at(b, m->coord), stone_other(m->color), &q, s);
677 #if 0
678 /* We always prefer to take off an enemy chain liberty
679 * before pulling out ourselves. */
680 /* XXX: We aren't guaranteed to return to that group
681 * later. */
682 if (q.moves)
683 return q.move[fast_random(q.moves)];
684 #endif
687 /* Then he took a third liberty from neighboring chain? */
688 foreach_neighbor(b, m->coord, {
689 group_t g = group_at(b, c);
690 if (!g || board_group_info(b, g).libs != 2)
691 continue;
692 group_2lib_check(p, b, g, stone_other(m->color), &q, s);
695 if (PLDEBUGL(5))
696 mq_print(&q, b, "Local 2lib");
698 return mq_pick(&q);
701 coord_t
702 playout_moggy_choose(struct playout_policy *p, struct board *b, enum stone to_play)
704 struct moggy_policy *pp = p->data;
705 coord_t c;
707 struct board_state *s = board_state_init(b);
709 if (PLDEBUGL(5))
710 board_print(b, stderr);
712 /* Ko fight check */
713 if (!is_pass(b->last_ko.coord) && is_pass(b->ko.coord)
714 && b->moves - b->last_ko_age < pp->koage
715 && pp->korate > fast_random(100)) {
716 if (board_is_valid_play(b, to_play, b->last_ko.coord)
717 && !is_bad_selfatari(b, to_play, b->last_ko.coord))
718 return b->last_ko.coord;
721 /* Local checks */
722 if (!is_pass(b->last_move.coord)) {
723 /* Local group in atari? */
724 if (pp->lcapturerate > fast_random(100)) {
725 c = local_atari_check(p, b, &b->last_move, s);
726 if (!is_pass(c))
727 return c;
730 /* Local group can be PUT in atari? */
731 if (pp->atarirate > fast_random(100)) {
732 c = local_2lib_check(p, b, &b->last_move, s);
733 if (!is_pass(c))
734 return c;
737 /* Check for patterns we know */
738 if (pp->patternrate > fast_random(100)) {
739 c = apply_pattern(p, b, &b->last_move,
740 pp->pattern2 && b->last_move2.coord >= 0 ? &b->last_move2 : NULL);
741 if (!is_pass(c))
742 return c;
746 /* Global checks */
748 /* Any groups in atari? */
749 if (pp->capturerate > fast_random(100)) {
750 c = global_atari_check(p, b, to_play, s);
751 if (!is_pass(c))
752 return c;
755 /* Joseki moves? */
756 if (pp->josekirate > fast_random(100)) {
757 c = joseki_check(p, b, to_play, s);
758 if (!is_pass(c))
759 return c;
762 /* Fill board */
763 unsigned int fbtries = b->flen / 8;
764 for (unsigned int i = 0; i < (fbtries < pp->fillboardtries ? fbtries : pp->fillboardtries); i++) {
765 coord_t coord = b->f[fast_random(b->flen)];
766 if (immediate_liberty_count(b, coord) != 4)
767 continue;
768 foreach_diag_neighbor(b, coord) {
769 if (board_at(b, c) != S_NONE)
770 goto next_try;
771 } foreach_diag_neighbor_end;
772 return coord;
773 next_try:;
776 return pass;
780 static coord_t
781 selfatari_cousin(struct board *b, enum stone color, coord_t coord)
783 group_t groups[4]; int groups_n = 0;
784 foreach_neighbor(b, coord, {
785 enum stone s = board_at(b, c);
786 if (s != color) continue;
787 group_t g = group_at(b, c);
788 if (board_group_info(b, g).libs == 2)
789 groups[groups_n++] = g;
792 if (!groups_n)
793 return pass;
794 group_t group = groups[fast_random(groups_n)];
796 coord_t lib2 = board_group_other_lib(b, group, coord);
797 if (is_bad_selfatari(b, color, lib2))
798 return pass;
799 return lib2;
802 static int
803 assess_local_bonus(struct playout_policy *p, struct board *board, coord_t a, coord_t b, int games)
805 struct moggy_policy *pp = p->data;
806 if (!pp->assess_local)
807 return games;
809 int dx = abs(coord_x(a, board) - coord_x(b, board));
810 int dy = abs(coord_y(a, board) - coord_y(b, board));
811 /* adjecent move, directly or diagonally? */
812 if (dx + dy <= 1 + (dx && dy))
813 return games;
814 else
815 return games / 2;
818 void
819 playout_moggy_assess_group(struct playout_policy *p, struct prior_map *map, group_t g, int games,
820 struct board_state *s)
822 struct moggy_policy *pp = p->data;
823 struct board *b = map->b;
824 struct move_queue q; q.moves = 0;
826 if (board_group_info(b, g).libs > 2)
827 return;
829 if (PLDEBUGL(5)) {
830 fprintf(stderr, "ASSESS of group %s:\n", coord2sstr(g, b));
831 board_print(b, stderr);
834 if (board_group_info(b, g).libs == 2) {
835 if (!pp->atarirate)
836 return;
837 group_2lib_check(p, b, g, map->to_play, &q, s);
838 while (q.moves--) {
839 coord_t coord = q.move[q.moves];
840 if (PLDEBUGL(5))
841 fprintf(stderr, "1.0: 2lib %s\n", coord2sstr(coord, b));
842 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games) / 2;
843 add_prior_value(map, coord, 1, assess);
845 return;
848 /* This group, sir, is in atari! */
850 if (!pp->capturerate && !pp->lcapturerate && !pp->ladderassess)
851 return;
853 coord_t ladder = pass;
854 group_atari_check(p, b, g, map->to_play, &q, &ladder, s);
855 while (q.moves--) {
856 coord_t coord = q.move[q.moves];
858 /* _Never_ play here if this move plays out
859 * a caught ladder. */
860 if (coord == ladder && !board_playing_ko_threat(b)) {
861 /* Note that the opposite is not guarded against;
862 * we do not advise against capturing a laddered
863 * group (but we don't encourage it either). Such
864 * a move can simplify tactical situations if we
865 * can afford it. */
866 if (!pp->ladderassess || map->to_play != board_at(b, g))
867 continue;
868 /* FIXME: We give the malus even if this move
869 * captures another group. */
870 if (PLDEBUGL(5))
871 fprintf(stderr, "0.0: ladder %s\n", coord2sstr(coord, b));
872 add_prior_value(map, coord, 0, games);
873 continue;
876 if (!pp->capturerate && !pp->lcapturerate)
877 continue;
879 if (PLDEBUGL(5))
880 fprintf(stderr, "1.0: atari %s\n", coord2sstr(coord, b));
881 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games) * 2;
882 add_prior_value(map, coord, 1, assess);
886 void
887 playout_moggy_assess_one(struct playout_policy *p, struct prior_map *map, coord_t coord, int games)
889 struct moggy_policy *pp = p->data;
890 struct board *b = map->b;
892 if (PLDEBUGL(5)) {
893 fprintf(stderr, "ASSESS of move %s:\n", coord2sstr(coord, b));
894 board_print(b, stderr);
897 /* Is this move a self-atari? */
898 if (pp->selfatarirate) {
899 if (!board_playing_ko_threat(b) && is_bad_selfatari(b, map->to_play, coord)) {
900 if (PLDEBUGL(5))
901 fprintf(stderr, "0.0: self-atari\n");
902 add_prior_value(map, coord, 0, games);
903 if (!pp->selfatari_other)
904 return;
905 /* If we can play on the other liberty of the
906 * endangered group, do! */
907 coord = selfatari_cousin(b, map->to_play, coord);
908 if (is_pass(coord))
909 return;
910 if (PLDEBUGL(5))
911 fprintf(stderr, "1.0: self-atari redirect %s\n", coord2sstr(coord, b));
912 add_prior_value(map, coord, 1.0, games);
913 return;
917 /* Pattern check */
918 if (pp->patternrate) {
919 struct move m = { .color = map->to_play, .coord = coord };
920 if (test_pattern3_here(p, b, &m)) {
921 if (PLDEBUGL(5))
922 fprintf(stderr, "1.0: pattern\n");
923 int assess = assess_local_bonus(p, b, b->last_move.coord, coord, games);
924 add_prior_value(map, coord, 1, assess);
928 return;
931 void
932 playout_moggy_assess(struct playout_policy *p, struct prior_map *map, int games)
934 struct moggy_policy *pp = p->data;
936 struct board_state *s = board_state_init(map->b);
938 /* First, go through all endangered groups. */
939 if (pp->lcapturerate || pp->capturerate || pp->atarirate || pp->ladderassess)
940 for (group_t g = 1; g < board_size2(map->b); g++)
941 if (group_at(map->b, g) == g)
942 playout_moggy_assess_group(p, map, g, games, s);
944 /* Then, assess individual moves. */
945 if (!pp->patternrate && !pp->selfatarirate)
946 return;
947 foreach_free_point(map->b) {
948 if (map->consider[c])
949 playout_moggy_assess_one(p, map, c, games);
950 } foreach_free_point_end;
953 bool
954 playout_moggy_permit(struct playout_policy *p, struct board *b, struct move *m)
956 struct moggy_policy *pp = p->data;
958 /* The idea is simple for now - never allow self-atari moves.
959 * They suck in general, but this also permits us to actually
960 * handle seki in the playout stage. */
962 if (fast_random(100) >= pp->selfatarirate) {
963 if (PLDEBUGL(5))
964 fprintf(stderr, "skipping sar test\n");
965 return true;
967 bool selfatari = is_bad_selfatari(b, m->color, m->coord);
968 if (selfatari) {
969 if (PLDEBUGL(5))
970 fprintf(stderr, "__ Prohibiting self-atari %s %s\n",
971 stone2str(m->color), coord2sstr(m->coord, b));
972 if (pp->selfatari_other) {
973 /* Ok, try the other liberty of the atari'd group. */
974 coord_t c = selfatari_cousin(b, m->color, m->coord);
975 if (is_pass(c)) return false;
976 if (PLDEBUGL(5))
977 fprintf(stderr, "___ Redirecting to other lib %s\n",
978 coord2sstr(c, b));
979 m->coord = c;
980 return true;
982 return false;
984 return true;
988 struct playout_policy *
989 playout_moggy_init(char *arg, struct board *b, struct joseki_dict *jdict)
991 struct playout_policy *p = calloc2(1, sizeof(*p));
992 struct moggy_policy *pp = calloc2(1, sizeof(*pp));
993 p->data = pp;
994 p->choose = playout_moggy_choose;
995 p->assess = playout_moggy_assess;
996 p->permit = playout_moggy_permit;
998 pp->jdict = jdict;
1000 int rate = 90;
1002 pp->lcapturerate = pp->atarirate = pp->capturerate = pp->patternrate
1003 = pp->selfatarirate = pp->josekirate = -1U;
1004 pp->korate = 0; pp->koage = 4;
1005 pp->alwaysccaprate = 0;
1006 pp->ladders = pp->borderladders = true;
1007 pp->ladderassess = true;
1008 pp->selfatari_other = true;
1010 if (arg) {
1011 char *optspec, *next = arg;
1012 while (*next) {
1013 optspec = next;
1014 next += strcspn(next, ":");
1015 if (*next) { *next++ = 0; } else { *next = 0; }
1017 char *optname = optspec;
1018 char *optval = strchr(optspec, '=');
1019 if (optval) *optval++ = 0;
1021 if (!strcasecmp(optname, "debug") && optval) {
1022 p->debug_level = atoi(optval);
1023 } else if (!strcasecmp(optname, "lcapturerate") && optval) {
1024 pp->lcapturerate = atoi(optval);
1025 } else if (!strcasecmp(optname, "atarirate") && optval) {
1026 pp->atarirate = atoi(optval);
1027 } else if (!strcasecmp(optname, "capturerate") && optval) {
1028 pp->capturerate = atoi(optval);
1029 } else if (!strcasecmp(optname, "patternrate") && optval) {
1030 pp->patternrate = atoi(optval);
1031 } else if (!strcasecmp(optname, "selfatarirate") && optval) {
1032 pp->selfatarirate = atoi(optval);
1033 } else if (!strcasecmp(optname, "korate") && optval) {
1034 pp->korate = atoi(optval);
1035 } else if (!strcasecmp(optname, "josekirate") && optval) {
1036 pp->josekirate = atoi(optval);
1037 } else if (!strcasecmp(optname, "alwaysccaprate") && optval) {
1038 pp->alwaysccaprate = atoi(optval);
1039 } else if (!strcasecmp(optname, "rate") && optval) {
1040 rate = atoi(optval);
1041 } else if (!strcasecmp(optname, "fillboardtries")) {
1042 pp->fillboardtries = atoi(optval);
1043 } else if (!strcasecmp(optname, "koage") && optval) {
1044 pp->koage = atoi(optval);
1045 } else if (!strcasecmp(optname, "ladders")) {
1046 pp->ladders = optval && *optval == '0' ? false : true;
1047 } else if (!strcasecmp(optname, "borderladders")) {
1048 pp->borderladders = optval && *optval == '0' ? false : true;
1049 } else if (!strcasecmp(optname, "ladderassess")) {
1050 pp->ladderassess = optval && *optval == '0' ? false : true;
1051 } else if (!strcasecmp(optname, "assess_local")) {
1052 pp->assess_local = optval && *optval == '0' ? false : true;
1053 } else if (!strcasecmp(optname, "pattern2")) {
1054 pp->pattern2 = optval && *optval == '0' ? false : true;
1055 } else if (!strcasecmp(optname, "selfatari_other")) {
1056 pp->selfatari_other = optval && *optval == '0' ? false : true;
1057 } else {
1058 fprintf(stderr, "playout-moggy: Invalid policy argument %s or missing value\n", optname);
1059 exit(1);
1063 if (pp->lcapturerate == -1U) pp->lcapturerate = rate;
1064 if (pp->atarirate == -1U) pp->atarirate = rate;
1065 if (pp->capturerate == -1U) pp->capturerate = rate;
1066 if (pp->patternrate == -1U) pp->patternrate = rate;
1067 if (pp->selfatarirate == -1U) pp->selfatarirate = rate;
1068 if (pp->korate == -1U) pp->korate = rate;
1069 if (pp->josekirate == -1U) pp->josekirate = rate;
1070 if (pp->alwaysccaprate == -1U) pp->alwaysccaprate = rate;
1072 pattern3s_init(&pp->patterns, moggy_patterns_src, moggy_patterns_src_n);
1074 return p;