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12 Node:<a name="Targets">Targets</a>,
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19 <h2 class="chapter">Specifying a Debugging Target</h2>
21 <p>A <dfn>target</dfn> is the execution environment occupied by your program.
23 <p>Often, GDB runs in the same host environment as your program;
24 in that case, the debugging target is specified as a side effect when
25 you use the <code>file</code> or <code>core</code> commands. When you need more
26 flexibility--for example, running GDB on a physically separate
27 host, or controlling a standalone system over a serial port or a
28 realtime system over a TCP/IP connection--you can use the <code>target</code>
29 command to specify one of the target types configured for GDB
30 (see <a href="Target-Commands.html#Target%20Commands">Commands for managing targets</a>).
32 <ul class="menu">
33 <li><a accesskey="1" href="Active-Targets.html#Active%20Targets">Active Targets</a>: Active targets
34 <li><a accesskey="2" href="Target-Commands.html#Target%20Commands">Target Commands</a>: Commands for managing targets
35 <li><a accesskey="3" href="Byte-Order.html#Byte%20Order">Byte Order</a>: Choosing target byte order
36 <li><a accesskey="4" href="Remote.html#Remote">Remote</a>: Remote debugging
37 <li><a accesskey="5" href="KOD.html#KOD">KOD</a>: Kernel Object Display
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