2 // System.Windows.Forms.UICuesEventArgs
5 // stubbed out by Stefan Warnke (StefanW@POBox.com)
6 // Dennis Hayes (dennish@Raytek.com)
7 // Gianandrea Terzi (gianandrea.terzi@lario.com)
9 // (C) Ximian, Inc., 2002
13 // Permission is hereby granted, free of charge, to any person obtaining
14 // a copy of this software and associated documentation files (the
15 // "Software"), to deal in the Software without restriction, including
16 // without limitation the rights to use, copy, modify, merge, publish,
17 // distribute, sublicense, and/or sell copies of the Software, and to
18 // permit persons to whom the Software is furnished to do so, subject to
19 // the following conditions:
21 // The above copyright notice and this permission notice shall be
22 // included in all copies or substantial portions of the Software.
24 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
25 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
26 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
27 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
28 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
29 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
30 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 namespace System
.Windows
.Forms
{
41 /// UICuesEventArgs specifies which user interface feature changed and its new value.
43 public class UICuesEventArgs
: EventArgs
{
45 private UICues uicues
;
47 // /// --- Constructor ---
49 public UICuesEventArgs(UICues uicues
)
54 /// --- Public Properties ---
55 #region Public Properties
57 // Gets the bitwise combination of the UICues values
58 public UICues Changed
{
64 // Gets a value indicating whether the state of the focus cues has changed.
65 public bool ChangeFocus
{
67 return (uicues
& UICues
.ChangeFocus
) == 0;
71 // Gets a value indicating whether the state of the keyboard cues has changed
72 public bool ChangeKeyboard
{
74 return (uicues
& UICues
.ChangeKeyboard
) == 0;
78 // Gets a value indicating whether focus rectangles are shown after the change
79 public bool ShowFocus
{
81 return (uicues
& UICues
.ShowFocus
) == 0;
85 // Gets a value indicating whether keyboard cues are underlined after the change
86 public bool ShowKeyboard
{
88 return (uicues
& UICues
.ShowKeyboard
) == 0;
92 #endregion // Public Properties