Avoid taking the square-root of the ambient gain
[openal-soft.git] / Alc / effects / equalizer.c
blobd04f36eea408f122bb3dd318bd3e18819690b7d8
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 /* The document "Effects Extension Guide.pdf" says that low and high *
34 * frequencies are cutoff frequencies. This is not fully correct, they *
35 * are corner frequencies for low and high shelf filters. If they were *
36 * just cutoff frequencies, there would be no need in cutoff frequency *
37 * gains, which are present. Documentation for "Creative Proteus X2" *
38 * software describes 4-band equalizer functionality in a much better *
39 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
40 * equalizer. With low and high shelf filters we are able to cutoff *
41 * frequencies below and/or above corner frequencies using attenuation *
42 * gains (below 1.0) and amplify all low and/or high frequencies using *
43 * gains above 1.0. *
44 * *
45 * Low-shelf Low Mid Band High Mid Band High-shelf *
46 * corner center center corner *
47 * frequency frequency frequency frequency *
48 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
49 * *
50 * | | | | *
51 * | | | | *
52 * B -----+ /--+--\ /--+--\ +----- *
53 * O |\ | | | | | | /| *
54 * O | \ - | - - | - / | *
55 * S + | \ | | | | | | / | *
56 * T | | | | | | | | | | *
57 * ---------+---------------+------------------+---------------+-------- *
58 * C | | | | | | | | | | *
59 * U - | / | | | | | | \ | *
60 * T | / - | - - | - \ | *
61 * O |/ | | | | | | \| *
62 * F -----+ \--+--/ \--+--/ +----- *
63 * F | | | | *
64 * | | | | *
65 * *
66 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
67 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
68 * octaves for two mid bands. *
69 * *
70 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
71 * filter coefficients" by Robert Bristow-Johnson *
72 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
74 typedef struct ALequalizerState {
75 DERIVE_FROM_TYPE(ALeffectState);
77 /* Effect gains for each channel */
78 ALfloat Gain[MaxChannels];
80 /* Effect parameters */
81 ALfilterState filter[4];
82 } ALequalizerState;
84 static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
88 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
90 return AL_TRUE;
93 static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
95 ALfloat frequency = (ALfloat)device->Frequency;
96 ALfloat gain = 1.0f/device->NumSpeakers * slot->Gain;
98 SetGains(device, gain, state->Gain);
100 /* Calculate coefficients for the each type of filter */
101 ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
102 sqrtf(slot->EffectProps.Equalizer.LowGain),
103 slot->EffectProps.Equalizer.LowCutoff/frequency,
104 0.0f);
106 ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
107 sqrtf(slot->EffectProps.Equalizer.Mid1Gain),
108 slot->EffectProps.Equalizer.Mid1Center/frequency,
109 slot->EffectProps.Equalizer.Mid1Width);
111 ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
112 sqrtf(slot->EffectProps.Equalizer.Mid2Gain),
113 slot->EffectProps.Equalizer.Mid2Center/frequency,
114 slot->EffectProps.Equalizer.Mid2Width);
116 ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
117 sqrtf(slot->EffectProps.Equalizer.HighGain),
118 slot->EffectProps.Equalizer.HighCutoff/frequency,
119 0.0f);
122 static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE])
124 ALuint base;
125 ALuint it;
126 ALuint kt;
127 ALuint ft;
129 for(base = 0;base < SamplesToDo;)
131 ALfloat temps[64];
132 ALuint td = minu(SamplesToDo-base, 64);
134 for(it = 0;it < td;it++)
136 ALfloat smp = SamplesIn[base+it];
138 for(ft = 0;ft < 4;ft++)
139 smp = ALfilterState_processSingle(&state->filter[ft], smp);
141 temps[it] = smp;
144 for(kt = 0;kt < MaxChannels;kt++)
146 ALfloat gain = state->Gain[kt];
147 if(!(gain > GAIN_SILENCE_THRESHOLD))
148 continue;
150 for(it = 0;it < td;it++)
151 SamplesOut[kt][base+it] += gain * temps[it];
154 base += td;
158 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
160 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
163 typedef struct ALequalizerStateFactory {
164 DERIVE_FROM_TYPE(ALeffectStateFactory);
165 } ALequalizerStateFactory;
167 ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
169 ALequalizerState *state;
170 int it;
172 state = ALequalizerState_New(sizeof(*state));
173 if(!state) return NULL;
174 SET_VTABLE2(ALequalizerState, ALeffectState, state);
176 /* Initialize sample history only on filter creation to avoid */
177 /* sound clicks if filter settings were changed in runtime. */
178 for(it = 0; it < 4; it++)
179 ALfilterState_clear(&state->filter[it]);
181 return STATIC_CAST(ALeffectState, state);
184 DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
186 ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
188 static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
190 return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
194 void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
195 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
196 void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
198 ALequalizer_setParami(effect, context, param, vals[0]);
200 void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
202 ALeffectProps *props = &effect->Props;
203 switch(param)
205 case AL_EQUALIZER_LOW_GAIN:
206 if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
207 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
208 props->Equalizer.LowGain = val;
209 break;
211 case AL_EQUALIZER_LOW_CUTOFF:
212 if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
213 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
214 props->Equalizer.LowCutoff = val;
215 break;
217 case AL_EQUALIZER_MID1_GAIN:
218 if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
219 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
220 props->Equalizer.Mid1Gain = val;
221 break;
223 case AL_EQUALIZER_MID1_CENTER:
224 if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
225 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
226 props->Equalizer.Mid1Center = val;
227 break;
229 case AL_EQUALIZER_MID1_WIDTH:
230 if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
231 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
232 props->Equalizer.Mid1Width = val;
233 break;
235 case AL_EQUALIZER_MID2_GAIN:
236 if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
237 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
238 props->Equalizer.Mid2Gain = val;
239 break;
241 case AL_EQUALIZER_MID2_CENTER:
242 if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
243 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
244 props->Equalizer.Mid2Center = val;
245 break;
247 case AL_EQUALIZER_MID2_WIDTH:
248 if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
249 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
250 props->Equalizer.Mid2Width = val;
251 break;
253 case AL_EQUALIZER_HIGH_GAIN:
254 if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
255 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
256 props->Equalizer.HighGain = val;
257 break;
259 case AL_EQUALIZER_HIGH_CUTOFF:
260 if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
261 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
262 props->Equalizer.HighCutoff = val;
263 break;
265 default:
266 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
269 void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
271 ALequalizer_setParamf(effect, context, param, vals[0]);
274 void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
275 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
276 void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
278 ALequalizer_getParami(effect, context, param, vals);
280 void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
282 const ALeffectProps *props = &effect->Props;
283 switch(param)
285 case AL_EQUALIZER_LOW_GAIN:
286 *val = props->Equalizer.LowGain;
287 break;
289 case AL_EQUALIZER_LOW_CUTOFF:
290 *val = props->Equalizer.LowCutoff;
291 break;
293 case AL_EQUALIZER_MID1_GAIN:
294 *val = props->Equalizer.Mid1Gain;
295 break;
297 case AL_EQUALIZER_MID1_CENTER:
298 *val = props->Equalizer.Mid1Center;
299 break;
301 case AL_EQUALIZER_MID1_WIDTH:
302 *val = props->Equalizer.Mid1Width;
303 break;
305 case AL_EQUALIZER_MID2_GAIN:
306 *val = props->Equalizer.Mid2Gain;
307 break;
309 case AL_EQUALIZER_MID2_CENTER:
310 *val = props->Equalizer.Mid2Center;
311 break;
313 case AL_EQUALIZER_MID2_WIDTH:
314 *val = props->Equalizer.Mid2Width;
315 break;
317 case AL_EQUALIZER_HIGH_GAIN:
318 *val = props->Equalizer.HighGain;
319 break;
321 case AL_EQUALIZER_HIGH_CUTOFF:
322 *val = props->Equalizer.HighCutoff;
323 break;
325 default:
326 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
329 void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
331 ALequalizer_getParamf(effect, context, param, vals);
334 DEFINE_ALEFFECT_VTABLE(ALequalizer);