UCB1AMAF: Update the AMAF value on correct node
[pachi.git] / uct / policy / ucb1amaf.c
blobc54dacb1714651f140863085b9a6c29ac0897313
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
7 #include "board.h"
8 #include "debug.h"
9 #include "move.h"
10 #include "random.h"
11 #include "uct/internal.h"
12 #include "uct/tree.h"
14 /* This implements the UCB1 policy with an extra AMAF heuristics. */
16 struct ucb1_policy_amaf {
17 /* This is what the Modification of UCT with Patterns in Monte Carlo Go
18 * paper calls 'p'. Original UCB has this on 2, but this seems to
19 * produce way too wide searches; reduce this to get deeper and
20 * narrower readouts - try 0.2. */
21 float explore_p;
22 /* First Play Urgency - if set to less than infinity (the MoGo paper
23 * above reports 1.0 as the best), new branches are explored only
24 * if none of the existing ones has higher urgency than fpu. */
25 float fpu;
26 int urg_randoma, urg_randomm;
27 int equiv_rave;
28 bool both_colors;
29 bool check_nakade;
30 bool sylvain_rave;
34 struct tree_node *ucb1_choose(struct uct_policy *p, struct tree_node *node, struct board *b, enum stone color);
36 struct tree_node *ucb1_descend(struct uct_policy *p, struct tree *tree, struct tree_node *node, int parity, bool allow_pass);
39 static inline float fast_sqrt(int x)
41 static const float table[] = {
42 0, 1, 1.41421356237309504880, 1.73205080756887729352,
43 2.00000000000000000000, 2.23606797749978969640,
44 2.44948974278317809819, 2.64575131106459059050,
45 2.82842712474619009760, 3.00000000000000000000,
46 3.16227766016837933199, 3.31662479035539984911,
47 3.46410161513775458705, 3.60555127546398929311,
48 3.74165738677394138558, 3.87298334620741688517,
49 4.00000000000000000000, 4.12310562561766054982,
50 4.24264068711928514640, 4.35889894354067355223,
51 4.47213595499957939281, 4.58257569495584000658,
52 4.69041575982342955456, 4.79583152331271954159,
53 4.89897948556635619639, 5.00000000000000000000,
54 5.09901951359278483002, 5.19615242270663188058,
55 5.29150262212918118100, 5.38516480713450403125,
56 5.47722557505166113456, 5.56776436283002192211,
57 5.65685424949238019520, 5.74456264653802865985,
58 5.83095189484530047087, 5.91607978309961604256,
59 6.00000000000000000000, 6.08276253029821968899,
60 6.16441400296897645025, 6.24499799839839820584,
61 6.32455532033675866399, 6.40312423743284868648,
62 6.48074069840786023096, 6.55743852430200065234,
63 6.63324958071079969822, 6.70820393249936908922,
64 6.78232998312526813906, 6.85565460040104412493,
65 6.92820323027550917410, 7.00000000000000000000,
66 7.07106781186547524400, 7.14142842854284999799,
67 7.21110255092797858623, 7.28010988928051827109,
68 7.34846922834953429459, 7.41619848709566294871,
69 7.48331477354788277116, 7.54983443527074969723,
70 7.61577310586390828566, 7.68114574786860817576,
71 7.74596669241483377035, 7.81024967590665439412,
72 7.87400787401181101968, 7.93725393319377177150,
74 //printf("sqrt %d\n", x);
75 if (x < sizeof(table) / sizeof(*table)) {
76 return table[x];
77 } else {
78 return sqrt(x);
82 struct tree_node *
83 ucb1rave_descend(struct uct_policy *p, struct tree *tree, struct tree_node *node, int parity, bool allow_pass)
85 struct ucb1_policy_amaf *b = p->data;
86 float beta = 0;
87 float nconf = 1.f;
88 if (b->explore_p > 0)
89 nconf = sqrt(log(node->u.playouts + node->prior.playouts));
91 if (!b->sylvain_rave)
92 beta = sqrt(b->equiv_rave / (3 * node->u.playouts + b->equiv_rave));
94 // XXX: Stack overflow danger on big boards?
95 struct tree_node *nbest[512] = { node->children }; int nbests = 1;
96 float best_urgency = -9999;
98 for (struct tree_node *ni = node->children; ni; ni = ni->sibling) {
99 /* Do not consider passing early. */
100 if (unlikely(!allow_pass && is_pass(ni->coord)))
101 continue;
103 /* TODO: Exploration? */
105 struct move_stats n = ni->u, r = ni->amaf;
106 if (p->uct->amaf_prior) {
107 stats_merge(&r, &ni->prior);
108 } else {
109 stats_merge(&n, &ni->prior);
111 if (tree_parity(tree, parity) < 0) {
112 stats_reverse_parity(&n);
113 stats_reverse_parity(&r);
116 float urgency;
117 if (n.playouts) {
118 if (r.playouts) {
119 /* At the beginning, beta is at 1 and RAVE is used.
120 * At b->equiv_rate, beta is at 1/3 and gets steeper on. */
121 if (b->sylvain_rave)
122 beta = (float) r.playouts / (r.playouts + n.playouts + n.playouts * r.playouts / b->equiv_rave);
123 #if 0
124 //if (node->coord == 7*11+4) // D7
125 fprintf(stderr, "[beta %f = %d / (%d + %d + %f)]\n",
126 beta, rgames, rgames, ngames, ngames * rgames / b->equiv_rave);
127 #endif
128 urgency = beta * r.value + (1.f - beta) * n.value;
129 } else {
130 urgency = n.value;
133 if (b->explore_p > 0)
134 urgency += b->explore_p * nconf / fast_sqrt(n.playouts);
135 } else if (r.playouts) {
136 urgency = r.value;
137 } else {
138 /* assert(!u->even_eqex); */
139 urgency = b->fpu;
142 #if 0
143 struct board bb; bb.size = 11;
144 //if (node->coord == 7*11+4) // D7
145 fprintf(stderr, "%s<%lld>-%s<%lld> urgency %f (r %d / %d + e = %f, n %d / %d + e = %f)\n",
146 coord2sstr(ni->parent->coord, &bb), ni->parent->hash,
147 coord2sstr(ni->coord, &bb), ni->hash, urgency,
148 rwins, rgames, rval, nwins, ngames, nval);
149 #endif
150 if (b->urg_randoma)
151 urgency += (float)(fast_random(b->urg_randoma) - b->urg_randoma / 2) / 1000;
152 if (b->urg_randomm)
153 urgency *= (float)(fast_random(b->urg_randomm) + 5) / b->urg_randomm;
155 if (urgency - best_urgency > __FLT_EPSILON__) { // urgency > best_urgency
156 best_urgency = urgency; nbests = 0;
158 if (urgency - best_urgency > -__FLT_EPSILON__) { // urgency >= best_urgency
159 /* We want to always choose something else than a pass
160 * in case of a tie. pass causes degenerative behaviour. */
161 if (nbests == 1 && is_pass(nbest[0]->coord)) {
162 nbests--;
164 nbest[nbests++] = ni;
167 #if 0
168 struct board bb; bb.size = 11;
169 fprintf(stderr, "RESULT [%s %d: ", coord2sstr(node->coord, &bb), nbests);
170 for (int zz = 0; zz < nbests; zz++)
171 fprintf(stderr, "%s", coord2sstr(nbest[zz]->coord, &bb));
172 fprintf(stderr, "]\n");
173 #endif
174 return nbest[fast_random(nbests)];
177 void
178 ucb1amaf_update(struct uct_policy *p, struct tree *tree, struct tree_node *node, enum stone node_color, enum stone player_color, struct playout_amafmap *map, int result)
180 struct ucb1_policy_amaf *b = p->data;
181 enum stone child_color = stone_other(node_color);
183 #if 0
184 struct board bb; bb.size = 9+2;
185 for (struct tree_node *ni = node; ni; ni = ni->parent)
186 fprintf(stderr, "%s ", coord2sstr(ni->coord, &bb));
187 fprintf(stderr, "[color %d] update result %d (color %d)\n",
188 node_color, result, player_color);
189 #endif
191 while (node) {
192 if (node->parent == NULL)
193 assert(tree->root_color == stone_other(child_color));
195 stats_add_result(&node->u, result, 1);
196 if (amaf_nakade(map->map[node->coord]))
197 amaf_op(map->map[node->coord], -);
199 /* This loop ignores symmetry considerations, but they should
200 * matter only at a point when AMAF doesn't help much. */
201 for (struct tree_node *ni = node->children; ni; ni = ni->sibling) {
202 assert(map->map[ni->coord] != S_OFFBOARD);
203 if (map->map[ni->coord] == S_NONE)
204 continue;
205 assert(map->game_baselen >= 0);
206 enum stone amaf_color = map->map[ni->coord];
207 if (amaf_nakade(map->map[ni->coord])) {
208 if (!b->check_nakade)
209 continue;
210 /* We don't care to implement both_colors
211 * properly since it sucks anyway. */
212 int i;
213 for (i = map->game_baselen; i < map->gamelen; i++)
214 if (map->game[i].coord == ni->coord
215 && map->game[i].color == child_color)
216 break;
217 if (i == map->gamelen)
218 continue;
219 amaf_color = child_color;
222 int nres = result;
223 if (amaf_color != child_color) {
224 if (!b->both_colors)
225 continue;
226 nres = !nres;
228 /* For child_color != player_color, we still want
229 * to record the result unmodified; in that case,
230 * we will correctly negate them at the descend phase. */
232 stats_add_result(&ni->amaf, nres, 1);
234 #if 0
235 fprintf(stderr, "* %s<%lld> -> %s<%lld> [%d %d => %d/%d]\n", coord2sstr(node->coord, &bb), node->hash, coord2sstr(ni->coord, &bb), ni->hash, player_color, child_color, result);
236 #endif
239 if (!is_pass(node->coord)) {
240 map->game_baselen--;
242 node = node->parent; child_color = stone_other(child_color);
247 struct uct_policy *
248 policy_ucb1amaf_init(struct uct *u, char *arg)
250 struct uct_policy *p = calloc(1, sizeof(*p));
251 struct ucb1_policy_amaf *b = calloc(1, sizeof(*b));
252 p->uct = u;
253 p->data = b;
254 p->descend = ucb1rave_descend;
255 p->choose = ucb1_choose;
256 p->update = ucb1amaf_update;
257 p->wants_amaf = true;
259 // RAVE: 0.2vs0: 40% (+-7.3) 0.1vs0: 54.7% (+-3.5)
260 b->explore_p = 0.1;
261 b->equiv_rave = 3000;
262 b->fpu = INFINITY;
263 b->check_nakade = true;
264 b->sylvain_rave = true;
266 if (arg) {
267 char *optspec, *next = arg;
268 while (*next) {
269 optspec = next;
270 next += strcspn(next, ":");
271 if (*next) { *next++ = 0; } else { *next = 0; }
273 char *optname = optspec;
274 char *optval = strchr(optspec, '=');
275 if (optval) *optval++ = 0;
277 if (!strcasecmp(optname, "explore_p")) {
278 b->explore_p = atof(optval);
279 } else if (!strcasecmp(optname, "fpu") && optval) {
280 b->fpu = atof(optval);
281 } else if (!strcasecmp(optname, "urg_randoma") && optval) {
282 b->urg_randoma = atoi(optval);
283 } else if (!strcasecmp(optname, "urg_randomm") && optval) {
284 b->urg_randomm = atoi(optval);
285 } else if (!strcasecmp(optname, "equiv_rave") && optval) {
286 b->equiv_rave = atof(optval);
287 } else if (!strcasecmp(optname, "both_colors")) {
288 b->both_colors = true;
289 } else if (!strcasecmp(optname, "sylvain_rave")) {
290 b->sylvain_rave = !optval || *optval == '1';
291 } else if (!strcasecmp(optname, "check_nakade")) {
292 b->check_nakade = !optval || *optval == '1';
293 } else {
294 fprintf(stderr, "ucb1: Invalid policy argument %s or missing value\n", optname);
295 exit(1);
300 return p;