Split libmap_hash to libmap_group array, create libmap_group slots only to pre-simula...
[pachi.git] / board.c
blob94069ae518c77b96385d02ac72a11808d5c5f1a8
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 //#define DEBUG
8 #include "board.h"
9 #include "debug.h"
10 #include "fbook.h"
11 #include "tactics/goals.h"
12 #include "mq.h"
13 #include "random.h"
15 #ifdef BOARD_SPATHASH
16 #include "patternsp.h"
17 #endif
18 #ifdef BOARD_PAT3
19 #include "pattern3.h"
20 #endif
21 #ifdef BOARD_TRAITS
22 static void board_trait_recompute(struct board *board, coord_t coord);
23 #include "tactics/selfatari.h"
24 #endif
27 #if 0
28 #define profiling_noinline __attribute__((noinline))
29 #else
30 #define profiling_noinline
31 #endif
33 #define gi_granularity 4
34 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
37 static void
38 board_setup(struct board *b)
40 memset(b, 0, sizeof(*b));
42 struct move m = { pass, S_NONE };
43 b->last_move = b->last_move2 = b->last_move3 = b->last_move4 = b->last_ko = b->ko = m;
46 struct board *
47 board_init(char *fbookfile)
49 struct board *b = malloc2(sizeof(struct board));
50 board_setup(b);
52 b->fbookfile = fbookfile;
54 // Default setup
55 b->size = 9 + 2;
56 board_clear(b);
58 return b;
61 static size_t
62 board_alloc(struct board *board)
64 /* We do not allocate the board structure itself but we allocate
65 * all the arrays with board contents. */
67 int bsize = board_size2(board) * sizeof(*board->b);
68 int gsize = board_size2(board) * sizeof(*board->g);
69 int fsize = board_size2(board) * sizeof(*board->f);
70 int nsize = board_size2(board) * sizeof(*board->n);
71 int psize = board_size2(board) * sizeof(*board->p);
72 int hsize = board_size2(board) * 2 * sizeof(*board->h);
73 int gisize = board_size2(board) * sizeof(*board->gi);
74 #ifdef WANT_BOARD_C
75 int csize = board_size2(board) * sizeof(*board->c);
76 #else
77 int csize = 0;
78 #endif
79 #ifdef BOARD_SPATHASH
80 int ssize = board_size2(board) * sizeof(*board->spathash);
81 #else
82 int ssize = 0;
83 #endif
84 #ifdef BOARD_PAT3
85 int p3size = board_size2(board) * sizeof(*board->pat3);
86 #else
87 int p3size = 0;
88 #endif
89 #ifdef BOARD_TRAITS
90 int tsize = board_size2(board) * sizeof(*board->t);
91 int tqsize = board_size2(board) * sizeof(*board->t);
92 #else
93 int tsize = 0;
94 int tqsize = 0;
95 #endif
96 int cdsize = board_size2(board) * sizeof(*board->coord);
98 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + cdsize;
99 void *x = malloc2(size);
101 /* board->b must come first */
102 board->b = x; x += bsize;
103 board->g = x; x += gsize;
104 board->f = x; x += fsize;
105 board->p = x; x += psize;
106 board->n = x; x += nsize;
107 board->h = x; x += hsize;
108 board->gi = x; x += gisize;
109 #ifdef WANT_BOARD_C
110 board->c = x; x += csize;
111 #endif
112 #ifdef BOARD_SPATHASH
113 board->spathash = x; x += ssize;
114 #endif
115 #ifdef BOARD_PAT3
116 board->pat3 = x; x += p3size;
117 #endif
118 #ifdef BOARD_TRAITS
119 board->t = x; x += tsize;
120 board->tq = x; x += tqsize;
121 #endif
122 board->coord = x; x += cdsize;
124 return size;
127 struct board *
128 board_copy(struct board *b2, struct board *b1)
130 memcpy(b2, b1, sizeof(struct board));
132 size_t size = board_alloc(b2);
133 memcpy(b2->b, b1->b, size);
135 b2->fbook = NULL; // XXX: Special semantics.
136 if (b2->libmap) {
137 /* This is not 100% correct, but we can do away without
138 * locking as libmap cannot go away in the course of
139 * copy - b1 will still keep holding refcount at 1
140 * at least. */
141 __sync_fetch_and_add(&b2->libmap->refcount, 1);
143 b2->lmqueue = NULL;
145 return b2;
148 void
149 board_done_noalloc(struct board *board)
151 if (board->b) free(board->b);
152 if (board->fbook) fbook_done(board->fbook);
153 if (board->libmap) libmap_put(board->libmap);
156 void
157 board_done(struct board *board)
159 board_done_noalloc(board);
160 free(board);
163 void
164 board_resize(struct board *board, int size)
166 if (board->libmap) {
167 libmap_put(board->libmap);
168 board->libmap = NULL;
171 #ifdef BOARD_SIZE
172 assert(board_size(board) == size + 2);
173 #endif
174 assert(size <= BOARD_MAX_SIZE);
175 board->size = size + 2 /* S_OFFBOARD margin */;
176 board->size2 = board_size(board) * board_size(board);
178 board->bits2 = 1;
179 while ((1 << board->bits2) < board->size2) board->bits2++;
181 if (board->b)
182 free(board->b);
184 size_t asize = board_alloc(board);
185 memset(board->b, 0, asize);
188 static void
189 board_init_data(struct board *board)
191 int size = board_size(board);
193 board_setup(board);
194 board_resize(board, size - 2 /* S_OFFBOARD margin */);
196 /* Setup neighborhood iterators */
197 board->nei8[0] = -size - 1; // (-1,-1)
198 board->nei8[1] = 1;
199 board->nei8[2] = 1;
200 board->nei8[3] = size - 2; // (-1,0)
201 board->nei8[4] = 2;
202 board->nei8[5] = size - 2; // (-1,1)
203 board->nei8[6] = 1;
204 board->nei8[7] = 1;
205 board->dnei[0] = -size - 1;
206 board->dnei[1] = 2;
207 board->dnei[2] = size*2 - 2;
208 board->dnei[3] = 2;
210 /* Setup initial symmetry */
211 if (size % 2) {
212 board->symmetry.d = 1;
213 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
214 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
215 board->symmetry.type = SYM_FULL;
216 } else {
217 /* TODO: We do not handle board symmetry on boards
218 * with no tengen yet. */
219 board->symmetry.d = 0;
220 board->symmetry.x1 = board->symmetry.y1 = 1;
221 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
222 board->symmetry.type = SYM_NONE;
225 /* Set up coordinate cache */
226 foreach_point(board) {
227 board->coord[c][0] = c % board_size(board);
228 board->coord[c][1] = c / board_size(board);
229 } foreach_point_end;
231 /* Draw the offboard margin */
232 int top_row = board_size2(board) - board_size(board);
233 int i;
234 for (i = 0; i < board_size(board); i++)
235 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
236 for (i = 0; i <= top_row; i += board_size(board))
237 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
239 foreach_point(board) {
240 coord_t coord = c;
241 if (board_at(board, coord) == S_OFFBOARD)
242 continue;
243 foreach_neighbor(board, c, {
244 inc_neighbor_count_at(board, coord, board_at(board, c));
245 } );
246 } foreach_point_end;
248 /* All positions are free! Except the margin. */
249 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
250 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
251 board->f[board->flen++] = i;
253 /* Initialize zobrist hashtable. */
254 /* We will need these to be stable across Pachi runs for
255 * certain kinds of pattern matching, thus we do not use
256 * fast_random() for this. */
257 hash_t hseed = 0x3121110101112131;
258 foreach_point(board) {
259 board->h[c * 2] = (hseed *= 16807);
260 if (!board->h[c * 2])
261 board->h[c * 2] = 1;
262 /* And once again for white */
263 board->h[c * 2 + 1] = (hseed *= 16807);
264 if (!board->h[c * 2 + 1])
265 board->h[c * 2 + 1] = 1;
266 } foreach_point_end;
268 #ifdef BOARD_SPATHASH
269 /* Initialize spatial hashes. */
270 foreach_point(board) {
271 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
272 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
273 ptcoords_at(x, y, c, board, j);
274 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
275 pthashes[0][j][board_at(board, c)];
276 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
277 pthashes[0][j][stone_other(board_at(board, c))];
280 } foreach_point_end;
281 #endif
282 #ifdef BOARD_PAT3
283 /* Initialize 3x3 pattern codes. */
284 foreach_point(board) {
285 if (board_at(board, c) == S_NONE)
286 board->pat3[c] = pattern3_hash(board, c);
287 } foreach_point_end;
288 #endif
289 #ifdef BOARD_TRAITS
290 /* Initialize traits. */
291 foreach_point(board) {
292 trait_at(board, c, S_BLACK).cap = 0;
293 trait_at(board, c, S_WHITE).cap = 0;
294 trait_at(board, c, S_BLACK).cap1 = 0;
295 trait_at(board, c, S_WHITE).cap1 = 0;
296 #ifdef BOARD_TRAIT_SAFE
297 trait_at(board, c, S_BLACK).safe = true;
298 trait_at(board, c, S_WHITE).safe = true;
299 #endif
300 } foreach_point_end;
301 #endif
303 board->libmap_init_groups = true;
306 void
307 board_clear(struct board *board)
309 int size = board_size(board);
310 floating_t komi = board->komi;
311 char *fbookfile = board->fbookfile;
312 enum go_ruleset rules = board->rules;
314 board_done_noalloc(board);
316 static struct board bcache[BOARD_MAX_SIZE + 2];
317 assert(size > 0 && size <= BOARD_MAX_SIZE + 2);
318 if (bcache[size - 1].size == size) {
319 board_copy(board, &bcache[size - 1]);
320 } else {
321 board_init_data(board);
322 board_copy(&bcache[size - 1], board);
325 board->komi = komi;
326 board->fbookfile = fbookfile;
327 board->rules = rules;
329 if (board->fbookfile) {
330 board->fbook = fbook_init(board->fbookfile, board);
332 if (board->libmap) {
333 libmap_put(board->libmap);
334 board->libmap = NULL;
336 board->lmqueue = NULL;
339 static char *
340 board_print_top(struct board *board, char *s, char *end, int c)
342 for (int i = 0; i < c; i++) {
343 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
344 s += snprintf(s, end - s, " ");
345 for (int x = 1; x < board_size(board) - 1; x++)
346 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
347 s += snprintf(s, end -s, " ");
349 s += snprintf(s, end - s, "\n");
350 for (int i = 0; i < c; i++) {
351 s += snprintf(s, end - s, " +-");
352 for (int x = 1; x < board_size(board) - 1; x++)
353 s += snprintf(s, end - s, "--");
354 s += snprintf(s, end - s, "+");
356 s += snprintf(s, end - s, "\n");
357 return s;
360 static char *
361 board_print_bottom(struct board *board, char *s, char *end, int c)
363 for (int i = 0; i < c; i++) {
364 s += snprintf(s, end - s, " +-");
365 for (int x = 1; x < board_size(board) - 1; x++)
366 s += snprintf(s, end - s, "--");
367 s += snprintf(s, end - s, "+");
369 s += snprintf(s, end - s, "\n");
370 return s;
373 static char *
374 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
376 s += snprintf(s, end - s, " %2d | ", y);
377 for (int x = 1; x < board_size(board) - 1; x++) {
378 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
379 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
380 else
381 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
383 s += snprintf(s, end - s, "|");
384 if (cprint) {
385 s += snprintf(s, end - s, " %2d | ", y);
386 for (int x = 1; x < board_size(board) - 1; x++) {
387 s = cprint(board, coord_xy(board, x, y), s, end);
389 s += snprintf(s, end - s, "|");
391 s += snprintf(s, end - s, "\n");
392 return s;
395 void
396 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
398 char buf[10240];
399 char *s = buf;
400 char *end = buf + sizeof(buf);
401 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
402 board->moves, board->komi, board->handicap,
403 board->captures[S_BLACK], board->captures[S_WHITE]);
404 s = board_print_top(board, s, end, 1 + !!cprint);
405 for (int y = board_size(board) - 2; y >= 1; y--)
406 s = board_print_row(board, y, s, end, cprint);
407 board_print_bottom(board, s, end, 1 + !!cprint);
408 fprintf(f, "%s\n", buf);
411 static char *
412 cprint_group(struct board *board, coord_t c, char *s, char *end)
414 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
415 return s;
418 void
419 board_print(struct board *board, FILE *f)
421 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
425 #ifdef BOARD_TRAITS
427 #if BOARD_TRAIT_SAFE == 1
428 static bool
429 board_trait_safe(struct board *board, coord_t coord, enum stone color)
431 return board_safe_to_play(board, coord, color);
433 #elif BOARD_TRAIT_SAFE == 2
434 static bool
435 board_trait_safe(struct board *board, coord_t coord, enum stone color)
437 return !is_bad_selfatari(board, color, coord);
439 #endif
441 static void
442 board_trait_recompute(struct board *board, coord_t coord)
444 int sfb = -1, sfw = -1;
445 #ifdef BOARD_TRAIT_SAFE
446 sfb = trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);
447 sfw = trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
448 #endif
449 if (DEBUGL(8)) {
450 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
451 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
452 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, sfb,
453 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, sfw);
456 #endif
458 /* Recompute traits for dirty points that we have previously touched
459 * somehow (libs of their neighbors changed or so). */
460 static void
461 board_traits_recompute(struct board *board)
463 #ifdef BOARD_TRAITS
464 for (int i = 0; i < board->tqlen; i++) {
465 coord_t coord = board->tq[i];
466 trait_at(board, coord, S_BLACK).dirty = false;
467 if (board_at(board, coord) != S_NONE)
468 continue;
469 board_trait_recompute(board, coord);
471 board->tqlen = 0;
472 #endif
475 /* Queue traits of given point for recomputing. */
476 static void
477 board_trait_queue(struct board *board, coord_t coord)
479 #ifdef BOARD_TRAITS
480 if (trait_at(board, coord, S_BLACK).dirty)
481 return;
482 board->tq[board->tqlen++] = coord;
483 trait_at(board, coord, S_BLACK).dirty = true;
484 #endif
488 /* Update board hash with given coordinate. */
489 static void profiling_noinline
490 board_hash_update(struct board *board, coord_t coord, enum stone color)
492 board->hash ^= hash_at(board, coord, color);
493 board->qhash[coord_quadrant(coord, board)] ^= hash_at(board, coord, color);
494 if (DEBUGL(8))
495 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
497 #ifdef BOARD_SPATHASH
498 /* Gridcular metric is reflective, so we update all hashes
499 * of appropriate ditance in OUR circle. */
500 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
501 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
502 ptcoords_at(x, y, coord, board, j);
503 /* We either changed from S_NONE to color
504 * or vice versa; doesn't matter. */
505 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
506 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
507 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
508 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
511 #endif
513 #if defined(BOARD_PAT3)
514 /* @color is not what we need in case of capture. */
515 static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
516 enum stone new_color = board_at(board, coord);
517 bool in_atari = false;
518 if (new_color == S_NONE) {
519 board->pat3[coord] = pattern3_hash(board, coord);
520 } else {
521 in_atari = (board_group_info(board, group_at(board, coord)).libs == 1);
523 foreach_8neighbor(board, coord) {
524 /* Internally, the loop uses fn__i=[0..7]. We can use
525 * it directly to address bits within the bitmap of the
526 * neighbors since the bitmap order is reverse to the
527 * loop order. */
528 if (board_at(board, c) != S_NONE)
529 continue;
530 board->pat3[c] &= ~(3 << (fn__i*2));
531 board->pat3[c] |= new_color << (fn__i*2);
532 if (ataribits[fn__i] >= 0) {
533 board->pat3[c] &= ~(1 << (16 + ataribits[fn__i]));
534 board->pat3[c] |= in_atari << (16 + ataribits[fn__i]);
536 #if defined(BOARD_TRAITS)
537 board_trait_queue(board, c);
538 #endif
539 } foreach_8neighbor_end;
540 #endif
543 /* Commit current board hash to history. */
544 static void profiling_noinline
545 board_hash_commit(struct board *board)
547 if (DEBUGL(8))
548 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
549 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
550 board->history_hash[board->hash & history_hash_mask] = board->hash;
551 } else {
552 hash_t i = board->hash;
553 while (board->history_hash[i & history_hash_mask]) {
554 if (board->history_hash[i & history_hash_mask] == board->hash) {
555 if (DEBUGL(5))
556 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
557 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
558 board->superko_violation = true;
559 return;
561 i = history_hash_next(i);
563 board->history_hash[i & history_hash_mask] = board->hash;
568 void
569 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
571 if (likely(symmetry->type == SYM_NONE)) {
572 /* Fully degenerated already. We do not support detection
573 * of restoring of symmetry, assuming that this is too rare
574 * a case to handle. */
575 return;
578 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
579 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
580 if (DEBUGL(6)) {
581 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
582 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
583 symmetry->d, symmetry->type, x, y);
586 switch (symmetry->type) {
587 case SYM_FULL:
588 if (x == t && y == t) {
589 /* Tengen keeps full symmetry. */
590 return;
592 /* New symmetry now? */
593 if (x == y) {
594 symmetry->type = SYM_DIAG_UP;
595 symmetry->x1 = symmetry->y1 = 1;
596 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
597 symmetry->d = 1;
598 } else if (dx == y) {
599 symmetry->type = SYM_DIAG_DOWN;
600 symmetry->x1 = symmetry->y1 = 1;
601 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
602 symmetry->d = 1;
603 } else if (x == t) {
604 symmetry->type = SYM_HORIZ;
605 symmetry->y1 = 1;
606 symmetry->y2 = board_size(b) - 1;
607 symmetry->d = 0;
608 } else if (y == t) {
609 symmetry->type = SYM_VERT;
610 symmetry->x1 = 1;
611 symmetry->x2 = board_size(b) - 1;
612 symmetry->d = 0;
613 } else {
614 break_symmetry:
615 symmetry->type = SYM_NONE;
616 symmetry->x1 = symmetry->y1 = 1;
617 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
618 symmetry->d = 0;
620 break;
621 case SYM_DIAG_UP:
622 if (x == y)
623 return;
624 goto break_symmetry;
625 case SYM_DIAG_DOWN:
626 if (dx == y)
627 return;
628 goto break_symmetry;
629 case SYM_HORIZ:
630 if (x == t)
631 return;
632 goto break_symmetry;
633 case SYM_VERT:
634 if (y == t)
635 return;
636 goto break_symmetry;
637 case SYM_NONE:
638 assert(0);
639 break;
642 if (DEBUGL(6)) {
643 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
644 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
645 symmetry->d, symmetry->type);
647 /* Whew. */
651 void
652 board_handicap_stone(struct board *board, int x, int y, FILE *f)
654 struct move m;
655 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
657 board_play(board, &m);
658 /* Simulate white passing; otherwise, UCT search can get confused since
659 * tree depth parity won't match the color to move. */
660 board->moves++;
662 char *str = coord2str(m.coord, board);
663 if (DEBUGL(1))
664 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
665 if (f) fprintf(f, "%s ", str);
666 free(str);
669 void
670 board_handicap(struct board *board, int stones, FILE *f)
672 int margin = 3 + (board_size(board) >= 13);
673 int min = margin;
674 int mid = board_size(board) / 2;
675 int max = board_size(board) - 1 - margin;
676 const int places[][2] = {
677 { min, min }, { max, max }, { min, max }, { max, min },
678 { min, mid }, { max, mid },
679 { mid, min }, { mid, max },
680 { mid, mid },
683 board->handicap = stones;
685 if (stones == 5 || stones == 7) {
686 board_handicap_stone(board, mid, mid, f);
687 stones--;
690 int i;
691 for (i = 0; i < stones; i++)
692 board_handicap_stone(board, places[i][0], places[i][1], f);
696 static void __attribute__((noinline))
697 check_libs_consistency(struct board *board, group_t g)
699 #ifdef DEBUG
700 if (!g) return;
701 struct group *gi = &board_group_info(board, g);
702 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
703 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
704 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
705 assert(0);
707 #endif
710 static void
711 check_pat3_consistency(struct board *board, coord_t coord)
713 #ifdef DEBUG
714 foreach_8neighbor(board, coord) {
715 if (board_at(board, c) == S_NONE && pattern3_hash(board, c) != board->pat3[c]) {
716 board_print(board, stderr);
717 fprintf(stderr, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord, board), coord, coord2sstr(c, board), c, pattern3_hash(board, c), board->pat3[c], fn__i);
718 assert(0);
720 } foreach_8neighbor_end;
721 #endif
724 static void
725 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
727 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
728 #ifdef BOARD_TRAITS
729 /* Increase capturable count trait of my last lib. */
730 enum stone capturing_color = stone_other(board_at(board, group));
731 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
732 foreach_neighbor(board, lib, {
733 if (DEBUGL(8) && group_at(board, c) == group)
734 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
735 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
736 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
738 board_trait_queue(board, lib);
739 #endif
741 #ifdef BOARD_PAT3
742 int fn__i = 0;
743 foreach_neighbor(board, lib, {
744 board->pat3[lib] |= (group_at(board, c) == group) << (16 + 3 - fn__i);
745 fn__i++;
747 #endif
749 #ifdef WANT_BOARD_C
750 /* Update the list of capturable groups. */
751 assert(group);
752 assert(board->clen < board_size2(board));
753 board->c[board->clen++] = group;
754 #endif
756 static void
757 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
759 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
760 #ifdef BOARD_TRAITS
761 /* Decrease capturable count trait of my previously-last lib. */
762 enum stone capturing_color = stone_other(board_at(board, group));
763 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
764 foreach_neighbor(board, lib, {
765 if (DEBUGL(8) && group_at(board, c) == group)
766 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
767 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
768 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
770 board_trait_queue(board, lib);
771 #endif
773 #ifdef BOARD_PAT3
774 int fn__i = 0;
775 foreach_neighbor(board, lib, {
776 board->pat3[lib] &= ~((group_at(board, c) == group) << (16 + 3 - fn__i));
777 fn__i++;
779 #endif
781 #ifdef WANT_BOARD_C
782 /* Update the list of capturable groups. */
783 for (int i = 0; i < board->clen; i++) {
784 if (unlikely(board->c[i] == group)) {
785 board->c[i] = board->c[--board->clen];
786 return;
789 fprintf(stderr, "rm of bad group %d\n", group_base(group));
790 assert(0);
791 #endif
794 static void
795 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
797 #ifdef BOARD_TRAITS
798 board_trait_queue(board, lib1);
799 board_trait_queue(board, lib2);
800 #endif
802 static void
803 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
805 #ifdef BOARD_TRAITS
806 board_trait_queue(board, lib1);
807 board_trait_queue(board, lib2);
808 #endif
811 static void
812 board_group_addlib(struct board *board, group_t group, coord_t coord)
814 if (DEBUGL(7)) {
815 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
816 group_base(group), coord2sstr(group_base(group), board),
817 board_group_info(board, group).libs, coord2sstr(coord, board));
820 check_libs_consistency(board, group);
822 struct group *gi = &board_group_info(board, group);
823 bool onestone = group_is_onestone(board, group);
824 if (gi->libs < GROUP_KEEP_LIBS) {
825 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
826 #if 0
827 /* Seems extra branch just slows it down */
828 if (!gi->lib[i])
829 break;
830 #endif
831 if (unlikely(gi->lib[i] == coord))
832 return;
834 if (gi->libs == 0) {
835 board_capturable_add(board, group, coord, onestone);
836 } else if (gi->libs == 1) {
837 board_capturable_rm(board, group, gi->lib[0], onestone);
838 board_atariable_add(board, group, gi->lib[0], coord);
839 } else if (gi->libs == 2) {
840 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
842 gi->lib[gi->libs++] = coord;
845 check_libs_consistency(board, group);
848 static void
849 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
851 /* Add extra liberty from the board to our liberty list. */
852 unsigned char watermark[board_size2(board) / 8];
853 memset(watermark, 0, sizeof(watermark));
854 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
855 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
857 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
858 watermark_set(gi->lib[i]);
859 watermark_set(avoid);
861 foreach_in_group(board, group) {
862 coord_t coord2 = c;
863 foreach_neighbor(board, coord2, {
864 if (board_at(board, c) + watermark_get(c) != S_NONE)
865 continue;
866 watermark_set(c);
867 gi->lib[gi->libs++] = c;
868 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
869 return;
870 } );
871 } foreach_in_group_end;
872 #undef watermark_get
873 #undef watermark_set
876 static void
877 board_group_rmlib(struct board *board, group_t group, coord_t coord)
879 if (DEBUGL(7)) {
880 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
881 group_base(group), coord2sstr(group_base(group), board),
882 board_group_info(board, group).libs, coord2sstr(coord, board));
885 struct group *gi = &board_group_info(board, group);
886 bool onestone = group_is_onestone(board, group);
887 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
888 #if 0
889 /* Seems extra branch just slows it down */
890 if (!gi->lib[i])
891 break;
892 #endif
893 if (likely(gi->lib[i] != coord))
894 continue;
896 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
897 gi->lib[gi->libs] = 0;
899 check_libs_consistency(board, group);
901 /* Postpone refilling lib[] until we need to. */
902 assert(GROUP_REFILL_LIBS > 1);
903 if (gi->libs > GROUP_REFILL_LIBS)
904 return;
905 if (gi->libs == GROUP_REFILL_LIBS)
906 board_group_find_extra_libs(board, group, gi, coord);
908 if (gi->libs == 2) {
909 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
910 } else if (gi->libs == 1) {
911 board_capturable_add(board, group, gi->lib[0], onestone);
912 board_atariable_rm(board, group, gi->lib[0], lib);
913 } else if (gi->libs == 0)
914 board_capturable_rm(board, group, lib, onestone);
915 return;
918 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
919 * can call this multiple times per coord. */
920 check_libs_consistency(board, group);
921 return;
925 /* This is a low-level routine that doesn't maintain consistency
926 * of all the board data structures. */
927 static void
928 board_remove_stone(struct board *board, group_t group, coord_t c)
930 enum stone color = board_at(board, c);
931 board_at(board, c) = S_NONE;
932 group_at(board, c) = 0;
933 board_hash_update(board, c, color);
934 #ifdef BOARD_TRAITS
935 /* We mark as cannot-capture now. If this is a ko/snapback,
936 * we will get incremented later in board_group_addlib(). */
937 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
938 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
939 board_trait_queue(board, c);
940 #endif
942 /* Increase liberties of surrounding groups */
943 coord_t coord = c;
944 foreach_neighbor(board, coord, {
945 dec_neighbor_count_at(board, c, color);
946 board_trait_queue(board, c);
947 group_t g = group_at(board, c);
948 if (g && g != group)
949 board_group_addlib(board, g, coord);
952 #ifdef BOARD_PAT3
953 /* board_hash_update() might have seen the freed up point as able
954 * to capture another group in atari that only after the loop
955 * above gained enough liberties. Reset pat3 again. */
956 board->pat3[c] = pattern3_hash(board, c);
957 #endif
959 if (DEBUGL(6))
960 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
961 board->f[board->flen++] = c;
964 static int profiling_noinline
965 board_group_capture(struct board *board, group_t group)
967 int stones = 0;
969 foreach_in_group(board, group) {
970 board->captures[stone_other(board_at(board, c))]++;
971 board_remove_stone(board, group, c);
972 stones++;
973 } foreach_in_group_end;
975 struct group *gi = &board_group_info(board, group);
976 assert(gi->libs == 0);
977 memset(gi, 0, sizeof(*gi));
979 return stones;
983 static void profiling_noinline
984 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
986 #ifdef BOARD_TRAITS
987 struct group *gi = &board_group_info(board, group);
988 bool onestone = group_is_onestone(board, group);
990 if (gi->libs == 1) {
991 /* Our group is temporarily in atari; make sure the capturable
992 * counts also correspond to the newly added stone before we
993 * start adding liberties again so bump-dump ops match. */
994 enum stone capturing_color = stone_other(board_at(board, group));
995 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
997 coord_t lib = board_group_info(board, group).lib[0];
998 if (coord_is_adjecent(lib, coord, board)) {
999 if (DEBUGL(8))
1000 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1001 trait_at(board, lib, capturing_color).cap++;
1002 /* This is never a 1-stone group, obviously. */
1003 board_trait_queue(board, lib);
1006 if (onestone) {
1007 /* We are not 1-stone group anymore, update the cap1
1008 * counter specifically. */
1009 foreach_neighbor(board, group, {
1010 if (board_at(board, c) != S_NONE) continue;
1011 trait_at(board, c, capturing_color).cap1--;
1012 board_trait_queue(board, c);
1016 #endif
1018 group_at(board, coord) = group;
1019 groupnext_at(board, coord) = groupnext_at(board, prevstone);
1020 groupnext_at(board, prevstone) = coord;
1022 foreach_neighbor(board, coord, {
1023 if (board_at(board, c) == S_NONE)
1024 board_group_addlib(board, group, c);
1027 if (DEBUGL(8))
1028 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1029 coord_x(prevstone, board), coord_y(prevstone, board),
1030 coord_x(coord, board), coord_y(coord, board),
1031 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1032 group_base(group));
1035 static void profiling_noinline
1036 merge_groups(struct board *board, group_t group_to, group_t group_from)
1038 if (DEBUGL(7))
1039 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1040 group_base(group_from), group_base(group_to));
1041 struct group *gi_from = &board_group_info(board, group_from);
1042 struct group *gi_to = &board_group_info(board, group_to);
1043 bool onestone_from = group_is_onestone(board, group_from);
1044 bool onestone_to = group_is_onestone(board, group_to);
1046 /* We do this early before the group info is rewritten. */
1047 if (gi_from->libs == 2)
1048 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1049 else if (gi_from->libs == 1)
1050 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1052 if (DEBUGL(7))
1053 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1055 if (gi_to->libs < GROUP_KEEP_LIBS) {
1056 for (int i = 0; i < gi_from->libs; i++) {
1057 for (int j = 0; j < gi_to->libs; j++)
1058 if (gi_to->lib[j] == gi_from->lib[i])
1059 goto next_from_lib;
1060 if (gi_to->libs == 0) {
1061 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1062 } else if (gi_to->libs == 1) {
1063 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1064 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1065 } else if (gi_to->libs == 2) {
1066 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1068 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1069 if (gi_to->libs >= GROUP_KEEP_LIBS)
1070 break;
1071 next_from_lib:;
1075 if (gi_to->libs == 1) {
1076 coord_t lib = board_group_info(board, group_to).lib[0];
1077 #ifdef BOARD_TRAITS
1078 enum stone capturing_color = stone_other(board_at(board, group_to));
1079 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1081 /* Our group is currently in atari; make sure we properly
1082 * count in even the neighbors from the other group in the
1083 * capturable counter. */
1084 foreach_neighbor(board, lib, {
1085 if (DEBUGL(8) && group_at(board, c) == group_from)
1086 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1087 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1088 /* This is never a 1-stone group, obviously. */
1090 board_trait_queue(board, lib);
1092 if (onestone_to) {
1093 /* We are not 1-stone group anymore, update the cap1
1094 * counter specifically. */
1095 foreach_neighbor(board, group_to, {
1096 if (board_at(board, c) != S_NONE) continue;
1097 trait_at(board, c, capturing_color).cap1--;
1098 board_trait_queue(board, c);
1101 #endif
1102 #ifdef BOARD_PAT3
1103 if (gi_from->libs == 1) {
1104 /* We removed group_from from capturable groups,
1105 * therefore switching the atari flag off.
1106 * We need to set it again since group_to is also
1107 * capturable. */
1108 int fn__i = 0;
1109 foreach_neighbor(board, lib, {
1110 board->pat3[lib] |= (group_at(board, c) == group_from) << (16 + 3 - fn__i);
1111 fn__i++;
1114 #endif
1117 coord_t last_in_group;
1118 foreach_in_group(board, group_from) {
1119 last_in_group = c;
1120 group_at(board, c) = group_to;
1121 } foreach_in_group_end;
1122 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1123 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1124 memset(gi_from, 0, sizeof(struct group));
1126 if (DEBUGL(7))
1127 fprintf(stderr, "board_play_raw: merged group: %d\n",
1128 group_base(group_to));
1131 static group_t profiling_noinline
1132 new_group(struct board *board, coord_t coord)
1134 group_t group = coord;
1135 struct group *gi = &board_group_info(board, group);
1136 foreach_neighbor(board, coord, {
1137 if (board_at(board, c) == S_NONE)
1138 /* board_group_addlib is ridiculously expensive for us */
1139 #if GROUP_KEEP_LIBS < 4
1140 if (gi->libs < GROUP_KEEP_LIBS)
1141 #endif
1142 gi->lib[gi->libs++] = c;
1145 group_at(board, coord) = group;
1146 groupnext_at(board, coord) = 0;
1148 if (gi->libs == 2)
1149 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1150 else if (gi->libs == 1)
1151 board_capturable_add(board, group, gi->lib[0], true);
1152 check_libs_consistency(board, group);
1154 if (DEBUGL(8))
1155 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1156 coord_x(coord, board), coord_y(coord, board),
1157 group_base(group));
1159 return group;
1162 static inline group_t
1163 play_one_neighbor(struct board *board,
1164 coord_t coord, enum stone color, enum stone other_color,
1165 coord_t c, group_t group)
1167 enum stone ncolor = board_at(board, c);
1168 group_t ngroup = group_at(board, c);
1170 inc_neighbor_count_at(board, c, color);
1171 /* We can be S_NONE, in that case we need to update the safety
1172 * trait since we might be left with only one liberty. */
1173 board_trait_queue(board, c);
1175 if (!ngroup)
1176 return group;
1178 board_group_rmlib(board, ngroup, coord);
1179 if (DEBUGL(7))
1180 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1181 group_base(ngroup), ncolor, color, other_color);
1183 if (ncolor == color && ngroup != group) {
1184 if (!group) {
1185 group = ngroup;
1186 add_to_group(board, group, c, coord);
1187 } else {
1188 merge_groups(board, group, ngroup);
1190 } else if (ncolor == other_color) {
1191 if (DEBUGL(8)) {
1192 struct group *gi = &board_group_info(board, ngroup);
1193 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1194 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1195 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1196 fprintf(stderr, "\n");
1198 if (unlikely(board_group_captured(board, ngroup)))
1199 board_group_capture(board, ngroup);
1201 return group;
1204 /* We played on a place with at least one liberty. We will become a member of
1205 * some group for sure. */
1206 static group_t profiling_noinline
1207 board_play_outside(struct board *board, struct move *m, int f)
1209 coord_t coord = m->coord;
1210 enum stone color = m->color;
1211 enum stone other_color = stone_other(color);
1212 group_t group = 0;
1214 board->f[f] = board->f[--board->flen];
1215 if (DEBUGL(6))
1216 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1218 #if defined(BOARD_TRAITS) && defined(DEBUG)
1219 /* Sanity check that cap matches reality. */
1221 int a = 0, b = 0;
1222 foreach_neighbor(board, coord, {
1223 group_t g = group_at(board, c);
1224 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1225 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1227 assert(a == trait_at(board, coord, color).cap);
1228 assert(b == trait_at(board, coord, color).cap1);
1229 #ifdef BOARD_TRAIT_SAFE
1230 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1231 #endif
1233 #endif
1234 foreach_neighbor(board, coord, {
1235 group = play_one_neighbor(board, coord, color, other_color, c, group);
1238 board_at(board, coord) = color;
1239 if (unlikely(!group)) {
1240 group = new_group(board, coord);
1242 /* Make sure the new group has a libmap entry. */
1243 if (board->libmap && board->libmap_init_groups)
1244 libmap_group_init(board->libmap, board, coord, color);
1247 board->last_move2 = board->last_move;
1248 board->last_move = *m;
1249 board->moves++;
1250 board_hash_update(board, coord, color);
1251 board_symmetry_update(board, &board->symmetry, coord);
1252 struct move ko = { pass, S_NONE };
1253 board->ko = ko;
1255 check_pat3_consistency(board, coord);
1257 return group;
1260 /* We played in an eye-like shape. Either we capture at least one of the eye
1261 * sides in the process of playing, or return -1. */
1262 static int profiling_noinline
1263 board_play_in_eye(struct board *board, struct move *m, int f)
1265 coord_t coord = m->coord;
1266 enum stone color = m->color;
1267 /* Check ko: Capture at a position of ko capture one move ago */
1268 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1269 if (DEBUGL(5))
1270 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1271 return -1;
1272 } else if (DEBUGL(6)) {
1273 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1274 color, coord_x(coord, board), coord_y(coord, board),
1275 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1278 struct move ko = { pass, S_NONE };
1280 int captured_groups = 0;
1282 foreach_neighbor(board, coord, {
1283 group_t g = group_at(board, c);
1284 if (DEBUGL(7))
1285 fprintf(stderr, "board_check: group %d has %d libs\n",
1286 g, board_group_info(board, g).libs);
1287 captured_groups += (board_group_info(board, g).libs == 1);
1290 if (likely(captured_groups == 0)) {
1291 if (DEBUGL(5)) {
1292 if (DEBUGL(6))
1293 board_print(board, stderr);
1294 fprintf(stderr, "board_check: one-stone suicide\n");
1297 return -1;
1299 #ifdef BOARD_TRAITS
1300 /* We _will_ for sure capture something. */
1301 assert(trait_at(board, coord, color).cap > 0);
1302 #ifdef BOARD_TRAIT_SAFE
1303 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1304 #endif
1305 #endif
1307 board->f[f] = board->f[--board->flen];
1308 if (DEBUGL(6))
1309 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1311 int ko_caps = 0;
1312 coord_t cap_at = pass;
1313 foreach_neighbor(board, coord, {
1314 inc_neighbor_count_at(board, c, color);
1315 /* Originally, this could not have changed any trait
1316 * since no neighbors were S_NONE, however by now some
1317 * of them might be removed from the board. */
1318 board_trait_queue(board, c);
1320 group_t group = group_at(board, c);
1321 if (!group)
1322 continue;
1324 board_group_rmlib(board, group, coord);
1325 if (DEBUGL(7))
1326 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1327 group_base(group));
1329 if (board_group_captured(board, group)) {
1330 ko_caps += board_group_capture(board, group);
1331 cap_at = c;
1334 if (ko_caps == 1) {
1335 ko.color = stone_other(color);
1336 ko.coord = cap_at; // unique
1337 board->last_ko = ko;
1338 board->last_ko_age = board->moves;
1339 if (DEBUGL(5))
1340 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1343 board_at(board, coord) = color;
1344 group_t group = new_group(board, coord);
1346 /* Make sure the new group has a libmap entry. */
1347 if (board->libmap && board->libmap_init_groups)
1348 libmap_group_init(board->libmap, board, coord, color);
1350 board->last_move2 = board->last_move;
1351 board->last_move = *m;
1352 board->moves++;
1353 board_hash_update(board, coord, color);
1354 board_hash_commit(board);
1355 board_traits_recompute(board);
1356 board_symmetry_update(board, &board->symmetry, coord);
1357 board->ko = ko;
1359 check_pat3_consistency(board, coord);
1361 return !!group;
1364 static int __attribute__((flatten))
1365 board_play_f(struct board *board, struct move *m, int f)
1367 if (DEBUGL(7)) {
1368 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1370 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1371 /* NOT playing in an eye. Thus this move has to succeed. (This
1372 * is thanks to New Zealand rules. Otherwise, multi-stone
1373 * suicide might fail.) */
1374 group_t group = board_play_outside(board, m, f);
1375 if (unlikely(board_group_captured(board, group))) {
1376 board_group_capture(board, group);
1378 board_hash_commit(board);
1379 board_traits_recompute(board);
1380 return 0;
1381 } else {
1382 return board_play_in_eye(board, m, f);
1387 board_play(struct board *board, struct move *m)
1389 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1390 if (is_pass(m->coord) && board->rules == RULES_SIMING) {
1391 /* On pass, the player gives a pass stone
1392 * to the opponent. */
1393 board->captures[stone_other(m->color)]++;
1395 struct move nomove = { pass, S_NONE };
1396 board->ko = nomove;
1397 board->last_move4 = board->last_move3;
1398 board->last_move3 = board->last_move2;
1399 board->last_move2 = board->last_move;
1400 board->last_move = *m;
1401 return 0;
1404 int f;
1405 for (f = 0; f < board->flen; f++)
1406 if (board->f[f] == m->coord)
1407 return board_play_f(board, m, f);
1409 if (DEBUGL(7))
1410 fprintf(stderr, "board_check: stone exists\n");
1411 return -1;
1414 /* Undo, supported only for pass moves. This form of undo is required by KGS
1415 * to settle disputes on dead groups. (Undo of real moves would be more complex
1416 * particularly for capturing moves.) */
1417 int board_undo(struct board *board)
1419 if (!is_pass(board->last_move.coord))
1420 return -1;
1421 if (board->rules == RULES_SIMING) {
1422 /* Return pass stone to the passing player. */
1423 board->captures[stone_other(board->last_move.color)]--;
1425 board->last_move = board->last_move2;
1426 board->last_move2 = board->last_move3;
1427 board->last_move3 = board->last_move4;
1428 if (board->last_ko_age == board->moves)
1429 board->ko = board->last_ko;
1430 return 0;
1433 static inline bool
1434 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1436 *coord = b->f[f];
1437 struct move m = { *coord, color };
1438 if (DEBUGL(6))
1439 fprintf(stderr, "trying random move %d: %d,%d %s %d\n", f, coord_x(*coord, b), coord_y(*coord, b), coord2sstr(*coord, b), board_is_valid_move(b, &m));
1440 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1441 || !board_is_valid_move(b, &m)
1442 || (permit && !permit(permit_data, b, &m)))
1443 return false;
1444 if (m.coord == *coord) {
1445 return likely(board_play_f(b, &m, f) >= 0);
1446 } else {
1447 *coord = m.coord; // permit modified the coordinate
1448 return likely(board_play(b, &m) >= 0);
1452 void
1453 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1455 if (unlikely(b->flen == 0))
1456 goto pass;
1458 int base = fast_random(b->flen), f;
1459 for (f = base; f < b->flen; f++)
1460 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1461 return;
1462 for (f = 0; f < base; f++)
1463 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1464 return;
1466 pass:
1467 *coord = pass;
1468 struct move m = { pass, color };
1469 board_play(b, &m);
1473 bool
1474 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1476 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1478 /* XXX: We attempt false eye detection but we will yield false
1479 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1481 foreach_diag_neighbor(board, coord) {
1482 color_diag_libs[(enum stone) board_at(board, c)]++;
1483 } foreach_diag_neighbor_end;
1484 /* For false eye, we need two enemy stones diagonally in the
1485 * middle of the board, or just one enemy stone at the edge
1486 * or in the corner. */
1487 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1488 return color_diag_libs[stone_other(eye_color)] >= 2;
1491 bool
1492 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1494 return board_is_eyelike(board, coord, eye_color)
1495 && !board_is_false_eyelike(board, coord, eye_color);
1498 enum stone
1499 board_get_one_point_eye(struct board *board, coord_t coord)
1501 if (board_is_one_point_eye(board, coord, S_WHITE))
1502 return S_WHITE;
1503 else if (board_is_one_point_eye(board, coord, S_BLACK))
1504 return S_BLACK;
1505 else
1506 return S_NONE;
1510 floating_t
1511 board_fast_score(struct board *board)
1513 int scores[S_MAX];
1514 memset(scores, 0, sizeof(scores));
1516 foreach_point(board) {
1517 enum stone color = board_at(board, c);
1518 if (color == S_NONE && board->rules != RULES_STONES_ONLY)
1519 color = board_get_one_point_eye(board, c);
1520 scores[color]++;
1521 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1522 } foreach_point_end;
1524 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1527 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1529 /* One flood-fill iteration; returns true if next iteration
1530 * is required. */
1531 static bool
1532 board_tromp_taylor_iter(struct board *board, int *ownermap)
1534 bool needs_update = false;
1535 foreach_free_point(board) {
1536 /* Ignore occupied and already-dame positions. */
1537 assert(board_at(board, c) == S_NONE);
1538 if (board->rules == RULES_STONES_ONLY)
1539 ownermap[c] = 3;
1540 if (ownermap[c] == 3)
1541 continue;
1542 /* Count neighbors. */
1543 int nei[4] = {0};
1544 foreach_neighbor(board, c, {
1545 nei[ownermap[c]]++;
1547 /* If we have neighbors of both colors, or dame,
1548 * we are dame too. */
1549 if ((nei[1] && nei[2]) || nei[3]) {
1550 ownermap[c] = 3;
1551 /* Speed up the propagation. */
1552 foreach_neighbor(board, c, {
1553 if (board_at(board, c) == S_NONE)
1554 ownermap[c] = 3;
1556 needs_update = true;
1557 continue;
1559 /* If we have neighbors of one color, we are owned
1560 * by that color, too. */
1561 if (!ownermap[c] && (nei[1] || nei[2])) {
1562 int newowner = nei[1] ? 1 : 2;
1563 ownermap[c] = newowner;
1564 /* Speed up the propagation. */
1565 foreach_neighbor(board, c, {
1566 if (board_at(board, c) == S_NONE && !ownermap[c])
1567 ownermap[c] = newowner;
1569 needs_update = true;
1570 continue;
1572 } foreach_free_point_end;
1573 return needs_update;
1576 /* Tromp-Taylor Counting */
1577 floating_t
1578 board_official_score(struct board *board, struct move_queue *q)
1581 /* A point P, not colored C, is said to reach C, if there is a path of
1582 * (vertically or horizontally) adjacent points of P's color from P to
1583 * a point of color C.
1585 * A player's score is the number of points of her color, plus the
1586 * number of empty points that reach only her color. */
1588 int ownermap[board_size2(board)];
1589 int s[4] = {0};
1590 const int o[4] = {0, 1, 2, 0};
1591 foreach_point(board) {
1592 ownermap[c] = o[board_at(board, c)];
1593 s[board_at(board, c)]++;
1594 } foreach_point_end;
1596 if (q) {
1597 /* Process dead groups. */
1598 for (unsigned int i = 0; i < q->moves; i++) {
1599 foreach_in_group(board, q->move[i]) {
1600 enum stone color = board_at(board, c);
1601 ownermap[c] = o[stone_other(color)];
1602 s[color]--; s[stone_other(color)]++;
1603 } foreach_in_group_end;
1607 /* We need to special-case empty board. */
1608 if (!s[S_BLACK] && !s[S_WHITE])
1609 return board->komi;
1611 while (board_tromp_taylor_iter(board, ownermap))
1612 /* Flood-fill... */;
1614 int scores[S_MAX];
1615 memset(scores, 0, sizeof(scores));
1617 foreach_point(board) {
1618 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1619 if (ownermap[c] == 3)
1620 continue;
1621 scores[ownermap[c]]++;
1622 } foreach_point_end;
1624 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1627 bool
1628 board_set_rules(struct board *board, char *name)
1630 if (!strcasecmp(name, "japanese")) {
1631 board->rules = RULES_JAPANESE;
1632 } else if (!strcasecmp(name, "chinese")) {
1633 board->rules = RULES_CHINESE;
1634 } else if (!strcasecmp(name, "aga")) {
1635 board->rules = RULES_AGA;
1636 } else if (!strcasecmp(name, "new_zealand")) {
1637 board->rules = RULES_NEW_ZEALAND;
1638 } else if (!strcasecmp(name, "siming") || !strcasecmp(name, "simplified_ing")) {
1639 board->rules = RULES_SIMING;
1640 } else {
1641 return false;
1643 return true;