is_middle_ladder(), wouldbe_ladder(): Pass group information
[pachi.git] / playout / moggy.c
blob0c1b7316cbcbbc19aafe36141026641659fa6adb
1 /* Heuristical playout (and tree prior) policy modelled primarily after
2 * the description of the Mogo engine. */
4 #include <assert.h>
5 #include <math.h>
6 #include <stdio.h>
7 #include <stdlib.h>
9 #define DEBUG
10 #include "board.h"
11 #include "debug.h"
12 #include "joseki/base.h"
13 #include "mq.h"
14 #include "pattern3.h"
15 #include "playout.h"
16 #include "playout/moggy.h"
17 #include "random.h"
18 #include "tactics/1lib.h"
19 #include "tactics/2lib.h"
20 #include "tactics/nlib.h"
21 #include "tactics/ladder.h"
22 #include "tactics/nakade.h"
23 #include "tactics/selfatari.h"
24 #include "uct/prior.h"
26 #define PLDEBUGL(n) DEBUGL_(p->debug_level, n)
29 /* In case "seqchoose" move picker is enabled (i.e. no "fullchoose"
30 * parameter passed), we stochastically apply fixed set of decision
31 * rules in given order.
33 * In "fullchoose" mode, we instead build a move queue of variously
34 * tagged candidates, then consider a probability distribution over
35 * them and pick a move from that. */
37 /* Move queue tags. Some may be even undesirable - these moves then
38 * receive a penalty; penalty tags should be used only when it is
39 * certain the move would be considered anyway. */
40 enum mq_tag {
41 MQ_KO = 0,
42 MQ_LATARI,
43 MQ_L2LIB,
44 #define MQ_LADDER MQ_L2LIB /* XXX: We want to fit in char still! */
45 MQ_LNLIB,
46 MQ_PAT3,
47 MQ_GATARI,
48 MQ_JOSEKI,
49 MQ_NAKADE,
50 MQ_MAX
54 /* Note that the context can be shared by multiple threads! */
56 struct moggy_policy {
57 unsigned int lcapturerate, atarirate, nlibrate, ladderrate, capturerate, patternrate, korate, josekirate, nakaderate;
58 unsigned int selfatarirate, eyefillrate, alwaysccaprate;
59 unsigned int fillboardtries;
60 int koage;
61 /* Whether to look for patterns around second-to-last move. */
62 bool pattern2;
63 /* Whether, when self-atari attempt is detected, to play the other
64 * group's liberty if that is non-self-atari. */
65 bool selfatari_other;
66 /* Whether to read out ladders elsewhere than near the board
67 * in the playouts. */
68 bool middle_ladder;
70 /* 1lib settings: */
71 /* Whether to always pick from moves capturing all groups in
72 * global_atari_check(). */
73 bool capcheckall;
74 /* Prior stone weighting. Weight of each stone between
75 * cap_stone_min and cap_stone_max is (assess*100)/cap_stone_denom. */
76 int cap_stone_min, cap_stone_max;
77 int cap_stone_denom;
79 /* 2lib settings: */
80 bool atari_def_no_hopeless;
81 bool atari_miaisafe;
83 /* nlib settings: */
84 int nlib_count;
86 struct joseki_dict *jdict;
87 struct pattern3s patterns;
89 /* Gamma values for queue tags - correspond to probabilities. */
90 /* XXX: Tune. */
91 double mq_prob[MQ_MAX], tenuki_prob;
95 static char moggy_patterns_src[][11] = {
96 /* hane pattern - enclosing hane */
97 "XOX"
98 "..."
99 "???",
100 /* hane pattern - non-cutting hane */
101 "YO."
102 "..."
103 "?.?",
104 /* hane pattern - magari */
105 "XO?"
106 "X.."
107 "x.?",
108 /* hane pattern - thin hane */
109 "XOO"
110 "..."
111 "?.?" "X",
112 /* generic pattern - katatsuke or diagonal attachment; similar to magari */
113 ".Q."
114 "Y.."
115 "...",
116 /* cut1 pattern (kiri) - unprotected cut */
117 "XO?"
118 "O.o"
119 "?o?",
120 /* cut1 pattern (kiri) - peeped cut */
121 "XO?"
122 "O.X"
123 "???",
124 /* cut2 pattern (de) */
125 "?X?"
126 "O.O"
127 "ooo",
128 /* cut keima (not in Mogo) */
129 "OX?"
130 "o.O"
131 "???", /* o?? has some pathological tsumego cases */
132 /* side pattern - chase */
133 "X.?"
134 "O.?"
135 "##?",
136 /* side pattern - block side cut */
137 "OX?"
138 "X.O"
139 "###",
140 /* side pattern - block side connection */
141 "?X?"
142 "x.O"
143 "###",
144 /* side pattern - sagari (SUSPICIOUS) */
145 "?XQ"
146 "x.x" /* Mogo has "x.?" */
147 "###" /* Mogo has "X" */,
148 /* side pattern - throw-in (SUSPICIOUS) */
149 #if 0
150 "?OX"
151 "o.O"
152 "?##" "X",
153 #endif
154 /* side pattern - cut (SUSPICIOUS) */
155 "?OY"
156 "Y.O"
157 "###" /* Mogo has "X" */,
158 /* side pattern - eye piercing:
159 * # O O O .
160 * # O . O .
161 * # . . . .
162 * # # # # # */
163 #if 0
164 "Oxx"
165 "..."
166 "###",
167 #endif
169 #define moggy_patterns_src_n sizeof(moggy_patterns_src) / sizeof(moggy_patterns_src[0])
171 static inline bool
172 test_pattern3_here(struct playout_policy *p, struct board *b, struct move *m)
174 struct moggy_policy *pp = p->data;
175 /* Check if 3x3 pattern is matched by given move... */
176 if (!pattern3_move_here(&pp->patterns, b, m))
177 return false;
178 /* ...and the move is not obviously stupid. */
179 if (is_bad_selfatari(b, m->color, m->coord))
180 return false;
181 /* Ladder moves are stupid. */
182 group_t atari_neighbor = board_get_atari_neighbor(b, m->coord, m->color);
183 if (atari_neighbor && is_ladder(b, m->coord, atari_neighbor, pp->middle_ladder)
184 && !can_countercapture(b, board_at(b, group_base(atari_neighbor)),
185 atari_neighbor, m->color, NULL, 0))
186 return false;
187 return true;
190 static void
191 apply_pattern_here(struct playout_policy *p, struct board *b, coord_t c, enum stone color, struct move_queue *q)
193 struct move m2 = { .coord = c, .color = color };
194 if (board_is_valid_move(b, &m2) && test_pattern3_here(p, b, &m2))
195 mq_add(q, c, 1<<MQ_PAT3);
198 /* Check if we match any pattern around given move (with the other color to play). */
199 static void
200 apply_pattern(struct playout_policy *p, struct board *b, struct move *m, struct move *mm, struct move_queue *q)
202 /* Suicides do not make any patterns and confuse us. */
203 if (board_at(b, m->coord) == S_NONE || board_at(b, m->coord) == S_OFFBOARD)
204 return;
206 foreach_8neighbor(b, m->coord) {
207 apply_pattern_here(p, b, c, stone_other(m->color), q);
208 } foreach_8neighbor_end;
210 if (mm) { /* Second move for pattern searching */
211 foreach_8neighbor(b, mm->coord) {
212 if (coord_is_8adjecent(m->coord, c, b))
213 continue;
214 apply_pattern_here(p, b, c, stone_other(m->color), q);
215 } foreach_8neighbor_end;
218 if (PLDEBUGL(5))
219 mq_print(q, b, "Pattern");
223 static void
224 joseki_check(struct playout_policy *p, struct board *b, enum stone to_play, struct move_queue *q)
226 struct moggy_policy *pp = p->data;
227 if (!pp->jdict)
228 return;
230 for (int i = 0; i < 4; i++) {
231 hash_t h = b->qhash[i] & joseki_hash_mask;
232 coord_t *cc = pp->jdict->patterns[h].moves[to_play];
233 if (!cc) continue;
234 for (; !is_pass(*cc); cc++) {
235 if (coord_quadrant(*cc, b) != i)
236 continue;
237 mq_add(q, *cc, 1<<MQ_JOSEKI);
241 if (q->moves > 0 && PLDEBUGL(5))
242 mq_print(q, b, "Joseki");
245 static void
246 global_atari_check(struct playout_policy *p, struct board *b, enum stone to_play, struct move_queue *q)
248 if (b->clen == 0)
249 return;
251 struct moggy_policy *pp = p->data;
252 if (pp->capcheckall) {
253 for (int g = 0; g < b->clen; g++)
254 group_atari_check(pp->alwaysccaprate, b, group_at(b, group_base(b->c[g])), to_play, q, NULL, pp->middle_ladder, 1<<MQ_GATARI);
255 if (PLDEBUGL(5))
256 mq_print(q, b, "Global atari");
257 return;
260 int g_base = fast_random(b->clen);
261 for (int g = g_base; g < b->clen; g++) {
262 group_atari_check(pp->alwaysccaprate, b, group_at(b, group_base(b->c[g])), to_play, q, NULL, pp->middle_ladder, 1<<MQ_GATARI);
263 if (q->moves > 0) {
264 /* XXX: Try carrying on. */
265 if (PLDEBUGL(5))
266 mq_print(q, b, "Global atari");
267 return;
270 for (int g = 0; g < g_base; g++) {
271 group_atari_check(pp->alwaysccaprate, b, group_at(b, group_base(b->c[g])), to_play, q, NULL, pp->middle_ladder, 1<<MQ_GATARI);
272 if (q->moves > 0) {
273 /* XXX: Try carrying on. */
274 if (PLDEBUGL(5))
275 mq_print(q, b, "Global atari");
276 return;
279 return;
282 static void
283 local_atari_check(struct playout_policy *p, struct board *b, struct move *m, struct move_queue *q)
285 struct moggy_policy *pp = p->data;
287 /* Did the opponent play a self-atari? */
288 if (board_group_info(b, group_at(b, m->coord)).libs == 1) {
289 group_atari_check(pp->alwaysccaprate, b, group_at(b, m->coord), stone_other(m->color), q, NULL, pp->middle_ladder, 1<<MQ_LATARI);
292 foreach_neighbor(b, m->coord, {
293 group_t g = group_at(b, c);
294 if (!g || board_group_info(b, g).libs != 1)
295 continue;
296 group_atari_check(pp->alwaysccaprate, b, g, stone_other(m->color), q, NULL, pp->middle_ladder, 1<<MQ_LATARI);
299 if (PLDEBUGL(5))
300 mq_print(q, b, "Local atari");
304 static void
305 local_ladder_check(struct playout_policy *p, struct board *b, struct move *m, struct move_queue *q)
307 group_t group = group_at(b, m->coord);
309 if (board_group_info(b, group).libs != 2)
310 return;
312 for (int i = 0; i < 2; i++) {
313 coord_t chase = board_group_info(b, group).lib[i];
314 coord_t escape = board_group_info(b, group).lib[1 - i];
315 if (wouldbe_ladder(b, group, escape, chase, board_at(b, group)))
316 mq_add(q, chase, 1<<MQ_LADDER);
319 if (q->moves > 0 && PLDEBUGL(5))
320 mq_print(q, b, "Ladder");
324 static void
325 local_2lib_check(struct playout_policy *p, struct board *b, struct move *m, struct move_queue *q)
327 struct moggy_policy *pp = p->data;
328 group_t group = group_at(b, m->coord), group2 = 0;
330 /* Does the opponent have just two liberties? */
331 if (board_group_info(b, group).libs == 2) {
332 group_2lib_check(b, group, stone_other(m->color), q, 1<<MQ_L2LIB, pp->atari_miaisafe, pp->atari_def_no_hopeless);
333 #if 0
334 /* We always prefer to take off an enemy chain liberty
335 * before pulling out ourselves. */
336 /* XXX: We aren't guaranteed to return to that group
337 * later. */
338 if (q->moves)
339 return q->move[fast_random(q->moves)];
340 #endif
343 /* Then he took a third liberty from neighboring chain? */
344 foreach_neighbor(b, m->coord, {
345 group_t g = group_at(b, c);
346 if (!g || g == group || g == group2 || board_group_info(b, g).libs != 2)
347 continue;
348 group_2lib_check(b, g, stone_other(m->color), q, 1<<MQ_L2LIB, pp->atari_miaisafe, pp->atari_def_no_hopeless);
349 group2 = g; // prevent trivial repeated checks
352 if (PLDEBUGL(5))
353 mq_print(q, b, "Local 2lib");
356 static void
357 local_nlib_check(struct playout_policy *p, struct board *b, struct move *m, struct move_queue *q)
359 struct moggy_policy *pp = p->data;
360 enum stone color = stone_other(m->color);
362 /* Attacking N-liberty groups in general is probably
363 * not feasible. What we are primarily concerned about is
364 * counter-attacking groups that have two physical liberties,
365 * but three effective liberties:
367 * . O . . . . #
368 * O O X X X X #
369 * . X O O X . #
370 * . X O . O X #
371 * . X O O . X #
372 * # # # # # # #
374 * The time for this to come is when the opponent took a liberty
375 * of ours, making a few-liberty group. Therefore, we focus
376 * purely on defense.
378 * There is a tradeoff - down to how many liberties we need to
379 * be to start looking? nlib_count=3 will work for the left black
380 * group (2lib-solver will suggest connecting the false eye), but
381 * not for top black group (it is too late to start playing 3-3
382 * capturing race). Also, we cannot prevent stupidly taking an
383 * outside liberty ourselves; the higher nlib_count, the higher
384 * the chance we withstand this.
386 * However, higher nlib_count means that we will waste more time
387 * checking non-urgent or alive groups, and we will play silly
388 * or wasted moves around alive groups. */
390 group_t group2 = 0;
391 foreach_8neighbor(b, m->coord) {
392 group_t g = group_at(b, c);
393 if (!g || group2 == g || board_at(b, c) != color)
394 continue;
395 if (board_group_info(b, g).libs < 3 || board_group_info(b, g).libs > pp->nlib_count)
396 continue;
397 group_nlib_defense_check(b, g, color, q, 1<<MQ_LNLIB);
398 group2 = g; // prevent trivial repeated checks
399 } foreach_8neighbor_end;
401 if (PLDEBUGL(5))
402 mq_print(q, b, "Local nlib");
405 static coord_t
406 nakade_check(struct playout_policy *p, struct board *b, struct move *m, enum stone to_play)
408 coord_t empty = pass;
409 foreach_neighbor(b, m->coord, {
410 if (board_at(b, c) != S_NONE)
411 continue;
412 if (is_pass(empty)) {
413 empty = c;
414 continue;
416 if (!coord_is_8adjecent(c, empty, b)) {
417 /* Seems like impossible nakade
418 * shape! */
419 return pass;
422 assert(!is_pass(empty));
424 coord_t nakade = nakade_point(b, empty, stone_other(to_play));
425 if (PLDEBUGL(5) && !is_pass(nakade))
426 fprintf(stderr, "Nakade: %s\n", coord2sstr(nakade, b));
427 return nakade;
430 coord_t
431 fillboard_check(struct playout_policy *p, struct board *b)
433 struct moggy_policy *pp = p->data;
434 unsigned int fbtries = b->flen / 8;
435 if (pp->fillboardtries < fbtries)
436 fbtries = pp->fillboardtries;
438 for (unsigned int i = 0; i < fbtries; i++) {
439 coord_t coord = b->f[fast_random(b->flen)];
440 if (immediate_liberty_count(b, coord) != 4)
441 continue;
442 foreach_diag_neighbor(b, coord) {
443 if (board_at(b, c) != S_NONE)
444 goto next_try;
445 } foreach_diag_neighbor_end;
446 return coord;
447 next_try:
450 return pass;
453 coord_t
454 playout_moggy_seqchoose(struct playout_policy *p, struct playout_setup *s, struct board *b, enum stone to_play)
456 struct moggy_policy *pp = p->data;
458 if (PLDEBUGL(5))
459 board_print(b, stderr);
461 /* Ko fight check */
462 if (!is_pass(b->last_ko.coord) && is_pass(b->ko.coord)
463 && b->moves - b->last_ko_age < pp->koage
464 && pp->korate > fast_random(100)) {
465 if (board_is_valid_play(b, to_play, b->last_ko.coord)
466 && !is_bad_selfatari(b, to_play, b->last_ko.coord))
467 return b->last_ko.coord;
470 /* Local checks */
471 if (!is_pass(b->last_move.coord)) {
472 /* Nakade check */
473 if (pp->nakaderate > fast_random(100)
474 && immediate_liberty_count(b, b->last_move.coord) > 0) {
475 coord_t nakade = nakade_check(p, b, &b->last_move, to_play);
476 if (!is_pass(nakade))
477 return nakade;
480 /* Local group in atari? */
481 if (pp->lcapturerate > fast_random(100)) {
482 struct move_queue q; q.moves = 0;
483 local_atari_check(p, b, &b->last_move, &q);
484 if (q.moves > 0)
485 return mq_pick(&q);
488 /* Local group trying to escape ladder? */
489 if (pp->ladderrate > fast_random(100)) {
490 struct move_queue q; q.moves = 0;
491 local_ladder_check(p, b, &b->last_move, &q);
492 if (q.moves > 0)
493 return mq_pick(&q);
496 /* Local group can be PUT in atari? */
497 if (pp->atarirate > fast_random(100)) {
498 struct move_queue q; q.moves = 0;
499 local_2lib_check(p, b, &b->last_move, &q);
500 if (q.moves > 0)
501 return mq_pick(&q);
504 /* Local group reduced some of our groups to 3 libs? */
505 if (pp->nlibrate > fast_random(100)) {
506 struct move_queue q; q.moves = 0;
507 local_nlib_check(p, b, &b->last_move, &q);
508 if (q.moves > 0)
509 return mq_pick(&q);
512 /* Check for patterns we know */
513 if (pp->patternrate > fast_random(100)) {
514 struct move_queue q; q.moves = 0;
515 apply_pattern(p, b, &b->last_move,
516 pp->pattern2 && b->last_move2.coord >= 0 ? &b->last_move2 : NULL,
517 &q);
518 if (q.moves > 0)
519 return mq_pick(&q);
523 /* Global checks */
525 /* Any groups in atari? */
526 if (pp->capturerate > fast_random(100)) {
527 struct move_queue q; q.moves = 0;
528 global_atari_check(p, b, to_play, &q);
529 if (q.moves > 0)
530 return mq_pick(&q);
533 /* Joseki moves? */
534 if (pp->josekirate > fast_random(100)) {
535 struct move_queue q; q.moves = 0;
536 joseki_check(p, b, to_play, &q);
537 if (q.moves > 0)
538 return mq_pick(&q);
541 /* Fill board */
542 if (pp->fillboardtries > 0) {
543 coord_t c = fillboard_check(p, b);
544 if (!is_pass(c))
545 return c;
548 return pass;
551 /* Pick a move from queue q, giving different likelihoods to moves
552 * based on their tags. */
553 coord_t
554 mq_tagged_choose(struct playout_policy *p, struct board *b, enum stone to_play, struct move_queue *q)
556 struct moggy_policy *pp = p->data;
558 /* First, merge all entries for a move. */
559 /* We use a naive O(N^2) since the average length of the queue
560 * is about 1.4. */
561 for (unsigned int i = 0; i < q->moves; i++) {
562 for (unsigned int j = i + 1; j < q->moves; j++) {
563 if (q->move[i] != q->move[j])
564 continue;
565 q->tag[i] |= q->tag[j];
566 q->moves--;
567 q->tag[j] = q->tag[q->moves];
568 q->move[j] = q->move[q->moves];
572 /* Now, construct a probdist. */
573 fixp_t total = 0;
574 fixp_t pd[q->moves];
575 for (unsigned int i = 0; i < q->moves; i++) {
576 double val = 1.0;
577 assert(q->tag[i] != 0);
578 for (int j = 0; j < MQ_MAX; j++)
579 if (q->tag[i] & (1<<j)) {
580 //fprintf(stderr, "%s(%x) %d %f *= %f\n", coord2sstr(q->move[i], b), q->tag[i], j, val, pp->mq_prob[j]);
581 val *= pp->mq_prob[j];
583 pd[i] = double_to_fixp(val);
584 total += pd[i];
586 total += double_to_fixp(pp->tenuki_prob);
588 /* Finally, pick a move! */
589 fixp_t stab = fast_irandom(total);
590 for (unsigned int i = 0; i < q->moves; i++) {
591 //fprintf(stderr, "%s(%x) %f (%f/%f)\n", coord2sstr(q->move[i], b), q->tag[i], fixp_to_double(stab), fixp_to_double(pd[i]), fixp_to_double(total));
592 if (stab < pd[i])
593 return q->move[i];
594 stab -= pd[i];
597 /* Tenuki. */
598 assert(stab < double_to_fixp(pp->tenuki_prob));
599 return pass;
602 coord_t
603 playout_moggy_fullchoose(struct playout_policy *p, struct playout_setup *s, struct board *b, enum stone to_play)
605 struct moggy_policy *pp = p->data;
606 struct move_queue q; q.moves = 0;
608 if (PLDEBUGL(5))
609 board_print(b, stderr);
611 /* Ko fight check */
612 if (!is_pass(b->last_ko.coord) && is_pass(b->ko.coord)
613 && b->moves - b->last_ko_age < pp->koage) {
614 if (board_is_valid_play(b, to_play, b->last_ko.coord)
615 && !is_bad_selfatari(b, to_play, b->last_ko.coord))
616 mq_add(&q, b->last_ko.coord, 1<<MQ_KO);
619 /* Local checks */
620 if (!is_pass(b->last_move.coord)) {
621 /* Nakade check */
622 if (immediate_liberty_count(b, b->last_move.coord) > 0) {
623 coord_t nakade = nakade_check(p, b, &b->last_move, to_play);
624 if (!is_pass(nakade))
625 mq_add(&q, nakade, 1<<MQ_NAKADE);
628 /* Local group in atari? */
629 local_atari_check(p, b, &b->last_move, &q);
631 /* Local group trying to escape ladder? */
632 local_ladder_check(p, b, &b->last_move, &q);
634 /* Local group can be PUT in atari? */
635 local_2lib_check(p, b, &b->last_move, &q);
637 /* Local group reduced some of our groups to 3 libs? */
638 local_nlib_check(p, b, &b->last_move, &q);
640 /* Check for patterns we know */
641 apply_pattern(p, b, &b->last_move,
642 pp->pattern2 && b->last_move2.coord >= 0 ? &b->last_move2 : NULL,
643 &q);
646 /* Global checks */
648 /* Any groups in atari? */
649 global_atari_check(p, b, to_play, &q);
651 /* Joseki moves? */
652 joseki_check(p, b, to_play, &q);
654 #if 0
655 /* Average length of the queue is 1.4 move. */
656 printf("MQL %d ", q.moves);
657 for (unsigned int i = 0; i < q.moves; i++)
658 printf("%s ", coord2sstr(q.move[i], b));
659 printf("\n");
660 #endif
662 if (q.moves > 0)
663 return mq_tagged_choose(p, b, to_play, &q);
665 /* Fill board */
666 if (pp->fillboardtries > 0) {
667 coord_t c = fillboard_check(p, b);
668 if (!is_pass(c))
669 return c;
672 return pass;
676 void
677 playout_moggy_assess_group(struct playout_policy *p, struct prior_map *map, group_t g, int games)
679 struct moggy_policy *pp = p->data;
680 struct board *b = map->b;
681 struct move_queue q; q.moves = 0;
683 if (board_group_info(b, g).libs > pp->nlib_count)
684 return;
686 if (PLDEBUGL(5)) {
687 fprintf(stderr, "ASSESS of group %s:\n", coord2sstr(g, b));
688 board_print(b, stderr);
691 if (board_group_info(b, g).libs > 2) {
692 if (!pp->nlibrate)
693 return;
694 if (board_at(b, g) != map->to_play)
695 return; // we do only defense
696 group_nlib_defense_check(b, g, map->to_play, &q, 0);
697 while (q.moves--) {
698 coord_t coord = q.move[q.moves];
699 if (PLDEBUGL(5))
700 fprintf(stderr, "1.0: nlib %s\n", coord2sstr(coord, b));
701 int assess = games / 2;
702 add_prior_value(map, coord, 1, assess);
704 return;
707 if (board_group_info(b, g).libs == 2) {
708 if (pp->ladderrate) {
709 /* Make sure to play the correct liberty in case
710 * this is a group that can be caught in a ladder. */
711 bool ladderable = false;
712 for (int i = 0; i < 2; i++) {
713 coord_t chase = board_group_info(b, g).lib[i];
714 coord_t escape = board_group_info(b, g).lib[1 - i];
715 if (wouldbe_ladder(b, g, escape, chase, board_at(b, g))) {
716 add_prior_value(map, chase, 1, games);
717 ladderable = true;
720 if (ladderable)
721 return; // do not suggest the other lib at all
724 if (!pp->atarirate)
725 return;
726 group_2lib_check(b, g, map->to_play, &q, 0, pp->atari_miaisafe, pp->atari_def_no_hopeless);
727 while (q.moves--) {
728 coord_t coord = q.move[q.moves];
729 if (PLDEBUGL(5))
730 fprintf(stderr, "1.0: 2lib %s\n", coord2sstr(coord, b));
731 int assess = games / 2;
732 add_prior_value(map, coord, 1, assess);
734 return;
737 /* This group, sir, is in atari! */
739 coord_t ladder = pass;
740 group_atari_check(pp->alwaysccaprate, b, g, map->to_play, &q, &ladder, true, 0);
741 while (q.moves--) {
742 coord_t coord = q.move[q.moves];
744 /* _Never_ play here if this move plays out
745 * a caught ladder. */
746 if (coord == ladder && !board_playing_ko_threat(b)) {
747 /* Note that the opposite is not guarded against;
748 * we do not advise against capturing a laddered
749 * group (but we don't encourage it either). Such
750 * a move can simplify tactical situations if we
751 * can afford it. */
752 if (map->to_play != board_at(b, g))
753 continue;
754 /* FIXME: We give the malus even if this move
755 * captures another group. */
756 if (PLDEBUGL(5))
757 fprintf(stderr, "0.0: ladder %s\n", coord2sstr(coord, b));
758 add_prior_value(map, coord, 0, games);
759 continue;
762 if (!pp->capturerate && !pp->lcapturerate)
763 continue;
765 int assess = games * 2;
766 if (pp->cap_stone_denom > 0) {
767 int stones = group_stone_count(b, g, pp->cap_stone_max) - (pp->cap_stone_min-1);
768 assess += (stones > 0 ? stones : 0) * games * 100 / pp->cap_stone_denom;
770 if (PLDEBUGL(5))
771 fprintf(stderr, "1.0 (%d): atari %s\n", assess, coord2sstr(coord, b));
772 add_prior_value(map, coord, 1, assess);
776 void
777 playout_moggy_assess_one(struct playout_policy *p, struct prior_map *map, coord_t coord, int games)
779 struct moggy_policy *pp = p->data;
780 struct board *b = map->b;
782 if (PLDEBUGL(5)) {
783 fprintf(stderr, "ASSESS of move %s:\n", coord2sstr(coord, b));
784 board_print(b, stderr);
787 /* Is this move a self-atari? */
788 if (pp->selfatarirate) {
789 if (!board_playing_ko_threat(b) && is_bad_selfatari(b, map->to_play, coord)) {
790 if (PLDEBUGL(5))
791 fprintf(stderr, "0.0: self-atari\n");
792 add_prior_value(map, coord, 0, games);
793 if (!pp->selfatari_other)
794 return;
795 /* If we can play on the other liberty of the
796 * endangered group, do! */
797 coord = selfatari_cousin(b, map->to_play, coord, NULL);
798 if (is_pass(coord))
799 return;
800 if (PLDEBUGL(5))
801 fprintf(stderr, "1.0: self-atari redirect %s\n", coord2sstr(coord, b));
802 add_prior_value(map, coord, 1.0, games);
803 return;
807 /* Pattern check */
808 if (pp->patternrate) {
809 struct move m = { .color = map->to_play, .coord = coord };
810 if (test_pattern3_here(p, b, &m)) {
811 if (PLDEBUGL(5))
812 fprintf(stderr, "1.0: pattern\n");
813 add_prior_value(map, coord, 1, games);
817 return;
820 void
821 playout_moggy_assess(struct playout_policy *p, struct prior_map *map, int games)
823 struct moggy_policy *pp = p->data;
825 /* First, go through all endangered groups. */
826 for (group_t g = 1; g < board_size2(map->b); g++)
827 if (group_at(map->b, g) == g)
828 playout_moggy_assess_group(p, map, g, games);
830 /* Then, assess individual moves. */
831 if (!pp->patternrate && !pp->selfatarirate)
832 return;
833 foreach_free_point(map->b) {
834 if (map->consider[c])
835 playout_moggy_assess_one(p, map, c, games);
836 } foreach_free_point_end;
839 bool
840 playout_moggy_permit(struct playout_policy *p, struct board *b, struct move *m)
842 struct moggy_policy *pp = p->data;
844 /* The idea is simple for now - never allow self-atari moves.
845 * They suck in general, but this also permits us to actually
846 * handle seki in the playout stage. */
848 if (fast_random(100) >= pp->selfatarirate) {
849 if (PLDEBUGL(5))
850 fprintf(stderr, "skipping sar test\n");
851 goto sar_skip;
853 bool selfatari = is_bad_selfatari(b, m->color, m->coord);
854 if (selfatari) {
855 if (PLDEBUGL(5))
856 fprintf(stderr, "__ Prohibiting self-atari %s %s\n",
857 stone2str(m->color), coord2sstr(m->coord, b));
858 if (pp->selfatari_other) {
859 /* Ok, try the other liberty of the atari'd group. */
860 coord_t c = selfatari_cousin(b, m->color, m->coord, NULL);
861 if (is_pass(c)) return false;
862 if (PLDEBUGL(5))
863 fprintf(stderr, "___ Redirecting to other lib %s\n",
864 coord2sstr(c, b));
865 m->coord = c;
866 return true;
868 return false;
870 sar_skip:
872 /* Check if we don't seem to be filling our eye. This should
873 * happen only for false eyes, but some of them are in fact
874 * real eyes with diagonal filled by a dead stone. Prefer
875 * to counter-capture in that case. */
876 if (fast_random(100) >= pp->eyefillrate) {
877 if (PLDEBUGL(5))
878 fprintf(stderr, "skipping eyefill test\n");
879 goto eyefill_skip;
881 bool eyefill = board_is_eyelike(b, m->coord, m->color);
882 if (eyefill) {
883 foreach_diag_neighbor(b, m->coord) {
884 if (board_at(b, c) != stone_other(m->color))
885 continue;
886 switch (board_group_info(b, group_at(b, c)).libs) {
887 case 1: /* Capture! */
888 c = board_group_info(b, group_at(b, c)).lib[0];
889 if (PLDEBUGL(5))
890 fprintf(stderr, "___ Redirecting to capture %s\n",
891 coord2sstr(c, b));
892 m->coord = c;
893 return true;
894 case 2: /* Try to switch to some 2-lib neighbor. */
895 for (int i = 0; i < 2; i++) {
896 coord_t l = board_group_info(b, group_at(b, c)).lib[i];
897 if (board_is_one_point_eye(b, l, board_at(b, c)))
898 continue;
899 if (is_bad_selfatari(b, m->color, l))
900 continue;
901 m->coord = l;
902 return true;
904 break;
906 } foreach_diag_neighbor_end;
909 eyefill_skip:
910 return true;
914 struct playout_policy *
915 playout_moggy_init(char *arg, struct board *b, struct joseki_dict *jdict)
917 struct playout_policy *p = calloc2(1, sizeof(*p));
918 struct moggy_policy *pp = calloc2(1, sizeof(*pp));
919 p->data = pp;
920 p->choose = playout_moggy_seqchoose;
921 p->assess = playout_moggy_assess;
922 p->permit = playout_moggy_permit;
924 pp->jdict = jdict;
926 /* These settings are tuned for 19x19 play with several threads
927 * on reasonable time limits (i.e., rather large number of playouts).
928 * XXX: no 9x9 tuning has been done recently. */
929 int rate = board_large(b) ? 80 : 90;
931 pp->lcapturerate = pp->atarirate = pp->nlibrate = pp->patternrate
932 = pp->selfatarirate = pp->eyefillrate = pp->josekirate = pp->ladderrate = -1U;
933 if (board_large(b)) {
934 pp->lcapturerate = 90;
935 pp->patternrate = 100;
936 pp->nlibrate = 20;
937 pp->nakaderate = 20;
938 pp->pattern2 = true;
940 pp->korate = 20; pp->koage = 4;
941 pp->alwaysccaprate = 20;
942 pp->selfatari_other = true;
943 pp->middle_ladder = true;
945 pp->cap_stone_min = 2;
946 pp->cap_stone_max = 15;
947 pp->cap_stone_denom = 200;
949 pp->atari_def_no_hopeless = !board_large(b);
950 pp->atari_miaisafe = true;
951 pp->nlib_count = 4;
953 /* C is stupid. */
954 double mq_prob_default[MQ_MAX] = {
955 [MQ_KO] = 6.0,
956 [MQ_NAKADE] = 5.5,
957 [MQ_LATARI] = 5.0,
958 [MQ_L2LIB] = 4.0,
959 [MQ_LNLIB] = 3.5,
960 [MQ_PAT3] = 3.0,
961 [MQ_GATARI] = 2.0,
962 [MQ_JOSEKI] = 1.0,
964 memcpy(pp->mq_prob, mq_prob_default, sizeof(pp->mq_prob));
966 if (arg) {
967 char *optspec, *next = arg;
968 while (*next) {
969 optspec = next;
970 next += strcspn(next, ":");
971 if (*next) { *next++ = 0; } else { *next = 0; }
973 char *optname = optspec;
974 char *optval = strchr(optspec, '=');
975 if (optval) *optval++ = 0;
977 if (!strcasecmp(optname, "debug") && optval) {
978 p->debug_level = atoi(optval);
979 } else if (!strcasecmp(optname, "lcapturerate") && optval) {
980 pp->lcapturerate = atoi(optval);
981 } else if (!strcasecmp(optname, "ladderrate") && optval) {
982 pp->ladderrate = atoi(optval);
983 } else if (!strcasecmp(optname, "atarirate") && optval) {
984 pp->atarirate = atoi(optval);
985 } else if (!strcasecmp(optname, "nlibrate") && optval) {
986 pp->nlibrate = atoi(optval);
987 } else if (!strcasecmp(optname, "capturerate") && optval) {
988 pp->capturerate = atoi(optval);
989 } else if (!strcasecmp(optname, "patternrate") && optval) {
990 pp->patternrate = atoi(optval);
991 } else if (!strcasecmp(optname, "selfatarirate") && optval) {
992 pp->selfatarirate = atoi(optval);
993 } else if (!strcasecmp(optname, "eyefillrate") && optval) {
994 pp->eyefillrate = atoi(optval);
995 } else if (!strcasecmp(optname, "korate") && optval) {
996 pp->korate = atoi(optval);
997 } else if (!strcasecmp(optname, "josekirate") && optval) {
998 pp->josekirate = atoi(optval);
999 } else if (!strcasecmp(optname, "nakaderate") && optval) {
1000 pp->nakaderate = atoi(optval);
1001 } else if (!strcasecmp(optname, "alwaysccaprate") && optval) {
1002 pp->alwaysccaprate = atoi(optval);
1003 } else if (!strcasecmp(optname, "rate") && optval) {
1004 rate = atoi(optval);
1005 } else if (!strcasecmp(optname, "fillboardtries")) {
1006 pp->fillboardtries = atoi(optval);
1007 } else if (!strcasecmp(optname, "koage") && optval) {
1008 pp->koage = atoi(optval);
1009 } else if (!strcasecmp(optname, "pattern2")) {
1010 pp->pattern2 = optval && *optval == '0' ? false : true;
1011 } else if (!strcasecmp(optname, "selfatari_other")) {
1012 pp->selfatari_other = optval && *optval == '0' ? false : true;
1013 } else if (!strcasecmp(optname, "capcheckall")) {
1014 pp->capcheckall = optval && *optval == '0' ? false : true;
1015 } else if (!strcasecmp(optname, "cap_stone_min") && optval) {
1016 pp->cap_stone_min = atoi(optval);
1017 } else if (!strcasecmp(optname, "cap_stone_max") && optval) {
1018 pp->cap_stone_max = atoi(optval);
1019 } else if (!strcasecmp(optname, "cap_stone_denom") && optval) {
1020 pp->cap_stone_denom = atoi(optval);
1021 } else if (!strcasecmp(optname, "atari_miaisafe")) {
1022 pp->atari_miaisafe = optval && *optval == '0' ? false : true;
1023 } else if (!strcasecmp(optname, "atari_def_no_hopeless")) {
1024 pp->atari_def_no_hopeless = optval && *optval == '0' ? false : true;
1025 } else if (!strcasecmp(optname, "nlib_count") && optval) {
1026 pp->nlib_count = atoi(optval);
1027 } else if (!strcasecmp(optname, "middle_ladder")) {
1028 pp->middle_ladder = optval && *optval == '0' ? false : true;
1029 } else if (!strcasecmp(optname, "fullchoose")) {
1030 p->choose = optval && *optval == '0' ? playout_moggy_seqchoose : playout_moggy_fullchoose;
1031 } else if (!strcasecmp(optname, "mqprob") && optval) {
1032 /* KO%LATARI%L2LIB%LNLIB%PAT3%GATARI%JOSEKI%NAKADE */
1033 for (int i = 0; *optval && i < MQ_MAX; i++) {
1034 pp->mq_prob[i] = atof(optval);
1035 optval += strcspn(optval, "%");
1036 if (*optval) optval++;
1038 } else if (!strcasecmp(optname, "tenukiprob") && optval) {
1039 pp->tenuki_prob = atof(optval);
1040 } else {
1041 fprintf(stderr, "playout-moggy: Invalid policy argument %s or missing value\n", optname);
1042 exit(1);
1046 if (pp->lcapturerate == -1U) pp->lcapturerate = rate;
1047 if (pp->atarirate == -1U) pp->atarirate = rate;
1048 if (pp->nlibrate == -1U) pp->nlibrate = rate;
1049 if (pp->capturerate == -1U) pp->capturerate = rate;
1050 if (pp->patternrate == -1U) pp->patternrate = rate;
1051 if (pp->selfatarirate == -1U) pp->selfatarirate = rate;
1052 if (pp->eyefillrate == -1U) pp->eyefillrate = rate;
1053 if (pp->korate == -1U) pp->korate = rate;
1054 if (pp->josekirate == -1U) pp->josekirate = rate;
1055 if (pp->ladderrate == -1U) pp->ladderrate = rate;
1056 if (pp->nakaderate == -1U) pp->nakaderate = rate;
1057 if (pp->alwaysccaprate == -1U) pp->alwaysccaprate = rate;
1059 pattern3s_init(&pp->patterns, moggy_patterns_src, moggy_patterns_src_n);
1061 return p;