**** Merged from MCS ****
[mono-project.git] / mcs / class / System / System.Net / DnsPermissionAttribute.cs
blob6ad3d2de5db385f3ec13b0086d79b60384d723f2
1 //
2 // System.Net.DnsPermissionAttribute.cs
3 //
4 // Author:
5 // Lawrence Pit (loz@cable.a2000.nl)
6 //
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
16 //
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
19 //
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 using System.Security;
30 using System.Security.Permissions;
32 namespace System.Net {
34 [AttributeUsage (AttributeTargets.Assembly
35 | AttributeTargets.Class
36 | AttributeTargets.Struct
37 | AttributeTargets.Constructor
38 | AttributeTargets.Method, AllowMultiple = true, Inherited = false)
40 [Serializable]
41 public sealed class DnsPermissionAttribute : CodeAccessSecurityAttribute {
43 // Constructors
45 public DnsPermissionAttribute (SecurityAction action)
46 : base (action)
50 // Methods
52 public override IPermission CreatePermission ()
54 return new DnsPermission (
55 this.Unrestricted ?
56 PermissionState.Unrestricted :
57 PermissionState.None);