Multiply samples with the cubic coeffs before transposing
[openal-soft.git] / Alc / effects / equalizer.c
blob7caec2660464d979a5c70a0395bde83200676d64
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 /* The document "Effects Extension Guide.pdf" says that low and high *
34 * frequencies are cutoff frequencies. This is not fully correct, they *
35 * are corner frequencies for low and high shelf filters. If they were *
36 * just cutoff frequencies, there would be no need in cutoff frequency *
37 * gains, which are present. Documentation for "Creative Proteus X2" *
38 * software describes 4-band equalizer functionality in a much better *
39 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
40 * equalizer. With low and high shelf filters we are able to cutoff *
41 * frequencies below and/or above corner frequencies using attenuation *
42 * gains (below 1.0) and amplify all low and/or high frequencies using *
43 * gains above 1.0. *
44 * *
45 * Low-shelf Low Mid Band High Mid Band High-shelf *
46 * corner center center corner *
47 * frequency frequency frequency frequency *
48 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
49 * *
50 * | | | | *
51 * | | | | *
52 * B -----+ /--+--\ /--+--\ +----- *
53 * O |\ | | | | | | /| *
54 * O | \ - | - - | - / | *
55 * S + | \ | | | | | | / | *
56 * T | | | | | | | | | | *
57 * ---------+---------------+------------------+---------------+-------- *
58 * C | | | | | | | | | | *
59 * U - | / | | | | | | \ | *
60 * T | / - | - - | - \ | *
61 * O |/ | | | | | | \| *
62 * F -----+ \--+--/ \--+--/ +----- *
63 * F | | | | *
64 * | | | | *
65 * *
66 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
67 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
68 * octaves for two mid bands. *
69 * *
70 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
71 * filter coefficients" by Robert Bristow-Johnson *
72 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
74 typedef struct ALequalizerState {
75 DERIVE_FROM_TYPE(ALeffectState);
77 /* Effect gains for each channel */
78 ALfloat Gain[MAX_OUTPUT_CHANNELS];
80 /* Effect parameters */
81 ALfilterState filter[4];
82 } ALequalizerState;
84 static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
88 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
90 return AL_TRUE;
93 static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
95 ALfloat frequency = (ALfloat)device->Frequency;
97 ComputeAmbientGains(device, slot->Gain, state->Gain);
99 /* Calculate coefficients for the each type of filter */
100 ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
101 sqrtf(slot->EffectProps.Equalizer.LowGain),
102 slot->EffectProps.Equalizer.LowCutoff/frequency,
103 0.0f);
105 ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
106 sqrtf(slot->EffectProps.Equalizer.Mid1Gain),
107 slot->EffectProps.Equalizer.Mid1Center/frequency,
108 slot->EffectProps.Equalizer.Mid1Width);
110 ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
111 sqrtf(slot->EffectProps.Equalizer.Mid2Gain),
112 slot->EffectProps.Equalizer.Mid2Center/frequency,
113 slot->EffectProps.Equalizer.Mid2Width);
115 ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
116 sqrtf(slot->EffectProps.Equalizer.HighGain),
117 slot->EffectProps.Equalizer.HighCutoff/frequency,
118 0.0f);
121 static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
123 ALuint base;
124 ALuint it;
125 ALuint kt;
126 ALuint ft;
128 for(base = 0;base < SamplesToDo;)
130 ALfloat temps[64];
131 ALuint td = minu(SamplesToDo-base, 64);
133 for(it = 0;it < td;it++)
135 ALfloat smp = SamplesIn[base+it];
137 for(ft = 0;ft < 4;ft++)
138 smp = ALfilterState_processSingle(&state->filter[ft], smp);
140 temps[it] = smp;
143 for(kt = 0;kt < NumChannels;kt++)
145 ALfloat gain = state->Gain[kt];
146 if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
147 continue;
149 for(it = 0;it < td;it++)
150 SamplesOut[kt][base+it] += gain * temps[it];
153 base += td;
157 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
159 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
162 typedef struct ALequalizerStateFactory {
163 DERIVE_FROM_TYPE(ALeffectStateFactory);
164 } ALequalizerStateFactory;
166 ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
168 ALequalizerState *state;
169 int it;
171 state = ALequalizerState_New(sizeof(*state));
172 if(!state) return NULL;
173 SET_VTABLE2(ALequalizerState, ALeffectState, state);
175 /* Initialize sample history only on filter creation to avoid */
176 /* sound clicks if filter settings were changed in runtime. */
177 for(it = 0; it < 4; it++)
178 ALfilterState_clear(&state->filter[it]);
180 return STATIC_CAST(ALeffectState, state);
183 DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
185 ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
187 static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
189 return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
193 void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
194 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
195 void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
197 ALequalizer_setParami(effect, context, param, vals[0]);
199 void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
201 ALeffectProps *props = &effect->Props;
202 switch(param)
204 case AL_EQUALIZER_LOW_GAIN:
205 if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
206 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
207 props->Equalizer.LowGain = val;
208 break;
210 case AL_EQUALIZER_LOW_CUTOFF:
211 if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
212 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
213 props->Equalizer.LowCutoff = val;
214 break;
216 case AL_EQUALIZER_MID1_GAIN:
217 if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
218 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
219 props->Equalizer.Mid1Gain = val;
220 break;
222 case AL_EQUALIZER_MID1_CENTER:
223 if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
224 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
225 props->Equalizer.Mid1Center = val;
226 break;
228 case AL_EQUALIZER_MID1_WIDTH:
229 if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
230 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
231 props->Equalizer.Mid1Width = val;
232 break;
234 case AL_EQUALIZER_MID2_GAIN:
235 if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
236 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
237 props->Equalizer.Mid2Gain = val;
238 break;
240 case AL_EQUALIZER_MID2_CENTER:
241 if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
242 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
243 props->Equalizer.Mid2Center = val;
244 break;
246 case AL_EQUALIZER_MID2_WIDTH:
247 if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
248 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
249 props->Equalizer.Mid2Width = val;
250 break;
252 case AL_EQUALIZER_HIGH_GAIN:
253 if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
254 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
255 props->Equalizer.HighGain = val;
256 break;
258 case AL_EQUALIZER_HIGH_CUTOFF:
259 if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
260 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
261 props->Equalizer.HighCutoff = val;
262 break;
264 default:
265 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
268 void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
270 ALequalizer_setParamf(effect, context, param, vals[0]);
273 void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
274 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
275 void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
277 ALequalizer_getParami(effect, context, param, vals);
279 void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
281 const ALeffectProps *props = &effect->Props;
282 switch(param)
284 case AL_EQUALIZER_LOW_GAIN:
285 *val = props->Equalizer.LowGain;
286 break;
288 case AL_EQUALIZER_LOW_CUTOFF:
289 *val = props->Equalizer.LowCutoff;
290 break;
292 case AL_EQUALIZER_MID1_GAIN:
293 *val = props->Equalizer.Mid1Gain;
294 break;
296 case AL_EQUALIZER_MID1_CENTER:
297 *val = props->Equalizer.Mid1Center;
298 break;
300 case AL_EQUALIZER_MID1_WIDTH:
301 *val = props->Equalizer.Mid1Width;
302 break;
304 case AL_EQUALIZER_MID2_GAIN:
305 *val = props->Equalizer.Mid2Gain;
306 break;
308 case AL_EQUALIZER_MID2_CENTER:
309 *val = props->Equalizer.Mid2Center;
310 break;
312 case AL_EQUALIZER_MID2_WIDTH:
313 *val = props->Equalizer.Mid2Width;
314 break;
316 case AL_EQUALIZER_HIGH_GAIN:
317 *val = props->Equalizer.HighGain;
318 break;
320 case AL_EQUALIZER_HIGH_CUTOFF:
321 *val = props->Equalizer.HighCutoff;
322 break;
324 default:
325 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
328 void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
330 ALequalizer_getParamf(effect, context, param, vals);
333 DEFINE_ALEFFECT_VTABLE(ALequalizer);