2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
38 #include "mixer_defs.h"
40 #include "midi/base.h"
49 ALfloat ConeScale
= 1.0f
;
51 /* Localized Z scalar for mono sources */
52 ALfloat ZScale
= 1.0f
;
54 extern inline ALfloat
minf(ALfloat a
, ALfloat b
);
55 extern inline ALfloat
maxf(ALfloat a
, ALfloat b
);
56 extern inline ALfloat
clampf(ALfloat val
, ALfloat min
, ALfloat max
);
58 extern inline ALdouble
mind(ALdouble a
, ALdouble b
);
59 extern inline ALdouble
maxd(ALdouble a
, ALdouble b
);
60 extern inline ALdouble
clampd(ALdouble val
, ALdouble min
, ALdouble max
);
62 extern inline ALuint
minu(ALuint a
, ALuint b
);
63 extern inline ALuint
maxu(ALuint a
, ALuint b
);
64 extern inline ALuint
clampu(ALuint val
, ALuint min
, ALuint max
);
66 extern inline ALint
mini(ALint a
, ALint b
);
67 extern inline ALint
maxi(ALint a
, ALint b
);
68 extern inline ALint
clampi(ALint val
, ALint min
, ALint max
);
70 extern inline ALint64
mini64(ALint64 a
, ALint64 b
);
71 extern inline ALint64
maxi64(ALint64 a
, ALint64 b
);
72 extern inline ALint64
clampi64(ALint64 val
, ALint64 min
, ALint64 max
);
74 extern inline ALuint64
minu64(ALuint64 a
, ALuint64 b
);
75 extern inline ALuint64
maxu64(ALuint64 a
, ALuint64 b
);
76 extern inline ALuint64
clampu64(ALuint64 val
, ALuint64 min
, ALuint64 max
);
78 extern inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALfloat mu
);
79 extern inline ALfloat
cubic(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALfloat mu
);
81 static ResamplerFunc
SelectResampler(enum Resampler Resampler
, ALuint increment
)
83 if(increment
== FRACTIONONE
)
84 return Resample_copy32_C
;
88 return Resample_point32_C
;
90 return Resample_lerp32_C
;
92 return Resample_cubic32_C
;
94 /* Shouldn't happen */
98 return Resample_point32_C
;
102 static HrtfMixerFunc
SelectHrtfMixer(void)
105 if((CPUCapFlags
&CPU_CAP_SSE
))
106 return MixDirect_Hrtf_SSE
;
109 if((CPUCapFlags
&CPU_CAP_NEON
))
110 return MixDirect_Hrtf_Neon
;
113 return MixDirect_Hrtf_C
;
116 static DryMixerFunc
SelectDirectMixer(void)
119 if((CPUCapFlags
&CPU_CAP_SSE
))
120 return MixDirect_SSE
;
123 if((CPUCapFlags
&CPU_CAP_NEON
))
124 return MixDirect_Neon
;
130 static WetMixerFunc
SelectSendMixer(void)
133 if((CPUCapFlags
&CPU_CAP_SSE
))
137 if((CPUCapFlags
&CPU_CAP_NEON
))
145 static inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
147 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
148 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
149 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
152 static inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
154 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
155 inVector1
[2]*inVector2
[2];
158 static inline void aluNormalize(ALfloat
*inVector
)
160 ALfloat lengthsqr
= aluDotproduct(inVector
, inVector
);
163 ALfloat inv_length
= 1.0f
/sqrtf(lengthsqr
);
164 inVector
[0] *= inv_length
;
165 inVector
[1] *= inv_length
;
166 inVector
[2] *= inv_length
;
170 static inline ALvoid
aluMatrixVector(ALfloat
*vector
, ALfloat w
, ALfloat (*restrict matrix
)[4])
173 vector
[0], vector
[1], vector
[2], w
176 vector
[0] = temp
[0]*matrix
[0][0] + temp
[1]*matrix
[1][0] + temp
[2]*matrix
[2][0] + temp
[3]*matrix
[3][0];
177 vector
[1] = temp
[0]*matrix
[0][1] + temp
[1]*matrix
[1][1] + temp
[2]*matrix
[2][1] + temp
[3]*matrix
[3][1];
178 vector
[2] = temp
[0]*matrix
[0][2] + temp
[1]*matrix
[1][2] + temp
[2]*matrix
[2][2] + temp
[3]*matrix
[3][2];
182 static ALvoid
CalcListenerParams(ALlistener
*Listener
)
184 ALfloat N
[3], V
[3], U
[3], P
[3];
187 N
[0] = Listener
->Forward
[0];
188 N
[1] = Listener
->Forward
[1];
189 N
[2] = Listener
->Forward
[2];
191 V
[0] = Listener
->Up
[0];
192 V
[1] = Listener
->Up
[1];
193 V
[2] = Listener
->Up
[2];
195 /* Build and normalize right-vector */
196 aluCrossproduct(N
, V
, U
);
199 Listener
->Params
.Matrix
[0][0] = U
[0];
200 Listener
->Params
.Matrix
[0][1] = V
[0];
201 Listener
->Params
.Matrix
[0][2] = -N
[0];
202 Listener
->Params
.Matrix
[0][3] = 0.0f
;
203 Listener
->Params
.Matrix
[1][0] = U
[1];
204 Listener
->Params
.Matrix
[1][1] = V
[1];
205 Listener
->Params
.Matrix
[1][2] = -N
[1];
206 Listener
->Params
.Matrix
[1][3] = 0.0f
;
207 Listener
->Params
.Matrix
[2][0] = U
[2];
208 Listener
->Params
.Matrix
[2][1] = V
[2];
209 Listener
->Params
.Matrix
[2][2] = -N
[2];
210 Listener
->Params
.Matrix
[2][3] = 0.0f
;
211 Listener
->Params
.Matrix
[3][0] = 0.0f
;
212 Listener
->Params
.Matrix
[3][1] = 0.0f
;
213 Listener
->Params
.Matrix
[3][2] = 0.0f
;
214 Listener
->Params
.Matrix
[3][3] = 1.0f
;
216 P
[0] = Listener
->Position
[0];
217 P
[1] = Listener
->Position
[1];
218 P
[2] = Listener
->Position
[2];
219 aluMatrixVector(P
, 1.0f
, Listener
->Params
.Matrix
);
220 Listener
->Params
.Matrix
[3][0] = -P
[0];
221 Listener
->Params
.Matrix
[3][1] = -P
[1];
222 Listener
->Params
.Matrix
[3][2] = -P
[2];
224 Listener
->Params
.Velocity
[0] = Listener
->Velocity
[0];
225 Listener
->Params
.Velocity
[1] = Listener
->Velocity
[1];
226 Listener
->Params
.Velocity
[2] = Listener
->Velocity
[2];
227 aluMatrixVector(Listener
->Params
.Velocity
, 0.0f
, Listener
->Params
.Matrix
);
230 ALvoid
CalcNonAttnSourceParams(ALactivesource
*src
, const ALCcontext
*ALContext
)
232 static const struct ChanMap MonoMap
[1] = { { FrontCenter
, 0.0f
} };
233 static const struct ChanMap StereoMap
[2] = {
234 { FrontLeft
, DEG2RAD(-30.0f
) },
235 { FrontRight
, DEG2RAD( 30.0f
) }
237 static const struct ChanMap StereoWideMap
[2] = {
238 { FrontLeft
, DEG2RAD(-90.0f
) },
239 { FrontRight
, DEG2RAD( 90.0f
) }
241 static const struct ChanMap RearMap
[2] = {
242 { BackLeft
, DEG2RAD(-150.0f
) },
243 { BackRight
, DEG2RAD( 150.0f
) }
245 static const struct ChanMap QuadMap
[4] = {
246 { FrontLeft
, DEG2RAD( -45.0f
) },
247 { FrontRight
, DEG2RAD( 45.0f
) },
248 { BackLeft
, DEG2RAD(-135.0f
) },
249 { BackRight
, DEG2RAD( 135.0f
) }
251 static const struct ChanMap X51Map
[6] = {
252 { FrontLeft
, DEG2RAD( -30.0f
) },
253 { FrontRight
, DEG2RAD( 30.0f
) },
254 { FrontCenter
, DEG2RAD( 0.0f
) },
256 { BackLeft
, DEG2RAD(-110.0f
) },
257 { BackRight
, DEG2RAD( 110.0f
) }
259 static const struct ChanMap X61Map
[7] = {
260 { FrontLeft
, DEG2RAD(-30.0f
) },
261 { FrontRight
, DEG2RAD( 30.0f
) },
262 { FrontCenter
, DEG2RAD( 0.0f
) },
264 { BackCenter
, DEG2RAD(180.0f
) },
265 { SideLeft
, DEG2RAD(-90.0f
) },
266 { SideRight
, DEG2RAD( 90.0f
) }
268 static const struct ChanMap X71Map
[8] = {
269 { FrontLeft
, DEG2RAD( -30.0f
) },
270 { FrontRight
, DEG2RAD( 30.0f
) },
271 { FrontCenter
, DEG2RAD( 0.0f
) },
273 { BackLeft
, DEG2RAD(-150.0f
) },
274 { BackRight
, DEG2RAD( 150.0f
) },
275 { SideLeft
, DEG2RAD( -90.0f
) },
276 { SideRight
, DEG2RAD( 90.0f
) }
279 ALCdevice
*Device
= ALContext
->Device
;
280 const ALsource
*ALSource
= src
->Source
;
281 ALfloat SourceVolume
,ListenerGain
,MinVolume
,MaxVolume
;
282 ALbufferlistitem
*BufferListItem
;
283 enum FmtChannels Channels
;
284 ALfloat DryGain
, DryGainHF
, DryGainLF
;
285 ALfloat WetGain
[MAX_SENDS
];
286 ALfloat WetGainHF
[MAX_SENDS
];
287 ALfloat WetGainLF
[MAX_SENDS
];
288 ALint NumSends
, Frequency
;
289 const struct ChanMap
*chans
= NULL
;
290 enum Resampler Resampler
;
291 ALint num_channels
= 0;
292 ALboolean DirectChannels
;
293 ALfloat hwidth
= 0.0f
;
297 /* Get device properties */
298 NumSends
= Device
->NumAuxSends
;
299 Frequency
= Device
->Frequency
;
301 /* Get listener properties */
302 ListenerGain
= ALContext
->Listener
->Gain
;
304 /* Get source properties */
305 SourceVolume
= ALSource
->Gain
;
306 MinVolume
= ALSource
->MinGain
;
307 MaxVolume
= ALSource
->MaxGain
;
308 Pitch
= ALSource
->Pitch
;
309 Resampler
= ALSource
->Resampler
;
310 DirectChannels
= ALSource
->DirectChannels
;
312 src
->Direct
.OutBuffer
= Device
->DryBuffer
;
313 for(i
= 0;i
< NumSends
;i
++)
315 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
317 Slot
= Device
->DefaultSlot
;
318 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
319 src
->Send
[i
].OutBuffer
= NULL
;
321 src
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
324 /* Calculate the stepping value */
326 BufferListItem
= ALSource
->queue
;
327 while(BufferListItem
!= NULL
)
330 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
332 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
334 src
->Step
= 10<<FRACTIONBITS
;
337 src
->Step
= fastf2i(Pitch
*FRACTIONONE
);
341 src
->Resample
= SelectResampler(Resampler
, src
->Step
);
343 Channels
= ALBuffer
->FmtChannels
;
346 BufferListItem
= BufferListItem
->next
;
349 /* Calculate gains */
350 DryGain
= clampf(SourceVolume
, MinVolume
, MaxVolume
);
351 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
352 DryGainHF
= ALSource
->Direct
.GainHF
;
353 DryGainLF
= ALSource
->Direct
.GainLF
;
354 for(i
= 0;i
< NumSends
;i
++)
356 WetGain
[i
] = clampf(SourceVolume
, MinVolume
, MaxVolume
);
357 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
358 WetGainHF
[i
] = ALSource
->Send
[i
].GainHF
;
359 WetGainLF
[i
] = ALSource
->Send
[i
].GainLF
;
370 if(!(Device
->Flags
&DEVICE_WIDE_STEREO
))
372 /* HACK: Place the stereo channels at +/-90 degrees when using non-
373 * HRTF stereo output. This helps reduce the "monoization" caused
374 * by them panning towards the center. */
375 if(Device
->FmtChans
== DevFmtStereo
&& !Device
->Hrtf
)
376 chans
= StereoWideMap
;
382 chans
= StereoWideMap
;
383 hwidth
= DEG2RAD(60.0f
);
414 if(DirectChannels
!= AL_FALSE
)
416 for(c
= 0;c
< num_channels
;c
++)
418 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[c
].Target
;
419 for(j
= 0;j
< MaxChannels
;j
++)
423 for(c
= 0;c
< num_channels
;c
++)
425 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[c
].Target
;
426 for(i
= 0;i
< (ALint
)Device
->NumChan
;i
++)
428 enum Channel chan
= Device
->Speaker2Chan
[i
];
429 if(chan
== chans
[c
].channel
)
431 Target
[chan
] = DryGain
;
437 if(!src
->Direct
.Moving
)
439 for(i
= 0;i
< num_channels
;i
++)
441 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[i
].Current
;
442 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[i
].Step
;
443 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[i
].Target
;
444 for(j
= 0;j
< MaxChannels
;j
++)
446 Current
[j
] = Target
[j
];
450 src
->Direct
.Counter
= 0;
451 src
->Direct
.Moving
= AL_TRUE
;
455 for(i
= 0;i
< num_channels
;i
++)
457 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[i
].Current
;
458 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[i
].Step
;
459 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[i
].Target
;
460 for(j
= 0;j
< MaxChannels
;j
++)
462 ALfloat cur
= maxf(Current
[j
], FLT_EPSILON
);
463 ALfloat trg
= maxf(Target
[j
], FLT_EPSILON
);
464 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
465 Step
[j
] = powf(trg
/cur
, 1.0f
/64.0f
);
471 src
->Direct
.Counter
= 64;
474 src
->IsHrtf
= AL_FALSE
;
475 src
->Dry
.Mix
= SelectDirectMixer();
477 else if(Device
->Hrtf
)
479 for(c
= 0;c
< num_channels
;c
++)
481 if(chans
[c
].channel
== LFE
)
484 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
[0] = 0;
485 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
[1] = 0;
486 for(i
= 0;i
< HRIR_LENGTH
;i
++)
488 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
[i
][0] = 0.0f
;
489 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
[i
][1] = 0.0f
;
494 /* Get the static HRIR coefficients and delays for this
496 GetLerpedHrtfCoeffs(Device
->Hrtf
,
497 0.0f
, chans
[c
].angle
, DryGain
,
498 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
,
499 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
);
502 src
->Direct
.Counter
= 0;
503 src
->Direct
.Moving
= AL_TRUE
;
504 src
->Direct
.Mix
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
506 src
->IsHrtf
= AL_TRUE
;
507 src
->Dry
.HrtfMix
= SelectHrtfMixer();
511 for(i
= 0;i
< num_channels
;i
++)
513 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[i
].Target
;
514 for(j
= 0;j
< MaxChannels
;j
++)
518 DryGain
*= lerp(1.0f
, 1.0f
/sqrtf((float)Device
->NumChan
), hwidth
/F_PI
);
519 for(c
= 0;c
< num_channels
;c
++)
521 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[c
].Target
;
522 /* Special-case LFE */
523 if(chans
[c
].channel
== LFE
)
525 Target
[chans
[c
].channel
] = DryGain
;
528 ComputeAngleGains(Device
, chans
[c
].angle
, hwidth
, DryGain
, Target
);
531 if(!src
->Direct
.Moving
)
533 for(i
= 0;i
< num_channels
;i
++)
535 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[i
].Current
;
536 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[i
].Step
;
537 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[i
].Target
;
538 for(j
= 0;j
< MaxChannels
;j
++)
540 Current
[j
] = Target
[j
];
544 src
->Direct
.Counter
= 0;
545 src
->Direct
.Moving
= AL_TRUE
;
549 for(i
= 0;i
< num_channels
;i
++)
551 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[i
].Current
;
552 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[i
].Step
;
553 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[i
].Target
;
554 for(j
= 0;j
< MaxChannels
;j
++)
556 ALfloat trg
= maxf(Target
[j
], FLT_EPSILON
);
557 ALfloat cur
= maxf(Current
[j
], FLT_EPSILON
);
558 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
559 Step
[j
] = powf(trg
/cur
, 1.0f
/64.0f
);
565 src
->Direct
.Counter
= 64;
568 src
->IsHrtf
= AL_FALSE
;
569 src
->Dry
.Mix
= SelectDirectMixer();
571 for(i
= 0;i
< NumSends
;i
++)
573 src
->Send
[i
].Gain
.Target
= WetGain
[i
];
574 if(!src
->Send
[i
].Moving
)
576 src
->Send
[i
].Gain
.Current
= src
->Send
[i
].Gain
.Target
;
577 src
->Send
[i
].Gain
.Step
= 1.0f
;
578 src
->Send
[i
].Counter
= 0;
579 src
->Send
[i
].Moving
= AL_TRUE
;
583 ALfloat cur
= maxf(src
->Send
[i
].Gain
.Current
, FLT_EPSILON
);
584 ALfloat trg
= maxf(src
->Send
[i
].Gain
.Target
, FLT_EPSILON
);
585 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
586 src
->Send
[i
].Gain
.Step
= powf(trg
/cur
, 1.0f
/64.0f
);
588 src
->Send
[i
].Gain
.Step
= 1.0f
;
589 src
->Send
[i
].Gain
.Current
= cur
;
590 src
->Send
[i
].Counter
= 64;
593 src
->WetMix
= SelectSendMixer();
596 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
597 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
598 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
599 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
600 for(c
= 0;c
< num_channels
;c
++)
602 src
->Direct
.Filters
[c
].ActiveType
= AF_None
;
603 if(gainhf
!= 1.0f
) src
->Direct
.Filters
[c
].ActiveType
|= AF_LowPass
;
604 if(gainlf
!= 1.0f
) src
->Direct
.Filters
[c
].ActiveType
|= AF_HighPass
;
605 ALfilterState_setParams(
606 &src
->Direct
.Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
609 ALfilterState_setParams(
610 &src
->Direct
.Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
615 for(i
= 0;i
< NumSends
;i
++)
617 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
618 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
619 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
620 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
621 for(c
= 0;c
< num_channels
;c
++)
623 src
->Send
[i
].Filters
[c
].ActiveType
= AF_None
;
624 if(gainhf
!= 1.0f
) src
->Send
[i
].Filters
[c
].ActiveType
|= AF_LowPass
;
625 if(gainlf
!= 1.0f
) src
->Send
[i
].Filters
[c
].ActiveType
|= AF_HighPass
;
626 ALfilterState_setParams(
627 &src
->Send
[i
].Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
630 ALfilterState_setParams(
631 &src
->Send
[i
].Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
638 ALvoid
CalcSourceParams(ALactivesource
*src
, const ALCcontext
*ALContext
)
640 ALCdevice
*Device
= ALContext
->Device
;
641 const ALsource
*ALSource
= src
->Source
;
642 ALfloat Velocity
[3],Direction
[3],Position
[3],SourceToListener
[3];
643 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,ClampedDist
;
644 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
;
645 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
646 ALfloat DopplerFactor
, SpeedOfSound
;
647 ALfloat AirAbsorptionFactor
;
648 ALfloat RoomAirAbsorption
[MAX_SENDS
];
649 ALbufferlistitem
*BufferListItem
;
651 ALfloat RoomAttenuation
[MAX_SENDS
];
652 ALfloat MetersPerUnit
;
653 ALfloat RoomRolloffBase
;
654 ALfloat RoomRolloff
[MAX_SENDS
];
655 ALfloat DecayDistance
[MAX_SENDS
];
659 ALboolean DryGainHFAuto
;
660 ALfloat WetGain
[MAX_SENDS
];
661 ALfloat WetGainHF
[MAX_SENDS
];
662 ALfloat WetGainLF
[MAX_SENDS
];
663 ALboolean WetGainAuto
;
664 ALboolean WetGainHFAuto
;
665 enum Resampler Resampler
;
673 for(i
= 0;i
< MAX_SENDS
;i
++)
679 /* Get context/device properties */
680 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
681 SpeedOfSound
= ALContext
->SpeedOfSound
* ALContext
->DopplerVelocity
;
682 NumSends
= Device
->NumAuxSends
;
683 Frequency
= Device
->Frequency
;
685 /* Get listener properties */
686 ListenerGain
= ALContext
->Listener
->Gain
;
687 MetersPerUnit
= ALContext
->Listener
->MetersPerUnit
;
689 /* Get source properties */
690 SourceVolume
= ALSource
->Gain
;
691 MinVolume
= ALSource
->MinGain
;
692 MaxVolume
= ALSource
->MaxGain
;
693 Pitch
= ALSource
->Pitch
;
694 Resampler
= ALSource
->Resampler
;
695 Position
[0] = ALSource
->Position
[0];
696 Position
[1] = ALSource
->Position
[1];
697 Position
[2] = ALSource
->Position
[2];
698 Direction
[0] = ALSource
->Orientation
[0];
699 Direction
[1] = ALSource
->Orientation
[1];
700 Direction
[2] = ALSource
->Orientation
[2];
701 Velocity
[0] = ALSource
->Velocity
[0];
702 Velocity
[1] = ALSource
->Velocity
[1];
703 Velocity
[2] = ALSource
->Velocity
[2];
704 MinDist
= ALSource
->RefDistance
;
705 MaxDist
= ALSource
->MaxDistance
;
706 Rolloff
= ALSource
->RollOffFactor
;
707 InnerAngle
= ALSource
->InnerAngle
;
708 OuterAngle
= ALSource
->OuterAngle
;
709 AirAbsorptionFactor
= ALSource
->AirAbsorptionFactor
;
710 DryGainHFAuto
= ALSource
->DryGainHFAuto
;
711 WetGainAuto
= ALSource
->WetGainAuto
;
712 WetGainHFAuto
= ALSource
->WetGainHFAuto
;
713 RoomRolloffBase
= ALSource
->RoomRolloffFactor
;
715 src
->Direct
.OutBuffer
= Device
->DryBuffer
;
716 for(i
= 0;i
< NumSends
;i
++)
718 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
721 Slot
= Device
->DefaultSlot
;
722 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
725 RoomRolloff
[i
] = 0.0f
;
726 DecayDistance
[i
] = 0.0f
;
727 RoomAirAbsorption
[i
] = 1.0f
;
729 else if(Slot
->AuxSendAuto
)
731 RoomRolloff
[i
] = RoomRolloffBase
;
732 if(IsReverbEffect(Slot
->EffectType
))
734 RoomRolloff
[i
] += Slot
->EffectProps
.Reverb
.RoomRolloffFactor
;
735 DecayDistance
[i
] = Slot
->EffectProps
.Reverb
.DecayTime
*
736 SPEEDOFSOUNDMETRESPERSEC
;
737 RoomAirAbsorption
[i
] = Slot
->EffectProps
.Reverb
.AirAbsorptionGainHF
;
741 DecayDistance
[i
] = 0.0f
;
742 RoomAirAbsorption
[i
] = 1.0f
;
747 /* If the slot's auxiliary send auto is off, the data sent to the
748 * effect slot is the same as the dry path, sans filter effects */
749 RoomRolloff
[i
] = Rolloff
;
750 DecayDistance
[i
] = 0.0f
;
751 RoomAirAbsorption
[i
] = AIRABSORBGAINHF
;
754 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
755 src
->Send
[i
].OutBuffer
= NULL
;
757 src
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
760 /* Transform source to listener space (convert to head relative) */
761 if(ALSource
->HeadRelative
== AL_FALSE
)
763 ALfloat (*restrict Matrix
)[4] = ALContext
->Listener
->Params
.Matrix
;
764 /* Transform source vectors */
765 aluMatrixVector(Position
, 1.0f
, Matrix
);
766 aluMatrixVector(Direction
, 0.0f
, Matrix
);
767 aluMatrixVector(Velocity
, 0.0f
, Matrix
);
771 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
772 /* Offset the source velocity to be relative of the listener velocity */
773 Velocity
[0] += ListenerVel
[0];
774 Velocity
[1] += ListenerVel
[1];
775 Velocity
[2] += ListenerVel
[2];
778 SourceToListener
[0] = -Position
[0];
779 SourceToListener
[1] = -Position
[1];
780 SourceToListener
[2] = -Position
[2];
781 aluNormalize(SourceToListener
);
782 aluNormalize(Direction
);
784 /* Calculate distance attenuation */
785 Distance
= sqrtf(aluDotproduct(Position
, Position
));
786 ClampedDist
= Distance
;
789 for(i
= 0;i
< NumSends
;i
++)
790 RoomAttenuation
[i
] = 1.0f
;
791 switch(ALContext
->SourceDistanceModel
? ALSource
->DistanceModel
:
792 ALContext
->DistanceModel
)
794 case InverseDistanceClamped
:
795 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
796 if(MaxDist
< MinDist
)
799 case InverseDistance
:
802 if((MinDist
+ (Rolloff
* (ClampedDist
- MinDist
))) > 0.0f
)
803 Attenuation
= MinDist
/ (MinDist
+ (Rolloff
* (ClampedDist
- MinDist
)));
804 for(i
= 0;i
< NumSends
;i
++)
806 if((MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
))) > 0.0f
)
807 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
)));
812 case LinearDistanceClamped
:
813 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
814 if(MaxDist
< MinDist
)
818 if(MaxDist
!= MinDist
)
820 Attenuation
= 1.0f
- (Rolloff
*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
821 Attenuation
= maxf(Attenuation
, 0.0f
);
822 for(i
= 0;i
< NumSends
;i
++)
824 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
825 RoomAttenuation
[i
] = maxf(RoomAttenuation
[i
], 0.0f
);
830 case ExponentDistanceClamped
:
831 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
832 if(MaxDist
< MinDist
)
835 case ExponentDistance
:
836 if(ClampedDist
> 0.0f
&& MinDist
> 0.0f
)
838 Attenuation
= powf(ClampedDist
/MinDist
, -Rolloff
);
839 for(i
= 0;i
< NumSends
;i
++)
840 RoomAttenuation
[i
] = powf(ClampedDist
/MinDist
, -RoomRolloff
[i
]);
844 case DisableDistance
:
845 ClampedDist
= MinDist
;
849 /* Source Gain + Attenuation */
850 DryGain
= SourceVolume
* Attenuation
;
851 for(i
= 0;i
< NumSends
;i
++)
852 WetGain
[i
] = SourceVolume
* RoomAttenuation
[i
];
854 /* Distance-based air absorption */
855 if(AirAbsorptionFactor
> 0.0f
&& ClampedDist
> MinDist
)
857 ALfloat meters
= maxf(ClampedDist
-MinDist
, 0.0f
) * MetersPerUnit
;
858 DryGainHF
*= powf(AIRABSORBGAINHF
, AirAbsorptionFactor
*meters
);
859 for(i
= 0;i
< NumSends
;i
++)
860 WetGainHF
[i
] *= powf(RoomAirAbsorption
[i
], AirAbsorptionFactor
*meters
);
865 ALfloat ApparentDist
= 1.0f
/maxf(Attenuation
, 0.00001f
) - 1.0f
;
867 /* Apply a decay-time transformation to the wet path, based on the
868 * attenuation of the dry path.
870 * Using the apparent distance, based on the distance attenuation, the
871 * initial decay of the reverb effect is calculated and applied to the
874 for(i
= 0;i
< NumSends
;i
++)
876 if(DecayDistance
[i
] > 0.0f
)
877 WetGain
[i
] *= powf(0.001f
/*-60dB*/, ApparentDist
/DecayDistance
[i
]);
881 /* Calculate directional soundcones */
882 Angle
= RAD2DEG(acosf(aluDotproduct(Direction
,SourceToListener
)) * ConeScale
) * 2.0f
;
883 if(Angle
> InnerAngle
&& Angle
<= OuterAngle
)
885 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
886 ConeVolume
= lerp(1.0f
, ALSource
->OuterGain
, scale
);
887 ConeHF
= lerp(1.0f
, ALSource
->OuterGainHF
, scale
);
889 else if(Angle
> OuterAngle
)
891 ConeVolume
= ALSource
->OuterGain
;
892 ConeHF
= ALSource
->OuterGainHF
;
900 DryGain
*= ConeVolume
;
903 for(i
= 0;i
< NumSends
;i
++)
904 WetGain
[i
] *= ConeVolume
;
910 for(i
= 0;i
< NumSends
;i
++)
911 WetGainHF
[i
] *= ConeHF
;
914 /* Clamp to Min/Max Gain */
915 DryGain
= clampf(DryGain
, MinVolume
, MaxVolume
);
916 for(i
= 0;i
< NumSends
;i
++)
917 WetGain
[i
] = clampf(WetGain
[i
], MinVolume
, MaxVolume
);
919 /* Apply gain and frequency filters */
920 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
921 DryGainHF
*= ALSource
->Direct
.GainHF
;
922 DryGainLF
*= ALSource
->Direct
.GainLF
;
923 for(i
= 0;i
< NumSends
;i
++)
925 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
926 WetGainHF
[i
] *= ALSource
->Send
[i
].GainHF
;
927 WetGainLF
[i
] *= ALSource
->Send
[i
].GainLF
;
930 /* Calculate velocity-based doppler effect */
931 if(DopplerFactor
> 0.0f
)
933 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
936 if(SpeedOfSound
< 1.0f
)
938 DopplerFactor
*= 1.0f
/SpeedOfSound
;
942 VSS
= aluDotproduct(Velocity
, SourceToListener
) * DopplerFactor
;
943 VLS
= aluDotproduct(ListenerVel
, SourceToListener
) * DopplerFactor
;
945 Pitch
*= clampf(SpeedOfSound
-VLS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
) /
946 clampf(SpeedOfSound
-VSS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
);
949 BufferListItem
= ALSource
->queue
;
950 while(BufferListItem
!= NULL
)
953 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
955 /* Calculate fixed-point stepping value, based on the pitch, buffer
956 * frequency, and output frequency. */
957 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
959 src
->Step
= 10<<FRACTIONBITS
;
962 src
->Step
= fastf2i(Pitch
*FRACTIONONE
);
966 src
->Resample
= SelectResampler(Resampler
, src
->Step
);
970 BufferListItem
= BufferListItem
->next
;
975 /* Use a binaural HRTF algorithm for stereo headphone playback */
976 ALfloat delta
, ev
= 0.0f
, az
= 0.0f
;
978 if(Distance
> FLT_EPSILON
)
980 ALfloat invlen
= 1.0f
/Distance
;
981 Position
[0] *= invlen
;
982 Position
[1] *= invlen
;
983 Position
[2] *= invlen
;
985 /* Calculate elevation and azimuth only when the source is not at
986 * the listener. This prevents +0 and -0 Z from producing
987 * inconsistent panning. Also, clamp Y in case FP precision errors
988 * cause it to land outside of -1..+1. */
989 ev
= asinf(clampf(Position
[1], -1.0f
, 1.0f
));
990 az
= atan2f(Position
[0], -Position
[2]*ZScale
);
993 /* Check to see if the HRIR is already moving. */
994 if(src
->Direct
.Moving
)
996 /* Calculate the normalized HRTF transition factor (delta). */
997 delta
= CalcHrtfDelta(src
->Direct
.Mix
.Hrtf
.Gain
, DryGain
,
998 src
->Direct
.Mix
.Hrtf
.Dir
, Position
);
999 /* If the delta is large enough, get the moving HRIR target
1000 * coefficients, target delays, steppping values, and counter. */
1003 ALuint counter
= GetMovingHrtfCoeffs(Device
->Hrtf
,
1004 ev
, az
, DryGain
, delta
,
1005 src
->Direct
.Counter
,
1006 src
->Direct
.Mix
.Hrtf
.Params
[0].Coeffs
,
1007 src
->Direct
.Mix
.Hrtf
.Params
[0].Delay
,
1008 src
->Direct
.Mix
.Hrtf
.Params
[0].CoeffStep
,
1009 src
->Direct
.Mix
.Hrtf
.Params
[0].DelayStep
);
1010 src
->Direct
.Counter
= counter
;
1011 src
->Direct
.Mix
.Hrtf
.Gain
= DryGain
;
1012 src
->Direct
.Mix
.Hrtf
.Dir
[0] = Position
[0];
1013 src
->Direct
.Mix
.Hrtf
.Dir
[1] = Position
[1];
1014 src
->Direct
.Mix
.Hrtf
.Dir
[2] = Position
[2];
1019 /* Get the initial (static) HRIR coefficients and delays. */
1020 GetLerpedHrtfCoeffs(Device
->Hrtf
, ev
, az
, DryGain
,
1021 src
->Direct
.Mix
.Hrtf
.Params
[0].Coeffs
,
1022 src
->Direct
.Mix
.Hrtf
.Params
[0].Delay
);
1023 src
->Direct
.Counter
= 0;
1024 src
->Direct
.Moving
= AL_TRUE
;
1025 src
->Direct
.Mix
.Hrtf
.Gain
= DryGain
;
1026 src
->Direct
.Mix
.Hrtf
.Dir
[0] = Position
[0];
1027 src
->Direct
.Mix
.Hrtf
.Dir
[1] = Position
[1];
1028 src
->Direct
.Mix
.Hrtf
.Dir
[2] = Position
[2];
1030 src
->Direct
.Mix
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
1032 src
->IsHrtf
= AL_TRUE
;
1033 src
->Dry
.HrtfMix
= SelectHrtfMixer();
1037 ALfloat
*restrict Target
= src
->Direct
.Mix
.Gains
[0].Target
;
1038 ALfloat DirGain
= 0.0f
;
1039 ALfloat AmbientGain
;
1041 for(j
= 0;j
< MaxChannels
;j
++)
1044 /* Normalize the length, and compute panned gains. */
1045 if(Distance
> FLT_EPSILON
)
1047 ALfloat invlen
= 1.0f
/Distance
;
1048 Position
[0] *= invlen
;
1049 Position
[1] *= invlen
;
1050 Position
[2] *= invlen
;
1052 DirGain
= sqrtf(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
1053 ComputeAngleGains(Device
, atan2f(Position
[0], -Position
[2]*ZScale
), 0.0f
,
1054 DryGain
*DirGain
, Target
);
1057 /* Adjustment for vertical offsets. Not the greatest, but simple
1059 AmbientGain
= DryGain
* sqrtf(1.0f
/Device
->NumChan
) * (1.0f
-DirGain
);
1060 for(i
= 0;i
< (ALint
)Device
->NumChan
;i
++)
1062 enum Channel chan
= Device
->Speaker2Chan
[i
];
1063 Target
[chan
] = maxf(Target
[chan
], AmbientGain
);
1066 if(!src
->Direct
.Moving
)
1068 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[0].Current
;
1069 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[0].Step
;
1070 for(j
= 0;j
< MaxChannels
;j
++)
1072 Current
[j
] = Target
[j
];
1075 src
->Direct
.Counter
= 0;
1076 src
->Direct
.Moving
= AL_TRUE
;
1080 ALfloat
*restrict Current
= src
->Direct
.Mix
.Gains
[0].Current
;
1081 ALfloat
*restrict Step
= src
->Direct
.Mix
.Gains
[0].Step
;
1082 for(j
= 0;j
< MaxChannels
;j
++)
1084 ALfloat cur
= maxf(Current
[j
], FLT_EPSILON
);
1085 ALfloat trg
= maxf(Target
[j
], FLT_EPSILON
);
1086 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
1087 Step
[j
] = powf(trg
/cur
, 1.0f
/64.0f
);
1092 src
->Direct
.Counter
= 64;
1095 src
->IsHrtf
= AL_FALSE
;
1096 src
->Dry
.Mix
= SelectDirectMixer();
1098 for(i
= 0;i
< NumSends
;i
++)
1100 src
->Send
[i
].Gain
.Target
= WetGain
[i
];
1101 if(!src
->Send
[i
].Moving
)
1103 src
->Send
[i
].Gain
.Current
= src
->Send
[i
].Gain
.Target
;
1104 src
->Send
[i
].Gain
.Step
= 1.0f
;
1105 src
->Send
[i
].Counter
= 0;
1106 src
->Send
[i
].Moving
= AL_TRUE
;
1110 ALfloat cur
= maxf(src
->Send
[i
].Gain
.Current
, FLT_EPSILON
);
1111 ALfloat trg
= maxf(src
->Send
[i
].Gain
.Target
, FLT_EPSILON
);
1112 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
1113 src
->Send
[i
].Gain
.Step
= powf(trg
/cur
, 1.0f
/64.0f
);
1115 src
->Send
[i
].Gain
.Step
= 1.0f
;
1116 src
->Send
[i
].Gain
.Current
= cur
;
1117 src
->Send
[i
].Counter
= 64;
1120 src
->WetMix
= SelectSendMixer();
1123 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
1124 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
1125 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
1126 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
1127 src
->Direct
.Filters
[0].ActiveType
= AF_None
;
1128 if(gainhf
!= 1.0f
) src
->Direct
.Filters
[0].ActiveType
|= AF_LowPass
;
1129 if(gainlf
!= 1.0f
) src
->Direct
.Filters
[0].ActiveType
|= AF_HighPass
;
1130 ALfilterState_setParams(
1131 &src
->Direct
.Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1134 ALfilterState_setParams(
1135 &src
->Direct
.Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1139 for(i
= 0;i
< NumSends
;i
++)
1141 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
1142 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
1143 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
1144 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
1145 src
->Send
[i
].Filters
[0].ActiveType
= AF_None
;
1146 if(gainhf
!= 1.0f
) src
->Send
[i
].Filters
[0].ActiveType
|= AF_LowPass
;
1147 if(gainlf
!= 1.0f
) src
->Send
[i
].Filters
[0].ActiveType
|= AF_HighPass
;
1148 ALfilterState_setParams(
1149 &src
->Send
[i
].Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1152 ALfilterState_setParams(
1153 &src
->Send
[i
].Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1160 static inline ALint
aluF2I25(ALfloat val
)
1162 /* Clamp the value between -1 and +1. This handles that with only a single branch. */
1163 if(fabsf(val
) > 1.0f
)
1164 val
= (ALfloat
)((0.0f
< val
) - (val
< 0.0f
));
1165 /* Convert to a signed integer, between -16777215 and +16777215. */
1166 return fastf2i(val
*16777215.0f
);
1169 static inline ALfloat
aluF2F(ALfloat val
)
1171 static inline ALint
aluF2I(ALfloat val
)
1172 { return aluF2I25(val
)<<7; }
1173 static inline ALuint
aluF2UI(ALfloat val
)
1174 { return aluF2I(val
)+2147483648u; }
1175 static inline ALshort
aluF2S(ALfloat val
)
1176 { return aluF2I25(val
)>>9; }
1177 static inline ALushort
aluF2US(ALfloat val
)
1178 { return aluF2S(val
)+32768; }
1179 static inline ALbyte
aluF2B(ALfloat val
)
1180 { return aluF2I25(val
)>>17; }
1181 static inline ALubyte
aluF2UB(ALfloat val
)
1182 { return aluF2B(val
)+128; }
1184 #define DECL_TEMPLATE(T, func) \
1185 static void Write_##T(ALCdevice *device, ALvoid **buffer, ALuint SamplesToDo) \
1187 ALfloat (*restrict DryBuffer)[BUFFERSIZE] = device->DryBuffer; \
1188 const ALuint numchans = ChannelsFromDevFmt(device->FmtChans); \
1189 const ALuint *offsets = device->ChannelOffsets; \
1192 for(j = 0;j < MaxChannels;j++) \
1196 if(offsets[j] == INVALID_OFFSET) \
1199 out = (T*)(*buffer) + offsets[j]; \
1200 for(i = 0;i < SamplesToDo;i++) \
1201 out[i*numchans] = func(DryBuffer[j][i]); \
1203 *buffer = (char*)(*buffer) + SamplesToDo*numchans*sizeof(T); \
1206 DECL_TEMPLATE(ALfloat
, aluF2F
)
1207 DECL_TEMPLATE(ALuint
, aluF2UI
)
1208 DECL_TEMPLATE(ALint
, aluF2I
)
1209 DECL_TEMPLATE(ALushort
, aluF2US
)
1210 DECL_TEMPLATE(ALshort
, aluF2S
)
1211 DECL_TEMPLATE(ALubyte
, aluF2UB
)
1212 DECL_TEMPLATE(ALbyte
, aluF2B
)
1214 #undef DECL_TEMPLATE
1217 ALvoid
aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1220 ALeffectslot
**slot
, **slot_end
;
1221 ALactivesource
**src
, **src_end
;
1226 SetMixerFPUMode(&oldMode
);
1230 IncrementRef(&device
->MixCount
);
1232 SamplesToDo
= minu(size
, BUFFERSIZE
);
1233 for(c
= 0;c
< MaxChannels
;c
++)
1234 memset(device
->DryBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1236 ALCdevice_Lock(device
);
1237 V(device
->Synth
,process
)(SamplesToDo
, device
->DryBuffer
);
1239 ctx
= device
->ContextList
;
1242 ALenum DeferUpdates
= ctx
->DeferUpdates
;
1243 ALenum UpdateSources
= AL_FALSE
;
1246 UpdateSources
= ExchangeInt(&ctx
->UpdateSources
, AL_FALSE
);
1249 CalcListenerParams(ctx
->Listener
);
1251 /* source processing */
1252 src
= ctx
->ActiveSources
;
1253 src_end
= src
+ ctx
->ActiveSourceCount
;
1254 while(src
!= src_end
)
1256 ALsource
*source
= (*src
)->Source
;
1258 if(source
->state
!= AL_PLAYING
&& source
->state
!= AL_PAUSED
)
1260 ALactivesource
*temp
= *(--src_end
);
1263 --(ctx
->ActiveSourceCount
);
1267 if(!DeferUpdates
&& (ExchangeInt(&source
->NeedsUpdate
, AL_FALSE
) ||
1269 (*src
)->Update(*src
, ctx
);
1271 if(source
->state
!= AL_PAUSED
)
1272 MixSource(*src
, device
, SamplesToDo
);
1276 /* effect slot processing */
1277 slot
= VECTOR_ITER_BEGIN(ctx
->ActiveAuxSlots
);
1278 slot_end
= VECTOR_ITER_END(ctx
->ActiveAuxSlots
);
1279 while(slot
!= slot_end
)
1281 if(!DeferUpdates
&& ExchangeInt(&(*slot
)->NeedsUpdate
, AL_FALSE
))
1282 V((*slot
)->EffectState
,update
)(device
, *slot
);
1284 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1287 for(i
= 0;i
< SamplesToDo
;i
++)
1288 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1296 slot
= &device
->DefaultSlot
;
1299 if(ExchangeInt(&(*slot
)->NeedsUpdate
, AL_FALSE
))
1300 V((*slot
)->EffectState
,update
)(device
, *slot
);
1302 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1305 for(i
= 0;i
< SamplesToDo
;i
++)
1306 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1309 /* Increment the clock time. Every second's worth of samples is
1310 * converted and added to clock base so that large sample counts don't
1311 * overflow during conversion. This also guarantees an exact, stable
1313 device
->SamplesDone
+= SamplesToDo
;
1314 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1315 device
->SamplesDone
%= device
->Frequency
;
1316 ALCdevice_Unlock(device
);
1320 /* Apply binaural/crossfeed filter */
1321 for(i
= 0;i
< SamplesToDo
;i
++)
1324 samples
[0] = device
->DryBuffer
[FrontLeft
][i
];
1325 samples
[1] = device
->DryBuffer
[FrontRight
][i
];
1326 bs2b_cross_feed(device
->Bs2b
, samples
);
1327 device
->DryBuffer
[FrontLeft
][i
] = samples
[0];
1328 device
->DryBuffer
[FrontRight
][i
] = samples
[1];
1334 switch(device
->FmtType
)
1337 Write_ALbyte(device
, &buffer
, SamplesToDo
);
1340 Write_ALubyte(device
, &buffer
, SamplesToDo
);
1343 Write_ALshort(device
, &buffer
, SamplesToDo
);
1346 Write_ALushort(device
, &buffer
, SamplesToDo
);
1349 Write_ALint(device
, &buffer
, SamplesToDo
);
1352 Write_ALuint(device
, &buffer
, SamplesToDo
);
1355 Write_ALfloat(device
, &buffer
, SamplesToDo
);
1360 size
-= SamplesToDo
;
1361 IncrementRef(&device
->MixCount
);
1364 RestoreFPUMode(&oldMode
);
1368 ALvoid
aluHandleDisconnect(ALCdevice
*device
)
1370 ALCcontext
*Context
;
1372 device
->Connected
= ALC_FALSE
;
1374 Context
= device
->ContextList
;
1377 ALactivesource
**src
, **src_end
;
1379 src
= Context
->ActiveSources
;
1380 src_end
= src
+ Context
->ActiveSourceCount
;
1381 while(src
!= src_end
)
1383 ALsource
*source
= (*src
)->Source
;
1384 if(source
->state
== AL_PLAYING
)
1386 source
->state
= AL_STOPPED
;
1387 source
->current_buffer
= NULL
;
1388 source
->position
= 0;
1389 source
->position_fraction
= 0;
1393 Context
->ActiveSourceCount
= 0;
1395 Context
= Context
->next
;