4 For an overview of the game, please visit http://code.google.com/p/naev/
5 or view the man page (If you're on a Unix-like system).
7 An exhaustive list of command line arguments is detailed in the man page.
9 Hardware requirements can also be found on the website.
13 NAEV's dependencies are intended to be relatively common. In addition to
14 an OpenGL-capable graphics card and driver, NAEV requires the following:
22 * libvorbis (>= 1.2.1 necessary for Replaygain)
25 Note that several distributions ship outdated versions of libvorbis, and
26 thus libvorbisfile is statically linked into the release binary.
28 Compiling your own binary on many distributions will result in Replaygain
31 See http://code.google.com/p/naev/ for package lists for several distributions.
37 ./autogen.sh && ./configure
40 If you need special settings you should pass flags to configure, using -h
41 will tell you what it supports.
46 NAEV currently supports make install which will install everything that
49 If you wish to create a .desktop for your desktop environment, logos
50 from 16x16 to 256x256 can be found in extras/logos
54 Please take a look at the FAQ (linked below) before submitting a new
55 bug report, as it covers a number of common gameplay questions and
58 If NAEV is crashing during gameplay, please file a bug report after
59 reading http://code.google.com/p/naev/wiki/Debugging.
61 If NAEV crashes on launch with an error such as 'undefined symbol:
62 ov_read_filter', your version of libvorbis is outdated, please see
63 the appropriate FAQ entry: http://code.google.com/p/naev/wiki/FAQ
67 You can now change keybindings in game which may be more comfortable for
68 you then editting the configuration file.
72 NAEV uses a dynamic keybinding system that allows you to set
73 the keybindings to joystick, keyboard or a mixture of both.
75 This can changed via ~/.naev/conf.lua, or with the in-game editor.
78 If you have a joystick you'll have to tell NAEV which joystick
79 to use. You can either use the -j or -J parameter from the
80 command-line or put it in the conf.lua file.
84 joystick = "Precision" # in conf.lua
86 KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER,
87 [reverse = KEY_REVERSE, mod = MOD_IDENTIFIER] }
88 KEY_IDENTIFIER is the identifier given below
89 KEY_TYPE can be one of keyboard, jaxis or jbutton
90 KEY_NUMBER is the number of the key (found with xev usually, just
91 convert the keysym from hex to base 10)
92 KEY_REVERSE is whether it is reversed or not, which is only useful
94 MOD_IDENTIFIER is the modifier to take into account, can be one of:
95 lctrl, rctrl, lshift, rshift, lmeta, rmeta, ralt, lalt
96 It isn't used with joystick bindings.
98 accel = { type = "jbutton", key = 0 }
99 see conf.example for more examples
102 For an exhaustive list of default keybindings, please see
103 http://code.google.com/p/naev/wiki/Keybinds