Introduce BOARD_MAX_SIZE compile-time upper limit on board size
[pachi.git] / board.c
blob2ad0dca40d9dd8c5474226ae5eb7f3bcab463ad6
1 #include <alloca.h>
2 #include <assert.h>
3 #include <math.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
8 //#define DEBUG
9 #include "board.h"
10 #include "debug.h"
11 #include "mq.h"
12 #include "random.h"
14 #ifdef BOARD_SPATHASH
15 #include "patternsp.h"
16 #endif
17 #ifdef BOARD_PAT3
18 #include "pattern3.h"
19 #endif
20 #ifdef BOARD_TRAITS
21 static void board_trait_recompute(struct board *board, coord_t coord);
22 #include "tactics.h"
23 #endif
24 #ifdef BOARD_GAMMA
25 #include "pattern.h"
26 #endif
29 #if 0
30 #define profiling_noinline __attribute__((noinline))
31 #else
32 #define profiling_noinline
33 #endif
35 #define gi_granularity 4
36 #define gi_allocsize(gids) ((1 << gi_granularity) + ((gids) >> gi_granularity) * (1 << gi_granularity))
39 static void
40 board_setup(struct board *b)
42 memset(b, 0, sizeof(*b));
44 struct move m = { pass, S_NONE };
45 b->last_move = b->last_move2 = b->last_ko = b->ko = m;
48 struct board *
49 board_init(void)
51 struct board *b = malloc2(sizeof(struct board));
52 board_setup(b);
54 // Default setup
55 b->size = 9 + 2;
56 board_clear(b);
58 return b;
61 static size_t
62 board_alloc(struct board *board)
64 /* We do not allocate the board structure itself but we allocate
65 * all the arrays with board contents. */
67 int bsize = board_size2(board) * sizeof(*board->b);
68 int gsize = board_size2(board) * sizeof(*board->g);
69 int fsize = board_size2(board) * sizeof(*board->f);
70 int nsize = board_size2(board) * sizeof(*board->n);
71 int psize = board_size2(board) * sizeof(*board->p);
72 int hsize = board_size2(board) * 2 * sizeof(*board->h);
73 int gisize = board_size2(board) * sizeof(*board->gi);
74 #ifdef WANT_BOARD_C
75 int csize = board_size2(board) * sizeof(*board->c);
76 #else
77 int csize = 0;
78 #endif
79 #ifdef BOARD_SPATHASH
80 int ssize = board_size2(board) * sizeof(*board->spathash);
81 #else
82 int ssize = 0;
83 #endif
84 #ifdef BOARD_PAT3
85 int p3size = board_size2(board) * sizeof(*board->pat3);
86 #else
87 int p3size = 0;
88 #endif
89 #ifdef BOARD_TRAITS
90 int tsize = board_size2(board) * sizeof(*board->t);
91 int tqsize = board_size2(board) * sizeof(*board->t);
92 #else
93 int tsize = 0;
94 int tqsize = 0;
95 #endif
96 #ifdef BOARD_GAMMA
97 int pbsize = board_size2(board) * sizeof(*board->prob[0].items);
98 int rowpbsize = board_size(board) * sizeof(*board->prob[0].rowtotals);
99 #else
100 int pbsize = 0;
101 int rowpbsize = 0;
102 #endif
103 int cdsize = board_size2(board) * sizeof(*board->coord);
105 size_t size = bsize + gsize + fsize + psize + nsize + hsize + gisize + csize + ssize + p3size + tsize + tqsize + (pbsize + rowpbsize) * 2 + cdsize;
106 void *x = malloc2(size);
108 /* board->b must come first */
109 board->b = x; x += bsize;
110 board->g = x; x += gsize;
111 board->f = x; x += fsize;
112 board->p = x; x += psize;
113 board->n = x; x += nsize;
114 board->h = x; x += hsize;
115 board->gi = x; x += gisize;
116 #ifdef WANT_BOARD_C
117 board->c = x; x += csize;
118 #endif
119 #ifdef BOARD_SPATHASH
120 board->spathash = x; x += ssize;
121 #endif
122 #ifdef BOARD_PAT3
123 board->pat3 = x; x += p3size;
124 #endif
125 #ifdef BOARD_TRAITS
126 board->t = x; x += tsize;
127 board->tq = x; x += tqsize;
128 #endif
129 #ifdef BOARD_GAMMA
130 board->prob[0].items = x; x += pbsize;
131 board->prob[1].items = x; x += pbsize;
132 board->prob[0].rowtotals = x; x += rowpbsize;
133 board->prob[1].rowtotals = x; x += rowpbsize;
134 #endif
135 board->coord = x; x += cdsize;
137 return size;
140 struct board *
141 board_copy(struct board *b2, struct board *b1)
143 memcpy(b2, b1, sizeof(struct board));
145 size_t size = board_alloc(b2);
146 memcpy(b2->b, b1->b, size);
148 return b2;
151 void
152 board_done_noalloc(struct board *board)
154 if (board->b) free(board->b);
157 void
158 board_done(struct board *board)
160 board_done_noalloc(board);
161 free(board);
164 void
165 board_resize(struct board *board, int size)
167 #ifdef BOARD_SIZE
168 assert(board_size(board) == size + 2);
169 #endif
170 assert(size <= BOARD_MAX_SIZE);
171 board->size = size + 2 /* S_OFFBOARD margin */;
172 board->size2 = board_size(board) * board_size(board);
174 board->bits2 = 1;
175 while ((1 << board->bits2) < board->size2) board->bits2++;
177 if (board->b)
178 free(board->b);
180 size_t asize = board_alloc(board);
181 memset(board->b, 0, asize);
184 void
185 board_clear(struct board *board)
187 int size = board_size(board);
188 float komi = board->komi;
190 board_done_noalloc(board);
191 board_setup(board);
192 board_resize(board, size - 2 /* S_OFFBOARD margin */);
194 board->komi = komi;
196 /* Setup neighborhood iterators */
197 board->nei8[0] = -size - 1; // (-1,-1)
198 board->nei8[1] = 1;
199 board->nei8[2] = 1;
200 board->nei8[3] = size - 2; // (-1,0)
201 board->nei8[4] = 2;
202 board->nei8[5] = size - 2; // (-1,1)
203 board->nei8[6] = 1;
204 board->nei8[7] = 1;
205 board->dnei[0] = -size - 1;
206 board->dnei[1] = 2;
207 board->dnei[2] = size*2 - 2;
208 board->dnei[3] = 2;
210 /* Setup initial symmetry */
211 board->symmetry.d = 1;
212 board->symmetry.x1 = board->symmetry.y1 = board_size(board) / 2;
213 board->symmetry.x2 = board->symmetry.y2 = board_size(board) - 1;
214 board->symmetry.type = SYM_FULL;
216 /* Set up coordinate cache */
217 foreach_point(board) {
218 board->coord[c][0] = c % board_size(board);
219 board->coord[c][1] = c / board_size(board);
220 } foreach_point_end;
222 /* Draw the offboard margin */
223 int top_row = board_size2(board) - board_size(board);
224 int i;
225 for (i = 0; i < board_size(board); i++)
226 board->b[i] = board->b[top_row + i] = S_OFFBOARD;
227 for (i = 0; i <= top_row; i += board_size(board))
228 board->b[i] = board->b[board_size(board) - 1 + i] = S_OFFBOARD;
230 foreach_point(board) {
231 coord_t coord = c;
232 if (board_at(board, coord) == S_OFFBOARD)
233 continue;
234 foreach_neighbor(board, c, {
235 inc_neighbor_count_at(board, coord, board_at(board, c));
236 } );
237 } foreach_point_end;
239 /* All positions are free! Except the margin. */
240 for (i = board_size(board); i < (board_size(board) - 1) * board_size(board); i++)
241 if (i % board_size(board) != 0 && i % board_size(board) != board_size(board) - 1)
242 board->f[board->flen++] = i;
244 /* Initialize zobrist hashtable. */
245 foreach_point(board) {
246 int max = (sizeof(hash_t) << history_hash_bits);
247 /* fast_random() is 16-bit only */
248 board->h[c * 2] = ((hash_t) fast_random(max))
249 | ((hash_t) fast_random(max) << 16)
250 | ((hash_t) fast_random(max) << 32)
251 | ((hash_t) fast_random(max) << 48);
252 if (!board->h[c * 2])
253 /* Would be kinda "oops". */
254 board->h[c * 2] = 1;
255 /* And once again for white */
256 board->h[c * 2 + 1] = ((hash_t) fast_random(max))
257 | ((hash_t) fast_random(max) << 16)
258 | ((hash_t) fast_random(max) << 32)
259 | ((hash_t) fast_random(max) << 48);
260 if (!board->h[c * 2 + 1])
261 board->h[c * 2 + 1] = 1;
262 } foreach_point_end;
264 #ifdef BOARD_SPATHASH
265 /* Initialize spatial hashes. */
266 foreach_point(board) {
267 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
268 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
269 ptcoords_at(x, y, c, board, j);
270 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
271 pthashes[0][j][board_at(board, c)];
272 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
273 pthashes[0][j][stone_other(board_at(board, c))];
276 } foreach_point_end;
277 #endif
278 #ifdef BOARD_PAT3
279 /* Initialize 3x3 pattern codes. */
280 foreach_point(board) {
281 if (board_at(board, c) == S_NONE)
282 board->pat3[c] = pattern3_hash(board, c);
283 } foreach_point_end;
284 #endif
285 #ifdef BOARD_TRAITS
286 /* Initialize traits. */
287 foreach_point(board) {
288 trait_at(board, c, S_BLACK).cap = 0;
289 trait_at(board, c, S_BLACK).cap1 = 0;
290 trait_at(board, c, S_BLACK).safe = true;
291 trait_at(board, c, S_WHITE).cap = 0;
292 trait_at(board, c, S_WHITE).cap1 = 0;
293 trait_at(board, c, S_WHITE).safe = true;
294 } foreach_point_end;
295 #endif
296 #ifdef BOARD_GAMMA
297 board->prob[0].b = board->prob[1].b = board;
298 foreach_point(board) {
299 probdist_set(&board->prob[0], c, double_to_fixp((board_at(board, c) == S_NONE) * 1.0f));
300 probdist_set(&board->prob[1], c, double_to_fixp((board_at(board, c) == S_NONE) * 1.0f));
301 } foreach_point_end;
302 #endif
305 static char *
306 board_print_top(struct board *board, char *s, char *end, int c)
308 for (int i = 0; i < c; i++) {
309 char asdf[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";
310 s += snprintf(s, end - s, " ");
311 for (int x = 1; x < board_size(board) - 1; x++)
312 s += snprintf(s, end - s, "%c ", asdf[x - 1]);
313 s += snprintf(s, end -s, " ");
315 s += snprintf(s, end - s, "\n");
316 for (int i = 0; i < c; i++) {
317 s += snprintf(s, end - s, " +-");
318 for (int x = 1; x < board_size(board) - 1; x++)
319 s += snprintf(s, end - s, "--");
320 s += snprintf(s, end - s, "+");
322 s += snprintf(s, end - s, "\n");
323 return s;
326 static char *
327 board_print_bottom(struct board *board, char *s, char *end, int c)
329 for (int i = 0; i < c; i++) {
330 s += snprintf(s, end - s, " +-");
331 for (int x = 1; x < board_size(board) - 1; x++)
332 s += snprintf(s, end - s, "--");
333 s += snprintf(s, end - s, "+");
335 s += snprintf(s, end - s, "\n");
336 return s;
339 static char *
340 board_print_row(struct board *board, int y, char *s, char *end, board_cprint cprint)
342 s += snprintf(s, end - s, " %2d | ", y);
343 for (int x = 1; x < board_size(board) - 1; x++) {
344 if (coord_x(board->last_move.coord, board) == x && coord_y(board->last_move.coord, board) == y)
345 s += snprintf(s, end - s, "%c)", stone2char(board_atxy(board, x, y)));
346 else
347 s += snprintf(s, end - s, "%c ", stone2char(board_atxy(board, x, y)));
349 s += snprintf(s, end - s, "|");
350 if (cprint) {
351 s += snprintf(s, end - s, " %2d | ", y);
352 for (int x = 1; x < board_size(board) - 1; x++) {
353 s = cprint(board, coord_xy(board, x, y), s, end);
355 s += snprintf(s, end - s, "|");
357 s += snprintf(s, end - s, "\n");
358 return s;
361 void
362 board_print_custom(struct board *board, FILE *f, board_cprint cprint)
364 char buf[10240];
365 char *s = buf;
366 char *end = buf + sizeof(buf);
367 s += snprintf(s, end - s, "Move: % 3d Komi: %2.1f Handicap: %d Captures B: %d W: %d\n",
368 board->moves, board->komi, board->handicap,
369 board->captures[S_BLACK], board->captures[S_WHITE]);
370 s = board_print_top(board, s, end, 1 + !!cprint);
371 for (int y = board_size(board) - 2; y >= 1; y--)
372 s = board_print_row(board, y, s, end, cprint);
373 board_print_bottom(board, s, end, 1 + !!cprint);
374 fprintf(f, "%s\n", buf);
377 static char *
378 cprint_group(struct board *board, coord_t c, char *s, char *end)
380 s += snprintf(s, end - s, "%d ", group_base(group_at(board, c)));
381 return s;
384 void
385 board_print(struct board *board, FILE *f)
387 board_print_custom(board, f, DEBUGL(6) ? cprint_group : NULL);
390 void
391 board_gamma_set(struct board *b, struct features_gamma *gamma, bool precise_selfatari)
393 #ifdef BOARD_GAMMA
394 b->gamma = gamma;
395 b->precise_selfatari = precise_selfatari;
396 for (int i = 0; i < b->flen; i++) {
397 board_trait_recompute(b, b->f[i]);
399 #endif
403 /* Update the probability distribution we maintain incrementally. */
404 void
405 board_gamma_update(struct board *board, coord_t coord, enum stone color)
407 #ifdef BOARD_GAMMA
408 if (!board->gamma)
409 return;
411 /* Punch out invalid moves and moves filling our own eyes. */
412 if (board_at(board, coord) != S_NONE
413 || (board_is_eyelike(board, coord, stone_other(color))
414 && !trait_at(board, coord, color).cap)
415 || (board_is_one_point_eye(board, coord, color))) {
416 probdist_set(&board->prob[color - 1], coord, 0);
417 return;
420 hash3_t pat = board->pat3[coord];
421 if (color == S_WHITE) {
422 /* We work with the pattern3s as black-to-play. */
423 pat = pattern3_reverse(pat);
426 /* We just quickly replicate the general pattern matcher stuff
427 * here in the most bare-bone way. */
428 double value = board->gamma->gamma[FEAT_PATTERN3][pat];
429 if (trait_at(board, coord, color).cap) {
430 int i = 0;
431 i |= (trait_at(board, coord, color).cap1 == trait_at(board, coord, color).cap) << PF_CAPTURE_1STONE;
432 i |= (!trait_at(board, coord, stone_other(color)).safe) << PF_CAPTURE_TRAPPED;
433 i |= (trait_at(board, coord, color).cap < neighbor_count_at(board, coord, stone_other(color))) << PF_CAPTURE_CONNECTION;
434 value *= board->gamma->gamma[FEAT_CAPTURE][i];
436 if (trait_at(board, coord, stone_other(color)).cap) {
437 int i = 0;
438 i |= (trait_at(board, coord, stone_other(color)).cap1 == trait_at(board, coord, stone_other(color)).cap) << PF_AESCAPE_1STONE;
439 i |= (!trait_at(board, coord, color).safe) << PF_AESCAPE_TRAPPED;
440 i |= (trait_at(board, coord, stone_other(color)).cap < neighbor_count_at(board, coord, color)) << PF_AESCAPE_CONNECTION;
441 value *= board->gamma->gamma[FEAT_AESCAPE][i];
443 if (!trait_at(board, coord, color).safe)
444 value *= board->gamma->gamma[FEAT_SELFATARI][1 + board->precise_selfatari];
445 probdist_set(&board->prob[color - 1], coord, double_to_fixp(value));
446 #endif
449 #ifdef BOARD_TRAITS
450 static bool
451 board_trait_safe(struct board *board, coord_t coord, enum stone color)
453 if (board->precise_selfatari)
454 return !is_bad_selfatari(board, color, coord);
455 else
456 return board_safe_to_play(board, coord, color);
459 static void
460 board_trait_recompute(struct board *board, coord_t coord)
462 trait_at(board, coord, S_BLACK).safe = board_trait_safe(board, coord, S_BLACK);;
463 trait_at(board, coord, S_WHITE).safe = board_trait_safe(board, coord, S_WHITE);
464 if (DEBUGL(8)) {
465 fprintf(stderr, "traits[%s:%s lib=%d] (black cap=%d cap1=%d safe=%d) (white cap=%d cap1=%d safe=%d)\n",
466 coord2sstr(coord, board), stone2str(board_at(board, coord)), immediate_liberty_count(board, coord),
467 trait_at(board, coord, S_BLACK).cap, trait_at(board, coord, S_BLACK).cap1, trait_at(board, coord, S_BLACK).safe,
468 trait_at(board, coord, S_WHITE).cap, trait_at(board, coord, S_WHITE).cap1, trait_at(board, coord, S_WHITE).safe);
470 board_gamma_update(board, coord, S_BLACK);
471 board_gamma_update(board, coord, S_WHITE);
473 #endif
475 /* Recompute traits for dirty points that we have previously touched
476 * somehow (libs of their neighbors changed or so). */
477 static void
478 board_traits_recompute(struct board *board)
480 #ifdef BOARD_TRAITS
481 for (int i = 0; i < board->tqlen; i++) {
482 coord_t coord = board->tq[i];
483 trait_at(board, coord, S_BLACK).dirty = false;
484 if (board_at(board, coord) != S_NONE)
485 continue;
486 board_trait_recompute(board, coord);
488 board->tqlen = 0;
489 #endif
492 /* Queue traits of given point for recomputing. */
493 static void
494 board_trait_queue(struct board *board, coord_t coord)
496 #ifdef BOARD_TRAITS
497 if (trait_at(board, coord, S_BLACK).dirty)
498 return;
499 board->tq[board->tqlen++] = coord;
500 trait_at(board, coord, S_BLACK).dirty = true;
501 #endif
505 /* Update board hash with given coordinate. */
506 static void profiling_noinline
507 board_hash_update(struct board *board, coord_t coord, enum stone color)
509 board->hash ^= hash_at(board, coord, color);
510 if (DEBUGL(8))
511 fprintf(stderr, "board_hash_update(%d,%d,%d) ^ %"PRIhash" -> %"PRIhash"\n", color, coord_x(coord, board), coord_y(coord, board), hash_at(board, coord, color), board->hash);
513 #ifdef BOARD_SPATHASH
514 /* Gridcular metric is reflective, so we update all hashes
515 * of appropriate ditance in OUR circle. */
516 for (int d = 1; d <= BOARD_SPATHASH_MAXD; d++) {
517 for (int j = ptind[d]; j < ptind[d + 1]; j++) {
518 ptcoords_at(x, y, coord, board, j);
519 /* We either changed from S_NONE to color
520 * or vice versa; doesn't matter. */
521 board->spathash[coord_xy(board, x, y)][d - 1][0] ^=
522 pthashes[0][j][color] ^ pthashes[0][j][S_NONE];
523 board->spathash[coord_xy(board, x, y)][d - 1][1] ^=
524 pthashes[0][j][stone_other(color)] ^ pthashes[0][j][S_NONE];
527 #endif
529 #if defined(BOARD_PAT3)
530 /* @color is not what we need in case of capture. */
531 enum stone new_color = board_at(board, coord);
532 if (new_color == S_NONE)
533 board->pat3[coord] = pattern3_hash(board, coord);
534 foreach_8neighbor(board, coord) { // internally, the loop uses fn__i=[0..7]
535 if (board_at(board, c) != S_NONE)
536 continue;
537 board->pat3[c] &= ~(3 << (fn__i*2));
538 board->pat3[c] |= new_color << (fn__i*2);
539 #if 0
540 if (board_at(board, c) != S_OFFBOARD && pattern3_hash(board, c) != board->pat3[c]) {
541 board_print(board, stderr);
542 fprintf(stderr, "%s->%s %x != %x (%d-%d:%d)\n", coord2sstr(coord, board), coord2sstr(c, board), pattern3_hash(board, c), board->pat3[c], coord, c, fn__i);
543 assert(0);
545 #endif
546 board_trait_queue(board, c);
547 } foreach_8neighbor_end;
548 #endif
551 /* Commit current board hash to history. */
552 static void profiling_noinline
553 board_hash_commit(struct board *board)
555 if (DEBUGL(8))
556 fprintf(stderr, "board_hash_commit %"PRIhash"\n", board->hash);
557 if (likely(board->history_hash[board->hash & history_hash_mask]) == 0) {
558 board->history_hash[board->hash & history_hash_mask] = board->hash;
559 } else {
560 hash_t i = board->hash;
561 while (board->history_hash[i & history_hash_mask]) {
562 if (board->history_hash[i & history_hash_mask] == board->hash) {
563 if (DEBUGL(5))
564 fprintf(stderr, "SUPERKO VIOLATION noted at %d,%d\n",
565 coord_x(board->last_move.coord, board), coord_y(board->last_move.coord, board));
566 board->superko_violation = true;
567 return;
569 i = history_hash_next(i);
571 board->history_hash[i & history_hash_mask] = board->hash;
576 void
577 board_symmetry_update(struct board *b, struct board_symmetry *symmetry, coord_t c)
579 if (likely(symmetry->type == SYM_NONE)) {
580 /* Fully degenerated already. We do not support detection
581 * of restoring of symmetry, assuming that this is too rare
582 * a case to handle. */
583 return;
586 int x = coord_x(c, b), y = coord_y(c, b), t = board_size(b) / 2;
587 int dx = board_size(b) - 1 - x; /* for SYM_DOWN */
588 if (DEBUGL(6)) {
589 fprintf(stderr, "SYMMETRY [%d,%d,%d,%d|%d=%d] update for %d,%d\n",
590 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
591 symmetry->d, symmetry->type, x, y);
594 switch (symmetry->type) {
595 case SYM_FULL:
596 if (x == t && y == t) {
597 /* Tengen keeps full symmetry. */
598 return;
600 /* New symmetry now? */
601 if (x == y) {
602 symmetry->type = SYM_DIAG_UP;
603 symmetry->x1 = symmetry->y1 = 1;
604 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
605 symmetry->d = 1;
606 } else if (dx == y) {
607 symmetry->type = SYM_DIAG_DOWN;
608 symmetry->x1 = symmetry->y1 = 1;
609 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
610 symmetry->d = 1;
611 } else if (x == t) {
612 symmetry->type = SYM_HORIZ;
613 symmetry->y1 = 1;
614 symmetry->y2 = board_size(b) - 1;
615 symmetry->d = 0;
616 } else if (y == t) {
617 symmetry->type = SYM_VERT;
618 symmetry->x1 = 1;
619 symmetry->x2 = board_size(b) - 1;
620 symmetry->d = 0;
621 } else {
622 break_symmetry:
623 symmetry->type = SYM_NONE;
624 symmetry->x1 = symmetry->y1 = 1;
625 symmetry->x2 = symmetry->y2 = board_size(b) - 1;
626 symmetry->d = 0;
628 break;
629 case SYM_DIAG_UP:
630 if (x == y)
631 return;
632 goto break_symmetry;
633 case SYM_DIAG_DOWN:
634 if (dx == y)
635 return;
636 goto break_symmetry;
637 case SYM_HORIZ:
638 if (x == t)
639 return;
640 goto break_symmetry;
641 case SYM_VERT:
642 if (y == t)
643 return;
644 goto break_symmetry;
645 case SYM_NONE:
646 assert(0);
647 break;
650 if (DEBUGL(6)) {
651 fprintf(stderr, "NEW SYMMETRY [%d,%d,%d,%d|%d=%d]\n",
652 symmetry->x1, symmetry->y1, symmetry->x2, symmetry->y2,
653 symmetry->d, symmetry->type);
655 /* Whew. */
659 void
660 board_handicap_stone(struct board *board, int x, int y, FILE *f)
662 struct move m;
663 m.color = S_BLACK; m.coord = coord_xy(board, x, y);
665 board_play(board, &m);
666 /* Simulate white passing; otherwise, UCT search can get confused since
667 * tree depth parity won't match the color to move. */
668 board->moves++;
670 char *str = coord2str(m.coord, board);
671 if (DEBUGL(1))
672 fprintf(stderr, "choosing handicap %s (%d,%d)\n", str, x, y);
673 if (f) fprintf(f, "%s ", str);
674 free(str);
677 void
678 board_handicap(struct board *board, int stones, FILE *f)
680 int margin = 3 + (board_size(board) >= 13);
681 int min = margin;
682 int mid = board_size(board) / 2;
683 int max = board_size(board) - 1 - margin;
684 const int places[][2] = {
685 { min, min }, { max, max }, { max, min }, { min, max },
686 { min, mid }, { max, mid },
687 { mid, min }, { mid, max },
688 { mid, mid },
691 board->handicap = stones;
693 if (stones == 5 || stones == 7) {
694 board_handicap_stone(board, mid, mid, f);
695 stones--;
698 int i;
699 for (i = 0; i < stones; i++)
700 board_handicap_stone(board, places[i][0], places[i][1], f);
704 static void __attribute__((noinline))
705 check_libs_consistency(struct board *board, group_t g)
707 #ifdef DEBUG
708 if (!g) return;
709 struct group *gi = &board_group_info(board, g);
710 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
711 if (gi->lib[i] && board_at(board, gi->lib[i]) != S_NONE) {
712 fprintf(stderr, "BOGUS LIBERTY %s of group %d[%s]\n", coord2sstr(gi->lib[i], board), g, coord2sstr(group_base(g), board));
713 assert(0);
715 #endif
718 static void
719 board_capturable_add(struct board *board, group_t group, coord_t lib, bool onestone)
721 //fprintf(stderr, "group %s cap %s\n", coord2sstr(group, board), coord2sstr(lib, boarD));
722 #ifdef BOARD_TRAITS
723 /* Increase capturable count trait of my last lib. */
724 enum stone capturing_color = stone_other(board_at(board, group));
725 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
726 foreach_neighbor(board, lib, {
727 if (DEBUGL(8) && group_at(board, c) == group)
728 fprintf(stderr, "%s[%d] %s cap bump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, stone2str(capturing_color), coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
729 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group);
730 trait_at(board, lib, capturing_color).cap1 += (group_at(board, c) == group && onestone);
732 board_trait_queue(board, lib);
733 #endif
735 #ifdef WANT_BOARD_C
736 /* Update the list of capturable groups. */
737 assert(group);
738 assert(board->clen < board_size2(board));
739 board->c[board->clen++] = group;
740 #endif
742 static void
743 board_capturable_rm(struct board *board, group_t group, coord_t lib, bool onestone)
745 //fprintf(stderr, "group %s nocap %s\n", coord2sstr(group, board), coord2sstr(lib, board));
746 #ifdef BOARD_TRAITS
747 /* Decrease capturable count trait of my previously-last lib. */
748 enum stone capturing_color = stone_other(board_at(board, group));
749 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
750 foreach_neighbor(board, lib, {
751 if (DEBUGL(8) && group_at(board, c) == group)
752 fprintf(stderr, "%s[%d] cap dump bc of %s(%d) member %s onestone %d\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap, coord2sstr(group, board), board_group_info(board, group).libs, coord2sstr(c, board), onestone);
753 trait_at(board, lib, capturing_color).cap -= (group_at(board, c) == group);
754 trait_at(board, lib, capturing_color).cap1 -= (group_at(board, c) == group && onestone);
756 board_trait_queue(board, lib);
757 #endif
759 #ifdef WANT_BOARD_C
760 /* Update the list of capturable groups. */
761 for (int i = 0; i < board->clen; i++) {
762 if (unlikely(board->c[i] == group)) {
763 board->c[i] = board->c[--board->clen];
764 return;
767 fprintf(stderr, "rm of bad group %d\n", group_base(group));
768 assert(0);
769 #endif
772 static void
773 board_atariable_add(struct board *board, group_t group, coord_t lib1, coord_t lib2)
775 #ifdef BOARD_TRAITS
776 board_trait_queue(board, lib1);
777 board_trait_queue(board, lib2);
778 #endif
780 static void
781 board_atariable_rm(struct board *board, group_t group, coord_t lib1, coord_t lib2)
783 #ifdef BOARD_TRAITS
784 board_trait_queue(board, lib1);
785 board_trait_queue(board, lib2);
786 #endif
789 static void
790 board_group_addlib(struct board *board, group_t group, coord_t coord)
792 if (DEBUGL(7)) {
793 fprintf(stderr, "Group %d[%s] %d: Adding liberty %s\n",
794 group_base(group), coord2sstr(group_base(group), board),
795 board_group_info(board, group).libs, coord2sstr(coord, board));
798 check_libs_consistency(board, group);
800 struct group *gi = &board_group_info(board, group);
801 bool onestone = group_is_onestone(board, group);
802 if (gi->libs < GROUP_KEEP_LIBS) {
803 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
804 #if 0
805 /* Seems extra branch just slows it down */
806 if (!gi->lib[i])
807 break;
808 #endif
809 if (unlikely(gi->lib[i] == coord))
810 return;
812 if (gi->libs == 0) {
813 board_capturable_add(board, group, coord, onestone);
814 } else if (gi->libs == 1) {
815 board_capturable_rm(board, group, gi->lib[0], onestone);
816 board_atariable_add(board, group, gi->lib[0], coord);
817 } else if (gi->libs == 2) {
818 board_atariable_rm(board, group, gi->lib[0], gi->lib[1]);
820 gi->lib[gi->libs++] = coord;
823 check_libs_consistency(board, group);
826 static void
827 board_group_find_extra_libs(struct board *board, group_t group, struct group *gi, coord_t avoid)
829 /* Add extra liberty from the board to our liberty list. */
830 unsigned char watermark[board_size2(board) / 8];
831 memset(watermark, 0, sizeof(watermark));
832 #define watermark_get(c) (watermark[c >> 3] & (1 << (c & 7)))
833 #define watermark_set(c) watermark[c >> 3] |= (1 << (c & 7))
835 for (int i = 0; i < GROUP_KEEP_LIBS - 1; i++)
836 watermark_set(gi->lib[i]);
837 watermark_set(avoid);
839 foreach_in_group(board, group) {
840 coord_t coord2 = c;
841 foreach_neighbor(board, coord2, {
842 if (board_at(board, c) + watermark_get(c) != S_NONE)
843 continue;
844 watermark_set(c);
845 gi->lib[gi->libs++] = c;
846 if (unlikely(gi->libs >= GROUP_KEEP_LIBS))
847 return;
848 } );
849 } foreach_in_group_end;
850 #undef watermark_get
851 #undef watermark_set
854 static void
855 board_group_rmlib(struct board *board, group_t group, coord_t coord)
857 if (DEBUGL(7)) {
858 fprintf(stderr, "Group %d[%s] %d: Removing liberty %s\n",
859 group_base(group), coord2sstr(group_base(group), board),
860 board_group_info(board, group).libs, coord2sstr(coord, board));
863 struct group *gi = &board_group_info(board, group);
864 bool onestone = group_is_onestone(board, group);
865 for (int i = 0; i < GROUP_KEEP_LIBS; i++) {
866 #if 0
867 /* Seems extra branch just slows it down */
868 if (!gi->lib[i])
869 break;
870 #endif
871 if (likely(gi->lib[i] != coord))
872 continue;
874 coord_t lib = gi->lib[i] = gi->lib[--gi->libs];
875 gi->lib[gi->libs] = 0;
877 check_libs_consistency(board, group);
879 /* Postpone refilling lib[] until we need to. */
880 assert(GROUP_REFILL_LIBS > 1);
881 if (gi->libs > GROUP_REFILL_LIBS)
882 return;
883 if (gi->libs == GROUP_REFILL_LIBS)
884 board_group_find_extra_libs(board, group, gi, coord);
886 if (gi->libs == 2) {
887 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
888 } else if (gi->libs == 1) {
889 board_capturable_add(board, group, gi->lib[0], onestone);
890 board_atariable_rm(board, group, gi->lib[0], lib);
891 } else if (gi->libs == 0)
892 board_capturable_rm(board, group, lib, onestone);
893 return;
896 /* This is ok even if gi->libs < GROUP_KEEP_LIBS since we
897 * can call this multiple times per coord. */
898 check_libs_consistency(board, group);
899 return;
903 /* This is a low-level routine that doesn't maintain consistency
904 * of all the board data structures. */
905 static void
906 board_remove_stone(struct board *board, group_t group, coord_t c)
908 enum stone color = board_at(board, c);
909 board_at(board, c) = S_NONE;
910 group_at(board, c) = 0;
911 board_hash_update(board, c, color);
912 #ifdef BOARD_TRAITS
913 /* We mark as cannot-capture now. If this is a ko/snapback,
914 * we will get incremented later in board_group_addlib(). */
915 trait_at(board, c, S_BLACK).cap = trait_at(board, c, S_BLACK).cap1 = 0;
916 trait_at(board, c, S_WHITE).cap = trait_at(board, c, S_WHITE).cap1 = 0;
917 board_trait_queue(board, c);
918 #endif
920 /* Increase liberties of surrounding groups */
921 coord_t coord = c;
922 foreach_neighbor(board, coord, {
923 dec_neighbor_count_at(board, c, color);
924 board_trait_queue(board, c);
925 group_t g = group_at(board, c);
926 if (g && g != group)
927 board_group_addlib(board, g, coord);
930 if (DEBUGL(6))
931 fprintf(stderr, "pushing free move [%d]: %d,%d\n", board->flen, coord_x(c, board), coord_y(c, board));
932 board->f[board->flen++] = c;
935 static int profiling_noinline
936 board_group_capture(struct board *board, group_t group)
938 int stones = 0;
940 foreach_in_group(board, group) {
941 board->captures[stone_other(board_at(board, c))]++;
942 board_remove_stone(board, group, c);
943 stones++;
944 } foreach_in_group_end;
946 struct group *gi = &board_group_info(board, group);
947 assert(gi->libs == 0);
948 memset(gi, 0, sizeof(*gi));
950 return stones;
954 static void profiling_noinline
955 add_to_group(struct board *board, group_t group, coord_t prevstone, coord_t coord)
957 #ifdef BOARD_TRAITS
958 struct group *gi = &board_group_info(board, group);
959 bool onestone = group_is_onestone(board, group);
961 if (gi->libs == 1) {
962 /* Our group is temporarily in atari; make sure the capturable
963 * counts also correspond to the newly added stone before we
964 * start adding liberties again so bump-dump ops match. */
965 enum stone capturing_color = stone_other(board_at(board, group));
966 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
968 coord_t lib = board_group_info(board, group).lib[0];
969 if (coord_is_adjecent(lib, coord, board)) {
970 if (DEBUGL(8))
971 fprintf(stderr, "add_to_group %s: %s[%d] bump\n", coord2sstr(group, board), coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
972 trait_at(board, lib, capturing_color).cap++;
973 /* This is never a 1-stone group, obviously. */
974 board_trait_queue(board, lib);
977 if (onestone) {
978 /* We are not 1-stone group anymore, update the cap1
979 * counter specifically. */
980 foreach_neighbor(board, group, {
981 if (board_at(board, c) != S_NONE) continue;
982 trait_at(board, c, capturing_color).cap1--;
983 board_trait_queue(board, c);
987 #endif
989 group_at(board, coord) = group;
990 groupnext_at(board, coord) = groupnext_at(board, prevstone);
991 groupnext_at(board, prevstone) = coord;
993 foreach_neighbor(board, coord, {
994 if (board_at(board, c) == S_NONE)
995 board_group_addlib(board, group, c);
998 if (DEBUGL(8))
999 fprintf(stderr, "add_to_group: added (%d,%d ->) %d,%d (-> %d,%d) to group %d\n",
1000 coord_x(prevstone, board), coord_y(prevstone, board),
1001 coord_x(coord, board), coord_y(coord, board),
1002 groupnext_at(board, coord) % board_size(board), groupnext_at(board, coord) / board_size(board),
1003 group_base(group));
1006 static void profiling_noinline
1007 merge_groups(struct board *board, group_t group_to, group_t group_from)
1009 if (DEBUGL(7))
1010 fprintf(stderr, "board_play_raw: merging groups %d -> %d\n",
1011 group_base(group_from), group_base(group_to));
1012 struct group *gi_from = &board_group_info(board, group_from);
1013 struct group *gi_to = &board_group_info(board, group_to);
1014 bool onestone_from = group_is_onestone(board, group_from);
1015 bool onestone_to = group_is_onestone(board, group_to);
1017 /* We do this early before the group info is rewritten. */
1018 if (gi_from->libs == 2)
1019 board_atariable_rm(board, group_from, gi_from->lib[0], gi_from->lib[1]);
1020 else if (gi_from->libs == 1)
1021 board_capturable_rm(board, group_from, gi_from->lib[0], onestone_from);
1023 if (DEBUGL(7))
1024 fprintf(stderr,"---- (froml %d, tol %d)\n", gi_from->libs, gi_to->libs);
1026 if (gi_to->libs < GROUP_KEEP_LIBS) {
1027 for (int i = 0; i < gi_from->libs; i++) {
1028 for (int j = 0; j < gi_to->libs; j++)
1029 if (gi_to->lib[j] == gi_from->lib[i])
1030 goto next_from_lib;
1031 if (gi_to->libs == 0) {
1032 board_capturable_add(board, group_to, gi_from->lib[i], onestone_to);
1033 } else if (gi_to->libs == 1) {
1034 board_capturable_rm(board, group_to, gi_to->lib[0], onestone_to);
1035 board_atariable_add(board, group_to, gi_to->lib[0], gi_from->lib[i]);
1036 } else if (gi_to->libs == 2) {
1037 board_atariable_rm(board, group_to, gi_to->lib[0], gi_to->lib[1]);
1039 gi_to->lib[gi_to->libs++] = gi_from->lib[i];
1040 if (gi_to->libs >= GROUP_KEEP_LIBS)
1041 break;
1042 next_from_lib:;
1046 #ifdef BOARD_TRAITS
1047 if (gi_to->libs == 1) {
1048 enum stone capturing_color = stone_other(board_at(board, group_to));
1049 assert(capturing_color == S_BLACK || capturing_color == S_WHITE);
1051 /* Our group is currently in atari; make sure we properly
1052 * count in even the neighbors from the other group in the
1053 * capturable counter. */
1054 coord_t lib = board_group_info(board, group_to).lib[0];
1055 foreach_neighbor(board, lib, {
1056 if (DEBUGL(8) && group_at(board, c) == group_from)
1057 fprintf(stderr, "%s[%d] cap bump\n", coord2sstr(lib, board), trait_at(board, lib, capturing_color).cap);
1058 trait_at(board, lib, capturing_color).cap += (group_at(board, c) == group_from);
1059 /* This is never a 1-stone group, obviously. */
1061 board_trait_queue(board, lib);
1063 if (onestone_to) {
1064 /* We are not 1-stone group anymore, update the cap1
1065 * counter specifically. */
1066 foreach_neighbor(board, group_to, {
1067 if (board_at(board, c) != S_NONE) continue;
1068 trait_at(board, c, capturing_color).cap1--;
1069 board_trait_queue(board, c);
1073 #endif
1075 coord_t last_in_group;
1076 foreach_in_group(board, group_from) {
1077 last_in_group = c;
1078 group_at(board, c) = group_to;
1079 } foreach_in_group_end;
1080 groupnext_at(board, last_in_group) = groupnext_at(board, group_base(group_to));
1081 groupnext_at(board, group_base(group_to)) = group_base(group_from);
1082 memset(gi_from, 0, sizeof(struct group));
1084 if (DEBUGL(7))
1085 fprintf(stderr, "board_play_raw: merged group: %d\n",
1086 group_base(group_to));
1089 static group_t profiling_noinline
1090 new_group(struct board *board, coord_t coord)
1092 group_t group = coord;
1093 struct group *gi = &board_group_info(board, group);
1094 foreach_neighbor(board, coord, {
1095 if (board_at(board, c) == S_NONE)
1096 /* board_group_addlib is ridiculously expensive for us */
1097 #if GROUP_KEEP_LIBS < 4
1098 if (gi->libs < GROUP_KEEP_LIBS)
1099 #endif
1100 gi->lib[gi->libs++] = c;
1103 group_at(board, coord) = group;
1104 groupnext_at(board, coord) = 0;
1106 if (gi->libs == 2)
1107 board_atariable_add(board, group, gi->lib[0], gi->lib[1]);
1108 else if (gi->libs == 1)
1109 board_capturable_add(board, group, gi->lib[0], true);
1110 check_libs_consistency(board, group);
1112 if (DEBUGL(8))
1113 fprintf(stderr, "new_group: added %d,%d to group %d\n",
1114 coord_x(coord, board), coord_y(coord, board),
1115 group_base(group));
1117 return group;
1120 static inline group_t
1121 play_one_neighbor(struct board *board,
1122 coord_t coord, enum stone color, enum stone other_color,
1123 coord_t c, group_t group)
1125 enum stone ncolor = board_at(board, c);
1126 group_t ngroup = group_at(board, c);
1128 inc_neighbor_count_at(board, c, color);
1129 /* We can be S_NONE, in that case we need to update the safety
1130 * trait since we might be left with only one liberty. */
1131 board_trait_queue(board, c);
1133 if (!ngroup)
1134 return group;
1136 board_group_rmlib(board, ngroup, coord);
1137 if (DEBUGL(7))
1138 fprintf(stderr, "board_play_raw: reducing libs for group %d (%d:%d,%d)\n",
1139 group_base(ngroup), ncolor, color, other_color);
1141 if (ncolor == color && ngroup != group) {
1142 if (!group) {
1143 group = ngroup;
1144 add_to_group(board, group, c, coord);
1145 } else {
1146 merge_groups(board, group, ngroup);
1148 } else if (ncolor == other_color) {
1149 if (DEBUGL(8)) {
1150 struct group *gi = &board_group_info(board, ngroup);
1151 fprintf(stderr, "testing captured group %d[%s]: ", group_base(ngroup), coord2sstr(group_base(ngroup), board));
1152 for (int i = 0; i < GROUP_KEEP_LIBS; i++)
1153 fprintf(stderr, "%s ", coord2sstr(gi->lib[i], board));
1154 fprintf(stderr, "\n");
1156 if (unlikely(board_group_captured(board, ngroup)))
1157 board_group_capture(board, ngroup);
1159 return group;
1162 /* We played on a place with at least one liberty. We will become a member of
1163 * some group for sure. */
1164 static group_t profiling_noinline
1165 board_play_outside(struct board *board, struct move *m, int f)
1167 coord_t coord = m->coord;
1168 enum stone color = m->color;
1169 enum stone other_color = stone_other(color);
1170 group_t group = 0;
1172 board->f[f] = board->f[--board->flen];
1173 if (DEBUGL(6))
1174 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1176 #if defined(BOARD_TRAITS) && defined(DEBUG)
1177 /* Sanity check that cap matches reality. */
1179 int a = 0, b = 0;
1180 foreach_neighbor(board, coord, {
1181 group_t g = group_at(board, c);
1182 a += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1);
1183 b += g && (board_at(board, c) == other_color && board_group_info(board, g).libs == 1) && group_is_onestone(board, g);
1185 assert(a == trait_at(board, coord, color).cap);
1186 assert(b == trait_at(board, coord, color).cap1);
1187 assert(board_trait_safe(board, coord, color) == trait_at(board, coord, color).safe);
1189 #endif
1190 foreach_neighbor(board, coord, {
1191 group = play_one_neighbor(board, coord, color, other_color, c, group);
1194 board_at(board, coord) = color;
1195 if (unlikely(!group))
1196 group = new_group(board, coord);
1197 board_gamma_update(board, coord, S_BLACK);
1198 board_gamma_update(board, coord, S_WHITE);
1200 board->last_move2 = board->last_move;
1201 board->last_move = *m;
1202 board->moves++;
1203 board_hash_update(board, coord, color);
1204 board_symmetry_update(board, &board->symmetry, coord);
1205 struct move ko = { pass, S_NONE };
1206 board->ko = ko;
1208 return group;
1211 /* We played in an eye-like shape. Either we capture at least one of the eye
1212 * sides in the process of playing, or return -1. */
1213 static int profiling_noinline
1214 board_play_in_eye(struct board *board, struct move *m, int f)
1216 coord_t coord = m->coord;
1217 enum stone color = m->color;
1218 /* Check ko: Capture at a position of ko capture one move ago */
1219 if (unlikely(color == board->ko.color && coord == board->ko.coord)) {
1220 if (DEBUGL(5))
1221 fprintf(stderr, "board_check: ko at %d,%d color %d\n", coord_x(coord, board), coord_y(coord, board), color);
1222 return -1;
1223 } else if (DEBUGL(6)) {
1224 fprintf(stderr, "board_check: no ko at %d,%d,%d - ko is %d,%d,%d\n",
1225 color, coord_x(coord, board), coord_y(coord, board),
1226 board->ko.color, coord_x(board->ko.coord, board), coord_y(board->ko.coord, board));
1229 struct move ko = { pass, S_NONE };
1231 int captured_groups = 0;
1233 foreach_neighbor(board, coord, {
1234 group_t g = group_at(board, c);
1235 if (DEBUGL(7))
1236 fprintf(stderr, "board_check: group %d has %d libs\n",
1237 g, board_group_info(board, g).libs);
1238 captured_groups += (board_group_info(board, g).libs == 1);
1241 if (likely(captured_groups == 0)) {
1242 if (DEBUGL(5)) {
1243 if (DEBUGL(6))
1244 board_print(board, stderr);
1245 fprintf(stderr, "board_check: one-stone suicide\n");
1248 return -1;
1250 #ifdef BOARD_TRAITS
1251 /* We _will_ for sure capture something. */
1252 assert(trait_at(board, coord, color).cap > 0);
1253 assert(trait_at(board, coord, color).safe == board_trait_safe(board, coord, color));
1254 #endif
1256 board->f[f] = board->f[--board->flen];
1257 if (DEBUGL(6))
1258 fprintf(stderr, "popping free move [%d->%d]: %d\n", board->flen, f, board->f[f]);
1260 foreach_neighbor(board, coord, {
1261 inc_neighbor_count_at(board, c, color);
1262 /* Originally, this could not have changed any trait
1263 * since no neighbors were S_NONE, however by now some
1264 * of them might be removed from the board. */
1265 board_trait_queue(board, c);
1267 group_t group = group_at(board, c);
1268 if (!group)
1269 continue;
1271 board_group_rmlib(board, group, coord);
1272 if (DEBUGL(7))
1273 fprintf(stderr, "board_play_raw: reducing libs for group %d\n",
1274 group_base(group));
1276 if (board_group_captured(board, group)) {
1277 if (board_group_capture(board, group) == 1) {
1278 /* If we captured multiple groups at once,
1279 * we can't be fighting ko so we don't need
1280 * to check for that. */
1281 ko.color = stone_other(color);
1282 ko.coord = c;
1283 board->last_ko = ko;
1284 board->last_ko_age = board->moves;
1285 if (DEBUGL(5))
1286 fprintf(stderr, "guarding ko at %d,%s\n", ko.color, coord2sstr(ko.coord, board));
1291 board_at(board, coord) = color;
1292 group_t group = new_group(board, coord);
1293 board_gamma_update(board, coord, S_BLACK);
1294 board_gamma_update(board, coord, S_WHITE);
1296 board->last_move2 = board->last_move;
1297 board->last_move = *m;
1298 board->moves++;
1299 board_hash_update(board, coord, color);
1300 board_hash_commit(board);
1301 board_traits_recompute(board);
1302 board_symmetry_update(board, &board->symmetry, coord);
1303 board->ko = ko;
1305 return !!group;
1308 static int __attribute__((flatten))
1309 board_play_f(struct board *board, struct move *m, int f)
1311 if (DEBUGL(7)) {
1312 fprintf(stderr, "board_play(%s): ---- Playing %d,%d\n", coord2sstr(m->coord, board), coord_x(m->coord, board), coord_y(m->coord, board));
1314 if (likely(!board_is_eyelike(board, m->coord, stone_other(m->color)))) {
1315 /* NOT playing in an eye. Thus this move has to succeed. (This
1316 * is thanks to New Zealand rules. Otherwise, multi-stone
1317 * suicide might fail.) */
1318 group_t group = board_play_outside(board, m, f);
1319 if (unlikely(board_group_captured(board, group))) {
1320 board_group_capture(board, group);
1322 board_hash_commit(board);
1323 board_traits_recompute(board);
1324 return 0;
1325 } else {
1326 return board_play_in_eye(board, m, f);
1331 board_play(struct board *board, struct move *m)
1333 if (unlikely(is_pass(m->coord) || is_resign(m->coord))) {
1334 struct move nomove = { pass, S_NONE };
1335 board->ko = nomove;
1336 board->last_move2 = board->last_move;
1337 board->last_move = *m;
1338 return 0;
1341 int f;
1342 for (f = 0; f < board->flen; f++)
1343 if (board->f[f] == m->coord)
1344 return board_play_f(board, m, f);
1346 if (DEBUGL(7))
1347 fprintf(stderr, "board_check: stone exists\n");
1348 return -1;
1352 static inline bool
1353 board_try_random_move(struct board *b, enum stone color, coord_t *coord, int f, ppr_permit permit, void *permit_data)
1355 *coord = b->f[f];
1356 struct move m = { *coord, color };
1357 if (DEBUGL(6))
1358 fprintf(stderr, "trying random move %d: %d,%d\n", f, coord_x(*coord, b), coord_y(*coord, b));
1359 if (unlikely(board_is_one_point_eye(b, *coord, color)) /* bad idea to play into one, usually */
1360 || !board_is_valid_move(b, &m)
1361 || (permit && !permit(permit_data, b, &m)))
1362 return false;
1363 *coord = m.coord; // permit might modify it
1364 return likely(board_play_f(b, &m, f) >= 0);
1367 void
1368 board_play_random(struct board *b, enum stone color, coord_t *coord, ppr_permit permit, void *permit_data)
1370 if (unlikely(b->flen == 0))
1371 goto pass;
1373 int base = fast_random(b->flen), f;
1374 for (f = base; f < b->flen; f++)
1375 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1376 return;
1377 for (f = 0; f < base; f++)
1378 if (board_try_random_move(b, color, coord, f, permit, permit_data))
1379 return;
1381 pass:
1382 *coord = pass;
1383 struct move m = { pass, color };
1384 board_play(b, &m);
1388 bool
1389 board_is_false_eyelike(struct board *board, coord_t coord, enum stone eye_color)
1391 enum stone color_diag_libs[S_MAX] = {0, 0, 0, 0};
1393 /* XXX: We attempt false eye detection but we will yield false
1394 * positives in case of http://senseis.xmp.net/?TwoHeadedDragon :-( */
1396 foreach_diag_neighbor(board, coord) {
1397 color_diag_libs[(enum stone) board_at(board, c)]++;
1398 } foreach_diag_neighbor_end;
1399 /* For false eye, we need two enemy stones diagonally in the
1400 * middle of the board, or just one enemy stone at the edge
1401 * or in the corner. */
1402 color_diag_libs[stone_other(eye_color)] += !!color_diag_libs[S_OFFBOARD];
1403 return color_diag_libs[stone_other(eye_color)] >= 2;
1406 bool
1407 board_is_one_point_eye(struct board *board, coord_t coord, enum stone eye_color)
1409 return board_is_eyelike(board, coord, eye_color)
1410 && !board_is_false_eyelike(board, coord, eye_color);
1413 enum stone
1414 board_get_one_point_eye(struct board *board, coord_t coord)
1416 if (board_is_one_point_eye(board, coord, S_WHITE))
1417 return S_WHITE;
1418 else if (board_is_one_point_eye(board, coord, S_BLACK))
1419 return S_BLACK;
1420 else
1421 return S_NONE;
1425 float
1426 board_fast_score(struct board *board)
1428 int scores[S_MAX];
1429 memset(scores, 0, sizeof(scores));
1431 foreach_point(board) {
1432 enum stone color = board_at(board, c);
1433 if (color == S_NONE)
1434 color = board_get_one_point_eye(board, c);
1435 scores[color]++;
1436 // fprintf(stderr, "%d, %d ++%d = %d\n", coord_x(c, board), coord_y(c, board), color, scores[color]);
1437 } foreach_point_end;
1439 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];
1442 /* Owner map: 0: undecided; 1: black; 2: white; 3: dame */
1444 /* One flood-fill iteration; returns true if next iteration
1445 * is required. */
1446 static bool
1447 board_tromp_taylor_iter(struct board *board, int *ownermap)
1449 bool needs_update = false;
1450 foreach_free_point(board) {
1451 /* Ignore occupied and already-dame positions. */
1452 assert(board_at(board, c) == S_NONE);
1453 if (ownermap[c] == 3)
1454 continue;
1455 /* Count neighbors. */
1456 int nei[4] = {0};
1457 foreach_neighbor(board, c, {
1458 nei[ownermap[c]]++;
1460 /* If we have neighbors of both colors, or dame,
1461 * we are dame too. */
1462 if ((nei[1] && nei[2]) || nei[3]) {
1463 ownermap[c] = 3;
1464 /* Speed up the propagation. */
1465 foreach_neighbor(board, c, {
1466 if (board_at(board, c) == S_NONE)
1467 ownermap[c] = 3;
1469 needs_update = true;
1470 continue;
1472 /* If we have neighbors of one color, we are owned
1473 * by that color, too. */
1474 if (!ownermap[c] && (nei[1] || nei[2])) {
1475 int newowner = nei[1] ? 1 : 2;
1476 ownermap[c] = newowner;
1477 /* Speed up the propagation. */
1478 foreach_neighbor(board, c, {
1479 if (board_at(board, c) == S_NONE && !ownermap[c])
1480 ownermap[c] = newowner;
1482 needs_update = true;
1483 continue;
1485 } foreach_free_point_end;
1486 return needs_update;
1489 /* Tromp-Taylor Counting */
1490 float
1491 board_official_score(struct board *board, struct move_queue *q)
1494 /* A point P, not colored C, is said to reach C, if there is a path of
1495 * (vertically or horizontally) adjacent points of P's color from P to
1496 * a point of color C.
1498 * A player's score is the number of points of her color, plus the
1499 * number of empty points that reach only her color. */
1501 int ownermap[board_size2(board)];
1502 int s[4] = {0};
1503 const int o[4] = {0, 1, 2, 0};
1504 foreach_point(board) {
1505 ownermap[c] = o[board_at(board, c)];
1506 s[board_at(board, c)]++;
1507 } foreach_point_end;
1509 if (q) {
1510 /* Process dead groups. */
1511 for (unsigned int i = 0; i < q->moves; i++) {
1512 foreach_in_group(board, q->move[i]) {
1513 enum stone color = board_at(board, c);
1514 ownermap[c] = o[stone_other(color)];
1515 s[color]--; s[stone_other(color)]++;
1516 } foreach_in_group_end;
1520 /* We need to special-case empty board. */
1521 if (!s[S_BLACK] && !s[S_WHITE])
1522 return board->komi + board->handicap;
1524 while (board_tromp_taylor_iter(board, ownermap))
1525 /* Flood-fill... */;
1527 int scores[S_MAX];
1528 memset(scores, 0, sizeof(scores));
1530 foreach_point(board) {
1531 assert(board_at(board, c) == S_OFFBOARD || ownermap[c] != 0);
1532 if (ownermap[c] == 3)
1533 continue;
1534 scores[ownermap[c]]++;
1535 } foreach_point_end;
1537 return board->komi + board->handicap + scores[S_WHITE] - scores[S_BLACK];