Merge mozilla-central and tracemonkey. (a=blockers)
[mozilla-central.git] / layout / base / nsCSSColorUtils.cpp
blob8d58fc79ff7ec9e80479f7b222cd10cb60aded6d
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38 /* functions that manipulate colors */
40 #include "nsCSSColorUtils.h"
41 #include "nsDebug.h"
42 #include <math.h>
44 // Weird color computing code stolen from winfe which was stolen
45 // from the xfe which was written originally by Eric Bina. So there.
47 #define RED_LUMINOSITY 299
48 #define GREEN_LUMINOSITY 587
49 #define BLUE_LUMINOSITY 114
50 #define INTENSITY_FACTOR 25
51 #define LIGHT_FACTOR 0
52 #define LUMINOSITY_FACTOR 75
54 #define MAX_COLOR 255
55 #define COLOR_DARK_THRESHOLD 51
56 #define COLOR_LIGHT_THRESHOLD 204
58 #define COLOR_LITE_BS_FACTOR 45
59 #define COLOR_LITE_TS_FACTOR 70
61 #define COLOR_DARK_BS_FACTOR 30
62 #define COLOR_DARK_TS_FACTOR 50
64 #define LIGHT_GRAY NS_RGB(192, 192, 192)
65 #define DARK_GRAY NS_RGB(96, 96, 96)
66 #define WHITE NS_RGB(255, 255, 255)
67 #define BLACK NS_RGB(0, 0, 0)
69 #define MAX_BRIGHTNESS 254
70 #define MAX_DARKNESS 0
72 void NS_GetSpecial3DColors(nscolor aResult[2],
73 nscolor aBackgroundColor,
74 nscolor aBorderColor)
77 PRUint8 f0, f1;
78 PRUint8 r, g, b;
80 PRUint8 rb = NS_GET_R(aBorderColor);
81 PRUint8 gb = NS_GET_G(aBorderColor);
82 PRUint8 bb = NS_GET_B(aBorderColor);
84 PRUint8 a = NS_GET_A(aBorderColor);
86 // This needs to be optimized.
87 // Calculating background brightness again and again is
88 // a waste of time!!!. Just calculate it only once.
89 // .....somehow!!!
91 PRUint8 red = NS_GET_R(aBackgroundColor);
92 PRUint8 green = NS_GET_G(aBackgroundColor);
93 PRUint8 blue = NS_GET_B(aBackgroundColor);
95 PRUint8 elementBrightness = NS_GetBrightness(rb,gb,bb);
96 PRUint8 backgroundBrightness = NS_GetBrightness(red, green, blue);
99 if (backgroundBrightness < COLOR_DARK_THRESHOLD) {
100 f0 = COLOR_DARK_BS_FACTOR;
101 f1 = COLOR_DARK_TS_FACTOR;
102 if(elementBrightness == MAX_DARKNESS)
104 rb = NS_GET_R(DARK_GRAY);
105 gb = NS_GET_G(DARK_GRAY);
106 bb = NS_GET_B(DARK_GRAY);
108 }else if (backgroundBrightness > COLOR_LIGHT_THRESHOLD) {
109 f0 = COLOR_LITE_BS_FACTOR;
110 f1 = COLOR_LITE_TS_FACTOR;
111 if(elementBrightness == MAX_BRIGHTNESS)
113 rb = NS_GET_R(LIGHT_GRAY);
114 gb = NS_GET_G(LIGHT_GRAY);
115 bb = NS_GET_B(LIGHT_GRAY);
117 }else {
118 f0 = COLOR_DARK_BS_FACTOR +
119 (backgroundBrightness *
120 (COLOR_LITE_BS_FACTOR - COLOR_DARK_BS_FACTOR) / MAX_COLOR);
121 f1 = COLOR_DARK_TS_FACTOR +
122 (backgroundBrightness *
123 (COLOR_LITE_TS_FACTOR - COLOR_DARK_TS_FACTOR) / MAX_COLOR);
127 r = rb - (f0 * rb / 100);
128 g = gb - (f0 * gb / 100);
129 b = bb - (f0 * bb / 100);
130 aResult[0] = NS_RGBA(r, g, b, a);
132 r = rb + (f1 * (MAX_COLOR - rb) / 100);
133 g = gb + (f1 * (MAX_COLOR - gb) / 100);
134 b = bb + (f1 * (MAX_COLOR - bb) / 100);
135 aResult[1] = NS_RGBA(r, g, b, a);
138 int NS_GetBrightness(PRUint8 aRed, PRUint8 aGreen, PRUint8 aBlue)
141 PRUint8 intensity = (aRed + aGreen + aBlue) / 3;
143 PRUint8 luminosity = NS_GetLuminosity(NS_RGB(aRed, aGreen, aBlue)) / 1000;
145 return ((intensity * INTENSITY_FACTOR) +
146 (luminosity * LUMINOSITY_FACTOR)) / 100;
149 PRInt32 NS_GetLuminosity(nscolor aColor)
151 // When aColor is not opaque, the perceived luminosity will depend
152 // on what color(s) aColor is ultimately drawn on top of, which we
153 // do not know.
154 NS_ASSERTION(NS_GET_A(aColor) == 255,
155 "impossible to compute luminosity of a non-opaque color");
157 return (NS_GET_R(aColor) * RED_LUMINOSITY +
158 NS_GET_G(aColor) * GREEN_LUMINOSITY +
159 NS_GET_B(aColor) * BLUE_LUMINOSITY);
162 // Function to convert RGB color space into the HSV colorspace
163 // Hue is the primary color defined from 0 to 359 degrees
164 // Saturation is defined from 0 to 255. The higher the number.. the deeper
165 // the color Value is the brightness of the color. 0 is black, 255 is white.
166 void NS_RGB2HSV(nscolor aColor, PRUint16 &aHue, PRUint16 &aSat,
167 PRUint16 &aValue, PRUint8 &aAlpha)
169 PRUint8 r, g, b;
170 PRInt16 delta, min, max, r1, b1, g1;
171 float hue;
173 r = NS_GET_R(aColor);
174 g = NS_GET_G(aColor);
175 b = NS_GET_B(aColor);
177 if (r>g) {
178 max = r;
179 min = g;
180 } else {
181 max = g;
182 min = r;
185 if (b>max) {
186 max = b;
188 if (b<min) {
189 min = b;
192 // value or brightness will always be the max of all the colors(RGB)
193 aValue = max;
194 delta = max-min;
195 aSat = (max!=0)?((delta*255)/max):0;
196 r1 = r;
197 b1 = b;
198 g1 = g;
200 if (aSat==0) {
201 hue = 1000;
202 } else {
203 if(r==max){
204 hue=(float)(g1-b1)/(float)delta;
205 } else if (g1==max) {
206 hue= 2.0f+(float)(b1-r1)/(float)delta;
207 } else {
208 hue = 4.0f+(float)(r1-g1)/(float)delta;
212 if(hue<999) {
213 hue*=60;
214 if(hue<0){
215 hue+=360;
217 } else {
218 hue=0;
221 aHue = (PRUint16)hue;
223 aAlpha = NS_GET_A(aColor);
226 // Function to convert HSV color space into the RGB colorspace
227 // Hue is the primary color defined from 0 to 359 degrees
228 // Saturation is defined from 0 to 255. The higher the number.. the deeper
229 // the color Value is the brightness of the color. 0 is black, 255 is white.
230 void NS_HSV2RGB(nscolor &aColor, PRUint16 aHue, PRUint16 aSat, PRUint16 aValue,
231 PRUint8 aAlpha)
233 PRUint16 r = 0, g = 0, b = 0;
234 PRUint16 i, p, q, t;
235 double h, f, percent;
237 if ( aSat == 0 ){
238 // achromatic color, no hue is defined
239 r = aValue;
240 g = aValue;
241 b = aValue;
242 } else {
243 // hue in in degrees around the color wheel defined from
244 // 0 to 360 degrees.
245 if (aHue >= 360) {
246 aHue = 0;
249 // we break the color wheel into 6 areas.. these
250 // areas define how the saturation and value define the color.
251 // reds behave differently than the blues
252 h = (double)aHue / 60.0;
253 i = (PRUint16) floor(h);
254 f = h-(double)i;
255 percent = ((double)aValue/255.0); // this needs to be a value from 0 to 1, so a percentage
256 // can be calculated of the saturation.
257 p = (PRUint16)(percent*(255-aSat));
258 q = (PRUint16)(percent*(255-(aSat*f)));
259 t = (PRUint16)(percent*(255-(aSat*(1.0-f))));
261 // i is guaranteed to never be larger than 5.
262 switch(i){
263 case 0: r = aValue; g = t; b = p;break;
264 case 1: r = q; g = aValue; b = p;break;
265 case 2: r = p; g = aValue; b = t;break;
266 case 3: r = p; g = q; b = aValue;break;
267 case 4: r = t; g = p; b = aValue;break;
268 case 5: r = aValue; g = p; b = q;break;
271 aColor = NS_RGBA(r, g, b, aAlpha);