libav: switch from CODEC_ID to AV_CODEC_ID
[mplayer.git] / TOOLS / emboss.fp
blob74665ead266a1c7e48df47f1824c6a1792ad164d
1 !!ARBfp1.0
2 # Custom YUV->RGB conversion program for MPlayer's -vo gl.
3 # Copyleft (C) Reimar Döffinger, 2005
4 # Licensed under the GNU GPL v2 or later
5 # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
6 # This is an emboss effect.
7 PARAM sizes = program.env[0];
8 TEMP res, yuv, pos, tmp;
9 TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
10 MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
11 TEX tmp.r, pos.xyxy, texture[0], 2D;
12 MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
13 TEX tmp.r, pos.zwzw, texture[0], 2D;
14 SUB yuv.r, yuv.rrrr, tmp.rrrr;
15 TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
16 TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
17 # now do the normal YUV -> RGB conversion but with 0.5 offset
18 MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
19 MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
20 MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
21 # do gamma texture lookup
22 TEX res.r, res.raaa, texture[3], 2D;
23 ADD res.a, res.a, 0.25;
24 TEX res.g, res.gaaa, texture[3], 2D;
25 ADD res.a, res.a, 0.25;
26 TEX res.b, res.baaa, texture[3], 2D;
27 # move res into result, this allows easily commenting out some parts.
28 MOV result.color, res;
29 END