Moggy: New side pattern for making eyes
[pachi.git] / uct / internal.h
blob135b916b575314286077be3b60254aadee1199af
1 #ifndef PACHI_UCT_INTERNAL_H
2 #define PACHI_UCT_INTERNAL_H
4 /* Internal UCT structures */
6 #include "debug.h"
7 #include "move.h"
8 #include "ownermap.h"
9 #include "pattern.h"
10 #include "patternsp.h"
11 #include "patternprob.h"
12 #include "playout.h"
13 #include "stats.h"
15 struct tree;
16 struct tree_node;
17 struct uct_policy;
18 struct uct_prior;
19 struct uct_dynkomi;
20 struct uct_pluginset;
21 struct joseki_dict;
23 /* How big proportion of ownermap counts must be of one color to consider
24 * the point sure. */
25 #define GJ_THRES 0.8
26 /* How many games to consider at minimum before judging groups. */
27 #define GJ_MINGAMES 500
29 /* Internal engine state. */
30 struct uct {
31 int debug_level;
32 int games, gamelen;
33 floating_t resign_threshold, sure_win_threshold;
34 double best2_ratio, bestr_ratio;
35 floating_t max_maintime_ratio;
36 bool pass_all_alive; /* Current value */
37 bool territory_scoring;
38 int expand_p;
39 bool playout_amaf;
40 bool amaf_prior;
41 int playout_amaf_cutoff;
42 int dumpthres;
43 int force_seed;
44 bool no_tbook;
45 bool fast_alloc;
46 unsigned long max_tree_size;
47 unsigned long max_pruned_size;
48 unsigned long pruning_threshold;
49 int mercymin;
50 int significant_threshold;
52 int threads;
53 enum uct_thread_model {
54 TM_TREE, /* Tree parallelization w/o virtual loss. */
55 TM_TREEVL, /* Tree parallelization with virtual loss. */
56 } thread_model;
57 int virtual_loss;
58 bool pondering_opt; /* User wants pondering */
59 bool pondering; /* Actually pondering now */
60 bool slave; /* Act as slave in distributed engine. */
61 int max_slaves; /* Optional, -1 if not set */
62 int slave_index; /* 0..max_slaves-1, or -1 if not set */
63 enum stone my_color;
65 int fuseki_end;
66 int yose_start;
68 int dynkomi_mask;
69 int dynkomi_interval;
70 struct uct_dynkomi *dynkomi;
72 floating_t val_scale;
73 int val_points;
74 bool val_extra;
76 int random_policy_chance;
77 bool local_tree;
78 int tenuki_d;
79 floating_t local_tree_aging;
80 #define LTREE_PLAYOUTS_MULTIPLIER 100
81 floating_t local_tree_depth_decay;
82 bool local_tree_allseq;
83 bool local_tree_neival;
84 enum {
85 LTE_ROOT,
86 LTE_EACH,
87 LTE_TOTAL,
88 } local_tree_eval;
89 bool local_tree_rootchoose;
91 char *banner;
93 struct uct_policy *policy;
94 struct uct_policy *random_policy;
95 struct playout_policy *playout;
96 struct uct_prior *prior;
97 struct uct_pluginset *plugins;
98 struct joseki_dict *jdict;
100 struct pattern_setup pat;
101 /* Various modules (prior, policy, ...) set this if they want pattern
102 * database to be loaded. */
103 bool want_pat;
105 /* Used within frame of single genmove. */
106 struct board_ownermap ownermap;
107 /* Used for coordination among slaves of the distributed engine. */
108 int stats_hbits;
109 int shared_nodes;
110 int shared_levels;
111 double stats_delay; /* stored in seconds */
112 int played_own;
113 int played_all; /* games played by all slaves */
115 /* Game state - maintained by setup_state(), reset_state(). */
116 struct tree *t;
119 #define UDEBUGL(n) DEBUGL_(u->debug_level, n)
121 bool uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive);
123 void uct_prepare_move(struct uct *u, struct board *b, enum stone color);
124 void uct_genmove_setup(struct uct *u, struct board *b, enum stone color);
125 void uct_pondering_stop(struct uct *u);
128 /* This is the state used for descending the tree; we use this wrapper
129 * structure in order to be able to easily descend in multiple trees
130 * in parallel (e.g. main tree and local tree) or compute cummulative
131 * "path value" throughout the tree descent. */
132 struct uct_descent {
133 /* Active tree nodes: */
134 struct tree_node *node; /* Main tree. */
135 struct tree_node *lnode; /* Local tree. */
136 /* Value of main tree node (with all value factors, but unbiased
137 * - without exploration factor), from black's perspective. */
138 struct move_stats value;
142 typedef struct tree_node *(*uctp_choose)(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color, coord_t exclude);
143 typedef floating_t (*uctp_evaluate)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity);
144 typedef void (*uctp_descend)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent, int parity, bool allow_pass);
145 typedef void (*uctp_winner)(struct uct_policy *p, struct tree *tree, struct uct_descent *descent);
146 typedef void (*uctp_prior)(struct uct_policy *p, struct tree *tree, struct tree_node *node, struct board *b, enum stone color, int parity);
147 typedef void (*uctp_update)(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *amaf, struct board *final_board, floating_t result);
149 struct uct_policy {
150 struct uct *uct;
151 uctp_choose choose;
152 uctp_winner winner;
153 uctp_evaluate evaluate;
154 uctp_descend descend;
155 uctp_update update;
156 uctp_prior prior;
157 bool wants_amaf;
158 void *data;
161 #endif