10 #include "playout/moggy.h"
13 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
17 bool ladders
, ladderassess
, borderladders
;
18 int lcapturerate
, capturerate
, patternrate
;
29 * X: black; O: white; .: empty; #: edge
30 * x: !black; o: !white; ?: any
32 * extra X: pattern valid only for one side;
33 * middle point ignored. */
35 static char moggy_patterns_src
[][11] = {
36 /* hane pattern - enclosing hane */
40 /* hane pattern - non-cutting hane */
44 /* hane pattern - magari */
48 /* hane pattern - thin hane */
52 /* cut1 pattern (kiri) - unprotected cut */
56 /* cut1 pattern (kiri) - peeped cut */
60 /* cut2 pattern (de) */
64 /* cut keima (not in Mogo) */
68 /* side pattern - chase */
72 /* side pattern - weirdness (SUSPICIOUS) */
76 /* side pattern - sagari (SUSPICIOUS) */
80 /* side pattern - weirdcut (SUSPICIOUS) */
84 /* side pattern - cut (SUSPICIOUS) */
87 "###" /* Mogo has "X" */,
89 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
91 /* Hashtable: 2*8 bits (ignore middle point, 2 bits per intersection) */
92 /* Value: 0: no pattern, 1: black pattern, 2: white pattern, 3: both patterns */
93 static char moggy_patterns
[65536];
96 _record_pattern(char *table
, char *str
, int pat
, int fixed_color
)
98 //fprintf(stderr, "[%s] %04x\n", str, pat);
100 /* Original color assignment */
101 table
[pat
] = fixed_color
? fixed_color
: 3;
103 /* Reverse color assignment - achieved by swapping odd and even bits */
104 pat
= ((pat
>> 1) & 0x5555) | ((pat
& 0x5555) << 1);
105 table
[pat
] = fixed_color
? 2 - (fixed_color
== 2) : 3;
109 _pat_vmirror(int pat
)
111 /* V mirror pattern; reverse order of 3-2-3 chunks */
112 return ((pat
& 0xfc00) >> 10) | (pat
& 0x03c0) | ((pat
& 0x003f) << 10);
116 _pat_hmirror(int pat
)
118 /* H mirror pattern; reverse order of 2-bit values within the chunks */
119 #define rev3(p) ((p >> 4) | (p & 0xc) | ((p & 0x3) << 4))
120 #define rev2(p) ((p >> 2) | ((p & 0x3) << 2))
121 return (rev3((pat
& 0xfc00) >> 10) << 10)
122 | (rev2((pat
& 0x03c0) >> 6) << 6)
123 | rev3((pat
& 0x003f));
131 /* Rotate by 90 degrees:
135 /* I'm too lazy to optimize this :) */
137 for (int i
= 0; i
< 8; i
++)
138 vals
[i
] = (pat
>> (i
* 2)) & 0x3;
140 vals2
[0] = vals
[5]; vals2
[1] = vals
[3]; vals2
[2] = vals
[0];
141 vals2
[3] = vals
[6]; vals2
[4] = vals
[1];
142 vals2
[5] = vals
[7]; vals2
[6] = vals
[4]; vals2
[7] = vals
[2];
144 for (int i
= 0; i
< 8; i
++)
145 p2
|= vals2
[i
] << (i
* 2);
150 _gen_pattern(char *table
, int pat
, char *src
, int srclen
, int fixed_color
)
152 for (; srclen
> 0; src
++, srclen
--) {
155 int patofs
= (srclen
> 5 ? srclen
- 1 : srclen
) - 1;
158 *src
= '.'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
159 *src
= 'X'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
160 *src
= 'O'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
161 *src
= '#'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
162 *src
= '?'; // for future recursions
165 *src
= '.'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
166 *src
= 'O'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
167 *src
= '#'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
168 *src
= 'x'; // for future recursions
171 *src
= '.'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
172 *src
= 'X'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
173 *src
= '#'; _gen_pattern(table
, pat
, src
, srclen
, fixed_color
);
174 *src
= 'o'; // for future recursions
176 case '.': /* 0 */ break;
177 case 'X': pat
|= S_BLACK
<< (patofs
* 2); break;
178 case 'O': pat
|= S_WHITE
<< (patofs
* 2); break;
179 case '#': pat
|= S_OFFBOARD
<< (patofs
* 2); break;
183 /* Original pattern, all transpositions and rotations */
184 _record_pattern(table
, src
- 9, pat
, fixed_color
);
185 _record_pattern(table
, src
- 9, _pat_vmirror(pat
), fixed_color
);
186 _record_pattern(table
, src
- 9, _pat_hmirror(pat
), fixed_color
);
187 _record_pattern(table
, src
- 9, _pat_vmirror(_pat_hmirror(pat
)), fixed_color
);
188 _record_pattern(table
, src
- 9, _pat_90rot(pat
), fixed_color
);
189 _record_pattern(table
, src
- 9, _pat_90rot(_pat_vmirror(pat
)), fixed_color
);
190 _record_pattern(table
, src
- 9, _pat_90rot(_pat_hmirror(pat
)), fixed_color
);
191 _record_pattern(table
, src
- 9, _pat_90rot(_pat_vmirror(_pat_hmirror(pat
))), fixed_color
);
194 static void __attribute__((constructor
))
197 for (int i
= 0; i
< moggy_patterns_src_n
; i
++) {
199 switch (moggy_patterns_src
[i
][9]) {
200 case 'X': fixed_color
= S_BLACK
; break;
201 case 'O': fixed_color
= S_WHITE
; break;
203 _gen_pattern(moggy_patterns
, 0, moggy_patterns_src
[i
], 9, fixed_color
);
209 /* Check if we match any pattern centered on given move. */
211 test_pattern_here(struct playout_policy
*p
, char *hashtable
,
212 struct board
*b
, struct move
*m
)
215 int x
= coord_x(m
->coord
, b
), y
= coord_y(m
->coord
, b
);
216 pat
|= (board_atxy(b
, x
- 1, y
- 1) << 14)
217 | (board_atxy(b
, x
, y
- 1) << 12)
218 | (board_atxy(b
, x
+ 1, y
- 1) << 10);
219 pat
|= (board_atxy(b
, x
- 1, y
) << 8)
220 | (board_atxy(b
, x
+ 1, y
) << 6);
221 pat
|= (board_atxy(b
, x
- 1, y
+ 1) << 4)
222 | (board_atxy(b
, x
, y
+ 1) << 2)
223 | (board_atxy(b
, x
+ 1, y
+ 1));
224 //fprintf(stderr, "(%d,%d) hashtable[%04x] = %d\n", x, y, pat, hashtable[pat]);
225 return (hashtable
[pat
] & m
->color
);
229 apply_pattern_here(struct playout_policy
*p
, char *hashtable
,
230 struct board
*b
, struct move
*m
, struct move_queue
*q
)
232 if (test_pattern_here(p
, hashtable
, b
, m
))
233 q
->move
[q
->moves
++] = m
->coord
;
236 /* Check if we match any pattern around given move (with the other color to play). */
238 apply_pattern(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*testmove
)
240 //struct moggy_policy *pp = p->data;
244 /* Suicides do not make any patterns and confuse us. */
245 if (board_at(b
, m
->coord
) == S_NONE
|| board_at(b
, m
->coord
) == S_OFFBOARD
)
248 // FIXME: Fix assess callers
249 foreach_neighbor(b
, m
->coord
, {
250 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
251 if (board_at(b
, c
) == S_NONE
&& !board_is_eyelike(b
, &c
, m
->color
))
252 apply_pattern_here(p
, moggy_patterns
, b
, &m2
, &q
);
254 foreach_diag_neighbor(b
, m
->coord
) {
255 struct move m2
; m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
256 if (board_at(b
, c
) == S_NONE
&& !board_is_eyelike(b
, &c
, m
->color
))
257 apply_pattern_here(p
, moggy_patterns
, b
, &m2
, &q
);
258 } foreach_diag_neighbor_end
;
261 fprintf(stderr
, "Pattern candidate moves: ");
262 for (int i
= 0; i
< q
.moves
; i
++) {
263 fprintf(stderr
, "%s ", coord2sstr(q
.move
[i
], b
));
265 fprintf(stderr
, "\n");
270 if (q
.move
[q
.moves
] == testmove
->coord
) {
272 fprintf(stderr
, "Found queried move.\n");
273 return testmove
->coord
;
278 int i
= fast_random(q
.moves
);
279 return q
.moves
? q
.move
[i
] : pass
;
284 /* Is this ladder breaker friendly for the one who catches ladder. */
286 ladder_catcher(struct board
*b
, int x
, int y
, enum stone laddered
)
288 enum stone breaker
= board_atxy(b
, x
, y
);
289 return breaker
== stone_other(laddered
) || breaker
== S_OFFBOARD
;
293 ladder_catches(struct playout_policy
*p
, struct board
*b
, coord_t coord
, group_t laddered
)
295 struct moggy_policy
*pp
= p
->data
;
297 /* This is very trivial and gets a lot of corner cases wrong.
298 * We need this to be just very fast. One important point is
299 * that we sometimes might not notice a ladder but if we do,
300 * it should always work; thus we can use this for strong
301 * negative hinting safely. */
302 //fprintf(stderr, "ladder check\n");
304 enum stone lcolor
= board_at(b
, group_base(laddered
));
305 int x
= coord_x(coord
, b
), y
= coord_y(coord
, b
);
307 /* First, special-case first-line "ladders". This is a huge chunk
308 * of ladders we actually meet and want to play. */
309 if (pp
->borderladders
310 && neighbor_count_at(b
, coord
, S_OFFBOARD
) == 1
311 && neighbor_count_at(b
, coord
, lcolor
) == 1) {
313 fprintf(stderr
, "border ladder\n");
314 /* Direction along border; xd is horiz. border, yd vertical. */
316 if (board_atxy(b
, x
+ 1, y
) == S_OFFBOARD
|| board_atxy(b
, x
- 1, y
) == S_OFFBOARD
)
320 /* Direction from the border; -1 is above/left, 1 is below/right. */
321 int dd
= (board_atxy(b
, x
+ yd
, y
+ xd
) == S_OFFBOARD
) ? 1 : -1;
323 fprintf(stderr
, "xd %d yd %d dd %d\n", xd
, yd
, dd
);
329 /* This is normally caught, unless we have friends both above
331 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
332 && board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
)
334 /* ...or can't block where we need because of shortage
336 int libs1
= board_group_info(b
, group_atxy(b
, x
+ xd
- yd
* dd
, y
+ yd
- xd
* dd
)).libs
;
337 int libs2
= board_group_info(b
, group_atxy(b
, x
- xd
- yd
* dd
, y
- yd
- xd
* dd
)).libs
;
339 fprintf(stderr
, "libs1 %d libs2 %d\n", libs1
, libs2
);
340 if (libs1
< 2 && libs2
< 2)
342 if (board_atxy(b
, x
+ xd
* 2, y
+ yd
* 2) == lcolor
&& libs1
< 3)
344 if (board_atxy(b
, x
- xd
* 2, y
- yd
* 2) == lcolor
&& libs2
< 3)
349 /* Figure out the ladder direction */
351 xd
= board_atxy(b
, x
+ 1, y
) == S_NONE
? 1 : board_atxy(b
, x
- 1, y
) == S_NONE
? -1 : 0;
352 yd
= board_atxy(b
, x
, y
+ 1) == S_NONE
? 1 : board_atxy(b
, x
, y
- 1) == S_NONE
? -1 : 0;
354 /* We do only tight ladders, not loose ladders. Furthermore,
355 * the ladders need to be simple:
357 * c O X supported . c O unsupported
361 /* For given (xd,yd), we have two possibilities where to move
362 * next. Consider (-1,1):
367 if (!xd
|| !yd
|| !(ladder_catcher(b
, x
- xd
, y
, lcolor
) ^ ladder_catcher(b
, x
, y
- yd
, lcolor
))) {
368 /* Silly situation, probably non-simple ladder or suicide. */
369 /* TODO: In case of basic non-simple ladder, play out both variants. */
371 fprintf(stderr
, "non-simple ladder\n");
375 #define ladder_check(xd1_, yd1_, xd2_, yd2_) \
376 if (board_atxy(b, x, y) != S_NONE) { \
377 /* Did we hit a stone when playing out ladder? */ \
378 if (ladder_catcher(b, x, y, lcolor)) \
379 return true; /* ladder works */ \
380 if (board_group_info(b, group_atxy(b, x, y)).lib[0] > 0) \
381 return false; /* friend that's not in atari himself */ \
383 /* No. So we are at new position. \
384 * We need to check indirect ladder breakers. */ \
386 * . x o O 1 <- only at O we can check for o at 2 \
387 * x o o x . otherwise x at O would be still deadly \
389 * We check for o and x at 1, these are vital. \
390 * We check only for o at 2; x at 2 would mean we \
391 * need to fork (one step earlier). */ \
392 enum stone s1 = board_atxy(b, x + (xd1_), y + (yd1_)); \
393 if (s1 == lcolor) return false; \
394 if (s1 == stone_other(lcolor)) return true; \
395 enum stone s2 = board_atxy(b, x + (xd2_), y + (yd2_)); \
396 if (s2 == lcolor) return false; \
398 #define ladder_horiz do { if (PLDEBUGL(6)) fprintf(stderr, "%d,%d horiz step %d\n", x, y, xd); x += xd; ladder_check(xd, 0, -2 * xd, yd); } while (0)
399 #define ladder_vert do { if (PLDEBUGL(6)) fprintf(stderr, "%d,%d vert step %d\n", x, y, yd); y += yd; ladder_check(0, yd, xd, -2 * yd); } while (0)
401 if (ladder_catcher(b
, x
- xd
, y
, lcolor
))
411 group_atari_check(struct playout_policy
*p
, struct board
*b
, group_t group
)
413 struct moggy_policy
*pp
= p
->data
;
414 enum stone color
= board_at(b
, group_base(group
));
415 coord_t lib
= board_group_info(b
, group
).lib
[0];
417 assert(color
!= S_OFFBOARD
&& color
!= S_NONE
);
419 fprintf(stderr
, "atariiiiiiiii %s of color %d\n", coord2sstr(lib
, b
), color
);
420 assert(board_at(b
, lib
) == S_NONE
);
422 /* Do not suicide... */
423 if (!valid_escape_route(b
, color
, lib
))
426 fprintf(stderr
, "...escape route valid\n");
428 /* ...or play out ladders. */
429 if (pp
->ladders
&& ladder_catches(p
, b
, lib
, group
)) {
433 fprintf(stderr
, "...no ladder\n");
438 /* There is still hope - can't we capture some neighbor? */
439 foreach_in_group(b
, group
) {
440 foreach_neighbor(b
, c
, {
441 if (board_at(b
, c
) != stone_other(color
)
442 || board_group_info(b
, group_at(b
, c
)).libs
> 1)
445 fprintf(stderr
, "can capture group %d\n", group_at(b
, c
));
446 /* If we are saving our group, capture! */
447 if (b
->last_move
.color
== stone_other(color
))
448 return board_group_info(b
, group_at(b
, c
)).lib
[0];
449 /* If we chase the group, capture it now! */
452 } foreach_in_group_end
;
457 global_atari_check(struct playout_policy
*p
, struct board
*b
)
462 int g_base
= fast_random(b
->clen
);
463 for (int g
= g_base
; g
< b
->clen
; g
++) {
464 coord_t c
= group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])));
468 for (int g
= 0; g
< g_base
; g
++) {
469 coord_t c
= group_atari_check(p
, b
, group_at(b
, group_base(b
->c
[g
])));
477 local_atari_check(struct playout_policy
*p
, struct board
*b
, struct move
*m
, struct move
*testmove
)
482 /* Did the opponent play a self-atari? */
483 if (board_group_info(b
, group_at(b
, m
->coord
)).libs
== 1) {
484 coord_t l
= group_atari_check(p
, b
, group_at(b
, m
->coord
));
486 q
.move
[q
.moves
++] = l
;
489 foreach_neighbor(b
, m
->coord
, {
490 group_t g
= group_at(b
, c
);
491 if (!g
|| board_group_info(b
, g
).libs
!= 1)
493 coord_t l
= group_atari_check(p
, b
, g
);
495 q
.move
[q
.moves
++] = l
;
499 fprintf(stderr
, "Local atari candidate moves: ");
500 for (int i
= 0; i
< q
.moves
; i
++) {
501 fprintf(stderr
, "%s ", coord2sstr(q
.move
[i
], b
));
503 fprintf(stderr
, "\n");
508 if (q
.move
[q
.moves
] == testmove
->coord
) {
510 fprintf(stderr
, "Found queried move.\n");
511 return testmove
->coord
;
516 int i
= fast_random(q
.moves
);
517 return q
.moves
? q
.move
[i
] : pass
;
521 playout_moggy_choose(struct playout_policy
*p
, struct board
*b
, enum stone our_real_color
)
523 struct moggy_policy
*pp
= p
->data
;
527 board_print(b
, stderr
);
530 if (!is_pass(b
->last_move
.coord
)) {
531 /* Local group in atari? */
532 if (pp
->lcapturerate
> fast_random(100)) {
533 c
= local_atari_check(p
, b
, &b
->last_move
, NULL
);
538 /* Check for patterns we know */
539 if (pp
->patternrate
> fast_random(100)) {
540 c
= apply_pattern(p
, b
, &b
->last_move
, NULL
);
548 /* Any groups in atari? */
549 if (pp
->capturerate
> fast_random(100)) {
550 c
= global_atari_check(p
, b
);
559 playout_moggy_assess(struct playout_policy
*p
, struct board
*b
, struct move
*m
)
561 struct moggy_policy
*pp
= p
->data
;
563 if (is_pass(m
->coord
))
567 fprintf(stderr
, "ASSESS of %s:\n", coord2sstr(m
->coord
, b
));
568 board_print(b
, stderr
);
571 /* Are we dealing with atari? */
572 if (pp
->lcapturerate
> fast_random(100)) {
573 foreach_neighbor(b
, m
->coord
, {
574 if (board_at(b
, c
) == S_NONE
|| board_at(b
, c
) == S_OFFBOARD
)
577 m2
.coord
= c
; m2
.color
= stone_other(m
->color
);
578 if (local_atari_check(p
, b
, &m2
, m
) == m
->coord
)
582 /* Assess ladders anywhere, local or not. */
583 if (pp
->ladderassess
) {
584 //fprintf(stderr, "ASSESS %s\n", coord2sstr(m->coord, b));
585 foreach_neighbor(b
, m
->coord
, {
586 if (board_at(b
, c
) == S_NONE
|| board_at(b
, c
) == S_OFFBOARD
)
588 group_t g
= group_at(b
, c
);
589 if (board_group_info(b
, g
).libs
!= 1)
591 if (ladder_catches(p
, b
, m
->coord
, g
))
598 if (pp
->patternrate
> fast_random(100)) {
599 if (test_pattern_here(p
, moggy_patterns
, b
, m
))
607 struct playout_policy
*
608 playout_moggy_init(char *arg
)
610 struct playout_policy
*p
= calloc(1, sizeof(*p
));
611 struct moggy_policy
*pp
= calloc(1, sizeof(*pp
));
613 p
->choose
= playout_moggy_choose
;
614 p
->assess
= playout_moggy_assess
;
616 pp
->lcapturerate
= 90;
617 pp
->capturerate
= 90;
618 pp
->patternrate
= 90;
619 pp
->ladders
= pp
->borderladders
= true;
620 pp
->ladderassess
= true;
623 char *optspec
, *next
= arg
;
626 next
+= strcspn(next
, ":");
627 if (*next
) { *next
++ = 0; } else { *next
= 0; }
629 char *optname
= optspec
;
630 char *optval
= strchr(optspec
, '=');
631 if (optval
) *optval
++ = 0;
633 if (!strcasecmp(optname
, "lcapturerate") && optval
) {
634 pp
->lcapturerate
= atoi(optval
);
635 } else if (!strcasecmp(optname
, "capturerate") && optval
) {
636 pp
->capturerate
= atoi(optval
);
637 } else if (!strcasecmp(optname
, "patternrate") && optval
) {
638 pp
->patternrate
= atoi(optval
);
639 } else if (!strcasecmp(optname
, "ladders")) {
640 pp
->ladders
= optval
&& *optval
== '0' ? false : true;
641 } else if (!strcasecmp(optname
, "borderladders")) {
642 pp
->borderladders
= optval
&& *optval
== '0' ? false : true;
643 } else if (!strcasecmp(optname
, "ladderassess")) {
644 pp
->ladderassess
= optval
&& *optval
== '0' ? false : true;
646 fprintf(stderr
, "playout-moggy: Invalid policy argument %s or missing value\n", optname
);