3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "scripting_mainmenu.h"
21 #include "content/mods.h"
22 #include "cpp_api/s_internal.h"
23 #include "lua_api/l_base.h"
24 #include "lua_api/l_http.h"
25 #include "lua_api/l_mainmenu.h"
26 #include "lua_api/l_mainmenu_sound.h"
27 #include "lua_api/l_util.h"
28 #include "lua_api/l_settings.h"
34 #define MAINMENU_NUM_ASYNC_THREADS 4
37 MainMenuScripting::MainMenuScripting(GUIEngine
* guiengine
):
38 ScriptApiBase(ScriptingType::MainMenu
)
40 setGuiEngine(guiengine
);
42 SCRIPTAPI_PRECHECKHEADER
44 lua_getglobal(L
, "core");
45 int top
= lua_gettop(L
);
48 lua_setglobal(L
, "gamedata");
50 // Initialize our lua_api modules
51 initializeModApi(L
, top
);
54 // Push builtin initialization type
55 lua_pushstring(L
, "mainmenu");
56 lua_setglobal(L
, "INIT");
58 infostream
<< "SCRIPTAPI: Initialized main menu modules" << std::endl
;
61 void MainMenuScripting::initializeModApi(lua_State
*L
, int top
)
63 registerLuaClasses(L
, top
);
65 // Initialize mod API modules
66 ModApiMainMenu::Initialize(L
, top
);
67 ModApiUtil::Initialize(L
, top
);
68 ModApiMainMenuSound::Initialize(L
, top
);
69 ModApiHttp::Initialize(L
, top
);
71 asyncEngine
.registerStateInitializer(registerLuaClasses
);
72 asyncEngine
.registerStateInitializer(ModApiMainMenu::InitializeAsync
);
73 asyncEngine
.registerStateInitializer(ModApiUtil::InitializeAsync
);
74 asyncEngine
.registerStateInitializer(ModApiHttp::InitializeAsync
);
76 // Initialize async environment
77 //TODO possibly make number of async threads configurable
78 asyncEngine
.initialize(MAINMENU_NUM_ASYNC_THREADS
);
81 void MainMenuScripting::registerLuaClasses(lua_State
*L
, int top
)
83 LuaSettings::Register(L
);
84 MainMenuSoundHandle::Register(L
);
87 void MainMenuScripting::beforeClose()
89 SCRIPTAPI_PRECHECKHEADER
91 int error_handler
= PUSH_ERROR_HANDLER(L
);
93 lua_getglobal(L
, "core");
94 lua_getfield(L
, -1, "on_before_close");
96 PCALL_RES(lua_pcall(L
, 0, 0, error_handler
));
98 lua_pop(L
, 2); // Pop core, error handler
101 void MainMenuScripting::step()
103 asyncEngine
.step(getStack());
106 u32
MainMenuScripting::queueAsync(std::string
&&serialized_func
,
107 std::string
&&serialized_param
)
109 return asyncEngine
.queueAsyncJob(std::move(serialized_func
), std::move(serialized_param
));