2 * OpenAL cross platform audio library
3 * Copyright (C) 1999-2007 by authors.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
35 #include "alListener.h"
36 #include "alAuxEffectSlot.h"
40 #if defined(HAVE_STDINT_H)
42 typedef int64_t ALint64
;
43 #elif defined(HAVE___INT64)
44 typedef __int64 ALint64
;
45 #elif (SIZEOF_LONG == 8)
47 #elif (SIZEOF_LONG_LONG == 8)
48 typedef long long ALint64
;
51 #define FRACTIONBITS 14
52 #define FRACTIONMASK ((1L<<FRACTIONBITS)-1)
53 #define MAX_PITCH 65536
55 /* Minimum ramp length in milliseconds. The value below was chosen to
56 * adequately reduce clicks and pops from harsh gain changes. */
57 #define MIN_RAMP_LENGTH 16
59 ALboolean DuplicateStereo
= AL_FALSE
;
61 /* NOTE: The AL_FORMAT_REAR* enums aren't handled here be cause they're
62 * converted to AL_FORMAT_QUAD* when loaded */
63 __inline ALuint
aluBytesFromFormat(ALenum format
)
68 case AL_FORMAT_STEREO8
:
69 case AL_FORMAT_QUAD8_LOKI
:
71 case AL_FORMAT_51CHN8
:
72 case AL_FORMAT_61CHN8
:
73 case AL_FORMAT_71CHN8
:
76 case AL_FORMAT_MONO16
:
77 case AL_FORMAT_STEREO16
:
78 case AL_FORMAT_QUAD16_LOKI
:
79 case AL_FORMAT_QUAD16
:
80 case AL_FORMAT_51CHN16
:
81 case AL_FORMAT_61CHN16
:
82 case AL_FORMAT_71CHN16
:
85 case AL_FORMAT_MONO_FLOAT32
:
86 case AL_FORMAT_STEREO_FLOAT32
:
87 case AL_FORMAT_QUAD32
:
88 case AL_FORMAT_51CHN32
:
89 case AL_FORMAT_61CHN32
:
90 case AL_FORMAT_71CHN32
:
98 __inline ALuint
aluChannelsFromFormat(ALenum format
)
102 case AL_FORMAT_MONO8
:
103 case AL_FORMAT_MONO16
:
104 case AL_FORMAT_MONO_FLOAT32
:
107 case AL_FORMAT_STEREO8
:
108 case AL_FORMAT_STEREO16
:
109 case AL_FORMAT_STEREO_FLOAT32
:
112 case AL_FORMAT_QUAD8_LOKI
:
113 case AL_FORMAT_QUAD16_LOKI
:
114 case AL_FORMAT_QUAD8
:
115 case AL_FORMAT_QUAD16
:
116 case AL_FORMAT_QUAD32
:
119 case AL_FORMAT_51CHN8
:
120 case AL_FORMAT_51CHN16
:
121 case AL_FORMAT_51CHN32
:
124 case AL_FORMAT_61CHN8
:
125 case AL_FORMAT_61CHN16
:
126 case AL_FORMAT_61CHN32
:
129 case AL_FORMAT_71CHN8
:
130 case AL_FORMAT_71CHN16
:
131 case AL_FORMAT_71CHN32
:
140 static __inline ALshort
aluF2S(ALfloat Value
)
145 i
= __min( 32767, i
);
146 i
= __max(-32768, i
);
150 static __inline ALvoid
aluCrossproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
, ALfloat
*outVector
)
152 outVector
[0] = inVector1
[1]*inVector2
[2] - inVector1
[2]*inVector2
[1];
153 outVector
[1] = inVector1
[2]*inVector2
[0] - inVector1
[0]*inVector2
[2];
154 outVector
[2] = inVector1
[0]*inVector2
[1] - inVector1
[1]*inVector2
[0];
157 static __inline ALfloat
aluDotproduct(const ALfloat
*inVector1
, const ALfloat
*inVector2
)
159 return inVector1
[0]*inVector2
[0] + inVector1
[1]*inVector2
[1] +
160 inVector1
[2]*inVector2
[2];
163 static __inline ALvoid
aluNormalize(ALfloat
*inVector
)
165 ALfloat length
, inverse_length
;
167 length
= aluSqrt(aluDotproduct(inVector
, inVector
));
170 inverse_length
= 1.0f
/length
;
171 inVector
[0] *= inverse_length
;
172 inVector
[1] *= inverse_length
;
173 inVector
[2] *= inverse_length
;
177 static __inline ALvoid
aluMatrixVector(ALfloat
*vector
,ALfloat matrix
[3][3])
181 result
[0] = vector
[0]*matrix
[0][0] + vector
[1]*matrix
[1][0] + vector
[2]*matrix
[2][0];
182 result
[1] = vector
[0]*matrix
[0][1] + vector
[1]*matrix
[1][1] + vector
[2]*matrix
[2][1];
183 result
[2] = vector
[0]*matrix
[0][2] + vector
[1]*matrix
[1][2] + vector
[2]*matrix
[2][2];
184 memcpy(vector
, result
, sizeof(result
));
187 static ALvoid
SetSpeakerArrangement(const char *name
, ALfloat SpeakerAngle
[OUTPUTCHANNELS
],
188 ALint Speaker2Chan
[OUTPUTCHANNELS
], ALint chans
)
196 confkey
= GetConfigValue(NULL
, name
, "");
201 next
= strchr(confkey
, ',');
206 } while(isspace(*next
));
209 sep
= strchr(confkey
, '=');
210 if(!sep
|| confkey
== sep
)
214 while(isspace(*end
) && end
!= confkey
)
217 if(strncmp(confkey
, "fl", end
-confkey
) == 0)
219 else if(strncmp(confkey
, "fr", end
-confkey
) == 0)
221 else if(strncmp(confkey
, "fc", end
-confkey
) == 0)
223 else if(strncmp(confkey
, "bl", end
-confkey
) == 0)
225 else if(strncmp(confkey
, "br", end
-confkey
) == 0)
227 else if(strncmp(confkey
, "bc", end
-confkey
) == 0)
229 else if(strncmp(confkey
, "sl", end
-confkey
) == 0)
231 else if(strncmp(confkey
, "sr", end
-confkey
) == 0)
235 AL_PRINT("Unknown speaker for %s: \"%c%c\"\n", name
, confkey
[0], confkey
[1]);
243 for(i
= 0;i
< chans
;i
++)
245 if(Speaker2Chan
[i
] == val
)
247 val
= strtol(sep
, NULL
, 10);
248 if(val
>= -180 && val
<= 180)
249 SpeakerAngle
[i
] = val
* M_PI
/180.0f
;
251 AL_PRINT("Invalid angle for speaker \"%c%c\": %d\n", confkey
[0], confkey
[1], val
);
257 for(i
= 1;i
< chans
;i
++)
259 if(SpeakerAngle
[i
] <= SpeakerAngle
[i
-1])
261 AL_PRINT("Speaker %d of %d does not follow previous: %f > %f\n", i
, chans
,
262 SpeakerAngle
[i
-1] * 180.0f
/M_PI
, SpeakerAngle
[i
] * 180.0f
/M_PI
);
263 SpeakerAngle
[i
] = SpeakerAngle
[i
-1] + 1 * 180.0f
/M_PI
;
268 static __inline ALfloat
aluLUTpos2Angle(ALint pos
)
270 if(pos
< QUADRANT_NUM
)
271 return aluAtan((ALfloat
)pos
/ (ALfloat
)(QUADRANT_NUM
- pos
));
272 if(pos
< 2 * QUADRANT_NUM
)
273 return M_PI_2
+ aluAtan((ALfloat
)(pos
- QUADRANT_NUM
) / (ALfloat
)(2 * QUADRANT_NUM
- pos
));
274 if(pos
< 3 * QUADRANT_NUM
)
275 return aluAtan((ALfloat
)(pos
- 2 * QUADRANT_NUM
) / (ALfloat
)(3 * QUADRANT_NUM
- pos
)) - M_PI
;
276 return aluAtan((ALfloat
)(pos
- 3 * QUADRANT_NUM
) / (ALfloat
)(4 * QUADRANT_NUM
- pos
)) - M_PI_2
;
279 ALvoid
aluInitPanning(ALCcontext
*Context
)
281 ALint pos
, offset
, s
;
282 ALfloat Alpha
, Theta
;
283 ALfloat SpeakerAngle
[OUTPUTCHANNELS
];
284 ALint Speaker2Chan
[OUTPUTCHANNELS
];
286 for(s
= 0;s
< OUTPUTCHANNELS
;s
++)
289 for(s2
= 0;s2
< OUTPUTCHANNELS
;s2
++)
290 Context
->ChannelMatrix
[s
][s2
] = ((s
==s2
) ? 1.0f
: 0.0f
);
293 switch(Context
->Device
->Format
)
295 /* Mono is rendered as stereo, then downmixed during post-process */
296 case AL_FORMAT_MONO8
:
297 case AL_FORMAT_MONO16
:
298 case AL_FORMAT_MONO_FLOAT32
:
299 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
300 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
301 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
302 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
303 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
304 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
305 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
306 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
307 Context
->NumChan
= 2;
308 Speaker2Chan
[0] = FRONT_LEFT
;
309 Speaker2Chan
[1] = FRONT_RIGHT
;
310 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
311 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
314 case AL_FORMAT_STEREO8
:
315 case AL_FORMAT_STEREO16
:
316 case AL_FORMAT_STEREO_FLOAT32
:
317 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
318 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
319 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = 1.0f
;
320 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = 1.0f
;
321 Context
->ChannelMatrix
[BACK_LEFT
][FRONT_LEFT
] = 1.0f
;
322 Context
->ChannelMatrix
[BACK_RIGHT
][FRONT_RIGHT
] = 1.0f
;
323 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
324 Context
->ChannelMatrix
[BACK_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
325 Context
->NumChan
= 2;
326 Speaker2Chan
[0] = FRONT_LEFT
;
327 Speaker2Chan
[1] = FRONT_RIGHT
;
328 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
329 SpeakerAngle
[1] = 90.0f
* M_PI
/180.0f
;
330 SetSpeakerArrangement("layout_STEREO", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
333 case AL_FORMAT_QUAD8
:
334 case AL_FORMAT_QUAD16
:
335 case AL_FORMAT_QUAD32
:
336 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_LEFT
] = aluSqrt(0.5);
337 Context
->ChannelMatrix
[FRONT_CENTER
][FRONT_RIGHT
] = aluSqrt(0.5);
338 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
339 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
340 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
341 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
342 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
343 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
344 Context
->NumChan
= 4;
345 Speaker2Chan
[0] = BACK_LEFT
;
346 Speaker2Chan
[1] = FRONT_LEFT
;
347 Speaker2Chan
[2] = FRONT_RIGHT
;
348 Speaker2Chan
[3] = BACK_RIGHT
;
349 SpeakerAngle
[0] = -135.0f
* M_PI
/180.0f
;
350 SpeakerAngle
[1] = -45.0f
* M_PI
/180.0f
;
351 SpeakerAngle
[2] = 45.0f
* M_PI
/180.0f
;
352 SpeakerAngle
[3] = 135.0f
* M_PI
/180.0f
;
353 SetSpeakerArrangement("layout_QUAD", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
356 case AL_FORMAT_51CHN8
:
357 case AL_FORMAT_51CHN16
:
358 case AL_FORMAT_51CHN32
:
359 Context
->ChannelMatrix
[SIDE_LEFT
][FRONT_LEFT
] = aluSqrt(0.5);
360 Context
->ChannelMatrix
[SIDE_LEFT
][BACK_LEFT
] = aluSqrt(0.5);
361 Context
->ChannelMatrix
[SIDE_RIGHT
][FRONT_RIGHT
] = aluSqrt(0.5);
362 Context
->ChannelMatrix
[SIDE_RIGHT
][BACK_RIGHT
] = aluSqrt(0.5);
363 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
364 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
365 Context
->NumChan
= 5;
366 Speaker2Chan
[0] = BACK_LEFT
;
367 Speaker2Chan
[1] = FRONT_LEFT
;
368 Speaker2Chan
[2] = FRONT_CENTER
;
369 Speaker2Chan
[3] = FRONT_RIGHT
;
370 Speaker2Chan
[4] = BACK_RIGHT
;
371 SpeakerAngle
[0] = -110.0f
* M_PI
/180.0f
;
372 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
373 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
374 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
375 SpeakerAngle
[4] = 110.0f
* M_PI
/180.0f
;
376 SetSpeakerArrangement("layout_51CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
379 case AL_FORMAT_61CHN8
:
380 case AL_FORMAT_61CHN16
:
381 case AL_FORMAT_61CHN32
:
382 Context
->ChannelMatrix
[BACK_LEFT
][BACK_CENTER
] = aluSqrt(0.5);
383 Context
->ChannelMatrix
[BACK_LEFT
][SIDE_LEFT
] = aluSqrt(0.5);
384 Context
->ChannelMatrix
[BACK_RIGHT
][BACK_CENTER
] = aluSqrt(0.5);
385 Context
->ChannelMatrix
[BACK_RIGHT
][SIDE_RIGHT
] = aluSqrt(0.5);
386 Context
->NumChan
= 6;
387 Speaker2Chan
[0] = SIDE_LEFT
;
388 Speaker2Chan
[1] = FRONT_LEFT
;
389 Speaker2Chan
[2] = FRONT_CENTER
;
390 Speaker2Chan
[3] = FRONT_RIGHT
;
391 Speaker2Chan
[4] = SIDE_RIGHT
;
392 Speaker2Chan
[5] = BACK_CENTER
;
393 SpeakerAngle
[0] = -90.0f
* M_PI
/180.0f
;
394 SpeakerAngle
[1] = -30.0f
* M_PI
/180.0f
;
395 SpeakerAngle
[2] = 0.0f
* M_PI
/180.0f
;
396 SpeakerAngle
[3] = 30.0f
* M_PI
/180.0f
;
397 SpeakerAngle
[4] = 90.0f
* M_PI
/180.0f
;
398 SpeakerAngle
[5] = 180.0f
* M_PI
/180.0f
;
399 SetSpeakerArrangement("layout_61CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
402 case AL_FORMAT_71CHN8
:
403 case AL_FORMAT_71CHN16
:
404 case AL_FORMAT_71CHN32
:
405 Context
->ChannelMatrix
[BACK_CENTER
][BACK_LEFT
] = aluSqrt(0.5);
406 Context
->ChannelMatrix
[BACK_CENTER
][BACK_RIGHT
] = aluSqrt(0.5);
407 Context
->NumChan
= 7;
408 Speaker2Chan
[0] = BACK_LEFT
;
409 Speaker2Chan
[1] = SIDE_LEFT
;
410 Speaker2Chan
[2] = FRONT_LEFT
;
411 Speaker2Chan
[3] = FRONT_CENTER
;
412 Speaker2Chan
[4] = FRONT_RIGHT
;
413 Speaker2Chan
[5] = SIDE_RIGHT
;
414 Speaker2Chan
[6] = BACK_RIGHT
;
415 SpeakerAngle
[0] = -150.0f
* M_PI
/180.0f
;
416 SpeakerAngle
[1] = -90.0f
* M_PI
/180.0f
;
417 SpeakerAngle
[2] = -30.0f
* M_PI
/180.0f
;
418 SpeakerAngle
[3] = 0.0f
* M_PI
/180.0f
;
419 SpeakerAngle
[4] = 30.0f
* M_PI
/180.0f
;
420 SpeakerAngle
[5] = 90.0f
* M_PI
/180.0f
;
421 SpeakerAngle
[6] = 150.0f
* M_PI
/180.0f
;
422 SetSpeakerArrangement("layout_71CHN", SpeakerAngle
, Speaker2Chan
, Context
->NumChan
);
429 for(pos
= 0; pos
< LUT_NUM
; pos
++)
432 Theta
= aluLUTpos2Angle(pos
);
434 /* clear all values */
435 offset
= OUTPUTCHANNELS
* pos
;
436 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
437 Context
->PanningLUT
[offset
+s
] = 0.0f
;
439 /* set panning values */
440 for(s
= 0; s
< Context
->NumChan
- 1; s
++)
442 if(Theta
>= SpeakerAngle
[s
] && Theta
< SpeakerAngle
[s
+1])
444 /* source between speaker s and speaker s+1 */
445 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
446 (SpeakerAngle
[s
+1]-SpeakerAngle
[s
]);
447 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
448 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
+1]] = sin(Alpha
);
452 if(s
== Context
->NumChan
- 1)
454 /* source between last and first speaker */
455 if(Theta
< SpeakerAngle
[0])
456 Theta
+= 2.0f
* M_PI
;
457 Alpha
= M_PI_2
* (Theta
-SpeakerAngle
[s
]) /
458 (2.0f
* M_PI
+ SpeakerAngle
[0]-SpeakerAngle
[s
]);
459 Context
->PanningLUT
[offset
+ Speaker2Chan
[s
]] = cos(Alpha
);
460 Context
->PanningLUT
[offset
+ Speaker2Chan
[0]] = sin(Alpha
);
465 static __inline ALint
aluCart2LUTpos(ALfloat re
, ALfloat im
)
468 ALfloat denom
= aluFabs(re
) + aluFabs(im
);
470 pos
= (ALint
)(QUADRANT_NUM
*aluFabs(im
) / denom
+ 0.5);
473 pos
= 2 * QUADRANT_NUM
- pos
;
479 static ALvoid
CalcSourceParams(const ALCcontext
*ALContext
,
480 const ALsource
*ALSource
, ALenum isMono
,
481 ALfloat
*drysend
, ALfloat
*wetsend
,
482 ALfloat
*pitch
, ALfloat
*drygainhf
,
485 ALfloat InnerAngle
,OuterAngle
,Angle
,Distance
,DryMix
;
486 ALfloat Direction
[3],Position
[3],SourceToListener
[3];
487 ALfloat MinVolume
,MaxVolume
,MinDist
,MaxDist
,Rolloff
,OuterGainHF
;
488 ALfloat ConeVolume
,ConeHF
,SourceVolume
,ListenerGain
;
489 ALfloat U
[3],V
[3],N
[3];
490 ALfloat DopplerFactor
, DopplerVelocity
, flSpeedOfSound
, flMaxVelocity
;
491 ALfloat Matrix
[3][3];
492 ALfloat flAttenuation
;
493 ALfloat RoomAttenuation
[MAX_SENDS
];
494 ALfloat MetersPerUnit
;
495 ALfloat RoomRolloff
[MAX_SENDS
];
496 ALfloat DryGainHF
= 1.0f
;
497 ALfloat DirGain
, AmbientGain
;
499 const ALfloat
*SpeakerGain
;
503 //Get context properties
504 DopplerFactor
= ALContext
->DopplerFactor
* ALSource
->DopplerFactor
;
505 DopplerVelocity
= ALContext
->DopplerVelocity
;
506 flSpeedOfSound
= ALContext
->flSpeedOfSound
;
507 NumSends
= ALContext
->NumSends
;
509 //Get listener properties
510 ListenerGain
= ALContext
->Listener
.Gain
;
511 MetersPerUnit
= ALContext
->Listener
.MetersPerUnit
;
513 //Get source properties
514 SourceVolume
= ALSource
->flGain
;
515 memcpy(Position
, ALSource
->vPosition
, sizeof(ALSource
->vPosition
));
516 memcpy(Direction
, ALSource
->vOrientation
, sizeof(ALSource
->vOrientation
));
517 MinVolume
= ALSource
->flMinGain
;
518 MaxVolume
= ALSource
->flMaxGain
;
519 MinDist
= ALSource
->flRefDistance
;
520 MaxDist
= ALSource
->flMaxDistance
;
521 Rolloff
= ALSource
->flRollOffFactor
;
522 InnerAngle
= ALSource
->flInnerAngle
;
523 OuterAngle
= ALSource
->flOuterAngle
;
524 OuterGainHF
= ALSource
->OuterGainHF
;
526 //Only apply 3D calculations for mono buffers
527 if(isMono
!= AL_FALSE
)
529 //1. Translate Listener to origin (convert to head relative)
530 // Note that Direction and SourceToListener are *not* transformed.
531 // SourceToListener is used with the source and listener velocities,
532 // which are untransformed, and Direction is used with SourceToListener
533 // for the sound cone
534 if(ALSource
->bHeadRelative
==AL_FALSE
)
536 // Build transform matrix
537 aluCrossproduct(ALContext
->Listener
.Forward
, ALContext
->Listener
.Up
, U
); // Right-vector
538 aluNormalize(U
); // Normalized Right-vector
539 memcpy(V
, ALContext
->Listener
.Up
, sizeof(V
)); // Up-vector
540 aluNormalize(V
); // Normalized Up-vector
541 memcpy(N
, ALContext
->Listener
.Forward
, sizeof(N
)); // At-vector
542 aluNormalize(N
); // Normalized At-vector
543 Matrix
[0][0] = U
[0]; Matrix
[0][1] = V
[0]; Matrix
[0][2] = -N
[0];
544 Matrix
[1][0] = U
[1]; Matrix
[1][1] = V
[1]; Matrix
[1][2] = -N
[1];
545 Matrix
[2][0] = U
[2]; Matrix
[2][1] = V
[2]; Matrix
[2][2] = -N
[2];
547 // Translate source position into listener space
548 Position
[0] -= ALContext
->Listener
.Position
[0];
549 Position
[1] -= ALContext
->Listener
.Position
[1];
550 Position
[2] -= ALContext
->Listener
.Position
[2];
552 SourceToListener
[0] = -Position
[0];
553 SourceToListener
[1] = -Position
[1];
554 SourceToListener
[2] = -Position
[2];
556 // Transform source position into listener space
557 aluMatrixVector(Position
, Matrix
);
561 SourceToListener
[0] = -Position
[0];
562 SourceToListener
[1] = -Position
[1];
563 SourceToListener
[2] = -Position
[2];
565 aluNormalize(SourceToListener
);
566 aluNormalize(Direction
);
568 //2. Calculate distance attenuation
569 Distance
= aluSqrt(aluDotproduct(Position
, Position
));
571 flAttenuation
= 1.0f
;
572 for(i
= 0;i
< MAX_SENDS
;i
++)
574 RoomAttenuation
[i
] = 1.0f
;
576 RoomRolloff
[i
] = ALSource
->RoomRolloffFactor
;
577 if(ALSource
->Send
[i
].Slot
&&
578 ALSource
->Send
[i
].Slot
->effect
.type
== AL_EFFECT_REVERB
)
579 RoomRolloff
[i
] += ALSource
->Send
[i
].Slot
->effect
.Reverb
.RoomRolloffFactor
;
582 switch (ALSource
->DistanceModel
)
584 case AL_INVERSE_DISTANCE_CLAMPED
:
585 Distance
=__max(Distance
,MinDist
);
586 Distance
=__min(Distance
,MaxDist
);
587 if (MaxDist
< MinDist
)
590 case AL_INVERSE_DISTANCE
:
593 if ((MinDist
+ (Rolloff
* (Distance
- MinDist
))) > 0.0f
)
594 flAttenuation
= MinDist
/ (MinDist
+ (Rolloff
* (Distance
- MinDist
)));
595 for(i
= 0;i
< NumSends
;i
++)
597 if ((MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
))) > 0.0f
)
598 RoomAttenuation
[i
] = MinDist
/ (MinDist
+ (RoomRolloff
[i
] * (Distance
- MinDist
)));
603 case AL_LINEAR_DISTANCE_CLAMPED
:
604 Distance
=__max(Distance
,MinDist
);
605 Distance
=__min(Distance
,MaxDist
);
606 if (MaxDist
< MinDist
)
609 case AL_LINEAR_DISTANCE
:
610 Distance
=__min(Distance
,MaxDist
);
611 if (MaxDist
!= MinDist
)
613 flAttenuation
= 1.0f
- (Rolloff
*(Distance
-MinDist
)/(MaxDist
- MinDist
));
614 for(i
= 0;i
< NumSends
;i
++)
615 RoomAttenuation
[i
] = 1.0f
- (RoomRolloff
[i
]*(Distance
-MinDist
)/(MaxDist
- MinDist
));
619 case AL_EXPONENT_DISTANCE_CLAMPED
:
620 Distance
=__max(Distance
,MinDist
);
621 Distance
=__min(Distance
,MaxDist
);
622 if (MaxDist
< MinDist
)
625 case AL_EXPONENT_DISTANCE
:
626 if ((Distance
> 0.0f
) && (MinDist
> 0.0f
))
628 flAttenuation
= (ALfloat
)pow(Distance
/MinDist
, -Rolloff
);
629 for(i
= 0;i
< NumSends
;i
++)
630 RoomAttenuation
[i
] = (ALfloat
)pow(Distance
/MinDist
, -RoomRolloff
[i
]);
638 // Source Gain + Attenuation and clamp to Min/Max Gain
639 DryMix
= SourceVolume
* flAttenuation
;
640 DryMix
= __min(DryMix
,MaxVolume
);
641 DryMix
= __max(DryMix
,MinVolume
);
643 for(i
= 0;i
< NumSends
;i
++)
645 ALfloat WetMix
= SourceVolume
* RoomAttenuation
[i
];
646 WetMix
= __min(WetMix
,MaxVolume
);
647 wetsend
[i
] = __max(WetMix
,MinVolume
);
651 // Distance-based air absorption
652 if(ALSource
->AirAbsorptionFactor
> 0.0f
&& ALSource
->DistanceModel
!= AL_NONE
)
654 ALfloat dist
= Distance
-MinDist
;
657 if(dist
< 0.0f
) dist
= 0.0f
;
658 // Absorption calculation is done in dB
659 absorb
= (ALSource
->AirAbsorptionFactor
*AIRABSORBGAINDBHF
) *
660 (dist
*MetersPerUnit
);
661 // Convert dB to linear gain before applying
662 absorb
= pow(10.0, absorb
/20.0);
664 for(i
= 0;i
< MAX_SENDS
;i
++)
665 wetgainhf
[i
] *= absorb
;
668 //3. Apply directional soundcones
669 Angle
= aluAcos(aluDotproduct(Direction
,SourceToListener
)) * 180.0f
/M_PI
;
670 if(Angle
>= InnerAngle
&& Angle
<= OuterAngle
)
672 ALfloat scale
= (Angle
-InnerAngle
) / (OuterAngle
-InnerAngle
);
673 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
)*scale
);
674 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
)*scale
);
675 DryMix
*= ConeVolume
;
676 if(ALSource
->DryGainHFAuto
)
679 else if(Angle
> OuterAngle
)
681 ConeVolume
= (1.0f
+(ALSource
->flOuterGain
-1.0f
));
682 ConeHF
= (1.0f
+(OuterGainHF
-1.0f
));
683 DryMix
*= ConeVolume
;
684 if(ALSource
->DryGainHFAuto
)
693 //4. Calculate Velocity
694 if(DopplerFactor
!= 0.0f
)
696 ALfloat flVSS
, flVLS
= 0.0f
;
698 if(ALSource
->bHeadRelative
==AL_FALSE
)
699 flVLS
= aluDotproduct(ALContext
->Listener
.Velocity
, SourceToListener
);
700 flVSS
= aluDotproduct(ALSource
->vVelocity
, SourceToListener
);
702 flMaxVelocity
= (DopplerVelocity
* flSpeedOfSound
) / DopplerFactor
;
704 if (flVSS
>= flMaxVelocity
)
705 flVSS
= (flMaxVelocity
- 1.0f
);
706 else if (flVSS
<= -flMaxVelocity
)
707 flVSS
= -flMaxVelocity
+ 1.0f
;
709 if (flVLS
>= flMaxVelocity
)
710 flVLS
= (flMaxVelocity
- 1.0f
);
711 else if (flVLS
<= -flMaxVelocity
)
712 flVLS
= -flMaxVelocity
+ 1.0f
;
714 pitch
[0] = ALSource
->flPitch
*
715 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVLS
)) /
716 ((flSpeedOfSound
* DopplerVelocity
) - (DopplerFactor
* flVSS
));
719 pitch
[0] = ALSource
->flPitch
;
721 for(i
= 0;i
< NumSends
;i
++)
723 if(ALSource
->Send
[i
].Slot
&&
724 ALSource
->Send
[i
].Slot
->effect
.type
!= AL_EFFECT_NULL
)
726 if(ALSource
->WetGainAuto
)
727 wetsend
[i
] *= ConeVolume
;
728 if(ALSource
->WetGainHFAuto
)
729 wetgainhf
[i
] *= ConeHF
;
731 if(ALSource
->Send
[i
].Slot
->AuxSendAuto
)
733 // Apply minimal attenuation in place of missing
734 // statistical reverb model.
735 wetsend
[i
] *= pow(DryMix
, 1.0f
/ 2.0f
);
739 // If the slot's auxilliary send auto is off, the data sent to the
740 // effect slot is the same as the dry path, sans filter effects
742 wetgainhf
[i
] = DryGainHF
;
745 switch(ALSource
->Send
[i
].WetFilter
.type
)
747 case AL_FILTER_LOWPASS
:
748 wetsend
[i
] *= ALSource
->Send
[i
].WetFilter
.Gain
;
749 wetgainhf
[i
] *= ALSource
->Send
[i
].WetFilter
.GainHF
;
752 wetsend
[i
] *= ListenerGain
;
760 for(i
= NumSends
;i
< MAX_SENDS
;i
++)
766 //5. Apply filter gains and filters
767 switch(ALSource
->DirectFilter
.type
)
769 case AL_FILTER_LOWPASS
:
770 DryMix
*= ALSource
->DirectFilter
.Gain
;
771 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
774 DryMix
*= ListenerGain
;
776 // Use energy-preserving panning algorithm for multi-speaker playback
777 length
= aluSqrt(Position
[0]*Position
[0] + Position
[1]*Position
[1] +
778 Position
[2]*Position
[2]);
779 length
= __max(length
, MinDist
);
782 ALfloat invlen
= 1.0f
/length
;
783 Position
[0] *= invlen
;
784 Position
[1] *= invlen
;
785 Position
[2] *= invlen
;
788 pos
= aluCart2LUTpos(-Position
[2], Position
[0]);
789 SpeakerGain
= &ALContext
->PanningLUT
[OUTPUTCHANNELS
* pos
];
791 DirGain
= aluSqrt(Position
[0]*Position
[0] + Position
[2]*Position
[2]);
792 // elevation adjustment for directional gain. this sucks, but
793 // has low complexity
794 AmbientGain
= 1.0/aluSqrt(ALContext
->NumChan
) * (1.0-DirGain
);
795 for(s
= 0; s
< OUTPUTCHANNELS
; s
++)
797 ALfloat gain
= SpeakerGain
[s
]*DirGain
+ AmbientGain
;
798 drysend
[s
] = DryMix
* gain
;
800 *drygainhf
= DryGainHF
;
804 //1. Multi-channel buffers always play "normal"
805 pitch
[0] = ALSource
->flPitch
;
807 DryMix
= SourceVolume
;
808 DryMix
= __min(DryMix
,MaxVolume
);
809 DryMix
= __max(DryMix
,MinVolume
);
811 switch(ALSource
->DirectFilter
.type
)
813 case AL_FILTER_LOWPASS
:
814 DryMix
*= ALSource
->DirectFilter
.Gain
;
815 DryGainHF
*= ALSource
->DirectFilter
.GainHF
;
819 drysend
[FRONT_LEFT
] = DryMix
* ListenerGain
;
820 drysend
[FRONT_RIGHT
] = DryMix
* ListenerGain
;
821 drysend
[SIDE_LEFT
] = DryMix
* ListenerGain
;
822 drysend
[SIDE_RIGHT
] = DryMix
* ListenerGain
;
823 drysend
[BACK_LEFT
] = DryMix
* ListenerGain
;
824 drysend
[BACK_RIGHT
] = DryMix
* ListenerGain
;
825 drysend
[FRONT_CENTER
] = DryMix
* ListenerGain
;
826 drysend
[BACK_CENTER
] = DryMix
* ListenerGain
;
827 drysend
[LFE
] = DryMix
* ListenerGain
;
828 *drygainhf
= DryGainHF
;
830 for(i
= 0;i
< MAX_SENDS
;i
++)
838 static __inline ALshort
lerp(ALshort val1
, ALshort val2
, ALint frac
)
840 return val1
+ (((val2
-val1
)*frac
)>>FRACTIONBITS
);
843 ALvoid
aluMixData(ALCcontext
*ALContext
,ALvoid
*buffer
,ALsizei size
,ALenum format
)
845 static float DryBuffer
[BUFFERSIZE
][OUTPUTCHANNELS
];
846 static float DummyBuffer
[BUFFERSIZE
];
847 ALfloat
*WetBuffer
[MAX_SENDS
];
848 ALfloat (*Matrix
)[OUTPUTCHANNELS
] = ALContext
->ChannelMatrix
;
849 ALfloat DrySend
[OUTPUTCHANNELS
] = { 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
, 0.0f
};
850 ALfloat WetSend
[MAX_SENDS
];
851 ALfloat DryGainHF
= 0.0f
;
852 ALfloat WetGainHF
[MAX_SENDS
];
854 ALfloat dryGainStep
[OUTPUTCHANNELS
];
855 ALfloat wetGainStep
[MAX_SENDS
];
856 ALuint BlockAlign
,BufferSize
;
857 ALuint DataSize
=0,DataPosInt
=0,DataPosFrac
=0;
858 ALuint Channels
,Frequency
,ulExtraSamples
;
866 ALeffectslot
*ALEffectSlot
;
867 ALfloat values
[OUTPUTCHANNELS
];
872 ALbufferlistitem
*BufferListItem
;
874 ALint64 DataSize64
,DataPos64
;
875 FILTER
*DryFilter
, *WetFilter
[MAX_SENDS
];
878 SuspendContext(ALContext
);
880 #if defined(HAVE_FESETROUND)
881 fpuState
= fegetround();
882 fesetround(FE_TOWARDZERO
);
883 #elif defined(HAVE__CONTROLFP)
884 fpuState
= _controlfp(0, 0);
885 _controlfp(_RC_CHOP
, _MCW_RC
);
890 //Figure output format variables
891 BlockAlign
= aluChannelsFromFormat(format
);
892 BlockAlign
*= aluBytesFromFormat(format
);
898 SamplesToDo
= min(size
, BUFFERSIZE
);
901 ALEffectSlot
= ALContext
->AuxiliaryEffectSlot
;
902 ALSource
= ALContext
->Source
;
903 rampLength
= ALContext
->Frequency
* MIN_RAMP_LENGTH
/ 1000;
911 rampLength
= max(rampLength
, SamplesToDo
);
913 //Clear mixing buffer
914 memset(DryBuffer
, 0, SamplesToDo
*OUTPUTCHANNELS
*sizeof(ALfloat
));
920 State
= ALSource
->state
;
922 while(State
== AL_PLAYING
&& j
< SamplesToDo
)
929 if((Buffer
= ALSource
->ulBufferID
))
931 ALBuffer
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(Buffer
);
933 Data
= ALBuffer
->data
;
934 Channels
= aluChannelsFromFormat(ALBuffer
->format
);
935 DataSize
= ALBuffer
->size
;
936 DataSize
/= Channels
* aluBytesFromFormat(ALBuffer
->format
);
937 Frequency
= ALBuffer
->frequency
;
938 DataPosInt
= ALSource
->position
;
939 DataPosFrac
= ALSource
->position_fraction
;
941 if(DataPosInt
>= DataSize
)
945 DryFilter
= &ALSource
->iirFilter
;
946 for(i
= 0;i
< MAX_SENDS
;i
++)
948 WetFilter
[i
] = &ALSource
->Send
[i
].iirFilter
;
949 WetBuffer
[i
] = (ALSource
->Send
[i
].Slot
?
950 ALSource
->Send
[i
].Slot
->WetBuffer
:
954 CalcSourceParams(ALContext
, ALSource
,
955 (Channels
==1) ? AL_TRUE
: AL_FALSE
,
956 DrySend
, WetSend
, &Pitch
,
957 &DryGainHF
, WetGainHF
);
958 Pitch
= (Pitch
*Frequency
) / ALContext
->Frequency
;
962 // Update filter coefficients. Calculations based on
964 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
965 // We use four chained one-pole filters, so we need to
966 // take the fourth root of the squared gain, which is
967 // the same as the square root of the base gain.
968 // Be careful with gains < 0.0001, as that causes the
969 // coefficient to head towards 1, which will flatten
971 g
= aluSqrt(__max(DryGainHF
, 0.0001f
));
973 if(g
< 0.9999f
) // 1-epsilon
974 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
975 DryFilter
->coeff
= a
;
977 for(i
= 0;i
< MAX_SENDS
;i
++)
979 // The wet path uses two chained one-pole filters,
980 // so take the base gain (square root of the
982 g
= __max(WetGainHF
[i
], 0.01f
);
984 if(g
< 0.9999f
) // 1-epsilon
985 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
986 WetFilter
[i
]->coeff
= a
;
991 // Multi-channel sources use two chained one-pole
993 cw
= cos(2.0*M_PI
* LOWPASSFREQCUTOFF
/ ALContext
->Frequency
);
994 g
= __max(DryGainHF
, 0.01f
);
996 if(g
< 0.9999f
) // 1-epsilon
997 a
= (1 - g
*cw
- aluSqrt(2*g
*(1-cw
) - g
*g
*(1 - cw
*cw
))) / (1 - g
);
998 DryFilter
->coeff
= a
;
999 for(i
= 0;i
< MAX_SENDS
;i
++)
1000 WetFilter
[i
]->coeff
= 0.0f
;
1002 if(DuplicateStereo
&& Channels
== 2)
1004 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 1.0f
;
1005 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 1.0f
;
1006 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 1.0f
;
1007 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 1.0f
;
1009 else if(DuplicateStereo
)
1011 Matrix
[FRONT_LEFT
][SIDE_LEFT
] = 0.0f
;
1012 Matrix
[FRONT_RIGHT
][SIDE_RIGHT
] = 0.0f
;
1013 Matrix
[FRONT_LEFT
][BACK_LEFT
] = 0.0f
;
1014 Matrix
[FRONT_RIGHT
][BACK_RIGHT
] = 0.0f
;
1018 //Compute the gain steps for each output channel
1019 if(ALSource
->FirstStart
&& DataPosInt
== 0 && DataPosFrac
== 0)
1021 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1022 dryGainStep
[i
] = 0.0f
;
1023 for(i
= 0;i
< MAX_SENDS
;i
++)
1024 wetGainStep
[i
] = 0.0f
;
1028 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1030 dryGainStep
[i
] = (DrySend
[i
]-ALSource
->DryGains
[i
]) / rampLength
;
1031 DrySend
[i
] = ALSource
->DryGains
[i
];
1033 for(i
= 0;i
< MAX_SENDS
;i
++)
1035 wetGainStep
[i
] = (WetSend
[i
]-ALSource
->WetGains
[i
]) / rampLength
;
1036 WetSend
[i
] = ALSource
->WetGains
[i
];
1039 ALSource
->FirstStart
= AL_FALSE
;
1041 //Compute 18.14 fixed point step
1042 if(Pitch
> (float)MAX_PITCH
)
1043 Pitch
= (float)MAX_PITCH
;
1044 increment
= (ALint
)(Pitch
*(ALfloat
)(1L<<FRACTIONBITS
));
1046 increment
= (1<<FRACTIONBITS
);
1048 //Figure out how many samples we can mix.
1049 DataSize64
= DataSize
;
1050 DataSize64
<<= FRACTIONBITS
;
1051 DataPos64
= DataPosInt
;
1052 DataPos64
<<= FRACTIONBITS
;
1053 DataPos64
+= DataPosFrac
;
1054 BufferSize
= (ALuint
)((DataSize64
-DataPos64
+(increment
-1)) / increment
);
1056 BufferListItem
= ALSource
->queue
;
1057 for(loop
= 0; loop
< ALSource
->BuffersPlayed
; loop
++)
1060 BufferListItem
= BufferListItem
->next
;
1064 if (BufferListItem
->next
)
1066 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(BufferListItem
->next
->buffer
);
1067 if(NextBuf
&& NextBuf
->data
)
1069 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
1070 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1073 else if (ALSource
->bLooping
)
1075 ALbuffer
*NextBuf
= (ALbuffer
*)ALTHUNK_LOOKUPENTRY(ALSource
->queue
->buffer
);
1076 if (NextBuf
&& NextBuf
->data
)
1078 ulExtraSamples
= min(NextBuf
->size
, (ALint
)(ALBuffer
->padding
*Channels
*2));
1079 memcpy(&Data
[DataSize
*Channels
], NextBuf
->data
, ulExtraSamples
);
1083 memset(&Data
[DataSize
*Channels
], 0, (ALBuffer
->padding
*Channels
*2));
1085 BufferSize
= min(BufferSize
, (SamplesToDo
-j
));
1087 //Actual sample mixing loop
1089 Data
+= DataPosInt
*Channels
;
1091 if(Channels
== 1) /* Mono */
1097 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1098 DrySend
[i
] += dryGainStep
[i
];
1099 for(i
= 0;i
< MAX_SENDS
;i
++)
1100 WetSend
[i
] += wetGainStep
[i
];
1102 //First order interpolator
1103 value
= lerp(Data
[k
], Data
[k
+1], DataPosFrac
);
1105 //Direct path final mix buffer and panning
1106 outsamp
= lpFilter4P(DryFilter
, 0, value
);
1107 DryBuffer
[j
][FRONT_LEFT
] += outsamp
*DrySend
[FRONT_LEFT
];
1108 DryBuffer
[j
][FRONT_RIGHT
] += outsamp
*DrySend
[FRONT_RIGHT
];
1109 DryBuffer
[j
][SIDE_LEFT
] += outsamp
*DrySend
[SIDE_LEFT
];
1110 DryBuffer
[j
][SIDE_RIGHT
] += outsamp
*DrySend
[SIDE_RIGHT
];
1111 DryBuffer
[j
][BACK_LEFT
] += outsamp
*DrySend
[BACK_LEFT
];
1112 DryBuffer
[j
][BACK_RIGHT
] += outsamp
*DrySend
[BACK_RIGHT
];
1113 DryBuffer
[j
][FRONT_CENTER
] += outsamp
*DrySend
[FRONT_CENTER
];
1114 DryBuffer
[j
][BACK_CENTER
] += outsamp
*DrySend
[BACK_CENTER
];
1116 //Room path final mix buffer and panning
1117 for(i
= 0;i
< MAX_SENDS
;i
++)
1119 outsamp
= lpFilter2P(WetFilter
[i
], 0, value
);
1120 WetBuffer
[i
][j
] += outsamp
*WetSend
[i
];
1123 DataPosFrac
+= increment
;
1124 k
+= DataPosFrac
>>FRACTIONBITS
;
1125 DataPosFrac
&= FRACTIONMASK
;
1129 else if(Channels
== 2) /* Stereo */
1131 const int chans
[] = {
1132 FRONT_LEFT
, FRONT_RIGHT
1135 #define DO_MIX() do { \
1136 for(i = 0;i < MAX_SENDS;i++) \
1137 WetSend[i] += wetGainStep[i]*BufferSize; \
1138 while(BufferSize--) \
1140 for(i = 0;i < OUTPUTCHANNELS;i++) \
1141 DrySend[i] += dryGainStep[i]; \
1143 for(i = 0;i < Channels;i++) \
1145 value = lerp(Data[k*Channels + i], Data[(k+1)*Channels + i], DataPosFrac); \
1146 values[i] = lpFilter2P(DryFilter, chans[i]*2, value)*DrySend[chans[i]]; \
1148 for(out = 0;out < OUTPUTCHANNELS;out++) \
1150 ALfloat sum = 0.0f; \
1151 for(i = 0;i < Channels;i++) \
1152 sum += values[i]*Matrix[chans[i]][out]; \
1153 DryBuffer[j][out] += sum; \
1156 DataPosFrac += increment; \
1157 k += DataPosFrac>>FRACTIONBITS; \
1158 DataPosFrac &= FRACTIONMASK; \
1165 else if(Channels
== 4) /* Quad */
1167 const int chans
[] = {
1168 FRONT_LEFT
, FRONT_RIGHT
,
1169 BACK_LEFT
, BACK_RIGHT
1174 else if(Channels
== 6) /* 5.1 */
1176 const int chans
[] = {
1177 FRONT_LEFT
, FRONT_RIGHT
,
1179 BACK_LEFT
, BACK_RIGHT
1184 else if(Channels
== 7) /* 6.1 */
1186 const int chans
[] = {
1187 FRONT_LEFT
, FRONT_RIGHT
,
1190 SIDE_LEFT
, SIDE_RIGHT
1195 else if(Channels
== 8) /* 7.1 */
1197 const int chans
[] = {
1198 FRONT_LEFT
, FRONT_RIGHT
,
1200 BACK_LEFT
, BACK_RIGHT
,
1201 SIDE_LEFT
, SIDE_RIGHT
1209 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1210 DrySend
[i
] += dryGainStep
[i
]*BufferSize
;
1211 for(i
= 0;i
< MAX_SENDS
;i
++)
1212 WetSend
[i
] += wetGainStep
[i
]*BufferSize
;
1215 DataPosFrac
+= increment
;
1216 k
+= DataPosFrac
>>FRACTIONBITS
;
1217 DataPosFrac
&= FRACTIONMASK
;
1223 //Update source info
1224 ALSource
->position
= DataPosInt
;
1225 ALSource
->position_fraction
= DataPosFrac
;
1226 for(i
= 0;i
< OUTPUTCHANNELS
;i
++)
1227 ALSource
->DryGains
[i
] = DrySend
[i
];
1228 for(i
= 0;i
< MAX_SENDS
;i
++)
1229 ALSource
->WetGains
[i
] = WetSend
[i
];
1234 //Handle looping sources
1235 if(!Buffer
|| DataPosInt
>= DataSize
)
1240 Looping
= ALSource
->bLooping
;
1241 if(ALSource
->BuffersPlayed
< (ALSource
->BuffersInQueue
-1))
1243 BufferListItem
= ALSource
->queue
;
1244 for(loop
= 0; loop
<= ALSource
->BuffersPlayed
; loop
++)
1249 BufferListItem
->bufferstate
= PROCESSED
;
1250 BufferListItem
= BufferListItem
->next
;
1254 ALSource
->ulBufferID
= BufferListItem
->buffer
;
1255 ALSource
->position
= DataPosInt
-DataSize
;
1256 ALSource
->position_fraction
= DataPosFrac
;
1257 ALSource
->BuffersPlayed
++;
1264 ALSource
->state
= AL_STOPPED
;
1265 ALSource
->inuse
= AL_FALSE
;
1266 ALSource
->BuffersPlayed
= ALSource
->BuffersInQueue
;
1267 BufferListItem
= ALSource
->queue
;
1268 while(BufferListItem
!= NULL
)
1270 BufferListItem
->bufferstate
= PROCESSED
;
1271 BufferListItem
= BufferListItem
->next
;
1273 ALSource
->position
= DataSize
;
1274 ALSource
->position_fraction
= 0;
1278 /* alSourceRewind */
1280 ALSource
->state
= AL_PLAYING
;
1281 ALSource
->inuse
= AL_TRUE
;
1282 ALSource
->play
= AL_TRUE
;
1283 ALSource
->BuffersPlayed
= 0;
1284 BufferListItem
= ALSource
->queue
;
1285 while(BufferListItem
!= NULL
)
1287 BufferListItem
->bufferstate
= PENDING
;
1288 BufferListItem
= BufferListItem
->next
;
1290 ALSource
->ulBufferID
= ALSource
->queue
->buffer
;
1292 if(ALSource
->BuffersInQueue
== 1)
1293 ALSource
->position
= DataPosInt
%DataSize
;
1295 ALSource
->position
= DataPosInt
-DataSize
;
1296 ALSource
->position_fraction
= DataPosFrac
;
1303 State
= ALSource
->state
;
1306 ALSource
= ALSource
->next
;
1309 // effect slot processing
1312 if(ALEffectSlot
->EffectState
)
1313 ALEffect_Process(ALEffectSlot
->EffectState
, ALEffectSlot
, SamplesToDo
, ALEffectSlot
->WetBuffer
, DryBuffer
);
1315 for(i
= 0;i
< SamplesToDo
;i
++)
1316 ALEffectSlot
->WetBuffer
[i
] = 0.0f
;
1317 ALEffectSlot
= ALEffectSlot
->next
;
1320 //Post processing loop
1323 case AL_FORMAT_MONO8
:
1324 for(i
= 0;i
< SamplesToDo
;i
++)
1326 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1327 buffer
= ((ALubyte
*)buffer
) + 1;
1330 case AL_FORMAT_STEREO8
:
1331 if(ALContext
&& ALContext
->bs2b
)
1333 for(i
= 0;i
< SamplesToDo
;i
++)
1336 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1337 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1338 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1339 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(samples
[0])>>8)+128);
1340 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(samples
[1])>>8)+128);
1341 buffer
= ((ALubyte
*)buffer
) + 2;
1346 for(i
= 0;i
< SamplesToDo
;i
++)
1348 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1349 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1350 buffer
= ((ALubyte
*)buffer
) + 2;
1354 case AL_FORMAT_QUAD8
:
1355 for(i
= 0;i
< SamplesToDo
;i
++)
1357 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1358 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1359 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1360 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1361 buffer
= ((ALubyte
*)buffer
) + 4;
1364 case AL_FORMAT_51CHN8
:
1365 for(i
= 0;i
< SamplesToDo
;i
++)
1367 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1368 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1369 #ifdef _WIN32 /* Of course, Windows can't use the same ordering... */
1370 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1371 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1372 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1373 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1375 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1376 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1377 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1378 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1380 buffer
= ((ALubyte
*)buffer
) + 6;
1383 case AL_FORMAT_61CHN8
:
1384 for(i
= 0;i
< SamplesToDo
;i
++)
1386 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1387 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1388 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1389 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1390 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_CENTER
])>>8)+128);
1391 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1392 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1393 buffer
= ((ALubyte
*)buffer
) + 7;
1396 case AL_FORMAT_71CHN8
:
1397 for(i
= 0;i
< SamplesToDo
;i
++)
1399 ((ALubyte
*)buffer
)[0] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_LEFT
])>>8)+128);
1400 ((ALubyte
*)buffer
)[1] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_RIGHT
])>>8)+128);
1402 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1403 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1404 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1405 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1407 ((ALubyte
*)buffer
)[2] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_LEFT
])>>8)+128);
1408 ((ALubyte
*)buffer
)[3] = (ALubyte
)((aluF2S(DryBuffer
[i
][BACK_RIGHT
])>>8)+128);
1409 ((ALubyte
*)buffer
)[4] = (ALubyte
)((aluF2S(DryBuffer
[i
][FRONT_CENTER
])>>8)+128);
1410 ((ALubyte
*)buffer
)[5] = (ALubyte
)((aluF2S(DryBuffer
[i
][LFE
])>>8)+128);
1412 ((ALubyte
*)buffer
)[6] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_LEFT
])>>8)+128);
1413 ((ALubyte
*)buffer
)[7] = (ALubyte
)((aluF2S(DryBuffer
[i
][SIDE_RIGHT
])>>8)+128);
1414 buffer
= ((ALubyte
*)buffer
) + 8;
1418 case AL_FORMAT_MONO16
:
1419 for(i
= 0;i
< SamplesToDo
;i
++)
1421 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]+DryBuffer
[i
][FRONT_RIGHT
]);
1422 buffer
= ((ALshort
*)buffer
) + 1;
1425 case AL_FORMAT_STEREO16
:
1426 if(ALContext
&& ALContext
->bs2b
)
1428 for(i
= 0;i
< SamplesToDo
;i
++)
1431 samples
[0] = DryBuffer
[i
][FRONT_LEFT
];
1432 samples
[1] = DryBuffer
[i
][FRONT_RIGHT
];
1433 bs2b_cross_feed(ALContext
->bs2b
, samples
);
1434 ((ALshort
*)buffer
)[0] = aluF2S(samples
[0]);
1435 ((ALshort
*)buffer
)[1] = aluF2S(samples
[1]);
1436 buffer
= ((ALshort
*)buffer
) + 2;
1441 for(i
= 0;i
< SamplesToDo
;i
++)
1443 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1444 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1445 buffer
= ((ALshort
*)buffer
) + 2;
1449 case AL_FORMAT_QUAD16
:
1450 for(i
= 0;i
< SamplesToDo
;i
++)
1452 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1453 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1454 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1455 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1456 buffer
= ((ALshort
*)buffer
) + 4;
1459 case AL_FORMAT_51CHN16
:
1460 for(i
= 0;i
< SamplesToDo
;i
++)
1462 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1463 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1465 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1466 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1467 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1468 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1470 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1471 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1472 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1473 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1475 buffer
= ((ALshort
*)buffer
) + 6;
1478 case AL_FORMAT_61CHN16
:
1479 for(i
= 0;i
< SamplesToDo
;i
++)
1481 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1482 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1483 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1484 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1485 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_CENTER
]);
1486 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1487 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1488 buffer
= ((ALshort
*)buffer
) + 7;
1491 case AL_FORMAT_71CHN16
:
1492 for(i
= 0;i
< SamplesToDo
;i
++)
1494 ((ALshort
*)buffer
)[0] = aluF2S(DryBuffer
[i
][FRONT_LEFT
]);
1495 ((ALshort
*)buffer
)[1] = aluF2S(DryBuffer
[i
][FRONT_RIGHT
]);
1497 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1498 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][LFE
]);
1499 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1500 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1502 ((ALshort
*)buffer
)[2] = aluF2S(DryBuffer
[i
][BACK_LEFT
]);
1503 ((ALshort
*)buffer
)[3] = aluF2S(DryBuffer
[i
][BACK_RIGHT
]);
1504 ((ALshort
*)buffer
)[4] = aluF2S(DryBuffer
[i
][FRONT_CENTER
]);
1505 ((ALshort
*)buffer
)[5] = aluF2S(DryBuffer
[i
][LFE
]);
1507 ((ALshort
*)buffer
)[6] = aluF2S(DryBuffer
[i
][SIDE_LEFT
]);
1508 ((ALshort
*)buffer
)[7] = aluF2S(DryBuffer
[i
][SIDE_RIGHT
]);
1509 buffer
= ((ALshort
*)buffer
) + 8;
1517 size
-= SamplesToDo
;
1520 #if defined(HAVE_FESETROUND)
1521 fesetround(fpuState
);
1522 #elif defined(HAVE__CONTROLFP)
1523 _controlfp(fpuState
, 0xfffff);
1526 ProcessContext(ALContext
);