2 // System.Xml.XmlNodeList
5 // Kral Ferch <kral_ferch@hotmail.com>
11 // Permission is hereby granted, free of charge, to any person obtaining
12 // a copy of this software and associated documentation files (the
13 // "Software"), to deal in the Software without restriction, including
14 // without limitation the rights to use, copy, modify, merge, publish,
15 // distribute, sublicense, and/or sell copies of the Software, and to
16 // permit persons to whom the Software is furnished to do so, subject to
17 // the following conditions:
19 // The above copyright notice and this permission notice shall be
20 // included in all copies or substantial portions of the Software.
22 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
25 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
26 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 using System
.Collections
;
36 internal class XmlNodeListChildren
: XmlNodeList
40 private class Enumerator
: IEnumerator
43 XmlLinkedNode currentChild
;
46 internal Enumerator (XmlNode parent
)
50 passedLastNode
= false;
53 public virtual object Current
{
55 if ((currentChild
== null) ||
56 (parent
.LastLinkedChild
== null) ||
57 (passedLastNode
== true))
58 throw new InvalidOperationException();
64 public virtual bool MoveNext()
66 bool movedNext
= true;
68 if (parent
.LastLinkedChild
== null) {
71 else if (currentChild
== null) {
72 currentChild
= parent
.LastLinkedChild
.NextLinkedSibling
;
75 if (Object
.ReferenceEquals(currentChild
, parent
.LastLinkedChild
)) {
77 passedLastNode
= true;
80 currentChild
= currentChild
.NextLinkedSibling
;
87 public virtual void Reset()
102 public XmlNodeListChildren(XmlNode parent
)
104 this.parent
= parent
;
111 public override int Count
{
115 if (parent
.LastLinkedChild
!= null) {
116 XmlLinkedNode currentChild
= parent
.LastLinkedChild
.NextLinkedSibling
;
119 while (!Object
.ReferenceEquals(currentChild
, parent
.LastLinkedChild
)) {
120 currentChild
= currentChild
.NextLinkedSibling
;
133 public override IEnumerator
GetEnumerator ()
135 return new Enumerator(parent
);
138 public override XmlNode
Item (int index
)
140 XmlNode requestedNode
= null;
142 // Return null if index is out of range. by DOM design.
146 // Instead of checking for && index < Count which has to walk
147 // the whole list to get a count, we'll just keep a count since
148 // we have to walk the list anyways to get to index.
149 if ((index
>= 0) && (parent
.LastLinkedChild
!= null)) {
150 XmlLinkedNode currentChild
= parent
.LastLinkedChild
.NextLinkedSibling
;
153 while ((count
< index
) && !Object
.ReferenceEquals(currentChild
, parent
.LastLinkedChild
))
155 currentChild
= currentChild
.NextLinkedSibling
;
159 if (count
== index
) {
160 requestedNode
= currentChild
;
164 return requestedNode
;