Fix wrong collision axis in Lua moveresult
[minetest.git] / src / settings_translation_file.cpp
blob409cd706127e746187e39807cafb70aa93588440
1 // This file is automatically generated
2 // It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
5 fake_function() {
6 gettext("Controls");
7 gettext("General");
8 gettext("Camera smoothing");
9 gettext("Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.");
10 gettext("Camera smoothing in cinematic mode");
11 gettext("Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.");
12 gettext("Build inside player");
13 gettext("If enabled, you can place nodes at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
14 gettext("Aux1 key for climbing/descending");
15 gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
16 gettext("Double tap jump for fly");
17 gettext("Double-tapping the jump key toggles fly mode.");
18 gettext("Always fly fast");
19 gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
20 gettext("Place repetition interval");
21 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
22 gettext("Automatic jumping");
23 gettext("Automatically jump up single-node obstacles.");
24 gettext("Safe digging and placing");
25 gettext("Prevent digging and placing from repeating when holding the respective buttons.\nEnable this when you dig or place too often by accident.\nOn touchscreens, this only affects digging.");
26 gettext("Keyboard and Mouse");
27 gettext("Invert mouse");
28 gettext("Invert vertical mouse movement.");
29 gettext("Mouse sensitivity");
30 gettext("Mouse sensitivity multiplier.");
31 gettext("Hotbar: Enable mouse wheel for selection");
32 gettext("Enable mouse wheel (scroll) for item selection in hotbar.");
33 gettext("Hotbar: Invert mouse wheel direction");
34 gettext("Invert mouse wheel (scroll) direction for item selection in hotbar.");
35 gettext("Touchscreen");
36 gettext("Touchscreen threshold");
37 gettext("The length in pixels it takes for touchscreen interaction to start.");
38 gettext("Touchscreen sensitivity");
39 gettext("Touchscreen sensitivity multiplier.");
40 gettext("Use crosshair for touch screen");
41 gettext("Use crosshair to select object instead of whole screen.\nIf enabled, a crosshair will be shown and will be used for selecting object.");
42 gettext("Fixed virtual joystick");
43 gettext("Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
44 gettext("Virtual joystick triggers Aux1 button");
45 gettext("Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
46 gettext("Graphics and Audio");
47 gettext("Graphics");
48 gettext("Screen");
49 gettext("Screen width");
50 gettext("Width component of the initial window size.");
51 gettext("Screen height");
52 gettext("Height component of the initial window size.");
53 gettext("Window maximized");
54 gettext("Whether the window is maximized.");
55 gettext("Remember screen size");
56 gettext("Save window size automatically when modified.\nIf true, screen size is saved in screen_w and screen_h, and whether the window\nis maximized is stored in window_maximized.\n(Autosaving window_maximized only works if compiled with SDL.)");
57 gettext("Full screen");
58 gettext("Fullscreen mode.");
59 gettext("Pause on lost window focus");
60 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
61 gettext("FPS");
62 gettext("Maximum FPS");
63 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
64 gettext("VSync");
65 gettext("Vertical screen synchronization. Your system may still force VSync on even if this is disabled.");
66 gettext("FPS when unfocused or paused");
67 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
68 gettext("Viewing range");
69 gettext("View distance in nodes.");
70 gettext("Undersampling");
71 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
72 gettext("Graphics Effects");
73 gettext("Opaque liquids");
74 gettext("Makes all liquids opaque");
75 gettext("Leaves style");
76 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
77 gettext("Connect glass");
78 gettext("Connects glass if supported by node.");
79 gettext("Smooth lighting");
80 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
81 gettext("Tradeoffs for performance");
82 gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
83 gettext("Digging particles");
84 gettext("Adds particles when digging a node.");
85 gettext("3D");
86 gettext("3D mode");
87 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarization screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\nNote that the interlaced mode requires shaders to be enabled.");
88 gettext("3D mode parallax strength");
89 gettext("Strength of 3D mode parallax.");
90 gettext("Bobbing");
91 gettext("Arm inertia");
92 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
93 gettext("View bobbing factor");
94 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
95 gettext("Fall bobbing factor");
96 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
97 gettext("Camera");
98 gettext("Field of view");
99 gettext("Field of view in degrees.");
100 gettext("Light curve gamma");
101 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
102 gettext("Ambient occlusion gamma");
103 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
104 gettext("Screenshots");
105 gettext("Screenshot folder");
106 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
107 gettext("Screenshot format");
108 gettext("Format of screenshots.");
109 gettext("Screenshot quality");
110 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
111 gettext("Node and Entity Highlighting");
112 gettext("Node highlighting");
113 gettext("Method used to highlight selected object.");
114 gettext("Show entity selection boxes");
115 gettext("Show entity selection boxes\nA restart is required after changing this.");
116 gettext("Selection box color");
117 gettext("Selection box border color (R,G,B).");
118 gettext("Selection box width");
119 gettext("Width of the selection box lines around nodes.");
120 gettext("Crosshair color");
121 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
122 gettext("Crosshair alpha");
123 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
124 gettext("Fog");
125 gettext("Fog");
126 gettext("Whether to fog out the end of the visible area.");
127 gettext("Colored fog");
128 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
129 gettext("Fog start");
130 gettext("Fraction of the visible distance at which fog starts to be rendered");
131 gettext("Clouds");
132 gettext("Clouds");
133 gettext("Clouds are a client-side effect.");
134 gettext("3D clouds");
135 gettext("Use 3D cloud look instead of flat.");
136 gettext("Filtering and Antialiasing");
137 gettext("Mipmapping");
138 gettext("Use mipmaps when scaling textures. May slightly increase performance,\nespecially when using a high-resolution texture pack.\nGamma-correct downscaling is not supported.");
139 gettext("Bilinear filtering");
140 gettext("Use bilinear filtering when scaling textures.");
141 gettext("Trilinear filtering");
142 gettext("Use trilinear filtering when scaling textures.\nIf both bilinear and trilinear filtering are enabled, trilinear filtering\nis applied.");
143 gettext("Anisotropic filtering");
144 gettext("Use anisotropic filtering when looking at textures from an angle.");
145 gettext("Antialiasing method");
146 gettext("Select the antialiasing method to apply.\n\n* None - No antialiasing (default)\n\n* FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)\nA.K.A multi-sample antialiasing (MSAA)\nSmoothens out block edges but does not affect the insides of textures.\nA restart is required to change this option.\n\n* FXAA - Fast approximate antialiasing (requires shaders)\nApplies a post-processing filter to detect and smoothen high-contrast edges.\nProvides balance between speed and image quality.\n\n* SSAA - Super-sampling antialiasing (requires shaders)\nRenders higher-resolution image of the scene, then scales down to reduce\nthe aliasing effects. This is the slowest and the most accurate method.");
147 gettext("Anti-aliasing scale");
148 gettext("Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.\nValue of 2 means taking 2x2 = 4 samples.");
149 gettext("Occlusion Culling");
150 gettext("Occlusion Culler");
151 gettext("Type of occlusion_culler\n\n\"loops\" is the legacy algorithm with nested loops and O(n³) complexity\n\"bfs\" is the new algorithm based on breadth-first-search and side culling\n\nThis setting should only be changed if you have performance problems.");
152 gettext("Enable Raytraced Culling");
153 gettext("Use raytraced occlusion culling in the new culler.\nThis flag enables use of raytraced occlusion culling test for\nclient mesh sizes smaller than 4x4x4 map blocks.");
154 gettext("Shaders");
155 gettext("Shaders");
156 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
157 gettext("Waving Nodes");
158 gettext("Waving leaves");
159 gettext("Set to true to enable waving leaves.");
160 gettext("Waving plants");
161 gettext("Set to true to enable waving plants.");
162 gettext("Waving liquids");
163 gettext("Set to true to enable waving liquids (like water).");
164 gettext("Waving liquids wave height");
165 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).");
166 gettext("Waving liquids wavelength");
167 gettext("Length of liquid waves.");
168 gettext("Waving liquids wave speed");
169 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.");
170 gettext("Dynamic shadows");
171 gettext("Dynamic shadows");
172 gettext("Set to true to enable Shadow Mapping.");
173 gettext("Shadow strength gamma");
174 gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
175 gettext("Shadow map max distance in nodes to render shadows");
176 gettext("Maximum distance to render shadows.");
177 gettext("Shadow map texture size");
178 gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
179 gettext("Shadow map texture in 32 bits");
180 gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
181 gettext("Poisson filtering");
182 gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
183 gettext("Shadow filter quality");
184 gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
185 gettext("Colored shadows");
186 gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
187 gettext("Map shadows update frames");
188 gettext("Spread a complete update of shadow map over given number of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
189 gettext("Soft shadow radius");
190 gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
191 gettext("Sky Body Orbit Tilt");
192 gettext("Set the default tilt of Sun/Moon orbit in degrees.\nGames may change orbit tilt via API.\nValue of 0 means no tilt / vertical orbit.");
193 gettext("Post Processing");
194 gettext("Filmic tone mapping");
195 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
196 gettext("Enable Automatic Exposure");
197 gettext("Enable automatic exposure correction\nWhen enabled, the post-processing engine will\nautomatically adjust to the brightness of the scene,\nsimulating the behavior of human eye.");
198 gettext("Exposure compensation");
199 gettext("Set the exposure compensation in EV units.\nValue of 0.0 (default) means no exposure compensation.\nRange: from -1 to 1.0");
200 gettext("Bloom");
201 gettext("Enable Bloom");
202 gettext("Set to true to enable bloom effect.\nBright colors will bleed over the neighboring objects.");
203 gettext("Enable Bloom Debug");
204 gettext("Set to true to render debugging breakdown of the bloom effect.\nIn debug mode, the screen is split into 4 quadrants:\ntop-left - processed base image, top-right - final image\nbottom-left - raw base image, bottom-right - bloom texture.");
205 gettext("Bloom Intensity");
206 gettext("Defines how much bloom is applied to the rendered image\nSmaller values make bloom more subtle\nRange: from 0.01 to 1.0, default: 0.05");
207 gettext("Bloom Strength Factor");
208 gettext("Defines the magnitude of bloom overexposure.\nRange: from 0.1 to 10.0, default: 1.0");
209 gettext("Bloom Radius");
210 gettext("Logical value that controls how far the bloom effect spreads\nfrom the bright objects.\nRange: from 0.1 to 8, default: 1");
211 gettext("Audio");
212 gettext("Volume");
213 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
214 gettext("Mute sound");
215 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
216 gettext("User Interfaces");
217 gettext("Language");
218 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
219 gettext("GUI");
220 gettext("GUI scaling");
221 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
222 gettext("Inventory items animations");
223 gettext("Enables animation of inventory items.");
224 gettext("Formspec Full-Screen Background Opacity");
225 gettext("Formspec full-screen background opacity (between 0 and 255).");
226 gettext("Formspec Full-Screen Background Color");
227 gettext("Formspec full-screen background color (R,G,B).");
228 gettext("GUI scaling filter");
229 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
230 gettext("GUI scaling filter txr2img");
231 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
232 gettext("Tooltip delay");
233 gettext("Delay showing tooltips, stated in milliseconds.");
234 gettext("Append item name");
235 gettext("Append item name to tooltip.");
236 gettext("Clouds in menu");
237 gettext("Use a cloud animation for the main menu background.");
238 gettext("HUD");
239 gettext("HUD scaling");
240 gettext("Modifies the size of the HUD elements.");
241 gettext("Show name tag backgrounds by default");
242 gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
243 gettext("Chat");
244 gettext("Recent Chat Messages");
245 gettext("Maximum number of recent chat messages to show");
246 gettext("Console height");
247 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
248 gettext("Console color");
249 gettext("In-game chat console background color (R,G,B).");
250 gettext("Console alpha");
251 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
252 gettext("Maximum hotbar width");
253 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
254 gettext("Chat weblinks");
255 gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
256 gettext("Weblink color");
257 gettext("Optional override for chat weblink color.");
258 gettext("Chat font size");
259 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
260 gettext("Content Repository");
261 gettext("ContentDB URL");
262 gettext("The URL for the content repository");
263 gettext("ContentDB Flag Blacklist");
264 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
265 gettext("ContentDB Max Concurrent Downloads");
266 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
267 gettext("Client and Server");
268 gettext("Client");
269 gettext("Saving map received from server");
270 gettext("Save the map received by the client on disk.");
271 gettext("Serverlist URL");
272 gettext("URL to the server list displayed in the Multiplayer Tab.");
273 gettext("Enable split login/register");
274 gettext("If enabled, account registration is separate from login in the UI.\nIf disabled, new accounts will be registered automatically when logging in.");
275 gettext("Update information URL");
276 gettext("URL to JSON file which provides information about the newest Minetest release");
277 gettext("Server");
278 gettext("Admin name");
279 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
280 gettext("Serverlist and MOTD");
281 gettext("Server name");
282 gettext("Name of the server, to be displayed when players join and in the serverlist.");
283 gettext("Server description");
284 gettext("Description of server, to be displayed when players join and in the serverlist.");
285 gettext("Server address");
286 gettext("Domain name of server, to be displayed in the serverlist.");
287 gettext("Server URL");
288 gettext("Homepage of server, to be displayed in the serverlist.");
289 gettext("Announce server");
290 gettext("Automatically report to the serverlist.");
291 gettext("Serverlist URL");
292 gettext("Announce to this serverlist.");
293 gettext("Message of the day");
294 gettext("Message of the day displayed to players connecting.");
295 gettext("Maximum users");
296 gettext("Maximum number of players that can be connected simultaneously.");
297 gettext("Static spawn point");
298 gettext("If this is set, players will always (re)spawn at the given position.");
299 gettext("Networking");
300 gettext("Server port");
301 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
302 gettext("Bind address");
303 gettext("The network interface that the server listens on.");
304 gettext("Strict protocol checking");
305 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
306 gettext("Remote media");
307 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
308 gettext("IPv6 server");
309 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
310 gettext("Server Security");
311 gettext("Default password");
312 gettext("New users need to input this password.");
313 gettext("Disallow empty passwords");
314 gettext("If enabled, players cannot join without a password or change theirs to an empty password.");
315 gettext("Default privileges");
316 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
317 gettext("Basic privileges");
318 gettext("Privileges that players with basic_privs can grant");
319 gettext("Disable anticheat");
320 gettext("If enabled, disable cheat prevention in multiplayer.");
321 gettext("Rollback recording");
322 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
323 gettext("Client-side Modding");
324 gettext("Client side modding restrictions");
325 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
326 gettext("Client-side node lookup range restriction");
327 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
328 gettext("Chat");
329 gettext("Strip color codes");
330 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
331 gettext("Chat message max length");
332 gettext("Set the maximum length of a chat message (in characters) sent by clients.");
333 gettext("Chat message count limit");
334 gettext("Number of messages a player may send per 10 seconds.");
335 gettext("Chat message kick threshold");
336 gettext("Kick players who sent more than X messages per 10 seconds.");
337 gettext("Server Gameplay");
338 gettext("Time speed");
339 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
340 gettext("World start time");
341 gettext("Time of day when a new world is started, in millihours (0-23999).");
342 gettext("Item entity TTL");
343 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
344 gettext("Default stack size");
345 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
346 gettext("Physics");
347 gettext("Default acceleration");
348 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
349 gettext("Acceleration in air");
350 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
351 gettext("Fast mode acceleration");
352 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
353 gettext("Walking speed");
354 gettext("Walking and flying speed, in nodes per second.");
355 gettext("Sneaking speed");
356 gettext("Sneaking speed, in nodes per second.");
357 gettext("Fast mode speed");
358 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
359 gettext("Climbing speed");
360 gettext("Vertical climbing speed, in nodes per second.");
361 gettext("Jumping speed");
362 gettext("Initial vertical speed when jumping, in nodes per second.");
363 gettext("Liquid fluidity");
364 gettext("How much you are slowed down when moving inside a liquid.\nDecrease this to increase liquid resistance to movement.");
365 gettext("Liquid fluidity smoothing");
366 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
367 gettext("Liquid sinking");
368 gettext("Controls sinking speed in liquid when idling. Negative values will cause\nyou to rise instead.");
369 gettext("Gravity");
370 gettext("Acceleration of gravity, in nodes per second per second.");
371 gettext("Mapgen");
372 gettext("Fixed map seed");
373 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
374 gettext("Mapgen name");
375 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
376 gettext("Water level");
377 gettext("Water surface level of the world.");
378 gettext("Max block generate distance");
379 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
380 gettext("Map generation limit");
381 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
382 gettext("Mapgen flags");
383 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
384 gettext("Biome API");
385 gettext("Heat noise");
386 gettext("Temperature variation for biomes.");
387 gettext("Heat blend noise");
388 gettext("Small-scale temperature variation for blending biomes on borders.");
389 gettext("Humidity noise");
390 gettext("Humidity variation for biomes.");
391 gettext("Humidity blend noise");
392 gettext("Small-scale humidity variation for blending biomes on borders.");
393 gettext("Mapgen V5");
394 gettext("Mapgen V5 specific flags");
395 gettext("Map generation attributes specific to Mapgen v5.");
396 gettext("Cave width");
397 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
398 gettext("Large cave depth");
399 gettext("Y of upper limit of large caves.");
400 gettext("Small cave minimum number");
401 gettext("Minimum limit of random number of small caves per mapchunk.");
402 gettext("Small cave maximum number");
403 gettext("Maximum limit of random number of small caves per mapchunk.");
404 gettext("Large cave minimum number");
405 gettext("Minimum limit of random number of large caves per mapchunk.");
406 gettext("Large cave maximum number");
407 gettext("Maximum limit of random number of large caves per mapchunk.");
408 gettext("Large cave proportion flooded");
409 gettext("Proportion of large caves that contain liquid.");
410 gettext("Cavern limit");
411 gettext("Y-level of cavern upper limit.");
412 gettext("Cavern taper");
413 gettext("Y-distance over which caverns expand to full size.");
414 gettext("Cavern threshold");
415 gettext("Defines full size of caverns, smaller values create larger caverns.");
416 gettext("Dungeon minimum Y");
417 gettext("Lower Y limit of dungeons.");
418 gettext("Dungeon maximum Y");
419 gettext("Upper Y limit of dungeons.");
420 gettext("Noises");
421 gettext("Filler depth noise");
422 gettext("Variation of biome filler depth.");
423 gettext("Factor noise");
424 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
425 gettext("Height noise");
426 gettext("Y-level of average terrain surface.");
427 gettext("Cave1 noise");
428 gettext("First of two 3D noises that together define tunnels.");
429 gettext("Cave2 noise");
430 gettext("Second of two 3D noises that together define tunnels.");
431 gettext("Cavern noise");
432 gettext("3D noise defining giant caverns.");
433 gettext("Ground noise");
434 gettext("3D noise defining terrain.");
435 gettext("Dungeon noise");
436 gettext("3D noise that determines number of dungeons per mapchunk.");
437 gettext("Mapgen V6");
438 gettext("Mapgen V6 specific flags");
439 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
440 gettext("Desert noise threshold");
441 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
442 gettext("Beach noise threshold");
443 gettext("Sandy beaches occur when np_beach exceeds this value.");
444 gettext("Dungeon minimum Y");
445 gettext("Lower Y limit of dungeons.");
446 gettext("Dungeon maximum Y");
447 gettext("Upper Y limit of dungeons.");
448 gettext("Noises");
449 gettext("Terrain base noise");
450 gettext("Y-level of lower terrain and seabed.");
451 gettext("Terrain higher noise");
452 gettext("Y-level of higher terrain that creates cliffs.");
453 gettext("Steepness noise");
454 gettext("Varies steepness of cliffs.");
455 gettext("Height select noise");
456 gettext("Defines distribution of higher terrain.");
457 gettext("Mud noise");
458 gettext("Varies depth of biome surface nodes.");
459 gettext("Beach noise");
460 gettext("Defines areas with sandy beaches.");
461 gettext("Biome noise");
462 gettext("Temperature variation for biomes.");
463 gettext("Cave noise");
464 gettext("Variation of number of caves.");
465 gettext("Humidity noise");
466 gettext("Humidity variation for biomes.");
467 gettext("Trees noise");
468 gettext("Defines tree areas and tree density.");
469 gettext("Apple trees noise");
470 gettext("Defines areas where trees have apples.");
471 gettext("Mapgen V7");
472 gettext("Mapgen V7 specific flags");
473 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
474 gettext("Mountain zero level");
475 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
476 gettext("Floatland minimum Y");
477 gettext("Lower Y limit of floatlands.");
478 gettext("Floatland maximum Y");
479 gettext("Upper Y limit of floatlands.");
480 gettext("Floatland tapering distance");
481 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
482 gettext("Floatland taper exponent");
483 gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
484 gettext("Floatland density");
485 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
486 gettext("Floatland water level");
487 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement, floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
488 gettext("Cave width");
489 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
490 gettext("Large cave depth");
491 gettext("Y of upper limit of large caves.");
492 gettext("Small cave minimum number");
493 gettext("Minimum limit of random number of small caves per mapchunk.");
494 gettext("Small cave maximum number");
495 gettext("Maximum limit of random number of small caves per mapchunk.");
496 gettext("Large cave minimum number");
497 gettext("Minimum limit of random number of large caves per mapchunk.");
498 gettext("Large cave maximum number");
499 gettext("Maximum limit of random number of large caves per mapchunk.");
500 gettext("Large cave proportion flooded");
501 gettext("Proportion of large caves that contain liquid.");
502 gettext("Cavern limit");
503 gettext("Y-level of cavern upper limit.");
504 gettext("Cavern taper");
505 gettext("Y-distance over which caverns expand to full size.");
506 gettext("Cavern threshold");
507 gettext("Defines full size of caverns, smaller values create larger caverns.");
508 gettext("Dungeon minimum Y");
509 gettext("Lower Y limit of dungeons.");
510 gettext("Dungeon maximum Y");
511 gettext("Upper Y limit of dungeons.");
512 gettext("Noises");
513 gettext("Terrain base noise");
514 gettext("Y-level of higher terrain that creates cliffs.");
515 gettext("Terrain alternative noise");
516 gettext("Y-level of lower terrain and seabed.");
517 gettext("Terrain persistence noise");
518 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
519 gettext("Height select noise");
520 gettext("Defines distribution of higher terrain and steepness of cliffs.");
521 gettext("Filler depth noise");
522 gettext("Variation of biome filler depth.");
523 gettext("Mountain height noise");
524 gettext("Variation of maximum mountain height (in nodes).");
525 gettext("Ridge underwater noise");
526 gettext("Defines large-scale river channel structure.");
527 gettext("Mountain noise");
528 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
529 gettext("Ridge noise");
530 gettext("3D noise defining structure of river canyon walls.");
531 gettext("Floatland noise");
532 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
533 gettext("Cavern noise");
534 gettext("3D noise defining giant caverns.");
535 gettext("Cave1 noise");
536 gettext("First of two 3D noises that together define tunnels.");
537 gettext("Cave2 noise");
538 gettext("Second of two 3D noises that together define tunnels.");
539 gettext("Dungeon noise");
540 gettext("3D noise that determines number of dungeons per mapchunk.");
541 gettext("Mapgen Carpathian");
542 gettext("Mapgen Carpathian specific flags");
543 gettext("Map generation attributes specific to Mapgen Carpathian.");
544 gettext("Base ground level");
545 gettext("Defines the base ground level.");
546 gettext("River channel width");
547 gettext("Defines the width of the river channel.");
548 gettext("River channel depth");
549 gettext("Defines the depth of the river channel.");
550 gettext("River valley width");
551 gettext("Defines the width of the river valley.");
552 gettext("Cave width");
553 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
554 gettext("Large cave depth");
555 gettext("Y of upper limit of large caves.");
556 gettext("Small cave minimum number");
557 gettext("Minimum limit of random number of small caves per mapchunk.");
558 gettext("Small cave maximum number");
559 gettext("Maximum limit of random number of small caves per mapchunk.");
560 gettext("Large cave minimum number");
561 gettext("Minimum limit of random number of large caves per mapchunk.");
562 gettext("Large cave maximum number");
563 gettext("Maximum limit of random number of large caves per mapchunk.");
564 gettext("Large cave proportion flooded");
565 gettext("Proportion of large caves that contain liquid.");
566 gettext("Cavern limit");
567 gettext("Y-level of cavern upper limit.");
568 gettext("Cavern taper");
569 gettext("Y-distance over which caverns expand to full size.");
570 gettext("Cavern threshold");
571 gettext("Defines full size of caverns, smaller values create larger caverns.");
572 gettext("Dungeon minimum Y");
573 gettext("Lower Y limit of dungeons.");
574 gettext("Dungeon maximum Y");
575 gettext("Upper Y limit of dungeons.");
576 gettext("Noises");
577 gettext("Filler depth noise");
578 gettext("Variation of biome filler depth.");
579 gettext("Hilliness1 noise");
580 gettext("First of 4 2D noises that together define hill/mountain range height.");
581 gettext("Hilliness2 noise");
582 gettext("Second of 4 2D noises that together define hill/mountain range height.");
583 gettext("Hilliness3 noise");
584 gettext("Third of 4 2D noises that together define hill/mountain range height.");
585 gettext("Hilliness4 noise");
586 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
587 gettext("Rolling hills spread noise");
588 gettext("2D noise that controls the size/occurrence of rolling hills.");
589 gettext("Ridge mountain spread noise");
590 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
591 gettext("Step mountain spread noise");
592 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
593 gettext("Rolling hill size noise");
594 gettext("2D noise that controls the shape/size of rolling hills.");
595 gettext("Ridged mountain size noise");
596 gettext("2D noise that controls the shape/size of ridged mountains.");
597 gettext("Step mountain size noise");
598 gettext("2D noise that controls the shape/size of step mountains.");
599 gettext("River noise");
600 gettext("2D noise that locates the river valleys and channels.");
601 gettext("Mountain variation noise");
602 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
603 gettext("Cave1 noise");
604 gettext("First of two 3D noises that together define tunnels.");
605 gettext("Cave2 noise");
606 gettext("Second of two 3D noises that together define tunnels.");
607 gettext("Cavern noise");
608 gettext("3D noise defining giant caverns.");
609 gettext("Dungeon noise");
610 gettext("3D noise that determines number of dungeons per mapchunk.");
611 gettext("Mapgen Flat");
612 gettext("Mapgen Flat specific flags");
613 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
614 gettext("Ground level");
615 gettext("Y of flat ground.");
616 gettext("Large cave depth");
617 gettext("Y of upper limit of large caves.");
618 gettext("Small cave minimum number");
619 gettext("Minimum limit of random number of small caves per mapchunk.");
620 gettext("Small cave maximum number");
621 gettext("Maximum limit of random number of small caves per mapchunk.");
622 gettext("Large cave minimum number");
623 gettext("Minimum limit of random number of large caves per mapchunk.");
624 gettext("Large cave maximum number");
625 gettext("Maximum limit of random number of large caves per mapchunk.");
626 gettext("Large cave proportion flooded");
627 gettext("Proportion of large caves that contain liquid.");
628 gettext("Cave width");
629 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
630 gettext("Lake threshold");
631 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
632 gettext("Lake steepness");
633 gettext("Controls steepness/depth of lake depressions.");
634 gettext("Hill threshold");
635 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
636 gettext("Hill steepness");
637 gettext("Controls steepness/height of hills.");
638 gettext("Cavern limit");
639 gettext("Y-level of cavern upper limit.");
640 gettext("Cavern taper");
641 gettext("Y-distance over which caverns expand to full size.");
642 gettext("Cavern threshold");
643 gettext("Defines full size of caverns, smaller values create larger caverns.");
644 gettext("Dungeon minimum Y");
645 gettext("Lower Y limit of dungeons.");
646 gettext("Dungeon maximum Y");
647 gettext("Upper Y limit of dungeons.");
648 gettext("Noises");
649 gettext("Terrain noise");
650 gettext("Defines location and terrain of optional hills and lakes.");
651 gettext("Filler depth noise");
652 gettext("Variation of biome filler depth.");
653 gettext("Cave1 noise");
654 gettext("First of two 3D noises that together define tunnels.");
655 gettext("Cave2 noise");
656 gettext("Second of two 3D noises that together define tunnels.");
657 gettext("Cavern noise");
658 gettext("3D noise defining giant caverns.");
659 gettext("Dungeon noise");
660 gettext("3D noise that determines number of dungeons per mapchunk.");
661 gettext("Mapgen Fractal");
662 gettext("Mapgen Fractal specific flags");
663 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
664 gettext("Cave width");
665 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
666 gettext("Large cave depth");
667 gettext("Y of upper limit of large caves.");
668 gettext("Small cave minimum number");
669 gettext("Minimum limit of random number of small caves per mapchunk.");
670 gettext("Small cave maximum number");
671 gettext("Maximum limit of random number of small caves per mapchunk.");
672 gettext("Large cave minimum number");
673 gettext("Minimum limit of random number of large caves per mapchunk.");
674 gettext("Large cave maximum number");
675 gettext("Maximum limit of random number of large caves per mapchunk.");
676 gettext("Large cave proportion flooded");
677 gettext("Proportion of large caves that contain liquid.");
678 gettext("Dungeon minimum Y");
679 gettext("Lower Y limit of dungeons.");
680 gettext("Dungeon maximum Y");
681 gettext("Upper Y limit of dungeons.");
682 gettext("Fractal type");
683 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
684 gettext("Iterations");
685 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
686 gettext("Scale");
687 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
688 gettext("Offset");
689 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
690 gettext("Slice w");
691 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
692 gettext("Julia x");
693 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
694 gettext("Julia y");
695 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
696 gettext("Julia z");
697 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
698 gettext("Julia w");
699 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
700 gettext("Noises");
701 gettext("Seabed noise");
702 gettext("Y-level of seabed.");
703 gettext("Filler depth noise");
704 gettext("Variation of biome filler depth.");
705 gettext("Cave1 noise");
706 gettext("First of two 3D noises that together define tunnels.");
707 gettext("Cave2 noise");
708 gettext("Second of two 3D noises that together define tunnels.");
709 gettext("Dungeon noise");
710 gettext("3D noise that determines number of dungeons per mapchunk.");
711 gettext("Mapgen Valleys");
712 gettext("Mapgen Valleys specific flags");
713 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
714 gettext("Altitude chill");
715 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also, the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
716 gettext("Large cave depth");
717 gettext("Depth below which you'll find large caves.");
718 gettext("Small cave minimum number");
719 gettext("Minimum limit of random number of small caves per mapchunk.");
720 gettext("Small cave maximum number");
721 gettext("Maximum limit of random number of small caves per mapchunk.");
722 gettext("Large cave minimum number");
723 gettext("Minimum limit of random number of large caves per mapchunk.");
724 gettext("Large cave maximum number");
725 gettext("Maximum limit of random number of large caves per mapchunk.");
726 gettext("Large cave proportion flooded");
727 gettext("Proportion of large caves that contain liquid.");
728 gettext("Cavern upper limit");
729 gettext("Depth below which you'll find giant caverns.");
730 gettext("Cavern taper");
731 gettext("Y-distance over which caverns expand to full size.");
732 gettext("Cavern threshold");
733 gettext("Defines full size of caverns, smaller values create larger caverns.");
734 gettext("River depth");
735 gettext("How deep to make rivers.");
736 gettext("River size");
737 gettext("How wide to make rivers.");
738 gettext("Cave width");
739 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
740 gettext("Dungeon minimum Y");
741 gettext("Lower Y limit of dungeons.");
742 gettext("Dungeon maximum Y");
743 gettext("Upper Y limit of dungeons.");
744 gettext("Noises");
745 gettext("Cave noise #1");
746 gettext("First of two 3D noises that together define tunnels.");
747 gettext("Cave noise #2");
748 gettext("Second of two 3D noises that together define tunnels.");
749 gettext("Filler depth");
750 gettext("Variation of biome filler depth.");
751 gettext("Cavern noise");
752 gettext("3D noise defining giant caverns.");
753 gettext("River noise");
754 gettext("Defines large-scale river channel structure.");
755 gettext("Terrain height");
756 gettext("Base terrain height.");
757 gettext("Valley depth");
758 gettext("Raises terrain to make valleys around the rivers.");
759 gettext("Valley fill");
760 gettext("Slope and fill work together to modify the heights.");
761 gettext("Valley profile");
762 gettext("Amplifies the valleys.");
763 gettext("Valley slope");
764 gettext("Slope and fill work together to modify the heights.");
765 gettext("Dungeon noise");
766 gettext("3D noise that determines number of dungeons per mapchunk.");
767 gettext("Advanced");
768 gettext("Developer Options");
769 gettext("Client modding");
770 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
771 gettext("Main menu script");
772 gettext("Replaces the default main menu with a custom one.");
773 gettext("Mod Security");
774 gettext("Enable mod security");
775 gettext("Prevent mods from doing insecure things like running shell commands.");
776 gettext("Trusted mods");
777 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
778 gettext("HTTP mods");
779 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
780 gettext("Debugging");
781 gettext("Debug log level");
782 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose\n- trace");
783 gettext("Debug log file size threshold");
784 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
785 gettext("Chat log level");
786 gettext("Minimal level of logging to be written to chat.");
787 gettext("Deprecated Lua API handling");
788 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
789 gettext("Random input");
790 gettext("Enable random user input (only used for testing).");
791 gettext("Mod channels");
792 gettext("Enable mod channels support.");
793 gettext("Mod Profiler");
794 gettext("Load the game profiler");
795 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
796 gettext("Default report format");
797 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
798 gettext("Report path");
799 gettext("The file path relative to your world path in which profiles will be saved to.");
800 gettext("Entity methods");
801 gettext("Instrument the methods of entities on registration.");
802 gettext("Active Block Modifiers");
803 gettext("Instrument the action function of Active Block Modifiers on registration.");
804 gettext("Loading Block Modifiers");
805 gettext("Instrument the action function of Loading Block Modifiers on registration.");
806 gettext("Chat commands");
807 gettext("Instrument chat commands on registration.");
808 gettext("Global callbacks");
809 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
810 gettext("Builtin");
811 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
812 gettext("Profiler");
813 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
814 gettext("Engine Profiler");
815 gettext("Engine profiling data print interval");
816 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
817 gettext("Advanced");
818 gettext("IPv6");
819 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
820 gettext("Ignore world errors");
821 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
822 gettext("Graphics");
823 gettext("Shader path");
824 gettext("Path to shader directory. If no path is defined, default location will be used.");
825 gettext("Video driver");
826 gettext("The rendering back-end.\nNote: A restart is required after changing this!\nOpenGL is the default for desktop, and OGLES2 for Android.\nShaders are supported by OpenGL and OGLES2 (experimental).");
827 gettext("Transparency Sorting Distance");
828 gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
829 gettext("VBO");
830 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
831 gettext("Cloud radius");
832 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
833 gettext("Desynchronize block animation");
834 gettext("Whether node texture animations should be desynchronized per mapblock.");
835 gettext("Mesh cache");
836 gettext("Enables caching of facedir rotated meshes.");
837 gettext("Mapblock mesh generation delay");
838 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
839 gettext("Mapblock mesh generation threads");
840 gettext("Number of threads to use for mesh generation.\nValue of 0 (default) will let Minetest autodetect the number of available threads.");
841 gettext("Mapblock mesh generator's MapBlock cache size in MB");
842 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
843 gettext("Minimap scan height");
844 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
845 gettext("World-aligned textures mode");
846 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
847 gettext("Autoscaling mode");
848 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
849 gettext("Base texture size");
850 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
851 gettext("Client Mesh Chunksize");
852 gettext("Side length of a cube of map blocks that the client will consider together\nwhen generating meshes.\nLarger values increase the utilization of the GPU by reducing the number of\ndraw calls, benefiting especially high-end GPUs.\nSystems with a low-end GPU (or no GPU) would benefit from smaller values.");
853 gettext("Font");
854 gettext("Font bold by default");
855 gettext("Font italic by default");
856 gettext("Font shadow");
857 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
858 gettext("Font shadow alpha");
859 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
860 gettext("Font size");
861 gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
862 gettext("Font size divisible by");
863 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
864 gettext("Regular font path");
865 gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
866 gettext("Bold font path");
867 gettext("Italic font path");
868 gettext("Bold and italic font path");
869 gettext("Monospace font size");
870 gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
871 gettext("Monospace font size divisible by");
872 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
873 gettext("Monospace font path");
874 gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
875 gettext("Bold monospace font path");
876 gettext("Italic monospace font path");
877 gettext("Bold and italic monospace font path");
878 gettext("Fallback font path");
879 gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
880 gettext("Lighting");
881 gettext("Light curve low gradient");
882 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
883 gettext("Light curve high gradient");
884 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
885 gettext("Light curve boost");
886 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
887 gettext("Light curve boost center");
888 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
889 gettext("Light curve boost spread");
890 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
891 gettext("Networking");
892 gettext("Prometheus listener address");
893 gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
894 gettext("Maximum size of the outgoing chat queue");
895 gettext("Maximum size of the outgoing chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
896 gettext("Mapblock unload timeout");
897 gettext("Timeout for client to remove unused map data from memory, in seconds.");
898 gettext("Mapblock limit");
899 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
900 gettext("Show debug info");
901 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
902 gettext("Maximum simultaneous block sends per client");
903 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
904 gettext("Delay in sending blocks after building");
905 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
906 gettext("Max. packets per iteration");
907 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
908 gettext("Map Compression Level for Network Transfer");
909 gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
910 gettext("Server");
911 gettext("Chat message format");
912 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
913 gettext("Chat command time message threshold");
914 gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
915 gettext("Shutdown message");
916 gettext("A message to be displayed to all clients when the server shuts down.");
917 gettext("Crash message");
918 gettext("A message to be displayed to all clients when the server crashes.");
919 gettext("Ask to reconnect after crash");
920 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
921 gettext("Server/Env Performance");
922 gettext("Dedicated server step");
923 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork, stated in seconds.");
924 gettext("Unlimited player transfer distance");
925 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
926 gettext("Player transfer distance");
927 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
928 gettext("Active object send range");
929 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
930 gettext("Active block range");
931 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
932 gettext("Max block send distance");
933 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
934 gettext("Maximum forceloaded blocks");
935 gettext("Default maximum number of forceloaded mapblocks.\nSet this to -1 to disable the limit.");
936 gettext("Time send interval");
937 gettext("Interval of sending time of day to clients, stated in seconds.");
938 gettext("Map save interval");
939 gettext("Interval of saving important changes in the world, stated in seconds.");
940 gettext("Unload unused server data");
941 gettext("How long the server will wait before unloading unused mapblocks, stated in seconds.\nHigher value is smoother, but will use more RAM.");
942 gettext("Maximum objects per block");
943 gettext("Maximum number of statically stored objects in a block.");
944 gettext("Active block management interval");
945 gettext("Length of time between active block management cycles, stated in seconds.");
946 gettext("ABM interval");
947 gettext("Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.");
948 gettext("ABM time budget");
949 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
950 gettext("NodeTimer interval");
951 gettext("Length of time between NodeTimer execution cycles, stated in seconds.");
952 gettext("Liquid loop max");
953 gettext("Max liquids processed per step.");
954 gettext("Liquid queue purge time");
955 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
956 gettext("Liquid update tick");
957 gettext("Liquid update interval in seconds.");
958 gettext("Block send optimize distance");
959 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
960 gettext("Server-side occlusion culling");
961 gettext("If enabled, the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client by 50-80%. Clients will no longer receive most\ninvisible blocks, so that the utility of noclip mode is reduced.");
962 gettext("Mapgen");
963 gettext("Chunk size");
964 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
965 gettext("Mapgen debug");
966 gettext("Dump the mapgen debug information.");
967 gettext("Absolute limit of queued blocks to emerge");
968 gettext("Maximum number of blocks that can be queued for loading.");
969 gettext("Per-player limit of queued blocks load from disk");
970 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
971 gettext("Per-player limit of queued blocks to generate");
972 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
973 gettext("Number of emerge threads");
974 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
975 gettext("cURL");
976 gettext("cURL interactive timeout");
977 gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
978 gettext("cURL parallel limit");
979 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
980 gettext("cURL file download timeout");
981 gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
982 gettext("Miscellaneous");
983 gettext("DPI");
984 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
985 gettext("Display Density Scaling Factor");
986 gettext("Adjust the detected display density, used for scaling UI elements.");
987 gettext("Enable console window");
988 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
989 gettext("Max. clearobjects extra blocks");
990 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
991 gettext("Map directory");
992 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
993 gettext("Synchronous SQLite");
994 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
995 gettext("Map Compression Level for Disk Storage");
996 gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
997 gettext("Connect to external media server");
998 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
999 gettext("Serverlist file");
1000 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
1001 gettext("Gamepads");
1002 gettext("Enable joysticks");
1003 gettext("Enable joysticks. Requires a restart to take effect");
1004 gettext("Joystick ID");
1005 gettext("The identifier of the joystick to use");
1006 gettext("Joystick type");
1007 gettext("The type of joystick");
1008 gettext("Joystick button repetition interval");
1009 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
1010 gettext("Joystick dead zone");
1011 gettext("The dead zone of the joystick");
1012 gettext("Joystick frustum sensitivity");
1013 gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");