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[msysgit/mtrensch.git] / mingw / include / d3d9caps.h
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1 /*
3 d3d9caps.h - Header file for the Direct3D9 API
5 Written by Filip Navara <xnavara@volny.cz>
7 This library is distributed in the hope that it will be useful,
8 but WITHOUT ANY WARRANTY; without even the implied warranty of
9 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 #ifndef _D3D9_CAPS_H
14 #define _D3D9_CAPS_H
15 #if __GNUC__ >=3
16 #pragma GCC system_header
17 #endif
19 #ifndef DIRECT3D_VERSION
20 #define DIRECT3D_VERSION 0x0900
21 #endif
23 #if (DIRECT3D_VERSION >= 0x0900)
25 #define D3DCURSORCAPS_COLOR 1
26 #define D3DCURSORCAPS_LOWRES 2
27 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
28 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
29 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
30 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
31 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
32 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
33 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
34 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
35 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
36 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
37 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
38 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
39 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
40 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
41 #define D3DDEVCAPS_HWRASTERIZATION 0x80000
42 #define D3DDEVCAPS_PUREDEVICE 0x100000
43 #define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
44 #define D3DDEVCAPS_RTPATCHES 0x400000
45 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
46 #define D3DDEVCAPS_NPATCHES 0x1000000
47 #define D3DDEVCAPS2_STREAMOFFSET 0x01
48 #define D3DDEVCAPS2_DMAPNPATCH 0x02
49 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
50 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
51 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
52 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
53 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
54 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
55 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
56 #define D3DFVFCAPS_PSIZE 0x100000
57 #define D3DLINECAPS_TEXTURE 0x01
58 #define D3DLINECAPS_ZTEST 0x02
59 #define D3DLINECAPS_BLEND 0x04
60 #define D3DLINECAPS_ALPHACMP 0x08
61 #define D3DLINECAPS_FOG 0x10
62 #define D3DLINECAPS_ANTIALIAS 0x20
63 #define D3DPBLENDCAPS_ZERO 0x01
64 #define D3DPBLENDCAPS_ONE 0x02
65 #define D3DPBLENDCAPS_SRCCOLOR 0x04
66 #define D3DPBLENDCAPS_INVSRCCOLOR 0x08
67 #define D3DPBLENDCAPS_SRCALPHA 0x10
68 #define D3DPBLENDCAPS_INVSRCALPHA 0x20
69 #define D3DPBLENDCAPS_DESTALPHA 0x40
70 #define D3DPBLENDCAPS_INVDESTALPHA 0x80
71 #define D3DPBLENDCAPS_DESTCOLOR 0x100
72 #define D3DPBLENDCAPS_INVDESTCOLOR 0x200
73 #define D3DPBLENDCAPS_SRCALPHASAT 0x400
74 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
75 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
76 #define D3DPBLENDCAPS_BLENDFACTOR 0x2000
77 #define D3DPCMPCAPS_NEVER 0x01
78 #define D3DPCMPCAPS_LESS 0x02
79 #define D3DPCMPCAPS_EQUAL 0x04
80 #define D3DPCMPCAPS_LESSEQUAL 0x08
81 #define D3DPCMPCAPS_GREATER 0x10
82 #define D3DPCMPCAPS_NOTEQUAL 0x20
83 #define D3DPCMPCAPS_GREATEREQUAL 0x40
84 #define D3DPCMPCAPS_ALWAYS 0x80
85 #define D3DPMISCCAPS_MASKZ 0x02
86 #define D3DPMISCCAPS_CULLNONE 0x10
87 #define D3DPMISCCAPS_CULLCW 0x20
88 #define D3DPMISCCAPS_CULLCCW 0x40
89 #define D3DPMISCCAPS_COLORWRITEENABLE 0x80
90 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
91 #define D3DPMISCCAPS_CLIPTLVERTS 0x200
92 #define D3DPMISCCAPS_TSSARGTEMP 0x400
93 #define D3DPMISCCAPS_BLENDOP 0x800
94 #define D3DPMISCCAPS_NULLREFERENCE 0x1000
95 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
96 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
97 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
98 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
99 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
100 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
101 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
102 #define D3DPRASTERCAPS_DITHER 0x01
103 #define D3DPRASTERCAPS_ZTEST 0x10
104 #define D3DPRASTERCAPS_FOGVERTEX 0x80
105 #define D3DPRASTERCAPS_FOGTABLE 0x100
106 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
107 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
108 #define D3DPRASTERCAPS_FOGRANGE 0x10000
109 #define D3DPRASTERCAPS_ANISOTROPY 0x20000
110 #define D3DPRASTERCAPS_WBUFFER 0x40000
111 #define D3DPRASTERCAPS_WFOG 0x100000
112 #define D3DPRASTERCAPS_ZFOG 0x200000
113 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
114 #define D3DPRASTERCAPS_SCISSORTEST 0x1000000
115 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
116 #define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
117 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
118 #define D3DPRESENT_INTERVAL_DEFAULT 0x00
119 #define D3DPRESENT_INTERVAL_ONE 0x01
120 #define D3DPRESENT_INTERVAL_TWO 0x02
121 #define D3DPRESENT_INTERVAL_THREE 0x04
122 #define D3DPRESENT_INTERVAL_FOUR 0x08
123 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
124 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
125 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
126 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
127 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
128 #define D3DPTADDRESSCAPS_WRAP 0x01
129 #define D3DPTADDRESSCAPS_MIRROR 0x02
130 #define D3DPTADDRESSCAPS_CLAMP 0x04
131 #define D3DPTADDRESSCAPS_BORDER 0x08
132 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
133 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
134 #define D3DPTEXTURECAPS_PERSPECTIVE 0x01
135 #define D3DPTEXTURECAPS_POW2 0x02
136 #define D3DPTEXTURECAPS_ALPHA 0x04
137 #define D3DPTEXTURECAPS_SQUAREONLY 0x20
138 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
139 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
140 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
141 #define D3DPTEXTURECAPS_PROJECTED 0x400
142 #define D3DPTEXTURECAPS_CUBEMAP 0x800
143 #define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
144 #define D3DPTEXTURECAPS_MIPMAP 0x4000
145 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
146 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
147 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
148 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
149 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
150 #define D3DPTFILTERCAPS_MINFPOINT 0x100
151 #define D3DPTFILTERCAPS_MINFLINEAR 0x200
152 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
153 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
154 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
155 #define D3DPTFILTERCAPS_MIPFPOINT 0x10000
156 #define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
157 #define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
158 #define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
159 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
160 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
161 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
162 #define D3DSTENCILCAPS_KEEP 0x01
163 #define D3DSTENCILCAPS_ZERO 0x02
164 #define D3DSTENCILCAPS_REPLACE 0x04
165 #define D3DSTENCILCAPS_INCRSAT 0x08
166 #define D3DSTENCILCAPS_DECRSAT 0x10
167 #define D3DSTENCILCAPS_INVERT 0x20
168 #define D3DSTENCILCAPS_INCR 0x40
169 #define D3DSTENCILCAPS_DECR 0x80
170 #define D3DSTENCILCAPS_TWOSIDED 0x100
171 #define D3DTEXOPCAPS_DISABLE 0x01
172 #define D3DTEXOPCAPS_SELECTARG1 0x02
173 #define D3DTEXOPCAPS_SELECTARG2 0x04
174 #define D3DTEXOPCAPS_MODULATE 0x08
175 #define D3DTEXOPCAPS_MODULATE2X 0x10
176 #define D3DTEXOPCAPS_MODULATE4X 0x20
177 #define D3DTEXOPCAPS_ADD 0x40
178 #define D3DTEXOPCAPS_ADDSIGNED 0x80
179 #define D3DTEXOPCAPS_ADDSIGNED2X 0x100
180 #define D3DTEXOPCAPS_SUBTRACT 0x200
181 #define D3DTEXOPCAPS_ADDSMOOTH 0x400
182 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
183 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
184 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
185 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
186 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
187 #define D3DTEXOPCAPS_PREMODULATE 0x10000
188 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
189 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
190 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
191 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
192 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
193 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
194 #define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
195 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
196 #define D3DTEXOPCAPS_LERP 0x2000000
197 #define D3DVTXPCAPS_TEXGEN 0x01
198 #define D3DVTXPCAPS_MATERIALSOURCE7 0x02
199 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
200 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
201 #define D3DVTXPCAPS_LOCALVIEWER 0x20
202 #define D3DVTXPCAPS_TWEENING 0x40
203 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
204 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
205 #define D3DCAPS_READ_SCANLINE 0x20000
206 #define D3DCAPS2_FULLSCREENGAMMA 0x20000L
207 #define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
208 #define D3DCAPS2_RESERVED 0x2000000L
209 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
210 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
211 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
212 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
213 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
214 #define D3DCAPS3_COPY_TO_VIDMEM 0x100
215 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
216 #define D3DCAPS3_RESERVED 0x8000001fL
217 #define D3DDTCAPS_UBYTE4 0x01
218 #define D3DDTCAPS_UBYTE4N 0x02
219 #define D3DDTCAPS_SHORT2N 0x04
220 #define D3DDTCAPS_SHORT4N 0x08
221 #define D3DDTCAPS_USHORT2N 0x10
222 #define D3DDTCAPS_USHORT4N 0x20
223 #define D3DDTCAPS_UDEC3 0x40
224 #define D3DDTCAPS_DEC3N 0x80
225 #define D3DDTCAPS_FLOAT16_2 0x100
226 #define D3DDTCAPS_FLOAT16_4 0x200
227 #define D3DMIN30SHADERINSTRUCTIONS 512
228 #define D3DMAX30SHADERINSTRUCTIONS 32768
229 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
230 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
231 #define D3DPS20_MAX_NUMTEMPS 32
232 #define D3DPS20_MIN_NUMTEMPS 12
233 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
234 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
235 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
236 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
237 #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
238 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
239 #define D3DPS20CAPS_PREDICATION 0x4
240 #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
241 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
242 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
243 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
244 #define D3DVS20_MAX_NUMTEMPS 32
245 #define D3DVS20_MIN_NUMTEMPS 12
246 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
247 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
248 #define D3DVS20CAPS_PREDICATION 1
250 typedef struct _D3DVSHADERCAPS2_0 {
251 DWORD Caps;
252 INT DynamicFlowControlDepth;
253 INT NumTemps;
254 INT StaticFlowControlDepth;
255 } D3DVSHADERCAPS2_0;
257 typedef struct _D3DPSHADERCAPS2_0 {
258 DWORD Caps;
259 INT DynamicFlowControlDepth;
260 INT NumTemps;
261 INT StaticFlowControlDepth;
262 INT NumInstructionSlots;
263 } D3DPSHADERCAPS2_0;
265 typedef struct _D3DCAPS9 {
266 D3DDEVTYPE DeviceType;
267 UINT AdapterOrdinal;
268 DWORD Caps;
269 DWORD Caps2;
270 DWORD Caps3;
271 DWORD PresentationIntervals;
272 DWORD CursorCaps;
273 DWORD DevCaps;
274 DWORD PrimitiveMiscCaps;
275 DWORD RasterCaps;
276 DWORD ZCmpCaps;
277 DWORD SrcBlendCaps;
278 DWORD DestBlendCaps;
279 DWORD AlphaCmpCaps;
280 DWORD ShadeCaps;
281 DWORD TextureCaps;
282 DWORD TextureFilterCaps;
283 DWORD CubeTextureFilterCaps;
284 DWORD VolumeTextureFilterCaps;
285 DWORD TextureAddressCaps;
286 DWORD VolumeTextureAddressCaps;
287 DWORD LineCaps;
288 DWORD MaxTextureWidth;
289 DWORD MaxTextureHeight;
290 DWORD MaxVolumeExtent;
291 DWORD MaxTextureRepeat;
292 DWORD MaxTextureAspectRatio;
293 DWORD MaxAnisotropy;
294 float MaxVertexW;
295 float GuardBandLeft;
296 float GuardBandTop;
297 float GuardBandRight;
298 float GuardBandBottom;
299 float ExtentsAdjust;
300 DWORD StencilCaps;
301 DWORD FVFCaps;
302 DWORD TextureOpCaps;
303 DWORD MaxTextureBlendStages;
304 DWORD MaxSimultaneousTextures;
305 DWORD VertexProcessingCaps;
306 DWORD MaxActiveLights;
307 DWORD MaxUserClipPlanes;
308 DWORD MaxVertexBlendMatrices;
309 DWORD MaxVertexBlendMatrixIndex;
310 float MaxPointSize;
311 DWORD MaxPrimitiveCount;
312 DWORD MaxVertexIndex;
313 DWORD MaxStreams;
314 DWORD MaxStreamStride;
315 DWORD VertexShaderVersion;
316 DWORD MaxVertexShaderConst;
317 DWORD PixelShaderVersion;
318 float PixelShader1xMaxValue;
319 DWORD DevCaps2;
320 float MaxNpatchTessellationLevel;
321 DWORD Reserved5;
322 UINT MasterAdapterOrdinal;
323 UINT AdapterOrdinalInGroup;
324 UINT NumberOfAdaptersInGroup;
325 DWORD DeclTypes;
326 DWORD NumSimultaneousRTs;
327 DWORD StretchRectFilterCaps;
328 D3DVSHADERCAPS2_0 VS20Caps;
329 D3DPSHADERCAPS2_0 PS20Caps;
330 DWORD VertexTextureFilterCaps;
331 DWORD MaxVShaderInstructionsExecuted;
332 DWORD MaxPShaderInstructionsExecuted;
333 DWORD MaxVertexShader30InstructionSlots;
334 DWORD MaxPixelShader30InstructionSlots;
335 } D3DCAPS9;
337 #endif
338 #endif