2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
32 #include "alListener.h"
33 #include "alAuxEffectSlot.h"
37 #include "static_assert.h"
39 #include "midi/base.h"
42 static_assert((INT_MAX
>>FRACTIONBITS
)/MAX_PITCH
> BUFFERSIZE
,
43 "MAX_PITCH and/or BUFFERSIZE are too large for FRACTIONBITS!");
51 ALfloat ConeScale
= 1.0f
;
53 /* Localized Z scalar for mono sources */
54 ALfloat ZScale
= 1.0f
;
56 extern inline ALfloat
minf(ALfloat a
, ALfloat b
);
57 extern inline ALfloat
maxf(ALfloat a
, ALfloat b
);
58 extern inline ALfloat
clampf(ALfloat val
, ALfloat min
, ALfloat max
);
60 extern inline ALdouble
mind(ALdouble a
, ALdouble b
);
61 extern inline ALdouble
maxd(ALdouble a
, ALdouble b
);
62 extern inline ALdouble
clampd(ALdouble val
, ALdouble min
, ALdouble max
);
64 extern inline ALuint
minu(ALuint a
, ALuint b
);
65 extern inline ALuint
maxu(ALuint a
, ALuint b
);
66 extern inline ALuint
clampu(ALuint val
, ALuint min
, ALuint max
);
68 extern inline ALint
mini(ALint a
, ALint b
);
69 extern inline ALint
maxi(ALint a
, ALint b
);
70 extern inline ALint
clampi(ALint val
, ALint min
, ALint max
);
72 extern inline ALint64
mini64(ALint64 a
, ALint64 b
);
73 extern inline ALint64
maxi64(ALint64 a
, ALint64 b
);
74 extern inline ALint64
clampi64(ALint64 val
, ALint64 min
, ALint64 max
);
76 extern inline ALuint64
minu64(ALuint64 a
, ALuint64 b
);
77 extern inline ALuint64
maxu64(ALuint64 a
, ALuint64 b
);
78 extern inline ALuint64
clampu64(ALuint64 val
, ALuint64 min
, ALuint64 max
);
80 extern inline ALfloat
lerp(ALfloat val1
, ALfloat val2
, ALfloat mu
);
81 extern inline ALfloat
cubic(ALfloat val0
, ALfloat val1
, ALfloat val2
, ALfloat val3
, ALfloat mu
);
84 static inline void aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
86 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
87 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
88 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
91 static inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
93 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
94 inVector1
[2]*inVector2
[2];
97 static inline void aluNormalize(ALfloat
*inVector
)
99 ALfloat lengthsqr
= aluDotproduct(inVector
, inVector
);
102 ALfloat inv_length
= 1.0f
/sqrtf(lengthsqr
);
103 inVector
[0] *= inv_length
;
104 inVector
[1] *= inv_length
;
105 inVector
[2] *= inv_length
;
109 static inline ALvoid
aluMatrixVector(ALfloat
*vector
, ALfloat w
, ALfloat (*restrict matrix
)[4])
112 vector
[0], vector
[1], vector
[2], w
115 vector
[0] = temp
[0]*matrix
[0][0] + temp
[1]*matrix
[1][0] + temp
[2]*matrix
[2][0] + temp
[3]*matrix
[3][0];
116 vector
[1] = temp
[0]*matrix
[0][1] + temp
[1]*matrix
[1][1] + temp
[2]*matrix
[2][1] + temp
[3]*matrix
[3][1];
117 vector
[2] = temp
[0]*matrix
[0][2] + temp
[1]*matrix
[1][2] + temp
[2]*matrix
[2][2] + temp
[3]*matrix
[3][2];
121 static ALvoid
CalcListenerParams(ALlistener
*Listener
)
123 ALfloat N
[3], V
[3], U
[3], P
[3];
126 N
[0] = Listener
->Forward
[0];
127 N
[1] = Listener
->Forward
[1];
128 N
[2] = Listener
->Forward
[2];
130 V
[0] = Listener
->Up
[0];
131 V
[1] = Listener
->Up
[1];
132 V
[2] = Listener
->Up
[2];
134 /* Build and normalize right-vector */
135 aluCrossproduct(N
, V
, U
);
138 Listener
->Params
.Matrix
[0][0] = U
[0];
139 Listener
->Params
.Matrix
[0][1] = V
[0];
140 Listener
->Params
.Matrix
[0][2] = -N
[0];
141 Listener
->Params
.Matrix
[0][3] = 0.0f
;
142 Listener
->Params
.Matrix
[1][0] = U
[1];
143 Listener
->Params
.Matrix
[1][1] = V
[1];
144 Listener
->Params
.Matrix
[1][2] = -N
[1];
145 Listener
->Params
.Matrix
[1][3] = 0.0f
;
146 Listener
->Params
.Matrix
[2][0] = U
[2];
147 Listener
->Params
.Matrix
[2][1] = V
[2];
148 Listener
->Params
.Matrix
[2][2] = -N
[2];
149 Listener
->Params
.Matrix
[2][3] = 0.0f
;
150 Listener
->Params
.Matrix
[3][0] = 0.0f
;
151 Listener
->Params
.Matrix
[3][1] = 0.0f
;
152 Listener
->Params
.Matrix
[3][2] = 0.0f
;
153 Listener
->Params
.Matrix
[3][3] = 1.0f
;
155 P
[0] = Listener
->Position
[0];
156 P
[1] = Listener
->Position
[1];
157 P
[2] = Listener
->Position
[2];
158 aluMatrixVector(P
, 1.0f
, Listener
->Params
.Matrix
);
159 Listener
->Params
.Matrix
[3][0] = -P
[0];
160 Listener
->Params
.Matrix
[3][1] = -P
[1];
161 Listener
->Params
.Matrix
[3][2] = -P
[2];
163 Listener
->Params
.Velocity
[0] = Listener
->Velocity
[0];
164 Listener
->Params
.Velocity
[1] = Listener
->Velocity
[1];
165 Listener
->Params
.Velocity
[2] = Listener
->Velocity
[2];
166 aluMatrixVector(Listener
->Params
.Velocity
, 0.0f
, Listener
->Params
.Matrix
);
169 ALvoid
CalcNonAttnSourceParams(ALactivesource
*src
, const ALCcontext
*ALContext
)
171 static const struct ChanMap MonoMap
[1] = { { FrontCenter
, 0.0f
} };
172 static const struct ChanMap StereoMap
[2] = {
173 { FrontLeft
, DEG2RAD(-30.0f
) },
174 { FrontRight
, DEG2RAD( 30.0f
) }
176 static const struct ChanMap StereoWideMap
[2] = {
177 { FrontLeft
, DEG2RAD(-90.0f
) },
178 { FrontRight
, DEG2RAD( 90.0f
) }
180 static const struct ChanMap RearMap
[2] = {
181 { BackLeft
, DEG2RAD(-150.0f
) },
182 { BackRight
, DEG2RAD( 150.0f
) }
184 static const struct ChanMap QuadMap
[4] = {
185 { FrontLeft
, DEG2RAD( -45.0f
) },
186 { FrontRight
, DEG2RAD( 45.0f
) },
187 { BackLeft
, DEG2RAD(-135.0f
) },
188 { BackRight
, DEG2RAD( 135.0f
) }
190 static const struct ChanMap X51Map
[6] = {
191 { FrontLeft
, DEG2RAD( -30.0f
) },
192 { FrontRight
, DEG2RAD( 30.0f
) },
193 { FrontCenter
, DEG2RAD( 0.0f
) },
195 { BackLeft
, DEG2RAD(-110.0f
) },
196 { BackRight
, DEG2RAD( 110.0f
) }
198 static const struct ChanMap X61Map
[7] = {
199 { FrontLeft
, DEG2RAD(-30.0f
) },
200 { FrontRight
, DEG2RAD( 30.0f
) },
201 { FrontCenter
, DEG2RAD( 0.0f
) },
203 { BackCenter
, DEG2RAD(180.0f
) },
204 { SideLeft
, DEG2RAD(-90.0f
) },
205 { SideRight
, DEG2RAD( 90.0f
) }
207 static const struct ChanMap X71Map
[8] = {
208 { FrontLeft
, DEG2RAD( -30.0f
) },
209 { FrontRight
, DEG2RAD( 30.0f
) },
210 { FrontCenter
, DEG2RAD( 0.0f
) },
212 { BackLeft
, DEG2RAD(-150.0f
) },
213 { BackRight
, DEG2RAD( 150.0f
) },
214 { SideLeft
, DEG2RAD( -90.0f
) },
215 { SideRight
, DEG2RAD( 90.0f
) }
218 ALCdevice
*Device
= ALContext
->Device
;
219 const ALsource
*ALSource
= src
->Source
;
220 ALfloat SourceVolume
,ListenerGain
,MinVolume
,MaxVolume
;
221 ALbufferlistitem
*BufferListItem
;
222 enum FmtChannels Channels
;
223 ALfloat DryGain
, DryGainHF
, DryGainLF
;
224 ALfloat WetGain
[MAX_SENDS
];
225 ALfloat WetGainHF
[MAX_SENDS
];
226 ALfloat WetGainLF
[MAX_SENDS
];
227 ALint NumSends
, Frequency
;
228 const struct ChanMap
*chans
= NULL
;
229 enum Resampler Resampler
;
230 ALint num_channels
= 0;
231 ALboolean DirectChannels
;
232 ALfloat hwidth
= 0.0f
;
236 /* Get device properties */
237 NumSends
= Device
->NumAuxSends
;
238 Frequency
= Device
->Frequency
;
240 /* Get listener properties */
241 ListenerGain
= ALContext
->Listener
->Gain
;
243 /* Get source properties */
244 SourceVolume
= ALSource
->Gain
;
245 MinVolume
= ALSource
->MinGain
;
246 MaxVolume
= ALSource
->MaxGain
;
247 Pitch
= ALSource
->Pitch
;
248 Resampler
= ALSource
->Resampler
;
249 DirectChannels
= ALSource
->DirectChannels
;
251 src
->Direct
.OutBuffer
= Device
->DryBuffer
;
252 for(i
= 0;i
< NumSends
;i
++)
254 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
256 Slot
= Device
->DefaultSlot
;
257 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
258 src
->Send
[i
].OutBuffer
= NULL
;
260 src
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
263 /* Calculate the stepping value */
265 BufferListItem
= ALSource
->queue
;
266 while(BufferListItem
!= NULL
)
269 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
271 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
272 if(Pitch
> (ALfloat
)MAX_PITCH
)
273 src
->Step
= MAX_PITCH
<<FRACTIONBITS
;
276 src
->Step
= fastf2i(Pitch
*FRACTIONONE
);
281 Channels
= ALBuffer
->FmtChannels
;
284 BufferListItem
= BufferListItem
->next
;
287 /* Calculate gains */
288 DryGain
= clampf(SourceVolume
, MinVolume
, MaxVolume
);
289 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
290 DryGainHF
= ALSource
->Direct
.GainHF
;
291 DryGainLF
= ALSource
->Direct
.GainLF
;
292 for(i
= 0;i
< NumSends
;i
++)
294 WetGain
[i
] = clampf(SourceVolume
, MinVolume
, MaxVolume
);
295 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
296 WetGainHF
[i
] = ALSource
->Send
[i
].GainHF
;
297 WetGainLF
[i
] = ALSource
->Send
[i
].GainLF
;
308 if(!(Device
->Flags
&DEVICE_WIDE_STEREO
))
310 /* HACK: Place the stereo channels at +/-90 degrees when using non-
311 * HRTF stereo output. This helps reduce the "monoization" caused
312 * by them panning towards the center. */
313 if(Device
->FmtChans
== DevFmtStereo
&& !Device
->Hrtf
)
314 chans
= StereoWideMap
;
320 chans
= StereoWideMap
;
321 hwidth
= DEG2RAD(60.0f
);
352 if(DirectChannels
!= AL_FALSE
)
354 for(c
= 0;c
< num_channels
;c
++)
356 MixGains
*gains
= src
->Direct
.Mix
.Gains
[c
];
357 for(j
= 0;j
< MaxChannels
;j
++)
358 gains
[j
].Target
= 0.0f
;
361 for(c
= 0;c
< num_channels
;c
++)
363 MixGains
*gains
= src
->Direct
.Mix
.Gains
[c
];
364 for(i
= 0;i
< (ALint
)Device
->NumChan
;i
++)
366 enum Channel chan
= Device
->Speaker2Chan
[i
];
367 if(chan
== chans
[c
].channel
)
369 gains
[chan
].Target
= DryGain
;
375 if(!src
->Direct
.Moving
)
377 for(i
= 0;i
< num_channels
;i
++)
379 MixGains
*gains
= src
->Direct
.Mix
.Gains
[i
];
380 for(j
= 0;j
< MaxChannels
;j
++)
382 gains
[j
].Current
= gains
[j
].Target
;
383 gains
[j
].Step
= 1.0f
;
386 src
->Direct
.Counter
= 0;
387 src
->Direct
.Moving
= AL_TRUE
;
391 for(i
= 0;i
< num_channels
;i
++)
393 MixGains
*gains
= src
->Direct
.Mix
.Gains
[i
];
394 for(j
= 0;j
< MaxChannels
;j
++)
396 ALfloat cur
= maxf(gains
[j
].Current
, FLT_EPSILON
);
397 ALfloat trg
= maxf(gains
[j
].Target
, FLT_EPSILON
);
398 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
399 gains
[j
].Step
= powf(trg
/cur
, 1.0f
/64.0f
);
401 gains
[j
].Step
= 1.0f
;
402 gains
[j
].Current
= cur
;
405 src
->Direct
.Counter
= 64;
408 src
->IsHrtf
= AL_FALSE
;
410 else if(Device
->Hrtf
)
412 for(c
= 0;c
< num_channels
;c
++)
414 if(chans
[c
].channel
== LFE
)
417 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
[0] = 0;
418 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
[1] = 0;
419 for(i
= 0;i
< HRIR_LENGTH
;i
++)
421 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
[i
][0] = 0.0f
;
422 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
[i
][1] = 0.0f
;
427 /* Get the static HRIR coefficients and delays for this
429 GetLerpedHrtfCoeffs(Device
->Hrtf
,
430 0.0f
, chans
[c
].angle
, DryGain
,
431 src
->Direct
.Mix
.Hrtf
.Params
[c
].Coeffs
,
432 src
->Direct
.Mix
.Hrtf
.Params
[c
].Delay
);
435 src
->Direct
.Counter
= 0;
436 src
->Direct
.Moving
= AL_TRUE
;
437 src
->Direct
.Mix
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
439 src
->IsHrtf
= AL_TRUE
;
443 for(i
= 0;i
< num_channels
;i
++)
445 MixGains
*gains
= src
->Direct
.Mix
.Gains
[i
];
446 for(j
= 0;j
< MaxChannels
;j
++)
447 gains
[j
].Target
= 0.0f
;
450 DryGain
*= lerp(1.0f
, 1.0f
/sqrtf((float)Device
->NumChan
), hwidth
/F_PI
);
451 for(c
= 0;c
< num_channels
;c
++)
453 MixGains
*gains
= src
->Direct
.Mix
.Gains
[c
];
454 ALfloat Target
[MaxChannels
];
456 /* Special-case LFE */
457 if(chans
[c
].channel
== LFE
)
459 gains
[chans
[c
].channel
].Target
= DryGain
;
462 ComputeAngleGains(Device
, chans
[c
].angle
, hwidth
, DryGain
, Target
);
463 for(i
= 0;i
< MaxChannels
;i
++)
464 gains
[i
].Target
= Target
[i
];
467 if(!src
->Direct
.Moving
)
469 for(i
= 0;i
< num_channels
;i
++)
471 MixGains
*gains
= src
->Direct
.Mix
.Gains
[i
];
472 for(j
= 0;j
< MaxChannels
;j
++)
474 gains
[j
].Current
= gains
[j
].Target
;
475 gains
[j
].Step
= 1.0f
;
478 src
->Direct
.Counter
= 0;
479 src
->Direct
.Moving
= AL_TRUE
;
483 for(i
= 0;i
< num_channels
;i
++)
485 MixGains
*gains
= src
->Direct
.Mix
.Gains
[i
];
486 for(j
= 0;j
< MaxChannels
;j
++)
488 ALfloat trg
= maxf(gains
[j
].Target
, FLT_EPSILON
);
489 ALfloat cur
= maxf(gains
[j
].Current
, FLT_EPSILON
);
490 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
491 gains
[j
].Step
= powf(trg
/cur
, 1.0f
/64.0f
);
493 gains
[j
].Step
= 1.0f
;
494 gains
[j
].Current
= cur
;
497 src
->Direct
.Counter
= 64;
500 src
->IsHrtf
= AL_FALSE
;
502 for(i
= 0;i
< NumSends
;i
++)
504 src
->Send
[i
].Gain
.Target
= WetGain
[i
];
505 if(!src
->Send
[i
].Moving
)
507 src
->Send
[i
].Gain
.Current
= src
->Send
[i
].Gain
.Target
;
508 src
->Send
[i
].Gain
.Step
= 1.0f
;
509 src
->Send
[i
].Counter
= 0;
510 src
->Send
[i
].Moving
= AL_TRUE
;
514 ALfloat cur
= maxf(src
->Send
[i
].Gain
.Current
, FLT_EPSILON
);
515 ALfloat trg
= maxf(src
->Send
[i
].Gain
.Target
, FLT_EPSILON
);
516 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
517 src
->Send
[i
].Gain
.Step
= powf(trg
/cur
, 1.0f
/64.0f
);
519 src
->Send
[i
].Gain
.Step
= 1.0f
;
520 src
->Send
[i
].Gain
.Current
= cur
;
521 src
->Send
[i
].Counter
= 64;
526 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
527 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
528 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
529 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
530 for(c
= 0;c
< num_channels
;c
++)
532 src
->Direct
.Filters
[c
].ActiveType
= AF_None
;
533 if(gainhf
!= 1.0f
) src
->Direct
.Filters
[c
].ActiveType
|= AF_LowPass
;
534 if(gainlf
!= 1.0f
) src
->Direct
.Filters
[c
].ActiveType
|= AF_HighPass
;
535 ALfilterState_setParams(
536 &src
->Direct
.Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
539 ALfilterState_setParams(
540 &src
->Direct
.Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
545 for(i
= 0;i
< NumSends
;i
++)
547 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
548 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
549 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
550 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
551 for(c
= 0;c
< num_channels
;c
++)
553 src
->Send
[i
].Filters
[c
].ActiveType
= AF_None
;
554 if(gainhf
!= 1.0f
) src
->Send
[i
].Filters
[c
].ActiveType
|= AF_LowPass
;
555 if(gainlf
!= 1.0f
) src
->Send
[i
].Filters
[c
].ActiveType
|= AF_HighPass
;
556 ALfilterState_setParams(
557 &src
->Send
[i
].Filters
[c
].LowPass
, ALfilterType_HighShelf
, gainhf
,
560 ALfilterState_setParams(
561 &src
->Send
[i
].Filters
[c
].HighPass
, ALfilterType_LowShelf
, gainlf
,
568 ALvoid
CalcSourceParams(ALactivesource
*src
, const ALCcontext
*ALContext
)
570 ALCdevice
*Device
= ALContext
->Device
;
571 const ALsource
*ALSource
= src
->Source
;
572 ALfloat Velocity
[3],Direction
[3],Position
[3],SourceToListener
[3];
573 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,ClampedDist
;
574 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
;
575 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
576 ALfloat DopplerFactor
, SpeedOfSound
;
577 ALfloat AirAbsorptionFactor
;
578 ALfloat RoomAirAbsorption
[MAX_SENDS
];
579 ALbufferlistitem
*BufferListItem
;
581 ALfloat RoomAttenuation
[MAX_SENDS
];
582 ALfloat MetersPerUnit
;
583 ALfloat RoomRolloffBase
;
584 ALfloat RoomRolloff
[MAX_SENDS
];
585 ALfloat DecayDistance
[MAX_SENDS
];
589 ALboolean DryGainHFAuto
;
590 ALfloat WetGain
[MAX_SENDS
];
591 ALfloat WetGainHF
[MAX_SENDS
];
592 ALfloat WetGainLF
[MAX_SENDS
];
593 ALboolean WetGainAuto
;
594 ALboolean WetGainHFAuto
;
595 enum Resampler Resampler
;
603 for(i
= 0;i
< MAX_SENDS
;i
++)
609 /* Get context/device properties */
610 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
611 SpeedOfSound
= ALContext
->SpeedOfSound
* ALContext
->DopplerVelocity
;
612 NumSends
= Device
->NumAuxSends
;
613 Frequency
= Device
->Frequency
;
615 /* Get listener properties */
616 ListenerGain
= ALContext
->Listener
->Gain
;
617 MetersPerUnit
= ALContext
->Listener
->MetersPerUnit
;
619 /* Get source properties */
620 SourceVolume
= ALSource
->Gain
;
621 MinVolume
= ALSource
->MinGain
;
622 MaxVolume
= ALSource
->MaxGain
;
623 Pitch
= ALSource
->Pitch
;
624 Resampler
= ALSource
->Resampler
;
625 Position
[0] = ALSource
->Position
[0];
626 Position
[1] = ALSource
->Position
[1];
627 Position
[2] = ALSource
->Position
[2];
628 Direction
[0] = ALSource
->Orientation
[0];
629 Direction
[1] = ALSource
->Orientation
[1];
630 Direction
[2] = ALSource
->Orientation
[2];
631 Velocity
[0] = ALSource
->Velocity
[0];
632 Velocity
[1] = ALSource
->Velocity
[1];
633 Velocity
[2] = ALSource
->Velocity
[2];
634 MinDist
= ALSource
->RefDistance
;
635 MaxDist
= ALSource
->MaxDistance
;
636 Rolloff
= ALSource
->RollOffFactor
;
637 InnerAngle
= ALSource
->InnerAngle
;
638 OuterAngle
= ALSource
->OuterAngle
;
639 AirAbsorptionFactor
= ALSource
->AirAbsorptionFactor
;
640 DryGainHFAuto
= ALSource
->DryGainHFAuto
;
641 WetGainAuto
= ALSource
->WetGainAuto
;
642 WetGainHFAuto
= ALSource
->WetGainHFAuto
;
643 RoomRolloffBase
= ALSource
->RoomRolloffFactor
;
645 src
->Direct
.OutBuffer
= Device
->DryBuffer
;
646 for(i
= 0;i
< NumSends
;i
++)
648 ALeffectslot
*Slot
= ALSource
->Send
[i
].Slot
;
651 Slot
= Device
->DefaultSlot
;
652 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
655 RoomRolloff
[i
] = 0.0f
;
656 DecayDistance
[i
] = 0.0f
;
657 RoomAirAbsorption
[i
] = 1.0f
;
659 else if(Slot
->AuxSendAuto
)
661 RoomRolloff
[i
] = RoomRolloffBase
;
662 if(IsReverbEffect(Slot
->EffectType
))
664 RoomRolloff
[i
] += Slot
->EffectProps
.Reverb
.RoomRolloffFactor
;
665 DecayDistance
[i
] = Slot
->EffectProps
.Reverb
.DecayTime
*
666 SPEEDOFSOUNDMETRESPERSEC
;
667 RoomAirAbsorption
[i
] = Slot
->EffectProps
.Reverb
.AirAbsorptionGainHF
;
671 DecayDistance
[i
] = 0.0f
;
672 RoomAirAbsorption
[i
] = 1.0f
;
677 /* If the slot's auxiliary send auto is off, the data sent to the
678 * effect slot is the same as the dry path, sans filter effects */
679 RoomRolloff
[i
] = Rolloff
;
680 DecayDistance
[i
] = 0.0f
;
681 RoomAirAbsorption
[i
] = AIRABSORBGAINHF
;
684 if(!Slot
|| Slot
->EffectType
== AL_EFFECT_NULL
)
685 src
->Send
[i
].OutBuffer
= NULL
;
687 src
->Send
[i
].OutBuffer
= Slot
->WetBuffer
;
690 /* Transform source to listener space (convert to head relative) */
691 if(ALSource
->HeadRelative
== AL_FALSE
)
693 ALfloat (*restrict Matrix
)[4] = ALContext
->Listener
->Params
.Matrix
;
694 /* Transform source vectors */
695 aluMatrixVector(Position
, 1.0f
, Matrix
);
696 aluMatrixVector(Direction
, 0.0f
, Matrix
);
697 aluMatrixVector(Velocity
, 0.0f
, Matrix
);
701 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
702 /* Offset the source velocity to be relative of the listener velocity */
703 Velocity
[0] += ListenerVel
[0];
704 Velocity
[1] += ListenerVel
[1];
705 Velocity
[2] += ListenerVel
[2];
708 SourceToListener
[0] = -Position
[0];
709 SourceToListener
[1] = -Position
[1];
710 SourceToListener
[2] = -Position
[2];
711 aluNormalize(SourceToListener
);
712 aluNormalize(Direction
);
714 /* Calculate distance attenuation */
715 Distance
= sqrtf(aluDotproduct(Position
, Position
));
716 ClampedDist
= Distance
;
719 for(i
= 0;i
< NumSends
;i
++)
720 RoomAttenuation
[i
] = 1.0f
;
721 switch(ALContext
->SourceDistanceModel
? ALSource
->DistanceModel
:
722 ALContext
->DistanceModel
)
724 case InverseDistanceClamped
:
725 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
726 if(MaxDist
< MinDist
)
729 case InverseDistance
:
732 if((MinDist
+ (Rolloff
* (ClampedDist
- MinDist
))) > 0.0f
)
733 Attenuation
= MinDist
/ (MinDist
+ (Rolloff
* (ClampedDist
- MinDist
)));
734 for(i
= 0;i
< NumSends
;i
++)
736 if((MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
))) > 0.0f
)
737 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (ClampedDist
- MinDist
)));
742 case LinearDistanceClamped
:
743 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
744 if(MaxDist
< MinDist
)
748 if(MaxDist
!= MinDist
)
750 Attenuation
= 1.0f
- (Rolloff
*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
751 Attenuation
= maxf(Attenuation
, 0.0f
);
752 for(i
= 0;i
< NumSends
;i
++)
754 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(ClampedDist
-MinDist
)/(MaxDist
- MinDist
));
755 RoomAttenuation
[i
] = maxf(RoomAttenuation
[i
], 0.0f
);
760 case ExponentDistanceClamped
:
761 ClampedDist
= clampf(ClampedDist
, MinDist
, MaxDist
);
762 if(MaxDist
< MinDist
)
765 case ExponentDistance
:
766 if(ClampedDist
> 0.0f
&& MinDist
> 0.0f
)
768 Attenuation
= powf(ClampedDist
/MinDist
, -Rolloff
);
769 for(i
= 0;i
< NumSends
;i
++)
770 RoomAttenuation
[i
] = powf(ClampedDist
/MinDist
, -RoomRolloff
[i
]);
774 case DisableDistance
:
775 ClampedDist
= MinDist
;
779 /* Source Gain + Attenuation */
780 DryGain
= SourceVolume
* Attenuation
;
781 for(i
= 0;i
< NumSends
;i
++)
782 WetGain
[i
] = SourceVolume
* RoomAttenuation
[i
];
784 /* Distance-based air absorption */
785 if(AirAbsorptionFactor
> 0.0f
&& ClampedDist
> MinDist
)
787 ALfloat meters
= maxf(ClampedDist
-MinDist
, 0.0f
) * MetersPerUnit
;
788 DryGainHF
*= powf(AIRABSORBGAINHF
, AirAbsorptionFactor
*meters
);
789 for(i
= 0;i
< NumSends
;i
++)
790 WetGainHF
[i
] *= powf(RoomAirAbsorption
[i
], AirAbsorptionFactor
*meters
);
795 ALfloat ApparentDist
= 1.0f
/maxf(Attenuation
, 0.00001f
) - 1.0f
;
797 /* Apply a decay-time transformation to the wet path, based on the
798 * attenuation of the dry path.
800 * Using the apparent distance, based on the distance attenuation, the
801 * initial decay of the reverb effect is calculated and applied to the
804 for(i
= 0;i
< NumSends
;i
++)
806 if(DecayDistance
[i
] > 0.0f
)
807 WetGain
[i
] *= powf(0.001f
/*-60dB*/, ApparentDist
/DecayDistance
[i
]);
811 /* Calculate directional soundcones */
812 Angle
= RAD2DEG(acosf(aluDotproduct(Direction
,SourceToListener
)) * ConeScale
) * 2.0f
;
813 if(Angle
> InnerAngle
&& Angle
<= OuterAngle
)
815 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
816 ConeVolume
= lerp(1.0f
, ALSource
->OuterGain
, scale
);
817 ConeHF
= lerp(1.0f
, ALSource
->OuterGainHF
, scale
);
819 else if(Angle
> OuterAngle
)
821 ConeVolume
= ALSource
->OuterGain
;
822 ConeHF
= ALSource
->OuterGainHF
;
830 DryGain
*= ConeVolume
;
833 for(i
= 0;i
< NumSends
;i
++)
834 WetGain
[i
] *= ConeVolume
;
840 for(i
= 0;i
< NumSends
;i
++)
841 WetGainHF
[i
] *= ConeHF
;
844 /* Clamp to Min/Max Gain */
845 DryGain
= clampf(DryGain
, MinVolume
, MaxVolume
);
846 for(i
= 0;i
< NumSends
;i
++)
847 WetGain
[i
] = clampf(WetGain
[i
], MinVolume
, MaxVolume
);
849 /* Apply gain and frequency filters */
850 DryGain
*= ALSource
->Direct
.Gain
* ListenerGain
;
851 DryGainHF
*= ALSource
->Direct
.GainHF
;
852 DryGainLF
*= ALSource
->Direct
.GainLF
;
853 for(i
= 0;i
< NumSends
;i
++)
855 WetGain
[i
] *= ALSource
->Send
[i
].Gain
* ListenerGain
;
856 WetGainHF
[i
] *= ALSource
->Send
[i
].GainHF
;
857 WetGainLF
[i
] *= ALSource
->Send
[i
].GainLF
;
860 /* Calculate velocity-based doppler effect */
861 if(DopplerFactor
> 0.0f
)
863 const ALfloat
*ListenerVel
= ALContext
->Listener
->Params
.Velocity
;
866 if(SpeedOfSound
< 1.0f
)
868 DopplerFactor
*= 1.0f
/SpeedOfSound
;
872 VSS
= aluDotproduct(Velocity
, SourceToListener
) * DopplerFactor
;
873 VLS
= aluDotproduct(ListenerVel
, SourceToListener
) * DopplerFactor
;
875 Pitch
*= clampf(SpeedOfSound
-VLS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
) /
876 clampf(SpeedOfSound
-VSS
, 1.0f
, SpeedOfSound
*2.0f
- 1.0f
);
879 BufferListItem
= ALSource
->queue
;
880 while(BufferListItem
!= NULL
)
883 if((ALBuffer
=BufferListItem
->buffer
) != NULL
)
885 /* Calculate fixed-point stepping value, based on the pitch, buffer
886 * frequency, and output frequency. */
887 Pitch
= Pitch
* ALBuffer
->Frequency
/ Frequency
;
888 if(Pitch
> (ALfloat
)MAX_PITCH
)
889 src
->Step
= MAX_PITCH
<<FRACTIONBITS
;
892 src
->Step
= fastf2i(Pitch
*FRACTIONONE
);
899 BufferListItem
= BufferListItem
->next
;
904 /* Use a binaural HRTF algorithm for stereo headphone playback */
905 ALfloat delta
, ev
= 0.0f
, az
= 0.0f
;
907 if(Distance
> FLT_EPSILON
)
909 ALfloat invlen
= 1.0f
/Distance
;
910 Position
[0] *= invlen
;
911 Position
[1] *= invlen
;
912 Position
[2] *= invlen
;
914 /* Calculate elevation and azimuth only when the source is not at
915 * the listener. This prevents +0 and -0 Z from producing
916 * inconsistent panning. Also, clamp Y in case FP precision errors
917 * cause it to land outside of -1..+1. */
918 ev
= asinf(clampf(Position
[1], -1.0f
, 1.0f
));
919 az
= atan2f(Position
[0], -Position
[2]*ZScale
);
922 /* Check to see if the HRIR is already moving. */
923 if(src
->Direct
.Moving
)
925 /* Calculate the normalized HRTF transition factor (delta). */
926 delta
= CalcHrtfDelta(src
->Direct
.Mix
.Hrtf
.Gain
, DryGain
,
927 src
->Direct
.Mix
.Hrtf
.Dir
, Position
);
928 /* If the delta is large enough, get the moving HRIR target
929 * coefficients, target delays, steppping values, and counter. */
932 ALuint counter
= GetMovingHrtfCoeffs(Device
->Hrtf
,
933 ev
, az
, DryGain
, delta
,
935 src
->Direct
.Mix
.Hrtf
.Params
[0].Coeffs
,
936 src
->Direct
.Mix
.Hrtf
.Params
[0].Delay
,
937 src
->Direct
.Mix
.Hrtf
.Params
[0].CoeffStep
,
938 src
->Direct
.Mix
.Hrtf
.Params
[0].DelayStep
);
939 src
->Direct
.Counter
= counter
;
940 src
->Direct
.Mix
.Hrtf
.Gain
= DryGain
;
941 src
->Direct
.Mix
.Hrtf
.Dir
[0] = Position
[0];
942 src
->Direct
.Mix
.Hrtf
.Dir
[1] = Position
[1];
943 src
->Direct
.Mix
.Hrtf
.Dir
[2] = Position
[2];
948 /* Get the initial (static) HRIR coefficients and delays. */
949 GetLerpedHrtfCoeffs(Device
->Hrtf
, ev
, az
, DryGain
,
950 src
->Direct
.Mix
.Hrtf
.Params
[0].Coeffs
,
951 src
->Direct
.Mix
.Hrtf
.Params
[0].Delay
);
952 src
->Direct
.Counter
= 0;
953 src
->Direct
.Moving
= AL_TRUE
;
954 src
->Direct
.Mix
.Hrtf
.Gain
= DryGain
;
955 src
->Direct
.Mix
.Hrtf
.Dir
[0] = Position
[0];
956 src
->Direct
.Mix
.Hrtf
.Dir
[1] = Position
[1];
957 src
->Direct
.Mix
.Hrtf
.Dir
[2] = Position
[2];
959 src
->Direct
.Mix
.Hrtf
.IrSize
= GetHrtfIrSize(Device
->Hrtf
);
961 src
->IsHrtf
= AL_TRUE
;
965 MixGains
*gains
= src
->Direct
.Mix
.Gains
[0];
966 ALfloat DirGain
= 0.0f
;
969 for(j
= 0;j
< MaxChannels
;j
++)
970 gains
[j
].Target
= 0.0f
;
972 /* Normalize the length, and compute panned gains. */
973 if(Distance
> FLT_EPSILON
)
975 ALfloat Target
[MaxChannels
];
976 ALfloat invlen
= 1.0f
/Distance
;
977 Position
[0] *= invlen
;
978 Position
[1] *= invlen
;
979 Position
[2] *= invlen
;
981 DirGain
= sqrtf(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
982 ComputeAngleGains(Device
, atan2f(Position
[0], -Position
[2]*ZScale
), 0.0f
,
983 DryGain
*DirGain
, Target
);
984 for(j
= 0;j
< MaxChannels
;j
++)
985 gains
[j
].Target
= Target
[j
];
988 /* Adjustment for vertical offsets. Not the greatest, but simple
990 AmbientGain
= DryGain
* sqrtf(1.0f
/Device
->NumChan
) * (1.0f
-DirGain
);
991 for(i
= 0;i
< (ALint
)Device
->NumChan
;i
++)
993 enum Channel chan
= Device
->Speaker2Chan
[i
];
994 gains
[chan
].Target
= maxf(gains
[chan
].Target
, AmbientGain
);
997 if(!src
->Direct
.Moving
)
999 for(j
= 0;j
< MaxChannels
;j
++)
1001 gains
[j
].Current
= gains
[j
].Target
;
1002 gains
[j
].Step
= 1.0f
;
1004 src
->Direct
.Counter
= 0;
1005 src
->Direct
.Moving
= AL_TRUE
;
1009 for(j
= 0;j
< MaxChannels
;j
++)
1011 ALfloat cur
= maxf(gains
[j
].Current
, FLT_EPSILON
);
1012 ALfloat trg
= maxf(gains
[j
].Target
, FLT_EPSILON
);
1013 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
1014 gains
[j
].Step
= powf(trg
/cur
, 1.0f
/64.0f
);
1016 gains
[j
].Step
= 1.0f
;
1017 gains
[j
].Current
= cur
;
1019 src
->Direct
.Counter
= 64;
1022 src
->IsHrtf
= AL_FALSE
;
1024 for(i
= 0;i
< NumSends
;i
++)
1026 src
->Send
[i
].Gain
.Target
= WetGain
[i
];
1027 if(!src
->Send
[i
].Moving
)
1029 src
->Send
[i
].Gain
.Current
= src
->Send
[i
].Gain
.Target
;
1030 src
->Send
[i
].Gain
.Step
= 1.0f
;
1031 src
->Send
[i
].Counter
= 0;
1032 src
->Send
[i
].Moving
= AL_TRUE
;
1036 ALfloat cur
= maxf(src
->Send
[i
].Gain
.Current
, FLT_EPSILON
);
1037 ALfloat trg
= maxf(src
->Send
[i
].Gain
.Target
, FLT_EPSILON
);
1038 if(fabs(trg
- cur
) >= GAIN_SILENCE_THRESHOLD
)
1039 src
->Send
[i
].Gain
.Step
= powf(trg
/cur
, 1.0f
/64.0f
);
1041 src
->Send
[i
].Gain
.Step
= 1.0f
;
1042 src
->Send
[i
].Gain
.Current
= cur
;
1043 src
->Send
[i
].Counter
= 64;
1048 ALfloat gainhf
= maxf(0.01f
, DryGainHF
);
1049 ALfloat gainlf
= maxf(0.01f
, DryGainLF
);
1050 ALfloat hfscale
= ALSource
->Direct
.HFReference
/ Frequency
;
1051 ALfloat lfscale
= ALSource
->Direct
.LFReference
/ Frequency
;
1052 src
->Direct
.Filters
[0].ActiveType
= AF_None
;
1053 if(gainhf
!= 1.0f
) src
->Direct
.Filters
[0].ActiveType
|= AF_LowPass
;
1054 if(gainlf
!= 1.0f
) src
->Direct
.Filters
[0].ActiveType
|= AF_HighPass
;
1055 ALfilterState_setParams(
1056 &src
->Direct
.Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1059 ALfilterState_setParams(
1060 &src
->Direct
.Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1064 for(i
= 0;i
< NumSends
;i
++)
1066 ALfloat gainhf
= maxf(0.01f
, WetGainHF
[i
]);
1067 ALfloat gainlf
= maxf(0.01f
, WetGainLF
[i
]);
1068 ALfloat hfscale
= ALSource
->Send
[i
].HFReference
/ Frequency
;
1069 ALfloat lfscale
= ALSource
->Send
[i
].LFReference
/ Frequency
;
1070 src
->Send
[i
].Filters
[0].ActiveType
= AF_None
;
1071 if(gainhf
!= 1.0f
) src
->Send
[i
].Filters
[0].ActiveType
|= AF_LowPass
;
1072 if(gainlf
!= 1.0f
) src
->Send
[i
].Filters
[0].ActiveType
|= AF_HighPass
;
1073 ALfilterState_setParams(
1074 &src
->Send
[i
].Filters
[0].LowPass
, ALfilterType_HighShelf
, gainhf
,
1077 ALfilterState_setParams(
1078 &src
->Send
[i
].Filters
[0].HighPass
, ALfilterType_LowShelf
, gainlf
,
1085 static inline ALint
aluF2I25(ALfloat val
)
1087 /* Clamp the value between -1 and +1. This handles that with only a single branch. */
1088 if(fabsf(val
) > 1.0f
)
1089 val
= (ALfloat
)((0.0f
< val
) - (val
< 0.0f
));
1090 /* Convert to a signed integer, between -16777215 and +16777215. */
1091 return fastf2i(val
*16777215.0f
);
1094 static inline ALfloat
aluF2F(ALfloat val
)
1096 static inline ALint
aluF2I(ALfloat val
)
1097 { return aluF2I25(val
)<<7; }
1098 static inline ALuint
aluF2UI(ALfloat val
)
1099 { return aluF2I(val
)+2147483648u; }
1100 static inline ALshort
aluF2S(ALfloat val
)
1101 { return aluF2I25(val
)>>9; }
1102 static inline ALushort
aluF2US(ALfloat val
)
1103 { return aluF2S(val
)+32768; }
1104 static inline ALbyte
aluF2B(ALfloat val
)
1105 { return aluF2I25(val
)>>17; }
1106 static inline ALubyte
aluF2UB(ALfloat val
)
1107 { return aluF2B(val
)+128; }
1109 #define DECL_TEMPLATE(T, func) \
1110 static void Write_##T(ALCdevice *device, ALvoid **buffer, ALuint SamplesToDo) \
1112 ALfloat (*restrict DryBuffer)[BUFFERSIZE] = device->DryBuffer; \
1113 const ALuint numchans = ChannelsFromDevFmt(device->FmtChans); \
1114 const ALuint *offsets = device->ChannelOffsets; \
1117 for(j = 0;j < MaxChannels;j++) \
1121 if(offsets[j] == INVALID_OFFSET) \
1124 out = (T*)(*buffer) + offsets[j]; \
1125 for(i = 0;i < SamplesToDo;i++) \
1126 out[i*numchans] = func(DryBuffer[j][i]); \
1128 *buffer = (char*)(*buffer) + SamplesToDo*numchans*sizeof(T); \
1131 DECL_TEMPLATE(ALfloat
, aluF2F
)
1132 DECL_TEMPLATE(ALuint
, aluF2UI
)
1133 DECL_TEMPLATE(ALint
, aluF2I
)
1134 DECL_TEMPLATE(ALushort
, aluF2US
)
1135 DECL_TEMPLATE(ALshort
, aluF2S
)
1136 DECL_TEMPLATE(ALubyte
, aluF2UB
)
1137 DECL_TEMPLATE(ALbyte
, aluF2B
)
1139 #undef DECL_TEMPLATE
1142 ALvoid
aluMixData(ALCdevice
*device
, ALvoid
*buffer
, ALsizei size
)
1145 ALeffectslot
**slot
, **slot_end
;
1146 ALactivesource
**src
, **src_end
;
1151 SetMixerFPUMode(&oldMode
);
1155 IncrementRef(&device
->MixCount
);
1157 SamplesToDo
= minu(size
, BUFFERSIZE
);
1158 for(c
= 0;c
< MaxChannels
;c
++)
1159 memset(device
->DryBuffer
[c
], 0, SamplesToDo
*sizeof(ALfloat
));
1161 ALCdevice_Lock(device
);
1162 V(device
->Synth
,process
)(SamplesToDo
, device
->DryBuffer
);
1164 ctx
= device
->ContextList
;
1167 ALenum DeferUpdates
= ctx
->DeferUpdates
;
1168 ALenum UpdateSources
= AL_FALSE
;
1171 UpdateSources
= ExchangeInt(&ctx
->UpdateSources
, AL_FALSE
);
1174 CalcListenerParams(ctx
->Listener
);
1176 /* source processing */
1177 src
= ctx
->ActiveSources
;
1178 src_end
= src
+ ctx
->ActiveSourceCount
;
1179 while(src
!= src_end
)
1181 ALsource
*source
= (*src
)->Source
;
1183 if(source
->state
!= AL_PLAYING
&& source
->state
!= AL_PAUSED
)
1185 ALactivesource
*temp
= *(--src_end
);
1188 --(ctx
->ActiveSourceCount
);
1192 if(!DeferUpdates
&& (ExchangeInt(&source
->NeedsUpdate
, AL_FALSE
) ||
1194 (*src
)->Update(*src
, ctx
);
1196 if(source
->state
!= AL_PAUSED
)
1197 MixSource(*src
, device
, SamplesToDo
);
1201 /* effect slot processing */
1202 slot
= VECTOR_ITER_BEGIN(ctx
->ActiveAuxSlots
);
1203 slot_end
= VECTOR_ITER_END(ctx
->ActiveAuxSlots
);
1204 while(slot
!= slot_end
)
1206 if(!DeferUpdates
&& ExchangeInt(&(*slot
)->NeedsUpdate
, AL_FALSE
))
1207 V((*slot
)->EffectState
,update
)(device
, *slot
);
1209 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1212 for(i
= 0;i
< SamplesToDo
;i
++)
1213 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1221 slot
= &device
->DefaultSlot
;
1224 if(ExchangeInt(&(*slot
)->NeedsUpdate
, AL_FALSE
))
1225 V((*slot
)->EffectState
,update
)(device
, *slot
);
1227 V((*slot
)->EffectState
,process
)(SamplesToDo
, (*slot
)->WetBuffer
[0],
1230 for(i
= 0;i
< SamplesToDo
;i
++)
1231 (*slot
)->WetBuffer
[0][i
] = 0.0f
;
1234 /* Increment the clock time. Every second's worth of samples is
1235 * converted and added to clock base so that large sample counts don't
1236 * overflow during conversion. This also guarantees an exact, stable
1238 device
->SamplesDone
+= SamplesToDo
;
1239 device
->ClockBase
+= (device
->SamplesDone
/device
->Frequency
) * DEVICE_CLOCK_RES
;
1240 device
->SamplesDone
%= device
->Frequency
;
1241 ALCdevice_Unlock(device
);
1245 /* Apply binaural/crossfeed filter */
1246 for(i
= 0;i
< SamplesToDo
;i
++)
1249 samples
[0] = device
->DryBuffer
[FrontLeft
][i
];
1250 samples
[1] = device
->DryBuffer
[FrontRight
][i
];
1251 bs2b_cross_feed(device
->Bs2b
, samples
);
1252 device
->DryBuffer
[FrontLeft
][i
] = samples
[0];
1253 device
->DryBuffer
[FrontRight
][i
] = samples
[1];
1259 switch(device
->FmtType
)
1262 Write_ALbyte(device
, &buffer
, SamplesToDo
);
1265 Write_ALubyte(device
, &buffer
, SamplesToDo
);
1268 Write_ALshort(device
, &buffer
, SamplesToDo
);
1271 Write_ALushort(device
, &buffer
, SamplesToDo
);
1274 Write_ALint(device
, &buffer
, SamplesToDo
);
1277 Write_ALuint(device
, &buffer
, SamplesToDo
);
1280 Write_ALfloat(device
, &buffer
, SamplesToDo
);
1285 size
-= SamplesToDo
;
1286 IncrementRef(&device
->MixCount
);
1289 RestoreFPUMode(&oldMode
);
1293 ALvoid
aluHandleDisconnect(ALCdevice
*device
)
1295 ALCcontext
*Context
;
1297 device
->Connected
= ALC_FALSE
;
1299 Context
= device
->ContextList
;
1302 ALactivesource
**src
, **src_end
;
1304 src
= Context
->ActiveSources
;
1305 src_end
= src
+ Context
->ActiveSourceCount
;
1306 while(src
!= src_end
)
1308 ALsource
*source
= (*src
)->Source
;
1309 if(source
->state
== AL_PLAYING
)
1311 source
->state
= AL_STOPPED
;
1312 source
->current_buffer
= NULL
;
1313 source
->position
= 0;
1314 source
->position_fraction
= 0;
1318 Context
->ActiveSourceCount
= 0;
1320 Context
= Context
->next
;