themes: Workaround for bug where a background color of RGB 0,0,0 in Black color schem...
[ntk.git] / src / Fl_Bitmap.cxx
blobdaef86a584761e30196098dfa69c41928670f7ee
1 //
2 // "$Id: Fl_Bitmap.cxx 8360 2011-02-02 12:42:47Z manolo $"
3 //
4 // Bitmap drawing routines for the Fast Light Tool Kit (FLTK).
5 //
6 // Copyright 1998-2010 by Bill Spitzak and others.
7 //
8 // This library is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU Library General Public
10 // License as published by the Free Software Foundation; either
11 // version 2 of the License, or (at your option) any later version.
13 // This library is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // Library General Public License for more details.
18 // You should have received a copy of the GNU Library General Public
19 // License along with this library; if not, write to the Free Software
20 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
21 // USA.
23 // Please report all bugs and problems on the following page:
25 // http://www.fltk.org/str.php
28 /** \fn Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H)
29 The constructors create a new bitmap from the specified bitmap data.*/
31 /** \fn Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H)
32 The constructors create a new bitmap from the specified bitmap data.*/
34 #include <FL/Fl.H>
35 #include <FL/x.H>
36 #include <FL/fl_draw.H>
37 #include <FL/Fl_Widget.H>
38 #include <FL/Fl_Menu_Item.H>
39 #include <FL/Fl_Bitmap.H>
40 #include <FL/Fl_Printer.H>
41 #include "flstring.h"
43 #if defined(__APPLE_QUARTZ__)
46 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) {
47 static uchar reverse[16] = /* Bit reversal lookup table */
48 { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
49 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
50 int rowBytes = (w+7)>>3 ;
51 uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask;
52 const uchar *src = array;
53 for ( int i=rowBytes*h; i>0; i--,src++ ) {
54 *dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff;
56 CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L);
57 CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false);
58 CGDataProviderRelease(srcp);
59 return (Fl_Bitmask)id_;
61 void fl_delete_bitmask(Fl_Bitmask bm) {
62 if (bm) CGImageRelease((CGImageRef)bm);
66 #elif defined(WIN32) // Windows bitmask functions...
69 // 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing...
70 static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) {
71 // we need to pad the lines out to words & swap the bits
72 // in each byte.
73 int w1 = (w+7)/8;
74 int w2 = ((w+15)/16)*2;
75 uchar* newarray = new uchar[w2*h];
76 const uchar* src = data;
77 uchar* dest = newarray;
78 Fl_Bitmask bm;
79 static uchar reverse[16] = /* Bit reversal lookup table */
80 { 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
81 0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
83 for (int y=0; y < h; y++) {
84 for (int n = 0; n < w1; n++, src++)
85 *dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) |
86 (reverse[(*src >> 4) & 0x0f] & 0x0f));
87 dest += w2-w1;
90 bm = CreateBitmap(w, h, 1, 1, newarray);
92 delete[] newarray;
94 return bm;
97 // 'fl_create_bitmask()' - Create an N-bit bitmap for masking...
98 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
99 // this won't work when the user changes display mode during run or
100 // has two screens with differnet depths
101 Fl_Bitmask bm;
102 static uchar hiNibble[16] =
103 { 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
104 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 };
105 static uchar loNibble[16] =
106 { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
107 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f };
108 int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines
109 int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff?
110 int Bpr = (bpp*w+7)/8; //: bytes per row
111 int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1;
112 if (bpp==4) shr = (shr+1)/2;
113 uchar *newarray = new uchar[(Bpr+pad)*h];
114 uchar *dst = newarray;
115 const uchar *src = data;
117 for (int i=0; i<h; i++) {
118 // This is slooow, but we do it only once per pixmap
119 for (int j=w1; j>0; j--) {
120 uchar b = *src++;
121 if (bpp==1) {
122 *dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] );
123 } else if (bpp==4) {
124 for (int k=(j==1)?shr:4; k>0; k--) {
125 *dst++ = (uchar)("\377\360\017\000"[b&3]);
126 b = b >> 2;
128 } else {
129 for (int k=(j==1)?shr:8; k>0; k--) {
130 if (b&1) {
131 *dst++=0;
132 if (bpp>8) *dst++=0;
133 if (bpp>16) *dst++=0;
134 if (bpp>24) *dst++=0;
135 } else {
136 *dst++=0xff;
137 if (bpp>8) *dst++=0xff;
138 if (bpp>16) *dst++=0xff;
139 if (bpp>24) *dst++=0xff;
142 b = b >> 1;
147 dst += pad;
150 bm = CreateBitmap(w, h, np, bpp, newarray);
151 delete[] newarray;
153 return bm;
157 void fl_delete_bitmask(Fl_Bitmask bm) {
158 DeleteObject((HGDIOBJ)bm);
162 #else // X11 bitmask functions
165 Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
166 return XCreateBitmapFromData(fl_display, fl_window, (const char *)data,
167 (w+7)&-8, h);
170 void fl_delete_bitmask(Fl_Bitmask bm) {
171 fl_delete_offscreen((Fl_Offscreen)bm);
175 #endif // __APPLE__
178 // Create a 1-bit mask used for alpha blending
179 Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) {
180 Fl_Bitmask bm;
181 int bmw = (w + 7) / 8;
182 uchar *bitmap = new uchar[bmw * h];
183 uchar *bitptr, bit;
184 const uchar *dataptr;
185 int x, y;
186 static uchar dither[16][16] = { // Simple 16x16 Floyd dither
187 { 0, 128, 32, 160, 8, 136, 40, 168,
188 2, 130, 34, 162, 10, 138, 42, 170 },
189 { 192, 64, 224, 96, 200, 72, 232, 104,
190 194, 66, 226, 98, 202, 74, 234, 106 },
191 { 48, 176, 16, 144, 56, 184, 24, 152,
192 50, 178, 18, 146, 58, 186, 26, 154 },
193 { 240, 112, 208, 80, 248, 120, 216, 88,
194 242, 114, 210, 82, 250, 122, 218, 90 },
195 { 12, 140, 44, 172, 4, 132, 36, 164,
196 14, 142, 46, 174, 6, 134, 38, 166 },
197 { 204, 76, 236, 108, 196, 68, 228, 100,
198 206, 78, 238, 110, 198, 70, 230, 102 },
199 { 60, 188, 28, 156, 52, 180, 20, 148,
200 62, 190, 30, 158, 54, 182, 22, 150 },
201 { 252, 124, 220, 92, 244, 116, 212, 84,
202 254, 126, 222, 94, 246, 118, 214, 86 },
203 { 3, 131, 35, 163, 11, 139, 43, 171,
204 1, 129, 33, 161, 9, 137, 41, 169 },
205 { 195, 67, 227, 99, 203, 75, 235, 107,
206 193, 65, 225, 97, 201, 73, 233, 105 },
207 { 51, 179, 19, 147, 59, 187, 27, 155,
208 49, 177, 17, 145, 57, 185, 25, 153 },
209 { 243, 115, 211, 83, 251, 123, 219, 91,
210 241, 113, 209, 81, 249, 121, 217, 89 },
211 { 15, 143, 47, 175, 7, 135, 39, 167,
212 13, 141, 45, 173, 5, 133, 37, 165 },
213 { 207, 79, 239, 111, 199, 71, 231, 103,
214 205, 77, 237, 109, 197, 69, 229, 101 },
215 { 63, 191, 31, 159, 55, 183, 23, 151,
216 61, 189, 29, 157, 53, 181, 21, 149 },
217 { 254, 127, 223, 95, 247, 119, 215, 87,
218 253, 125, 221, 93, 245, 117, 213, 85 }
221 // Generate a 1-bit "screen door" alpha mask; not always pretty, but
222 // definitely fast... In the future we may be able to support things
223 // like the RENDER extension in XFree86, when available, to provide
224 // true RGBA-blended rendering. See:
226 // http://www.xfree86.org/~keithp/render/protocol.html
228 // for more info on XRender...
230 // MacOS already provides alpha blending support and has its own
231 // fl_create_alphamask() function...
232 memset(bitmap, 0, bmw * h);
234 for (dataptr = array + d - 1, y = 0; y < h; y ++, dataptr += ld)
235 for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w; x ++, dataptr += d) {
236 if (*dataptr > dither[x & 15][y & 15])
237 *bitptr |= bit;
238 if (bit < 128) bit <<= 1;
239 else {
240 bit = 1;
241 bitptr ++;
245 bm = fl_create_bitmask(w, h, bitmap);
246 delete[] bitmap;
248 return (bm);
251 void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
252 fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy);
255 static int start(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy,
256 int &X, int &Y, int &W, int &H)
258 // account for current clip region (faster on Irix):
259 fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
260 cx += X-XP; cy += Y-YP;
261 // clip the box down to the size of image, quit if empty:
262 if (cx < 0) {W += cx; X -= cx; cx = 0;}
263 if (cx+W > w) W = w-cx;
264 if (W <= 0) return 1;
265 if (cy < 0) {H += cy; Y -= cy; cy = 0;}
266 if (cy+H > h) H = h-cy;
267 if (H <= 0) return 1;
268 return 0;
271 #ifdef __APPLE__
272 void Fl_Quartz_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
273 int X, Y, W, H;
274 if (!bm->array) {
275 bm->draw_empty(XP, YP);
276 return;
278 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
279 return;
281 if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array);
282 if (bm->id_ && fl_gc) {
283 CGRect rect = { { X, Y }, { W, H } };
284 Fl_X::q_begin_image(rect, cx, cy, bm->w(), bm->h());
285 CGContextDrawImage(fl_gc, rect, (CGImageRef)bm->id_);
286 Fl_X::q_end_image();
290 #elif defined(WIN32)
291 void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
292 int X, Y, W, H;
293 if (!bm->array) {
294 bm->draw_empty(XP, YP);
295 return;
297 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
298 return;
300 if (!bm->id_) bm->id_ = fl_create_bitmap(bm->w(), bm->h(), bm->array);
302 typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
303 static fl_transp_func fl_TransparentBlt;
304 HDC tempdc;
305 int save;
306 BOOL use_print_algo = false;
307 if (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) {
308 static HMODULE hMod = NULL;
309 if (!hMod) {
310 hMod = LoadLibrary("MSIMG32.DLL");
311 if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
313 if (fl_TransparentBlt) use_print_algo = true;
315 if (use_print_algo) { // algorithm for bitmap output to Fl_GDI_Printer
316 Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
317 fl_begin_offscreen(tmp_id);
318 Fl_Color save_c = fl_color(); // save bitmap's desired color
319 uchar r, g, b;
320 Fl::get_color(save_c, r, g, b);
321 r = 255-r;
322 g = 255-g;
323 b = 255-b;
324 Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
325 fl_color(background);
326 fl_rectf(0,0,W,H); // use this color as offscreen background
327 fl_color(save_c); // back to bitmap's color
328 tempdc = CreateCompatibleDC(fl_gc);
329 save = SaveDC(tempdc);
330 SelectObject(tempdc, (HGDIOBJ)bm->id_);
331 SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
332 BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
333 fl_end_offscreen(); // offscreen data is in tmp_id
334 SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
335 // draw it to printer context with background color as transparent
336 fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
337 fl_delete_offscreen(tmp_id);
339 else { // algorithm for bitmap output to display
340 tempdc = CreateCompatibleDC(fl_gc);
341 save = SaveDC(tempdc);
342 SelectObject(tempdc, (HGDIOBJ)bm->id_);
343 SelectObject(fl_gc, fl_brush());
344 // secret bitblt code found in old MSWindows reference manual:
345 BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
347 RestoreDC(tempdc, save);
348 DeleteDC(tempdc);
351 #else // Xlib
352 void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
353 int X, Y, W, H;
354 if (!bm->array) {
355 bm->draw_empty(XP, YP);
356 return;
358 if (start(bm, XP, YP, WP, HP, bm->w(), bm->h(), cx, cy, X, Y, W, H)) {
359 return;
361 if (!bm->id_) bm->id_ = fl_create_bitmask(bm->w(), bm->h(), bm->array);
363 XSetStipple(fl_display, fl_gc, bm->id_);
364 int ox = X-cx; if (ox < 0) ox += bm->w();
365 int oy = Y-cy; if (oy < 0) oy += bm->h();
366 XSetTSOrigin(fl_display, fl_gc, ox, oy);
367 XSetFillStyle(fl_display, fl_gc, FillStippled);
368 XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
369 XSetFillStyle(fl_display, fl_gc, FillSolid);
371 #endif
374 The destructor free all memory and server resources that are used by
375 the bitmap.
377 Fl_Bitmap::~Fl_Bitmap() {
378 uncache();
379 if (alloc_array) delete[] (uchar *)array;
382 void Fl_Bitmap::uncache() {
383 if (id_) {
384 #ifdef __APPLE_QUARTZ__
385 fl_delete_bitmask((Fl_Bitmask)id_);
386 #else
387 fl_delete_bitmask((Fl_Offscreen)id_);
388 #endif
389 id_ = 0;
393 void Fl_Bitmap::label(Fl_Widget* widget) {
394 widget->image(this);
397 void Fl_Bitmap::label(Fl_Menu_Item* m) {
398 Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, measure);
399 m->label(_FL_IMAGE_LABEL, (const char*)this);
402 Fl_Image *Fl_Bitmap::copy(int W, int H) {
403 Fl_Bitmap *new_image; // New RGB image
404 uchar *new_array; // New array for image data
406 // Optimize the simple copy where the width and height are the same...
407 if (W == w() && H == h()) {
408 new_array = new uchar [H * ((W + 7) / 8)];
409 memcpy(new_array, array, H * ((W + 7) / 8));
411 new_image = new Fl_Bitmap(new_array, W, H);
412 new_image->alloc_array = 1;
414 return new_image;
416 if (W <= 0 || H <= 0) return 0;
418 // OK, need to resize the image data; allocate memory and
419 uchar *new_ptr, // Pointer into new array
420 new_bit, // Bit for new array
421 old_bit; // Bit for old array
422 const uchar *old_ptr; // Pointer into old array
423 int sx, sy, // Source coordinates
424 dx, dy, // Destination coordinates
425 xerr, yerr, // X & Y errors
426 xmod, ymod, // X & Y moduli
427 xstep, ystep; // X & Y step increments
430 // Figure out Bresenheim step/modulus values...
431 xmod = w() % W;
432 xstep = w() / W;
433 ymod = h() % H;
434 ystep = h() / H;
436 // Allocate memory for the new image...
437 new_array = new uchar [H * ((W + 7) / 8)];
438 new_image = new Fl_Bitmap(new_array, W, H);
439 new_image->alloc_array = 1;
441 memset(new_array, 0, H * ((W + 7) / 8));
443 // Scale the image using a nearest-neighbor algorithm...
444 for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) {
445 for (dx = W, xerr = W, old_ptr = array + sy * ((w() + 7) / 8), sx = 0, new_bit = 1;
446 dx > 0;
447 dx --) {
448 old_bit = (uchar)(1 << (sx & 7));
449 if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit;
451 if (new_bit < 128) new_bit <<= 1;
452 else {
453 new_bit = 1;
454 new_ptr ++;
457 sx += xstep;
458 xerr -= xmod;
460 if (xerr <= 0) {
461 xerr += W;
462 sx ++;
466 if (new_bit > 1) new_ptr ++;
468 sy += ystep;
469 yerr -= ymod;
470 if (yerr <= 0) {
471 yerr += H;
472 sy ++;
476 return new_image;
481 // End of "$Id: Fl_Bitmap.cxx 8360 2011-02-02 12:42:47Z manolo $".