Merge branch 'master' into libmap
[pachi.git] / board.c
blob7c1eb940ab16490b47ca0902f36da59409eb9a98
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 //#define DEBUG
8 #include "board.h"
9 #include "debug.h"
10 #include "fbook.h"
11 #include "libmap.h"
12 #include "mq.h"
13 #include "random.h"
15 #ifdef BOARD_SPATHASH
16 #include "patternsp.h"
17 #endif
18 #ifdef BOARD_PAT3
19 #include "pattern3.h"
20 #endif
21 #ifdef BOARD_TRAITS
22 static void board_trait_recompute(struct board *board, coord_t coord);
23 #include "tactics/selfatari.h"
24 #endif
27 #if 0
28 #define profiling_noinline __attribute__((noinline))
29 #else
30 #define profiling_noinline
31 #endif
33 #define gi_granularity 4
34 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
37 static void
38 board_setup(struct board *b)
40 memset(b, 0, sizeof(*b));
42 struct move m = { pass, S_NONE };
43 b->last_move = b->last_move2 = b->last_move3 = b->last_move4 = b->last_ko = b->ko = m;
46 struct board *
47 board_init(char *fbookfile)
49 struct board *b = malloc2(sizeof(struct board));
50 board_setup(b);
52 b->fbookfile = fbookfile;
54 // Default setup
55 b->size = 9 + 2;
56 board_clear(b);
58 return b;
61 static size_t
62 board_alloc(struct board *board)
64 /* We do not allocate the board structure itself but we allocate
65 * all the arrays with board contents. */
67 int bsize = board_size2(board) * sizeof(*board->b);
68 int gsize = board_size2(board) * sizeof(*board->g);
69 int fsize = board_size2(board) * sizeof(*board->f);
70 int nsize = board_size2(board) * sizeof(*board->n);
71 int psize = board_size2(board) * sizeof(*board->p);
72 int hsize = board_size2(board) * 2 * sizeof(*board->h);
73 int gisize = board_size2(board) * sizeof(*board->gi);
74 #ifdef WANT_BOARD_C
75 int csize = board_size2(board) * sizeof(*board->c);
76 #else
77 int csize = 0;
78 #endif
79 #ifdef BOARD_SPATHASH
80 int ssize = board_size2(board) * sizeof(*board->spathash);
81 #else
82 int ssize = 0;
83 #endif
84 #ifdef BOARD_PAT3
85 int p3size = board_size2(board) * sizeof(*board->pat3);
86 #else
87 int p3size = 0;
88 #endif
89 #ifdef BOARD_TRAITS
90 int tsize = board_size2(board) * sizeof(*board->t);
91 int tqsize = board_size2(board) * sizeof(*board->t);
92 #else
93 int tsize = 0;
94 int tqsize = 0;
95 #endif
96 int cdsize = board_size2(board) * sizeof(*board->coord);
98 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + cdsize;
99 void *x = malloc2(size);
101 /* board->b must come first */
102 board->b = x; x += bsize;
103 board->g = x; x += gsize;
104 board->f = x; x += fsize;
105 board->p = x; x += psize;
106 board->n = x; x += nsize;
107 board->h = x; x += hsize;
108 board->gi = x; x += gisize;
109 #ifdef WANT_BOARD_C
110 board->c = x; x += csize;
111 #endif
112 #ifdef BOARD_SPATHASH
113 board->spathash = x; x += ssize;
114 #endif
115 #ifdef BOARD_PAT3
116 board->pat3 = x; x += p3size;
117 #endif
118 #ifdef BOARD_TRAITS
119 board->t = x; x += tsize;
120 board->tq = x; x += tqsize;
121 #endif
122 board->coord = x; x += cdsize;
124 return size;
127 struct board *
128 board_copy(struct board *b2, struct board *b1)
130 memcpy(b2, b1, sizeof(struct board));
132 size_t size = board_alloc(b2);
133 memcpy(b2->b, b1->b, size);
135 b2->fbook = NULL; // XXX: Special semantics.
136 if (b2->libmap) {
137 /* This is not 100% correct, but we can do away without
138 * locking as libmap cannot go away in the course of
139 * copy - b1 will still keep holding refcount at 1
140 * at least. */
141 __sync_fetch_and_add(&b2->libmap->refcount, 1);
144 return b2;
147 void
148 board_done_noalloc(struct board *board)
150 if (board->b) free(board->b);
151 if (board->fbook) fbook_done(board->fbook);
152 if (board->libmap) libmap_put(board->libmap);
155 void
156 board_done(struct board *board)
158 board_done_noalloc(board);
159 free(board);
162 void
163 board_resize(struct board *board, int size)
165 #ifdef BOARD_SIZE
166 assert(board_size(board) == size + 2);
167 #endif
168 assert(size <= BOARD_MAX_SIZE);
169 board->size = size + 2 /* S_OFFBOARD margin */;
170 board->size2 = board_size(board) * board_size(board);
172 board->bits2 = 1;
173 while ((1 << board->bits2) < board->size2) board->bits2++;
175 if (board->b)
176 free(board->b);
178 size_t asize = board_alloc(board);
179 memset(board->b, 0, asize);
182 static void
183 board_init_data(struct board *board)
185 int size = board_size(board);
187 board_setup(board);
188 board_resize(board, size - 2 /* S_OFFBOARD margin */);
190 /* Setup neighborhood iterators */
191 board->nei8[0] = -size - 1; // (-1,-1)
192 board->nei8[1] = 1;
193 board->nei8[2] = 1;
194 board->nei8[3] = size - 2; // (-1,0)
195 board->nei8[4] = 2;
196 board->nei8[5] = size - 2; // (-1,1)
197 board->nei8[6] = 1;
198 board->nei8[7] = 1;
199 board->dnei[0] = -size - 1;
200 board->dnei[1] = 2;
201 board->dnei[2] = size*2 - 2;
202 board->dnei[3] = 2;
204 /* Setup initial symmetry */
205 if (size % 2) {
206 board->symmetry.d = 1;
207 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
208 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
209 board->symmetry.type = SYM_FULL;
210 } else {
211 /* TODO: We do not handle board symmetry on boards
212 * with no tengen yet. */
213 board->symmetry.d = 0;
214 board->symmetry.x1 = board->symmetry.y1 = 1;
215 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
216 board->symmetry.type = SYM_NONE;
219 /* Set up coordinate cache */
220 foreach_point(board) {
221 board->coord[c][0] = c % board_size(board);
222 board->coord[c][1] = c / board_size(board);
223 } foreach_point_end;
225 /* Draw the offboard margin */
226 int top_row = board_size2(board) - board_size(board);
227 int i;
228 for (i = 0; i < board_size(board); i++)
229 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
230 for (i = 0; i <= top_row; i += board_size(board))
231 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
233 foreach_point(board) {
234 coord_t coord = c;
235 if (board_at(board, coord) == S_OFFBOARD)
236 continue;
237 foreach_neighbor(board, c, {
238 inc_neighbor_count_at(board, coord, board_at(board, c));
239 } );
240 } foreach_point_end;
242 /* All positions are free! Except the margin. */
243 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
244 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
245 board->f[board->flen++] = i;
247 /* Initialize zobrist hashtable. */
248 /* We will need these to be stable across Pachi runs for
249 * certain kinds of pattern matching, thus we do not use
250 * fast_random() for this. */
251 hash_t hseed = 0x3121110101112131;
252 foreach_point(board) {
253 board->h[c * 2] = (hseed *= 16807);
254 if (!board->h[c * 2])
255 board->h[c * 2] = 1;
256 /* And once again for white */
257 board->h[c * 2 + 1] = (hseed *= 16807);
258 if (!board->h[c * 2 + 1])
259 board->h[c * 2 + 1] = 1;
260 } foreach_point_end;
262 #ifdef BOARD_SPATHASH
263 /* Initialize spatial hashes. */
264 foreach_point(board) {
265 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
266 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
267 ptcoords_at(x, y, c, board, j);
268 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
269 pthashes[0][j][board_at(board, c)];
270 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
271 pthashes[0][j][stone_other(board_at(board, c))];
274 } foreach_point_end;
275 #endif
276 #ifdef BOARD_PAT3
277 /* Initialize 3x3 pattern codes. */
278 foreach_point(board) {
279 if (board_at(board, c) == S_NONE)
280 board->pat3[c] = pattern3_hash(board, c);
281 } foreach_point_end;
282 #endif
283 #ifdef BOARD_TRAITS
284 /* Initialize traits. */
285 foreach_point(board) {
286 trait_at(board, c, S_BLACK).cap = 0;
287 trait_at(board, c, S_WHITE).cap = 0;
288 trait_at(board, c, S_BLACK).cap1 = 0;
289 trait_at(board, c, S_WHITE).cap1 = 0;
290 #ifdef BOARD_TRAIT_SAFE
291 trait_at(board, c, S_BLACK).safe = true;
292 trait_at(board, c, S_WHITE).safe = true;
293 #endif
294 } foreach_point_end;
295 #endif
298 void
299 board_clear(struct board *board)
301 int size = board_size(board);
302 floating_t komi = board->komi;
303 char *fbookfile = board->fbookfile;
304 enum go_ruleset rules = board->rules;
306 board_done_noalloc(board);
308 static struct board bcache[BOARD_MAX_SIZE + 2];
309 assert(size > 0 && size <= BOARD_MAX_SIZE + 2);
310 if (bcache[size - 1].size == size) {
311 board_copy(board, &bcache[size - 1]);
312 } else {
313 board_init_data(board);
314 board_copy(&bcache[size - 1], board);
317 board->komi = komi;
318 board->fbookfile = fbookfile;
319 board->rules = rules;
321 if (board->fbookfile) {
322 board->fbook = fbook_init(board->fbookfile, board);
324 if (board->libmap) {
325 libmap_put(board->libmap);
326 board->libmap = NULL;
330 static char *
331 board_print_top(struct board *board, char *s, char *end, int c)
333 for (int i = 0; i < c; i++) {
334 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
335 s += snprintf(s, end - s, " ");
336 for (int x = 1; x < board_size(board) - 1; x++)
337 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
338 s += snprintf(s, end -s, " ");
340 s += snprintf(s, end - s, "\n");
341 for (int i = 0; i < c; i++) {
342 s += snprintf(s, end - s, " +-");
343 for (int x = 1; x < board_size(board) - 1; x++)
344 s += snprintf(s, end - s, "--");
345 s += snprintf(s, end - s, "+");
347 s += snprintf(s, end - s, "\n");
348 return s;
351 static char *
352 board_print_bottom(struct board *board, char *s, char *end, int c)
354 for (int i = 0; i < c; i++) {
355 s += snprintf(s, end - s, " +-");
356 for (int x = 1; x < board_size(board) - 1; x++)
357 s += snprintf(s, end - s, "--");
358 s += snprintf(s, end - s, "+");
360 s += snprintf(s, end - s, "\n");
361 return s;
364 static char *
365 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
367 s += snprintf(s, end - s, " %2d | ", y);
368 for (int x = 1; x < board_size(board) - 1; x++) {
369 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
370 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
371 else
372 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
374 s += snprintf(s, end - s, "|");
375 if (cprint) {
376 s += snprintf(s, end - s, " %2d | ", y);
377 for (int x = 1; x < board_size(board) - 1; x++) {
378 s = cprint(board, coord_xy(board, x, y), s, end);
380 s += snprintf(s, end - s, "|");
382 s += snprintf(s, end - s, "\n");
383 return s;
386 void
387 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
389 char buf[10240];
390 char *s = buf;
391 char *end = buf + sizeof(buf);
392 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
393 board->moves, board->komi, board->handicap,
394 board->captures[S_BLACK], board->captures[S_WHITE]);
395 s = board_print_top(board, s, end, 1 + !!cprint);
396 for (int y = board_size(board) - 2; y >= 1; y--)
397 s = board_print_row(board, y, s, end, cprint);
398 board_print_bottom(board, s, end, 1 + !!cprint);
399 fprintf(f, "%s\n", buf);
402 static char *
403 cprint_group(struct board *board, coord_t c, char *s, char *end)
405 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
406 return s;
409 void
410 board_print(struct board *board, FILE *f)
412 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
416 #ifdef BOARD_TRAITS
418 #if BOARD_TRAIT_SAFE == 1
419 static bool
420 board_trait_safe(struct board *board, coord_t coord, enum stone color)
422 return board_safe_to_play(board, coord, color);
424 #elif BOARD_TRAIT_SAFE == 2
425 static bool
426 board_trait_safe(struct board *board, coord_t coord, enum stone color)
428 return !is_bad_selfatari(board, color, coord);
430 #endif
432 static void
433 board_trait_recompute(struct board *board, coord_t coord)
435 int sfb = -1, sfw = -1;
436 #ifdef BOARD_TRAIT_SAFE
437 sfb = trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);
438 sfw = trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
439 #endif
440 if (DEBUGL(8)) {
441 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
442 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
443 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, sfb,
444 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, sfw);
447 #endif
449 /* Recompute traits for dirty points that we have previously touched
450 * somehow (libs of their neighbors changed or so). */
451 static void
452 board_traits_recompute(struct board *board)
454 #ifdef BOARD_TRAITS
455 for (int i = 0; i < board->tqlen; i++) {
456 coord_t coord = board->tq[i];
457 trait_at(board, coord, S_BLACK).dirty = false;
458 if (board_at(board, coord) != S_NONE)
459 continue;
460 board_trait_recompute(board, coord);
462 board->tqlen = 0;
463 #endif
466 /* Queue traits of given point for recomputing. */
467 static void
468 board_trait_queue(struct board *board, coord_t coord)
470 #ifdef BOARD_TRAITS
471 if (trait_at(board, coord, S_BLACK).dirty)
472 return;
473 board->tq[board->tqlen++] = coord;
474 trait_at(board, coord, S_BLACK).dirty = true;
475 #endif
479 /* Update board hash with given coordinate. */
480 static void profiling_noinline
481 board_hash_update(struct board *board, coord_t coord, enum stone color)
483 board->hash ^= hash_at(board, coord, color);
484 board->qhash[coord_quadrant(coord, board)] ^= hash_at(board, coord, color);
485 if (DEBUGL(8))
486 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
488 #ifdef BOARD_SPATHASH
489 /* Gridcular metric is reflective, so we update all hashes
490 * of appropriate ditance in OUR circle. */
491 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
492 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
493 ptcoords_at(x, y, coord, board, j);
494 /* We either changed from S_NONE to color
495 * or vice versa; doesn't matter. */
496 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
497 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
498 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
499 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
502 #endif
504 #if defined(BOARD_PAT3)
505 /* @color is not what we need in case of capture. */
506 static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
507 enum stone new_color = board_at(board, coord);
508 bool in_atari = false;
509 if (new_color == S_NONE) {
510 board->pat3[coord] = pattern3_hash(board, coord);
511 } else {
512 in_atari = (board_group_info(board, group_at(board, coord)).libs == 1);
514 foreach_8neighbor(board, coord) {
515 /* Internally, the loop uses fn__i=[0..7]. We can use
516 * it directly to address bits within the bitmap of the
517 * neighbors since the bitmap order is reverse to the
518 * loop order. */
519 if (board_at(board, c) != S_NONE)
520 continue;
521 board->pat3[c] &= ~(3 << (fn__i*2));
522 board->pat3[c] |= new_color << (fn__i*2);
523 if (ataribits[fn__i] >= 0) {
524 board->pat3[c] &= ~(1 << (16 + ataribits[fn__i]));
525 board->pat3[c] |= in_atari << (16 + ataribits[fn__i]);
527 #if defined(BOARD_TRAITS)
528 board_trait_queue(board, c);
529 #endif
530 } foreach_8neighbor_end;
531 #endif
534 /* Commit current board hash to history. */
535 static void profiling_noinline
536 board_hash_commit(struct board *board)
538 if (DEBUGL(8))
539 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
540 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
541 board->history_hash[board->hash & history_hash_mask] = board->hash;
542 } else {
543 hash_t i = board->hash;
544 while (board->history_hash[i & history_hash_mask]) {
545 if (board->history_hash[i & history_hash_mask] == board->hash) {
546 if (DEBUGL(5))
547 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
548 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
549 board->superko_violation = true;
550 return;
552 i = history_hash_next(i);
554 board->history_hash[i & history_hash_mask] = board->hash;
559 void
560 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
562 if (likely(symmetry->type == SYM_NONE)) {
563 /* Fully degenerated already. We do not support detection
564 * of restoring of symmetry, assuming that this is too rare
565 * a case to handle. */
566 return;
569 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
570 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
571 if (DEBUGL(6)) {
572 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
573 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
574 symmetry->d, symmetry->type, x, y);
577 switch (symmetry->type) {
578 case SYM_FULL:
579 if (x == t && y == t) {
580 /* Tengen keeps full symmetry. */
581 return;
583 /* New symmetry now? */
584 if (x == y) {
585 symmetry->type = SYM_DIAG_UP;
586 symmetry->x1 = symmetry->y1 = 1;
587 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
588 symmetry->d = 1;
589 } else if (dx == y) {
590 symmetry->type = SYM_DIAG_DOWN;
591 symmetry->x1 = symmetry->y1 = 1;
592 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
593 symmetry->d = 1;
594 } else if (x == t) {
595 symmetry->type = SYM_HORIZ;
596 symmetry->y1 = 1;
597 symmetry->y2 = board_size(b) - 1;
598 symmetry->d = 0;
599 } else if (y == t) {
600 symmetry->type = SYM_VERT;
601 symmetry->x1 = 1;
602 symmetry->x2 = board_size(b) - 1;
603 symmetry->d = 0;
604 } else {
605 break_symmetry:
606 symmetry->type = SYM_NONE;
607 symmetry->x1 = symmetry->y1 = 1;
608 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
609 symmetry->d = 0;
611 break;
612 case SYM_DIAG_UP:
613 if (x == y)
614 return;
615 goto break_symmetry;
616 case SYM_DIAG_DOWN:
617 if (dx == y)
618 return;
619 goto break_symmetry;
620 case SYM_HORIZ:
621 if (x == t)
622 return;
623 goto break_symmetry;
624 case SYM_VERT:
625 if (y == t)
626 return;
627 goto break_symmetry;
628 case SYM_NONE:
629 assert(0);
630 break;
633 if (DEBUGL(6)) {
634 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
635 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
636 symmetry->d, symmetry->type);
638 /* Whew. */
642 void
643 board_handicap_stone(struct board *board, int x, int y, FILE *f)
645 struct move m;
646 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
648 board_play(board, &m);
649 /* Simulate white passing; otherwise, UCT search can get confused since
650 * tree depth parity won't match the color to move. */
651 board->moves++;
653 char *str = coord2str(m.coord, board);
654 if (DEBUGL(1))
655 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
656 if (f) fprintf(f, "%s ", str);
657 free(str);
660 void
661 board_handicap(struct board *board, int stones, FILE *f)
663 int margin = 3 + (board_size(board) >= 13);
664 int min = margin;
665 int mid = board_size(board) / 2;
666 int max = board_size(board) - 1 - margin;
667 const int places[][2] = {
668 { min, min }, { max, max }, { min, max }, { max, min },
669 { min, mid }, { max, mid },
670 { mid, min }, { mid, max },
671 { mid, mid },
674 board->handicap = stones;
676 if (stones == 5 || stones == 7) {
677 board_handicap_stone(board, mid, mid, f);
678 stones--;
681 int i;
682 for (i = 0; i < stones; i++)
683 board_handicap_stone(board, places[i][0], places[i][1], f);
687 static void __attribute__((noinline))
688 check_libs_consistency(struct board *board, group_t g)
690 #ifdef DEBUG
691 if (!g) return;
692 struct group *gi = &board_group_info(board, g);
693 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
694 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
695 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
696 assert(0);
698 #endif
701 static void
702 check_pat3_consistency(struct board *board, coord_t coord)
704 #ifdef DEBUG
705 foreach_8neighbor(board, coord) {
706 if (board_at(board, c) == S_NONE && pattern3_hash(board, c) != board->pat3[c]) {
707 board_print(board, stderr);
708 fprintf(stderr, "%s(%d)->%s(%d) computed %x != stored %x (%d)\n", coord2sstr(coord, board), coord, coord2sstr(c, board), c, pattern3_hash(board, c), board->pat3[c], fn__i);
709 assert(0);
711 } foreach_8neighbor_end;
712 #endif
715 static void
716 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
718 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
719 #ifdef BOARD_TRAITS
720 /* Increase capturable count trait of my last lib. */
721 enum stone capturing_color = stone_other(board_at(board, group));
722 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
723 foreach_neighbor(board, lib, {
724 if (DEBUGL(8) && group_at(board, c) == group)
725 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
726 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
727 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
729 board_trait_queue(board, lib);
730 #endif
732 #ifdef BOARD_PAT3
733 int fn__i = 0;
734 foreach_neighbor(board, lib, {
735 board->pat3[lib] |= (group_at(board, c) == group) << (16 + 3 - fn__i);
736 fn__i++;
738 #endif
740 #ifdef WANT_BOARD_C
741 /* Update the list of capturable groups. */
742 assert(group);
743 assert(board->clen < board_size2(board));
744 board->c[board->clen++] = group;
745 #endif
747 static void
748 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
750 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
751 #ifdef BOARD_TRAITS
752 /* Decrease capturable count trait of my previously-last lib. */
753 enum stone capturing_color = stone_other(board_at(board, group));
754 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
755 foreach_neighbor(board, lib, {
756 if (DEBUGL(8) && group_at(board, c) == group)
757 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
758 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
759 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
761 board_trait_queue(board, lib);
762 #endif
764 #ifdef BOARD_PAT3
765 int fn__i = 0;
766 foreach_neighbor(board, lib, {
767 board->pat3[lib] &= ~((group_at(board, c) == group) << (16 + 3 - fn__i));
768 fn__i++;
770 #endif
772 #ifdef WANT_BOARD_C
773 /* Update the list of capturable groups. */
774 for (int i = 0; i < board->clen; i++) {
775 if (unlikely(board->c[i] == group)) {
776 board->c[i] = board->c[--board->clen];
777 return;
780 fprintf(stderr, "rm of bad group %d\n", group_base(group));
781 assert(0);
782 #endif
785 static void
786 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
788 #ifdef BOARD_TRAITS
789 board_trait_queue(board, lib1);
790 board_trait_queue(board, lib2);
791 #endif
793 static void
794 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
796 #ifdef BOARD_TRAITS
797 board_trait_queue(board, lib1);
798 board_trait_queue(board, lib2);
799 #endif
802 static void
803 board_group_addlib(struct board *board, group_t group, coord_t coord)
805 if (DEBUGL(7)) {
806 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
807 group_base(group), coord2sstr(group_base(group), board),
808 board_group_info(board, group).libs, coord2sstr(coord, board));
811 check_libs_consistency(board, group);
813 struct group *gi = &board_group_info(board, group);
814 bool onestone = group_is_onestone(board, group);
815 if (gi->libs < GROUP_KEEP_LIBS) {
816 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
817 #if 0
818 /* Seems extra branch just slows it down */
819 if (!gi->lib[i])
820 break;
821 #endif
822 if (unlikely(gi->lib[i] == coord))
823 return;
825 if (gi->libs == 0) {
826 board_capturable_add(board, group, coord, onestone);
827 } else if (gi->libs == 1) {
828 board_capturable_rm(board, group, gi->lib[0], onestone);
829 board_atariable_add(board, group, gi->lib[0], coord);
830 } else if (gi->libs == 2) {
831 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
833 gi->lib[gi->libs++] = coord;
836 check_libs_consistency(board, group);
839 static void
840 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
842 /* Add extra liberty from the board to our liberty list. */
843 unsigned char watermark[board_size2(board) / 8];
844 memset(watermark, 0, sizeof(watermark));
845 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
846 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
848 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
849 watermark_set(gi->lib[i]);
850 watermark_set(avoid);
852 foreach_in_group(board, group) {
853 coord_t coord2 = c;
854 foreach_neighbor(board, coord2, {
855 if (board_at(board, c) + watermark_get(c) != S_NONE)
856 continue;
857 watermark_set(c);
858 gi->lib[gi->libs++] = c;
859 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
860 return;
861 } );
862 } foreach_in_group_end;
863 #undef watermark_get
864 #undef watermark_set
867 static void
868 board_group_rmlib(struct board *board, group_t group, coord_t coord)
870 if (DEBUGL(7)) {
871 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
872 group_base(group), coord2sstr(group_base(group), board),
873 board_group_info(board, group).libs, coord2sstr(coord, board));
876 struct group *gi = &board_group_info(board, group);
877 bool onestone = group_is_onestone(board, group);
878 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
879 #if 0
880 /* Seems extra branch just slows it down */
881 if (!gi->lib[i])
882 break;
883 #endif
884 if (likely(gi->lib[i] != coord))
885 continue;
887 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
888 gi->lib[gi->libs] = 0;
890 check_libs_consistency(board, group);
892 /* Postpone refilling lib[] until we need to. */
893 assert(GROUP_REFILL_LIBS > 1);
894 if (gi->libs > GROUP_REFILL_LIBS)
895 return;
896 if (gi->libs == GROUP_REFILL_LIBS)
897 board_group_find_extra_libs(board, group, gi, coord);
899 if (gi->libs == 2) {
900 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
901 } else if (gi->libs == 1) {
902 board_capturable_add(board, group, gi->lib[0], onestone);
903 board_atariable_rm(board, group, gi->lib[0], lib);
904 } else if (gi->libs == 0)
905 board_capturable_rm(board, group, lib, onestone);
906 return;
909 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
910 * can call this multiple times per coord. */
911 check_libs_consistency(board, group);
912 return;
916 /* This is a low-level routine that doesn't maintain consistency
917 * of all the board data structures. */
918 static void
919 board_remove_stone(struct board *board, group_t group, coord_t c)
921 enum stone color = board_at(board, c);
922 board_at(board, c) = S_NONE;
923 group_at(board, c) = 0;
924 board_hash_update(board, c, color);
925 #ifdef BOARD_TRAITS
926 /* We mark as cannot-capture now. If this is a ko/snapback,
927 * we will get incremented later in board_group_addlib(). */
928 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
929 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
930 board_trait_queue(board, c);
931 #endif
933 /* Increase liberties of surrounding groups */
934 coord_t coord = c;
935 foreach_neighbor(board, coord, {
936 dec_neighbor_count_at(board, c, color);
937 board_trait_queue(board, c);
938 group_t g = group_at(board, c);
939 if (g && g != group)
940 board_group_addlib(board, g, coord);
943 #ifdef BOARD_PAT3
944 /* board_hash_update() might have seen the freed up point as able
945 * to capture another group in atari that only after the loop
946 * above gained enough liberties. Reset pat3 again. */
947 board->pat3[c] = pattern3_hash(board, c);
948 #endif
950 if (DEBUGL(6))
951 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
952 board->f[board->flen++] = c;
955 static int profiling_noinline
956 board_group_capture(struct board *board, group_t group)
958 int stones = 0;
960 foreach_in_group(board, group) {
961 board->captures[stone_other(board_at(board, c))]++;
962 board_remove_stone(board, group, c);
963 stones++;
964 } foreach_in_group_end;
966 struct group *gi = &board_group_info(board, group);
967 assert(gi->libs == 0);
968 memset(gi, 0, sizeof(*gi));
970 return stones;
974 static void profiling_noinline
975 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
977 #ifdef BOARD_TRAITS
978 struct group *gi = &board_group_info(board, group);
979 bool onestone = group_is_onestone(board, group);
981 if (gi->libs == 1) {
982 /* Our group is temporarily in atari; make sure the capturable
983 * counts also correspond to the newly added stone before we
984 * start adding liberties again so bump-dump ops match. */
985 enum stone capturing_color = stone_other(board_at(board, group));
986 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
988 coord_t lib = board_group_info(board, group).lib[0];
989 if (coord_is_adjecent(lib, coord, board)) {
990 if (DEBUGL(8))
991 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
992 trait_at(board, lib, capturing_color).cap++;
993 /* This is never a 1-stone group, obviously. */
994 board_trait_queue(board, lib);
997 if (onestone) {
998 /* We are not 1-stone group anymore, update the cap1
999 * counter specifically. */
1000 foreach_neighbor(board, group, {
1001 if (board_at(board, c) != S_NONE) continue;
1002 trait_at(board, c, capturing_color).cap1--;
1003 board_trait_queue(board, c);
1007 #endif
1009 group_at(board, coord) = group;
1010 groupnext_at(board, coord) = groupnext_at(board, prevstone);
1011 groupnext_at(board, prevstone) = coord;
1013 foreach_neighbor(board, coord, {
1014 if (board_at(board, c) == S_NONE)
1015 board_group_addlib(board, group, c);
1018 if (DEBUGL(8))
1019 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1020 coord_x(prevstone, board), coord_y(prevstone, board),
1021 coord_x(coord, board), coord_y(coord, board),
1022 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1023 group_base(group));
1026 static void profiling_noinline
1027 merge_groups(struct board *board, group_t group_to, group_t group_from)
1029 if (DEBUGL(7))
1030 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1031 group_base(group_from), group_base(group_to));
1032 struct group *gi_from = &board_group_info(board, group_from);
1033 struct group *gi_to = &board_group_info(board, group_to);
1034 bool onestone_from = group_is_onestone(board, group_from);
1035 bool onestone_to = group_is_onestone(board, group_to);
1037 /* We do this early before the group info is rewritten. */
1038 if (gi_from->libs == 2)
1039 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1040 else if (gi_from->libs == 1)
1041 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1043 if (DEBUGL(7))
1044 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1046 if (gi_to->libs < GROUP_KEEP_LIBS) {
1047 for (int i = 0; i < gi_from->libs; i++) {
1048 for (int j = 0; j < gi_to->libs; j++)
1049 if (gi_to->lib[j] == gi_from->lib[i])
1050 goto next_from_lib;
1051 if (gi_to->libs == 0) {
1052 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1053 } else if (gi_to->libs == 1) {
1054 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1055 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1056 } else if (gi_to->libs == 2) {
1057 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1059 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1060 if (gi_to->libs >= GROUP_KEEP_LIBS)
1061 break;
1062 next_from_lib:;
1066 if (gi_to->libs == 1) {
1067 coord_t lib = board_group_info(board, group_to).lib[0];
1068 #ifdef BOARD_TRAITS
1069 enum stone capturing_color = stone_other(board_at(board, group_to));
1070 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1072 /* Our group is currently in atari; make sure we properly
1073 * count in even the neighbors from the other group in the
1074 * capturable counter. */
1075 foreach_neighbor(board, lib, {
1076 if (DEBUGL(8) && group_at(board, c) == group_from)
1077 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1078 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1079 /* This is never a 1-stone group, obviously. */
1081 board_trait_queue(board, lib);
1083 if (onestone_to) {
1084 /* We are not 1-stone group anymore, update the cap1
1085 * counter specifically. */
1086 foreach_neighbor(board, group_to, {
1087 if (board_at(board, c) != S_NONE) continue;
1088 trait_at(board, c, capturing_color).cap1--;
1089 board_trait_queue(board, c);
1092 #endif
1093 #ifdef BOARD_PAT3
1094 if (gi_from->libs == 1) {
1095 /* We removed group_from from capturable groups,
1096 * therefore switching the atari flag off.
1097 * We need to set it again since group_to is also
1098 * capturable. */
1099 int fn__i = 0;
1100 foreach_neighbor(board, lib, {
1101 board->pat3[lib] |= (group_at(board, c) == group_from) << (16 + 3 - fn__i);
1102 fn__i++;
1105 #endif
1108 coord_t last_in_group;
1109 foreach_in_group(board, group_from) {
1110 last_in_group = c;
1111 group_at(board, c) = group_to;
1112 } foreach_in_group_end;
1113 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1114 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1115 memset(gi_from, 0, sizeof(struct group));
1117 if (DEBUGL(7))
1118 fprintf(stderr, "board_play_raw: merged group: %d\n",
1119 group_base(group_to));
1122 static group_t profiling_noinline
1123 new_group(struct board *board, coord_t coord)
1125 group_t group = coord;
1126 struct group *gi = &board_group_info(board, group);
1127 foreach_neighbor(board, coord, {
1128 if (board_at(board, c) == S_NONE)
1129 /* board_group_addlib is ridiculously expensive for us */
1130 #if GROUP_KEEP_LIBS < 4
1131 if (gi->libs < GROUP_KEEP_LIBS)
1132 #endif
1133 gi->lib[gi->libs++] = c;
1136 group_at(board, coord) = group;
1137 groupnext_at(board, coord) = 0;
1139 if (gi->libs == 2)
1140 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1141 else if (gi->libs == 1)
1142 board_capturable_add(board, group, gi->lib[0], true);
1143 check_libs_consistency(board, group);
1145 if (DEBUGL(8))
1146 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1147 coord_x(coord, board), coord_y(coord, board),
1148 group_base(group));
1150 return group;
1153 static inline group_t
1154 play_one_neighbor(struct board *board,
1155 coord_t coord, enum stone color, enum stone other_color,
1156 coord_t c, group_t group)
1158 enum stone ncolor = board_at(board, c);
1159 group_t ngroup = group_at(board, c);
1161 inc_neighbor_count_at(board, c, color);
1162 /* We can be S_NONE, in that case we need to update the safety
1163 * trait since we might be left with only one liberty. */
1164 board_trait_queue(board, c);
1166 if (!ngroup)
1167 return group;
1169 board_group_rmlib(board, ngroup, coord);
1170 if (DEBUGL(7))
1171 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1172 group_base(ngroup), ncolor, color, other_color);
1174 if (ncolor == color && ngroup != group) {
1175 if (!group) {
1176 group = ngroup;
1177 add_to_group(board, group, c, coord);
1178 } else {
1179 merge_groups(board, group, ngroup);
1181 } else if (ncolor == other_color) {
1182 if (DEBUGL(8)) {
1183 struct group *gi = &board_group_info(board, ngroup);
1184 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1185 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1186 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1187 fprintf(stderr, "\n");
1189 if (unlikely(board_group_captured(board, ngroup)))
1190 board_group_capture(board, ngroup);
1192 return group;
1195 /* We played on a place with at least one liberty. We will become a member of
1196 * some group for sure. */
1197 static group_t profiling_noinline
1198 board_play_outside(struct board *board, struct move *m, int f)
1200 coord_t coord = m->coord;
1201 enum stone color = m->color;
1202 enum stone other_color = stone_other(color);
1203 group_t group = 0;
1205 board->f[f] = board->f[--board->flen];
1206 if (DEBUGL(6))
1207 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1209 #if defined(BOARD_TRAITS) && defined(DEBUG)
1210 /* Sanity check that cap matches reality. */
1212 int a = 0, b = 0;
1213 foreach_neighbor(board, coord, {
1214 group_t g = group_at(board, c);
1215 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1216 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1218 assert(a == trait_at(board, coord, color).cap);
1219 assert(b == trait_at(board, coord, color).cap1);
1220 #ifdef BOARD_TRAIT_SAFE
1221 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1222 #endif
1224 #endif
1225 foreach_neighbor(board, coord, {
1226 group = play_one_neighbor(board, coord, color, other_color, c, group);
1229 board_at(board, coord) = color;
1230 if (unlikely(!group))
1231 group = new_group(board, coord);
1233 board->last_move2 = board->last_move;
1234 board->last_move = *m;
1235 board->moves++;
1236 board_hash_update(board, coord, color);
1237 board_symmetry_update(board, &board->symmetry, coord);
1238 struct move ko = { pass, S_NONE };
1239 board->ko = ko;
1241 check_pat3_consistency(board, coord);
1243 return group;
1246 /* We played in an eye-like shape. Either we capture at least one of the eye
1247 * sides in the process of playing, or return -1. */
1248 static int profiling_noinline
1249 board_play_in_eye(struct board *board, struct move *m, int f)
1251 coord_t coord = m->coord;
1252 enum stone color = m->color;
1253 /* Check ko: Capture at a position of ko capture one move ago */
1254 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1255 if (DEBUGL(5))
1256 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1257 return -1;
1258 } else if (DEBUGL(6)) {
1259 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1260 color, coord_x(coord, board), coord_y(coord, board),
1261 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1264 struct move ko = { pass, S_NONE };
1266 int captured_groups = 0;
1268 foreach_neighbor(board, coord, {
1269 group_t g = group_at(board, c);
1270 if (DEBUGL(7))
1271 fprintf(stderr, "board_check: group %d has %d libs\n",
1272 g, board_group_info(board, g).libs);
1273 captured_groups += (board_group_info(board, g).libs == 1);
1276 if (likely(captured_groups == 0)) {
1277 if (DEBUGL(5)) {
1278 if (DEBUGL(6))
1279 board_print(board, stderr);
1280 fprintf(stderr, "board_check: one-stone suicide\n");
1283 return -1;
1285 #ifdef BOARD_TRAITS
1286 /* We _will_ for sure capture something. */
1287 assert(trait_at(board, coord, color).cap > 0);
1288 #ifdef BOARD_TRAIT_SAFE
1289 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1290 #endif
1291 #endif
1293 board->f[f] = board->f[--board->flen];
1294 if (DEBUGL(6))
1295 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1297 int ko_caps = 0;
1298 coord_t cap_at = pass;
1299 foreach_neighbor(board, coord, {
1300 inc_neighbor_count_at(board, c, color);
1301 /* Originally, this could not have changed any trait
1302 * since no neighbors were S_NONE, however by now some
1303 * of them might be removed from the board. */
1304 board_trait_queue(board, c);
1306 group_t group = group_at(board, c);
1307 if (!group)
1308 continue;
1310 board_group_rmlib(board, group, coord);
1311 if (DEBUGL(7))
1312 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1313 group_base(group));
1315 if (board_group_captured(board, group)) {
1316 ko_caps += board_group_capture(board, group);
1317 cap_at = c;
1320 if (ko_caps == 1) {
1321 ko.color = stone_other(color);
1322 ko.coord = cap_at; // unique
1323 board->last_ko = ko;
1324 board->last_ko_age = board->moves;
1325 if (DEBUGL(5))
1326 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1329 board_at(board, coord) = color;
1330 group_t group = new_group(board, coord);
1332 board->last_move2 = board->last_move;
1333 board->last_move = *m;
1334 board->moves++;
1335 board_hash_update(board, coord, color);
1336 board_hash_commit(board);
1337 board_traits_recompute(board);
1338 board_symmetry_update(board, &board->symmetry, coord);
1339 board->ko = ko;
1341 check_pat3_consistency(board, coord);
1343 return !!group;
1346 static int __attribute__((flatten))
1347 board_play_f(struct board *board, struct move *m, int f)
1349 if (DEBUGL(7)) {
1350 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1352 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1353 /* NOT playing in an eye. Thus this move has to succeed. (This
1354 * is thanks to New Zealand rules. Otherwise, multi-stone
1355 * suicide might fail.) */
1356 group_t group = board_play_outside(board, m, f);
1357 if (unlikely(board_group_captured(board, group))) {
1358 board_group_capture(board, group);
1360 board_hash_commit(board);
1361 board_traits_recompute(board);
1362 return 0;
1363 } else {
1364 return board_play_in_eye(board, m, f);
1369 board_play(struct board *board, struct move *m)
1371 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1372 if (is_pass(m->coord) && board->rules == RULES_SIMING) {
1373 /* On pass, the player gives a pass stone
1374 * to the opponent. */
1375 board->captures[stone_other(m->color)]++;
1377 struct move nomove = { pass, S_NONE };
1378 board->ko = nomove;
1379 board->last_move4 = board->last_move3;
1380 board->last_move3 = board->last_move2;
1381 board->last_move2 = board->last_move;
1382 board->last_move = *m;
1383 return 0;
1386 int f;
1387 for (f = 0; f < board->flen; f++)
1388 if (board->f[f] == m->coord)
1389 return board_play_f(board, m, f);
1391 if (DEBUGL(7))
1392 fprintf(stderr, "board_check: stone exists\n");
1393 return -1;
1396 /* Undo, supported only for pass moves. This form of undo is required by KGS
1397 * to settle disputes on dead groups. (Undo of real moves would be more complex
1398 * particularly for capturing moves.) */
1399 int board_undo(struct board *board)
1401 if (!is_pass(board->last_move.coord))
1402 return -1;
1403 if (board->rules == RULES_SIMING) {
1404 /* Return pass stone to the passing player. */
1405 board->captures[stone_other(board->last_move.color)]--;
1407 board->last_move = board->last_move2;
1408 board->last_move2 = board->last_move3;
1409 board->last_move3 = board->last_move4;
1410 if (board->last_ko_age == board->moves)
1411 board->ko = board->last_ko;
1412 return 0;
1415 static inline bool
1416 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1418 *coord = b->f[f];
1419 struct move m = { *coord, color };
1420 if (DEBUGL(6))
1421 fprintf(stderr, "trying random move %d: %d,%d %s %d\n", f, coord_x(*coord, b), coord_y(*coord, b), coord2sstr(*coord, b), board_is_valid_move(b, &m));
1422 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1423 || !board_is_valid_move(b, &m)
1424 || (permit && !permit(permit_data, b, &m)))
1425 return false;
1426 if (m.coord == *coord) {
1427 return likely(board_play_f(b, &m, f) >= 0);
1428 } else {
1429 *coord = m.coord; // permit modified the coordinate
1430 return likely(board_play(b, &m) >= 0);
1434 void
1435 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1437 if (unlikely(b->flen == 0))
1438 goto pass;
1440 int base = fast_random(b->flen), f;
1441 for (f = base; f < b->flen; f++)
1442 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1443 return;
1444 for (f = 0; f < base; f++)
1445 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1446 return;
1448 pass:
1449 *coord = pass;
1450 struct move m = { pass, color };
1451 board_play(b, &m);
1455 bool
1456 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1458 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1460 /* XXX: We attempt false eye detection but we will yield false
1461 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1463 foreach_diag_neighbor(board, coord) {
1464 color_diag_libs[(enum stone) board_at(board, c)]++;
1465 } foreach_diag_neighbor_end;
1466 /* For false eye, we need two enemy stones diagonally in the
1467 * middle of the board, or just one enemy stone at the edge
1468 * or in the corner. */
1469 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1470 return color_diag_libs[stone_other(eye_color)] >= 2;
1473 bool
1474 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1476 return board_is_eyelike(board, coord, eye_color)
1477 && !board_is_false_eyelike(board, coord, eye_color);
1480 enum stone
1481 board_get_one_point_eye(struct board *board, coord_t coord)
1483 if (board_is_one_point_eye(board, coord, S_WHITE))
1484 return S_WHITE;
1485 else if (board_is_one_point_eye(board, coord, S_BLACK))
1486 return S_BLACK;
1487 else
1488 return S_NONE;
1492 floating_t
1493 board_fast_score(struct board *board)
1495 int scores[S_MAX];
1496 memset(scores, 0, sizeof(scores));
1498 foreach_point(board) {
1499 enum stone color = board_at(board, c);
1500 if (color == S_NONE && board->rules != RULES_STONES_ONLY)
1501 color = board_get_one_point_eye(board, c);
1502 scores[color]++;
1503 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1504 } foreach_point_end;
1506 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1509 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1511 /* One flood-fill iteration; returns true if next iteration
1512 * is required. */
1513 static bool
1514 board_tromp_taylor_iter(struct board *board, int *ownermap)
1516 bool needs_update = false;
1517 foreach_free_point(board) {
1518 /* Ignore occupied and already-dame positions. */
1519 assert(board_at(board, c) == S_NONE);
1520 if (board->rules == RULES_STONES_ONLY)
1521 ownermap[c] = 3;
1522 if (ownermap[c] == 3)
1523 continue;
1524 /* Count neighbors. */
1525 int nei[4] = {0};
1526 foreach_neighbor(board, c, {
1527 nei[ownermap[c]]++;
1529 /* If we have neighbors of both colors, or dame,
1530 * we are dame too. */
1531 if ((nei[1] && nei[2]) || nei[3]) {
1532 ownermap[c] = 3;
1533 /* Speed up the propagation. */
1534 foreach_neighbor(board, c, {
1535 if (board_at(board, c) == S_NONE)
1536 ownermap[c] = 3;
1538 needs_update = true;
1539 continue;
1541 /* If we have neighbors of one color, we are owned
1542 * by that color, too. */
1543 if (!ownermap[c] && (nei[1] || nei[2])) {
1544 int newowner = nei[1] ? 1 : 2;
1545 ownermap[c] = newowner;
1546 /* Speed up the propagation. */
1547 foreach_neighbor(board, c, {
1548 if (board_at(board, c) == S_NONE && !ownermap[c])
1549 ownermap[c] = newowner;
1551 needs_update = true;
1552 continue;
1554 } foreach_free_point_end;
1555 return needs_update;
1558 /* Tromp-Taylor Counting */
1559 floating_t
1560 board_official_score(struct board *board, struct move_queue *q)
1563 /* A point P, not colored C, is said to reach C, if there is a path of
1564 * (vertically or horizontally) adjacent points of P's color from P to
1565 * a point of color C.
1567 * A player's score is the number of points of her color, plus the
1568 * number of empty points that reach only her color. */
1570 int ownermap[board_size2(board)];
1571 int s[4] = {0};
1572 const int o[4] = {0, 1, 2, 0};
1573 foreach_point(board) {
1574 ownermap[c] = o[board_at(board, c)];
1575 s[board_at(board, c)]++;
1576 } foreach_point_end;
1578 if (q) {
1579 /* Process dead groups. */
1580 for (unsigned int i = 0; i < q->moves; i++) {
1581 foreach_in_group(board, q->move[i]) {
1582 enum stone color = board_at(board, c);
1583 ownermap[c] = o[stone_other(color)];
1584 s[color]--; s[stone_other(color)]++;
1585 } foreach_in_group_end;
1589 /* We need to special-case empty board. */
1590 if (!s[S_BLACK] && !s[S_WHITE])
1591 return board->komi;
1593 while (board_tromp_taylor_iter(board, ownermap))
1594 /* Flood-fill... */;
1596 int scores[S_MAX];
1597 memset(scores, 0, sizeof(scores));
1599 foreach_point(board) {
1600 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1601 if (ownermap[c] == 3)
1602 continue;
1603 scores[ownermap[c]]++;
1604 } foreach_point_end;
1606 return board->komi + (board->rules != RULES_SIMING ? board->handicap : 0) + scores[S_WHITE] - scores[S_BLACK];
1609 bool
1610 board_set_rules(struct board *board, char *name)
1612 if (!strcasecmp(name, "japanese")) {
1613 board->rules = RULES_JAPANESE;
1614 } else if (!strcasecmp(name, "chinese")) {
1615 board->rules = RULES_CHINESE;
1616 } else if (!strcasecmp(name, "aga")) {
1617 board->rules = RULES_AGA;
1618 } else if (!strcasecmp(name, "new_zealand")) {
1619 board->rules = RULES_NEW_ZEALAND;
1620 } else if (!strcasecmp(name, "siming") || !strcasecmp(name, "simplified_ing")) {
1621 board->rules = RULES_SIMING;
1622 } else {
1623 return false;
1625 return true;