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[netbsd-mini2440.git] / games / gomoku / bdinit.c
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1 /* $NetBSD: bdinit.c,v 1.7 2009/06/04 05:43:29 dholland Exp $ */
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
39 #else
40 __RCSID("$NetBSD: bdinit.c,v 1.7 2009/06/04 05:43:29 dholland Exp $");
41 #endif
42 #endif /* not lint */
44 #include <string.h>
45 #include "gomoku.h"
47 static void init_overlap(void);
49 void
50 bdinit(struct spotstr *bp)
52 int i, j, r;
53 struct spotstr *sp;
54 struct combostr *cbp;
56 movenum = 1;
58 /* mark the borders as such */
59 sp = bp;
60 for (i = BSZ2; --i >= 0; sp++) {
61 sp->s_occ = BORDER; /* top border */
62 sp->s_flags = BFLAGALL;
65 /* fill entire board with EMPTY spots */
66 memset(frames, 0, sizeof(frames));
67 cbp = frames;
68 for (j = 0; ++j < BSZ1; sp++) { /* for each row */
69 for (i = 0; ++i < BSZ1; sp++) { /* for each column */
70 sp->s_occ = EMPTY;
71 sp->s_flags = 0;
72 sp->s_wval = 0;
73 if (j < 5) {
74 /* directions 1, 2, 3 are blocked */
75 sp->s_flags |= (BFLAG << 1) | (BFLAG << 2) |
76 (BFLAG << 3);
77 sp->s_fval[BLACK][1].s = MAXCOMBO;
78 sp->s_fval[BLACK][2].s = MAXCOMBO;
79 sp->s_fval[BLACK][3].s = MAXCOMBO;
80 sp->s_fval[WHITE][1].s = MAXCOMBO;
81 sp->s_fval[WHITE][2].s = MAXCOMBO;
82 sp->s_fval[WHITE][3].s = MAXCOMBO;
83 } else if (j == 5) {
84 /* five spaces, blocked on one side */
85 sp->s_fval[BLACK][1].s = 0x500;
86 sp->s_fval[BLACK][2].s = 0x500;
87 sp->s_fval[BLACK][3].s = 0x500;
88 sp->s_fval[WHITE][1].s = 0x500;
89 sp->s_fval[WHITE][2].s = 0x500;
90 sp->s_fval[WHITE][3].s = 0x500;
91 } else {
92 /* six spaces, not blocked */
93 sp->s_fval[BLACK][1].s = 0x401;
94 sp->s_fval[BLACK][2].s = 0x401;
95 sp->s_fval[BLACK][3].s = 0x401;
96 sp->s_fval[WHITE][1].s = 0x401;
97 sp->s_fval[WHITE][2].s = 0x401;
98 sp->s_fval[WHITE][3].s = 0x401;
100 if (i > (BSZ - 4)) {
101 /* directions 0, 1 are blocked */
102 sp->s_flags |= BFLAG | (BFLAG << 1);
103 sp->s_fval[BLACK][0].s = MAXCOMBO;
104 sp->s_fval[BLACK][1].s = MAXCOMBO;
105 sp->s_fval[WHITE][0].s = MAXCOMBO;
106 sp->s_fval[WHITE][1].s = MAXCOMBO;
107 } else if (i == (BSZ - 4)) {
108 sp->s_fval[BLACK][0].s = 0x500;
109 sp->s_fval[WHITE][0].s = 0x500;
110 /* if direction 1 is not blocked */
111 if (!(sp->s_flags & (BFLAG << 1))) {
112 sp->s_fval[BLACK][1].s = 0x500;
113 sp->s_fval[WHITE][1].s = 0x500;
115 } else {
116 sp->s_fval[BLACK][0].s = 0x401;
117 sp->s_fval[WHITE][0].s = 0x401;
118 if (i < 5) {
119 /* direction 3 is blocked */
120 sp->s_flags |= (BFLAG << 3);
121 sp->s_fval[BLACK][3].s = MAXCOMBO;
122 sp->s_fval[WHITE][3].s = MAXCOMBO;
123 } else if (i == 5 &&
124 !(sp->s_flags & (BFLAG << 3))) {
125 sp->s_fval[BLACK][3].s = 0x500;
126 sp->s_fval[WHITE][3].s = 0x500;
130 * Allocate a frame structure for non blocked frames.
132 for (r = 4; --r >= 0; ) {
133 if (sp->s_flags & (BFLAG << r))
134 continue;
135 cbp->c_combo.s = sp->s_fval[BLACK][r].s;
136 cbp->c_vertex = sp - board;
137 cbp->c_nframes = 1;
138 cbp->c_dir = r;
139 sp->s_frame[r] = cbp;
140 cbp++;
143 sp->s_occ = BORDER; /* left & right border */
144 sp->s_flags = BFLAGALL;
147 /* mark the borders as such */
148 for (i = BSZ1; --i >= 0; sp++) {
149 sp->s_occ = BORDER; /* bottom border */
150 sp->s_flags = BFLAGALL;
153 sortframes[BLACK] = (struct combostr *)0;
154 sortframes[WHITE] = (struct combostr *)0;
155 init_overlap();
159 * Initialize the overlap array.
160 * Each entry in the array is a bit mask with eight bits corresponding
161 * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
162 * The eight bits coorespond to whether A and B are open ended (length 6) or
163 * closed (length 5).
164 * 0 A closed and B closed
165 * 1 A closed and B open
166 * 2 A open and B closed
167 * 3 A open and B open
168 * 4 A closed and B closed and overlaps in more than one spot
169 * 5 A closed and B open and overlaps in more than one spot
170 * 6 A open and B closed and overlaps in more than one spot
171 * 7 A open and B open and overlaps in more than one spot
172 * As pieces are played, it can make frames not overlap if there are no
173 * common open spaces shared between the two frames.
175 static void
176 init_overlap(void)
178 struct spotstr *sp1, *sp2;
179 struct combostr *cbp;
180 int i, f, r, n, d1, d2;
181 int mask, bmask, vertex, s;
182 u_char *str;
183 short *ip;
185 memset(overlap, 0, sizeof(overlap));
186 memset(intersect, 0, sizeof(intersect));
187 str = &overlap[FAREA * FAREA];
188 ip = &intersect[FAREA * FAREA];
189 for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
190 str -= FAREA;
191 ip -= FAREA;
192 sp1 = &board[vertex = cbp->c_vertex];
193 d1 = dd[r = cbp->c_dir];
195 * s = 5 if closed, 6 if open.
196 * At this point black & white are the same.
198 s = 5 + sp1->s_fval[BLACK][r].c.b;
199 /* for each spot in frame A */
200 for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
201 /* the sixth spot in frame A only overlaps if it is open */
202 mask = (i == 5) ? 0xC : 0xF;
203 /* for each direction */
204 for (r = 4; --r >= 0; ) {
205 bmask = BFLAG << r;
206 sp2 = sp1;
207 d2 = dd[r];
208 /* for each frame that intersects at spot sp1 */
209 for (f = 0; f < 6; f++, sp2 -= d2) {
210 if (sp2->s_occ == BORDER)
211 break;
212 if (sp2->s_flags & bmask)
213 continue;
214 n = sp2->s_frame[r] - frames;
215 ip[n] = vertex;
216 str[n] |= (f == 5) ? mask & 0xA : mask;
217 if (r == cbp->c_dir) {
218 /* compute the multiple spot overlap values */
219 switch (i) {
220 case 0: /* sp1 is the first spot in A */
221 if (f == 4)
222 str[n] |= 0xA0;
223 else if (f != 5)
224 str[n] |= 0xF0;
225 break;
226 case 1: /* sp1 is the second spot in A */
227 if (f == 5)
228 str[n] |= 0xA0;
229 else
230 str[n] |= 0xF0;
231 break;
232 case 4: /* sp1 is the penultimate spot in A */
233 if (f == 0)
234 str[n] |= 0xC0;
235 else
236 str[n] |= 0xF0;
237 break;
238 case 5: /* sp1 is the last spot in A */
239 if (f == 1)
240 str[n] |= 0xC0;
241 else if (f != 0)
242 str[n] |= 0xF0;
243 break;
244 default:
245 str[n] |= 0xF0;