descriptionmini, 2D only, glx/gl library using libX11 for the 32 bits part of the steam client
ownersylvain.bertrand@legeek.net
last changeFri, 7 Jan 2022 16:12:37 +0000 (7 16:12 +0000)
content tags
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README
This is a mini, 2D only, glx/gl library using libX11 for the remaining 32 bits
part of the steam client.
There is also a libdrm stub, since the remaining 32 bits part of the steam
client expects an hardware driver based on the drm (probably a bug though).

This is beyond fast enough on our CPUs. But it should be faster with avx2
assembly and/or server side image blending (using the 64 bits GPU driver).

Of course, it might evolve towards a full software GL implementation if needed.
shortlog
2022-01-07 Sylvain BERTRANDoverkill 32 bits avx2 assembly codemaster
2021-12-26 Sylvain BERTRANDsmall fix
2021-11-03 Sylvain BERTRANDobsolete GL code added in the steam client
2021-05-25 Sylvain BERTRANDadd entries due to spurious gameoverlay loading
2021-04-29 Sylvain BERTRANDInitial commit
heads
2 years ago master