2 ---------------------------------------
4 Edgar Simo "bobbens" <bobbens@gmail.com>
8 Nikola Whallon <6.saturn.6@gmail.com>
13 * Graphic Designer and Modeller
20 Bas Fournier "BTAxis" <btaxis@gmail.com>
21 * Story Writer and Misc. Development
26 ---------------------------------------
28 Vega Strike <http://vegastrike.sf.net>
33 Wouldn't have been possible without the Vega Strike team, although they didn't actively participate, by allowing me to use their data they did me a great favour and let me concentrate on the coding.
35 Joel Hans <wolorf@gmail.com>
38 Helped out when the project was starting. Great morale booster.
40 Amir Taaki <genjix@gmail.com>
41 Rob Loach <http://robloach.net>
43 Although we don't use the SDL_collide library itself, it was inspirational for NAEV's own collision routines.
45 Pete Shinners <pete@shinners.org>
47 Great function ripped straight out of pygame. Works marvelously!
49 Aurore D. "Rore" <aurore.d@gmail.com>
51 Saved a lot of trouble by allowing us to quickly create space planet graphics.
55 Although not used directly, it helped create our own sprite script.
59 After the horrible failure of our own plasma fractal attempt, TCOD's turbulence noise seemed to do everything perfectly where we screwed up. With heavy optimization the code was introduced to NAEV.
61 Jordi Pegueroles Queralt "pegue" <j.pegueroles.queralt@gmail.com>
66 Talented artist, one of the first in creating custom naev content.
68 Camilo Polymeris <cpolymeris@gmx.net>
70 Great to see someone else working on NAEV code and Lua documentation.
73 * FreeBSD port and CMake
74 Talented coder who did the first official port of NAEV.
78 The first non-bobbens mission developer! Great focus on dialogues.
80 Ingo Ruhnke <grumbel@gmx.de>
82 The entire mission overhaul wouldn't have been possible without grumbel's portraits.
84 Alexandru Mosoi <brtzsnr@gmail.com>
86 First non-bobbens coder to make serious commits! Like the reason the maps are all over or the faction in the maps.
88 Peter Johnson <zid@zid.yggdrasil.sk>
89 * Sped up nebula generation by a lot
91 Unavowed <unavowed@vexillium.org>
92 * Ported NAEV's build system to autotools.
93 Probably the cleanest autotools implementation I've ever seen.
97 ---------------------------------------
100 Leonardo Valeri Manera