(DISTFILES): Comment out a few missing files.
[mono-project.git] / mcs / class / Managed.Windows.Forms / System.Windows.Forms / HandleData.cs
blobbb383c08104dac3b13b75ce2a527d95d9c319d02
1 // Permission is hereby granted, free of charge, to any person obtaining
2 // a copy of this software and associated documentation files (the
3 // "Software"), to deal in the Software without restriction, including
4 // without limitation the rights to use, copy, modify, merge, publish,
5 // distribute, sublicense, and/or sell copies of the Software, and to
6 // permit persons to whom the Software is furnished to do so, subject to
7 // the following conditions:
8 //
9 // The above copyright notice and this permission notice shall be
10 // included in all copies or substantial portions of the Software.
11 //
12 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
13 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
14 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
15 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
16 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
17 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
18 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 // Copyright (c) 2004 Novell, Inc.
22 // Authors:
23 // Jackson Harper (jackson@ximian.com)
28 using System;
29 using System.Drawing;
30 using System.Collections;
32 namespace System.Windows.Forms {
34 internal class HandleData : IDisposable {
36 private Queue message_queue;
37 private Rectangle invalid = Rectangle.Empty;
38 private Object dc;
39 private bool has_expose;
41 #region Constructors and destructors
42 public HandleData ()
46 public void Dispose () {
47 DeviceContext = null;
49 #endregion
51 #region Paint area handling
52 public Object DeviceContext {
53 get { return dc; }
54 set {
55 if (value is Graphics) {
56 if (dc != null) {
57 ((Graphics)dc).Dispose ();
60 dc = value;
64 public bool HasExpose {
65 get {
66 return has_expose;
68 set {
69 has_expose = value;
73 public Rectangle InvalidArea {
74 get {
75 return invalid;
78 public void AddToInvalidArea (int x, int y, int width, int height)
80 if (invalid == Rectangle.Empty) {
81 invalid = new Rectangle (x, y, width, height);
82 return;
84 invalid = Rectangle.Union (invalid, new Rectangle (x, y, width, height));
87 public void AddToInvalidArea (Rectangle r)
89 if (invalid == Rectangle.Empty) {
90 invalid = r;
91 return;
93 invalid = Rectangle.Union (invalid, r);
96 public void ClearInvalidArea ()
98 invalid = Rectangle.Empty;
99 has_expose = false;
101 #endregion // Paint area methods
103 #region Message storage and retrieval
104 public bool MessageWaiting {
105 get {
106 if ((message_queue == null) || (message_queue.Count == 0)) {
107 return false;
109 return true;
113 public bool GetMessage(ref MSG msg) {
114 MSG message;
116 if ((message_queue == null) || (message_queue.Count == 0)) {
117 return false;
120 message = (MSG)message_queue.Dequeue();
121 msg = message;
123 return true;
126 public bool StoreMessage(ref MSG msg) {
127 MSG message = new MSG();
129 if (message_queue == null) {
130 message_queue = new Queue();
133 message = msg;
134 message_queue.Enqueue(message);
136 return true;
138 #endregion // Message storage and retrieval